Bo_Hazem
Banned
Question:
Can we expect jrpgs/anime-styled games to have this level of graphical fidelity and realistic, natural animation or is even nextgen too weak for that?
Only on PS5 indeed. I can see that pretty doable.
Question:
Can we expect jrpgs/anime-styled games to have this level of graphical fidelity and realistic, natural animation or is even nextgen too weak for that?
Also, the PS5's solution to BC isn't like the fat PS3's BC method. The PS3 used to have a stripped down PS2 inside the system which (1) drove up costs and (2) emulated PS2 games without enhancements (i.e. running PS2 games on the PS3 is no different from running PS2 games on the PS2). In contrast, the PS5's architecture is similar enough to the PS4's that at worst, PS4 games will run on either standard or Pro legacy modes. At best, the PS5 will run the PS4 games at greater resolution and/or framerates.BC helps to keep in mind the past, history of videogames isn't for nothing. One device that carry over at least a part of previous generations keeps available and close all the steps of the evolution.
What I'm supposed to do with PS3 games? Keep a PS3, and if broken try to repair it, and when I can't anymore buy a used one and so on? What about the other consoles, how much fucking space do I need in my house?
Right now on consoles it's a fucking nightmare to get old games, for fuck's sake I can't play the first MGS on my fucking PlayStation 4, one of the most important games ever, and I need to buy a remastered to play the others, the hell imma supposed to do with PS1\2\3 discs if I've understandably broken 15+ years consoles?
I mean yeah BC isn't the most important thing for next gen but without doing something it will be worst and worst every gen because you have more and more old games.
Yeah but the fame is being built with base consoles in mind, the game looks the same across all consoles, just resolution differences, there are no differences in the actual GFX themselves.
Whatever, but the important thing is to stop locking masterpieces behind generations or a pay wall.Also, the PS5's solution to BC isn't like the fat PS3's BC method. The PS3 used to have a stripped down PS2 inside the system which (1) drove up costs and (2) emulated PS2 games without enhancements (i.e. running PS2 games on the PS3 is no different from running PS2 games on the PS2). In contrast, the PS5's architecture is similar enough to the PS4's that at worst, PS4 games will run on either standard or Pro legacy modes. At best, the PS5 will run the PS4 games at greater resolution and/or framerates.
Whatever, but the important thing is to stop locking masterpieces behind generations or a pay wall.
I can't play Bloodborne on my PS5? Fuck that.
Hmm....so Tom Warren from The Verge (Microsoft guy) is saying Lockhart won't hold games back and that TFLOPS don't matter.....at the same time....TFLOPS matter when PS5 is mentioned.
To get to the my main point, Xbox Lockhart DOES hold back games, what if a game uses GPU physics calculations and RT to design around it? A 4 TF ain't doing any of that even at 1080p, as XSX is gonna run at maybe 1800p or 1620p, and when Lockhart sells way higher than Series X (due to it being much cheaper), you'll see developers build their games on the lesser console and then just scale up that given game with higher resolutions and some better effects here and there, instead of building their games to take full advantage of 12 TF console.
The one thing that can save us from this shit hole, is the PlayStation 5, because it has almost the same specs as XSX with much faster SSD (so arguably, you can make even more elaborate & ambitious next-gen experience than even XSX), and can save the next-gen baseline from that shitty Lockhart console, because we all know PS5 will DESTROY Xbox in sales whether it's Lockhart or Series X!!
I hope my message gets through safely as I know I'm gonna get so much flak for staying the truth.![]()
I think Sony will secure more and more 3rd party exclusives (AAA and indies) with it's solo, high end machine and extremely easy to develop and implement ray tracing for. This as well will translate into more AA and semi-AAA indie games like Quantum Error, and should make Dreams thrive even more on PS5.
I don't think they will pay for the final either.
What i know for sure is that in order to do that they need the help of Synaptics or Qualcomm. These two companies have a selection of optical and ultrasonic fingerprint sensors available for major manufacturers to choose from. The touchpad is capacitive and might have enough surface area inside it to fit a 3dSonicMax ultrasonic fingerprint sensor inside it which is enough to cover a surface area of about 25-30% on the touchpad for fingerprint recognition (if any sort of fingerprint recognition is built into the controller). These sensors are low cost as well, the ultrasonic fingerprint sensor in the Galaxy S10 plus for instance cost anywhere from 6-9 dollars back in 2019, which means the more advanced 3dSonicMax should cost somewhere from 9-14 dollars and yes these ultrasonic sensors work through materials such as steel, plastic, glass etc. I don't know, just my two cents, assuming sony goes as far as to include biometrics in their controller which sounds doable, but it'll jack up the overall cost of the controller. It's not impossible, but it sounds crazy imho.I doubt that, it sounds like too much stuff cramped into the controller.
Really...? That would save a small/indie dev quite a bit of money. If Microsoft and Sony do this then that can only be a good thing for gaming.![]()
Or a certain dolphin ripoff game.It is a shame it can't be 4k120fps like some Pirate game in Xbox.
But they have to scale down the baseline graphics pipeline and engine just for Lockhart to run at stated resolutions and FPS, what if there's a game that's being built around GPU physics and RT? And apparently that used 7 or 8 TF of that GPU to do this, then the game wouldn't run on Lockhart properly so they have to scale down the game's baseline just for it to work properly, because we all know Lockhart ain't gonna do shit with Ray tracing, and we know it will sell way faster than XSX because it is going to be much cheaper than XSX, so developers will focus on Lockhart 1st and foremost, THEN scale everything up with just resolution, that shit aggravates me.Right, and so by that same logic if Lockhart includes a fast SSD and full RDNA2 feature set then it would share the same framework as ps5 and XsX would it not?
It would just be scaled back to only need to hit a 1080p or 1440p 60fps target.
If the Lockhart arrives with a mechanical hard drive and only RDNA1 architecture then i 100% see your point.
Didn't cerny specifically state that one of their goals is trying to shorten dev times? I have a feeling they plan to try and survive less on 3rd party deals this gen which is a good thing as long as their 1st party can keep quality level with less time per release.
But they have to scale down the baseline graphics pipeline and engine just for Lockhart to run at stated resolutions and FPS, what if there's a game that's being built around GPU physics and RT? And apparently that used 7 or 8 TF of that GPU to do this, then the game wouldn't run on Lockhart properly so they have to scale down the game's baseline just for it to work properly, because we all know Lockhart ain't gonna do shit with Ray tracing, and we know it will sell way faster than XSX because it is going to be much cheaper than XSX, so developers will focus on Lockhart 1st and foremost, THEN scale everything up with just resolution, that shit aggravates me.
Fuck Microsoft, sometimes they ruin a whole generation because of that stuff. I'm being real here, I hope Lockhart dies LOL!!
Are you ever try to make to make a game ? because I think you are saying yes or actually want all the the studios creates its own assets for some strange reasonAdding assets from unreal to make your own game, c'mon that's low effort.
![]()
Store PlayStation 5- og Xbox Series X-nyheter kommer i mai
Ting har og vil fortsette å endre seg raskt under denne pandemien. Spillmesser har blitt kansellert og PR-planer blitt endret for både PlayStation 5 og Xbox Series X, men...www.gamereactor.no
Daniel Ahmad, one of the gaming industry's best-known analysts, is one of those who can take on a lot of the blame for these with his Twitter messages. I can confirm this, and to be kind I can also tell you that we will hear some very exciting things related to PS5 and Xbox Series X already next week.
But they have to scale down the baseline graphics pipeline and engine just for Lockhart to run at stated resolutions and FPS, what if there's a game that's being built around GPU physics and RT? And apparently that used 7 or 8 TF of that GPU to do this, then the game wouldn't run on Lockhart properly so they have to scale down the game's baseline just for it to work properly, because we all know Lockhart ain't gonna do shit with Ray tracing, and we know it will sell way faster than XSX because it is going to be much cheaper than XSX, so developers will focus on Lockhart 1st and foremost, THEN scale everything up with just resolution, that shit aggravates me.
Fuck Microsoft, sometimes they ruin a whole generation because of that stuff. I'm being real here, I hope Lockhart dies LOL!!
Are you ever try to make to make a game ? because I think you are saying yes or actually want all the the studios creates its own assets for some strange reason
Do you know how time consuming is that? Is ridiculous how many time requires to create an asset and requires dozens or even hundreds of them.
Sorry not all the studios has an army or artists, want to use years only doing that or even has enough money. With access to a repository of assets like for example
things like quixel is the heaven for the studios in general doesn´t matter the size and yes those assets are gorgeous.
Is like the people thinks the programmer needs to rewrite each time all code for an already know solution. They already use zbrush for example for create is own
characters so also is not like the download everything.
Regarding the dev kits looks like they are not using one only a similar pc as PS5 but now with all this publicity not should so hard to contact Sony in order to get (I don´t think free)
a PS5 dev kit but I don't know.
But Its studio is far to be just amateurs they already release another game for PS4 and Steam:
https://twitter.com/TeamKillMedia
Cerny said they are looking into other solutions so they will probably have an external solution of their ownI don't understand why Sony will not sell the ssd they have in ps5.
Do they make it themselves or order it from a third party?
In any case they could sell it too. And let other companies compete.
Tens of millions will get an additional ssd
Don't they leave too much profit for others?
I agree. Everything they say is extremity ambiguous and unclear.There's definitely something odd about their claims, I think they could just be gloating.
Soon the first drives based on the Phison E18 controller will start coming out and I'll bet they are the drives Cerny was referring to in his lecture. We will have to wait and see how much they will cost.What's the going price for current high end drives? I imagine that is probably what the initial cost will be. A few years down the road it will probably be fairly cheap.
No this developer disagrees with you, stop it man LOL!! They build from bottom to up, depending on where the most sales are going.
![]()
Games are built for the popular leading platform. Before X and Pro came out all games lead on PS4, not on X1.I thought X and Pro don't having a single game that shows their true power was enough evidence for that... I guess not... some still believes in the Magic Scale bars.
Don't MS already allow small devs to turn a console into a dev unit?
They probably have a deal with Sony. Sony need games for its launch, small teams need financing.Really...? That would save a small/indie dev quite a bit of money. If Microsoft and Sony do this then that can only be a good thing for gaming.![]()
The best thing Microsoft could achieve is getting users to buy both of their consoles - by making Lockhart a portable, spec'd-down variant of the Series X.
Just imagine... I'd buy that.
That is exactly my point if lockhart will be have the same graphics only with less resolution so that means for PS5 is the same (with even better textures) soHmm....so Tom Warren from The Verge (Microsoft guy) is saying Lockhart won't hold games back and that TFLOPS don't matter.....at the same time....TFLOPS matter when PS5 is mentioned.
To get to the my main point, Xbox Lockhart DOES hold back games, what if a game uses GPU physics calculations and RT to design around it? A 4 TF ain't doing any of that even at 1080p, as XSX is gonna run at maybe 1800p or 1620p, and when Lockhart sells way higher than Series X (due to it being much cheaper), you'll see developers build their games on the lesser console and then just scale up that given game with higher resolutions and some better effects here and there, instead of building their games to take full advantage of 12 TF console.
The one thing that can save us from this shit hole, is the PlayStation 5, because it has almost the same specs as XSX with much faster SSD (so arguably, you can make even more elaborate & ambitious next-gen experience than even XSX), and can save the next-gen baseline from that shitty Lockhart console, because we all know PS5 will DESTROY Xbox in sales whether it's Lockhart or Series X!!
I hope my message gets through safely as I know I'm gonna get so much flak for staying the truth.![]()
We even have "Book of the Dead" tech demo that used the REAL CAPABILITIES OF PS4 PRO 4.2 TF GPU!!!!!
This stuff can't be done on PlayStation 4 base, PS4 Pro just took whatever base PS4 shits out and then upres those same games and then developers call it a day.
Look at this, it took full advantage of PS4 Pro's Polaris GCN 4.2 TFLOPS GPU!!!!!
They probably have a deal with Sony. Sony need games for its launch, small teams need financing.
That is not a general true for console market maybe yes for Xbox studios which release games with more problems in the base console Xbox one. But SIE still working in PS4 asTeraflops won't matter in Lockhart vs XsX because no one is expecting the games on Lockhart to perform at the level of XsX. They can't. But they can be dialed down to perform as best they can on the Lockhart.
Just like XsX games will have to be dialed down to perform as best they can on the ps5.
Games are built from the top down, not the bottom up.
If games were built specifically for super low end baselines then every game that is put out on the Xbox One S would perform rock solid 1080p and 30fps but that is not the case.
Devs build games with high end in mind and then do the best they can on lower end machines.
All people expect out of lockhart is stable 1080p and 60fps. Thats why TF don't matter there.
We even have "Book of the Dead" tech demo that used the REAL CAPABILITIES OF PS4 PRO 4.2 TF GPU!!!!!
This stuff can't be done on PlayStation 4 base, PS4 Pro just took whatever base PS4 shits out and then upres those same games and then developers call it a day.
Look at this, it took full advantage of PS4 Pro's Polaris GCN 4.2 TFLOPS GPU!!!!!
With GT securing the car sim space by a large margin, Sony needs to reconsider an arcady racer like The Crew, NFS, Forza Horizon
DriveClub was insane, everything feels right, it's my best arcady racing game mechanics and gameplay, but The Crew is the overall best with the insane variety and map. Problem with DriveClub it didn't get PS4 Pro patch, so kept at 1080p:
It had a mix of sim and arcade feeling, perfect for most. Lacked tuning and customization, and in general was the game more of a polished Ridge Racer from PS1 era. Imagine those engine sounds with the Tempest.
Of course, even big Quixel Megascans with over 10,000 unique photorealistic assets, that's why BF games look so insanely good but less hardware demanding as well, as photorealism is achieve with high end PC already. Quixel has been bought by Epic Games and now it's for free in UE4! I would HIGHLY recommend watching this short video:
I could swear Death Stranding and the Hellblade 2 cinematic used that.
[...]Sony sell 8K TV's, and by 2024 you'll see less and less 4K TV's, and most flagships in 2020 are 8K now. But by that time I hope that HDMI 3.0 is there with 8K@120Hz. It'll be mostly like PS4 Pro and X1X, barely touching native 8K but I'll happily upgrade. At that time microLED might hit the market, the most anticipated TV tech.
@c0de is trying so hard to downplay the PS5's SSD over at desetera. Going so far to post an expensive $4000 SSD made for datacenters just to say something faster at 9gb is available. Pointless comparison and not even comparable. Just because people are saying it's faster than anything available in 2020 and faster and more modern than SX's SSD.
Discord cult continues to live up to their goal.
EDIT-
Isn't the PS5's SSD 9gb to 22gb compressed? lol.
A simple game like a walking simulator can looks like that, the point was Xbox one X and PS4 pro are underutilizedIt's a tech demo. It's not a game. You even said it yourself.
A game will never look like that on the PS4 Pro.
I don´t know about the Oman, but truth to be told in 2023-2024 we won´t have 8K in Germany. Even while you don´t get any 1080p TVs only 4K TVs are sold, but the majority of people don´t even watch 1080p content. DVDs outsell Burays by more than 2:1. Netflix and Amazon Prime is being watched by the majority in 1080p, because they don´t want to pay more money for 4K. Our public national television is broadcasted in two streams by 720p and 540p (yes, SD). They may use 1080p in 2-3 years time. They wanted to cut the 540p Stream in 2020, but postponed it to 2021, because only ~70% of all TVs are able to us "HD" = 720p content.
Our privat television you can get in 1080p, but you have to pay 60€/y and device. So they have round about ~2 mil subscriptions in Germany, but we have way, way more than 60-70mil TVs... The privat tv broadcasts wanted to cut their SD signal (540p) in 2022, but now they postponed it to 2024 and maybe even longer, because no one wants to pay for their crappy HD content....
Only a minority wants the best visuals possible. It is like music, the people want to consume the crappy 320kbit/s MP3...
Also fun fact. The hours TV is being watched in Germany is going down year by year, because more and more people just consume their movies and shows on tablets, notebooks and smartphones... I know some folks who don´t own a TV anymore, because Netlfix, Amazon Prime, Disney+, Spotify and even german public TV broadcast is available on other devices... and these new folks are the perfect target for a game streaming service regardless from whom...
Hmm....so Tom Warren from The Verge (Microsoft guy) is saying Lockhart won't hold games back and that TFLOPS don't matter.....at the same time....TFLOPS matter when PS5 is mentioned.
To get to the my main point, Xbox Lockhart DOES hold back games, what if a game uses GPU physics calculations and RT to design around it? A 4 TF ain't doing any of that even at 1080p, as XSX is gonna run at maybe 1800p or 1620p, and when Lockhart sells way higher than Series X (due to it being much cheaper), you'll see developers build their games on the lesser console and then just scale up that given game with higher resolutions and some better effects here and there, instead of building their games to take full advantage of 12 TF console.
The one thing that can save us from this shit hole, is the PlayStation 5, because it has almost the same specs as XSX with much faster SSD (so arguably, you can make even more elaborate & ambitious next-gen experience than even XSX), and can save the next-gen baseline from that shitty Lockhart console, because we all know PS5 will DESTROY Xbox in sales whether it's Lockhart or Series X!!
I hope my message gets through safely as I know I'm gonna get so much flak for staying the truth.![]()
What is proportion of to-be next-gen console buyers who own 8K TV's?If TFlops don't matter then why we don't have 8K 240FPS already? Oh wait, because they do.
This statement is true if we ignore that the XB1 used really slow DDR3 for memory, had an extremely tiny amount of esRAM, half the ROPs, and had a GPU that had no GPGPU capabilities compared to the PS4.They are exactly the sole reason why XB1 runs games at 900p, PS4 at 1080p, Pro at 1440-1600p and 1X at 1800-2160p, while all the other components are pretty much the same, and Lockhart/PS5/XBX won't be any different.
At lower resolutions, the pixel density difference is more apparent, but at higher resolutions, the pixel density difference is a lot smaller (22.2% > 8.6%).Also, some are still taking the teraflops difference out of proportion. The teraflops difference between the PS4 and XB1, when expressed in resolution, is 1080p vs. 900p. 900p is 69.4% of 1080p. However, between the PS5 and XSX, we're talking about 1992p vs. 2160p (~85.1% of native 4K).
The pixel density difference is also much smaller between the PS5 and XSX than with the PS4 and XB1. On a 50" display, a resolution of 1080p gives a density of 44 PPI while 900p yields 36 PPI. That's a 22.2% uplift in PPI. However, if we are to compare 2160p to 1992p on a 50" display, 2160p provides a density of 88 PPI and 1992p provides a density of 81 PPI. That's only a 8.6% increase in pixel density.
PS5 - TFs matter.
Xbox S - TFs doesn't matter anymore.
A simple game like a walking simulator can looks like that, the point was Xbox one X and PS4 pro are underutilized
for obvious reasons and this why we don't see games in that quality in the base consoles and this came from a
third party engine not some created specifically for use one of right now top consoles.
https://www.psu.com/news/unity-2018-game-engine-tech-demo/
I really don't trust him after his angry response to those speculating about the github leak. Also he was wrong.Matt on Ree:
Which means some games could run better on PS5 depending of the engines but he expects a slight majority will run better on XSX (a wash). That's from someone who actually saw games on both machines.
Are you saying because you have used the dev kit or just speculating?Actually all developers have to do is indicate to the system what uncompressed file to read from the SSD and where the uncompressed file needs to go in memory. That's it. The coherency engine, the 2 co-processors, the cache scrubbers, the Kraken chip? They don't have to think about it. The solutions put towards removing the intermediary bottlenecks are hardware-based.
GPU usage scales with resolution. The CPU not so much. As long as the CPU is good I don't see it being a problem as long as the GPU can do the same number of ops per pixel.But they have to scale down the baseline graphics pipeline and engine just for Lockhart to run at stated resolutions and FPS, what if there's a game that's being built around GPU physics and RT? And apparently that used 7 or 8 TF of that GPU to do this, then the game wouldn't run on Lockhart properly so they have to scale down the game's baseline just for it to work properly, because we all know Lockhart ain't gonna do shit with Ray tracing, and we know it will sell way faster than XSX because it is going to be much cheaper than XSX, so developers will focus on Lockhart 1st and foremost, THEN scale everything up with just resolution, that shit aggravates me.
Fuck Microsoft, sometimes they ruin a whole generation because of that stuff. I'm being real here, I hope Lockhart dies LOL!!
More fan-fiction, great.
Nah.
All multiplats will use XsX as visual lead platform and gimp the ps5 version to port it over.
3rd parties won't bother with faster SSD speed in ps5 so all we will get is a couple hyper fast SSD games from Sony 1st party every 3 to 5 years.
Yay.
PS5 - TFs matter.
Xbox S - TFs doesn't matter anymore.
Maybe. But because of NDAs, they actually couldn't say if they had a PS5 devkit. Last time a dev simply acknowledged having PS5 devkits at the office (the poor codemaster guy), he got erased from the internet.Seeing their Tweets from 3 weeks ago posted above I'm not so sure now. I don't blame such a small team trying to get exposure for their game but it doesn't seem like they even have a PS5 dev kit yet.