Next-Gen PS5 & XSX |OT| Console tEch threaD

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I think you're going to be very disappointed when the DF head to heads come out.

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Anyways once u see the difference in res is around 10% in favour of xsx only then u will know ps5 gpu is actually punching above its weight . If that happens, Dont blame devs for it just accept ur theory was wrong and io complex made ps5 punch above its weight and get closer to xsx resolution wise . Ofcourse still below xsx in resolution but within 10% .
Riiiight. It will be more significant than that and Ray tracing will be much better on XSX due to having significantly more CU"s.

Let's just wait until the games are released and there are head to heads.

XSX had roughly a 2 tf advantage. You are going to see more than a 10% advanantage in resolution lol. Mark it!
 
Riiiight. It will be more significant than that and Ray tracing will be much better on XSX due to having significantly more CU"s.

Let's just wait until the games are released and there are head to heads.

XSX had roughly a 2 tf advantage. You are going to see more than a 10% advanantage in resolution lol. Mark it!
Lol RT is based on cu count AND gpu clock. The higher the gpu clock more rays can be shot at a time. will be better in some scenes on xsx ofcourse but its not this night and day u think it is .
 
As someone that doesn't pretend to understand all the tech stuff I feel I do understand what Mark Cerny was explaining in the Road to PS5 video (after repeat viewings!).

That is removing the I/O bottlenecks and allowing devs to take advantage of it automatically or with minimal effort via the dev tools/software. It is all about efficiency throughout the pipeline.

That is how I'm understanding it. Comparing systems shouldn't be the takeaway here....
 
They build an engine and have specific optimizations/tweaks for each platform. PS5 is going to get a LOT of development resources from Activision, EA, etc. since that's where their games sell the most. The difference will be more than loading times.

It won't take years, lmao. It will be on Day 1. And even if it somehow DIDN'T (not gonna happen), Devs would base their expectations on how the PS4 performed.
I would not bet that games will benefit from it much in their first iteration, we could even see a Assassin's Creed Unity situation where MS likely pays off devs not to take advantage of the other console's strengths, or to ensure parity.
 
Up to this point,there is no evidence that PS5s faster SSD will do anything more than give devs easier development ,effeciencies and better loading/streaming data

SSD's do not replace GPU,CPU,bandwidth,RAM components.

And please explain what revolutionary differences PS5's SSD will accomplish over XSX's fast SSD? And we do not have all the details about Kracken and MS's BCPack.

And 3rd party devs are not going to skip PC development to specifically develop there games around SSDs
Stipulating whether devs lean into a consoles strength is a seperate conversation. One that applies to either console. The technical potential is there irrespective.

You've answered your own question on differences, better loading/streaming data on PS5. The 'revolutionary' difference is the PS5 can change the contents of ram twice as fast as XsX. As the GPU renders a scene based on the contents of ram, the advantage is obvious.

This doesn't mean more complex scenes contains more polygons, it just means a greater variety of polygons, or textures, or characters, or animations, etc.
 
Lol RT is based on cu count AND gpu clock. The higher the gpu clock more rays can be shot at a time. will be better in some scenes on xsx ofcourse but its not this night and day u think it is .
Both of which heavily favor XSX.. Didn't say it will be night and day :/ I just disagree that all you're going to see is a 10% res advantage.
 
Guys stop feeding the troll. It needs attention to survive otherwise it will wither and die. It's going to spend the whole generation blaming lazy devs and arguing that first party Xbox games look much better, regardless.
 
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I don't buy that PS5 will run at peak 10.2tf performance 90% of the time given that games will get more and more intensive as the gen goes. So I don't agree with the 17% figure. Sustained is far better than variable.
Did you watch The Road to PS5 stream? Just asking, if you did, would you please state what you understood from Cerny's presentation?
 
SSD's do not replace GPU,CPU,bandwidth,RAM components.
SSD compliments RAM and bandwidth freeing up memory SSD also feeds data more quickly to GPU doing so giving GPU ability to get closer to it's theoretical computational capabilities.

And please explain what revolutionary differences PS5's SSD will accomplish over XSX's fast SSD? And we do not have all the details about Kracken and MS's BCPack.
more then x2 speed and superior io complex let's ps5 ssd act more like ddr2 ram streaming large assets, giving abilities to devs make new kind of experiences only possible on ps5 like ultra fast racing or superman game or imersive vr experiences with ultra quality textures or playing some kind of strategy game divided in to multiple windows there's many posibilities.

And 3rd party devs are not going to skip PC development to specifically develop there games around SSDs
not yet but next -gen consoles dictates advancements in video games and pc will follow.
 
Did anyone watched Moore's Law Is Dead latest video?
He said something interesting: "I'm getting some leaks coming out about Horizon, that there should be a demo shown in a month, when supposedly the polygon count on the main character is more than every character in the previous game combined" and he added "If that's true, that's not the 10 teraflops allowing them to do that... i'ts the fact that they have to do half the draw calls or whatever that they used to have to"

Link:

That's seems a real waste of modelling time on the part of their character artists to be honest, unless they are using "game friendly" topology in their hi-detail sculpts and then just exporting them out at a higher sub-division?
Even then there comes a point where it's not really worth it when normal, height and surface maps are taken into consideration. Maybe they are referring to their LOD meshes always being the high versions rather than the low ones.
Just some thoughts...
 
That means he has history of derailing threads and mods put that on him probably after many reports on him

Probably won't be long around now. That tag is going to get him down and out again. Also the behavior doesn't help a lot. If I were him I'd buy my favorite plastic box and live my best life ever.
 
It should take only as long as it normally takes for you to start streaming a youtube video.
YT videos aren't interactive. It's not that simple. If you just think about watching a demo, it's already implemented on PS4.
With PS Now, what's to stop sony from turning the PS4 into a streaming console for playing PS5 games?
Millions of PS5s on their side of the connection which they'd need. Not going to happen soon.

why launch the hardware then ?
They're already doing that anyway. One exclusive game isn't going to change their sad future of AA game rental company.
 
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Of course. But PS5 has next-gen-only games, and the SX doesn't.

They're both going to have cross gen games, and Sony even said they will support ps4 as well for another couple years.

If you think they are going to make HZD2 or GoW2 ps5 only you are crazy. They are not going to snub a 110 million user base and lose out on all those sales.

By the time PS5 has next gen only games so will XsX because they BOTH aren't going to make that switch until they're comfortable with the amount of users that have upgraded to the new machines.
 
Both of which heavily favor XSX.. Didn't say it will be night and day :/ I just disagree that all you're going to see is a 10% res advantage.

Many haven't realized that resolution likely won't come into play, both systems will target 4k 60 native. Having some extra grunt for advanced effects is never a bad thing.
 
As an example, take geometry culling. That can save bandwidth because the more you cull, the less work you have to do. On the other hand, culling is not free. It takes compute resources to check if a triangle is hidden behind another object. If the triangles are small and numerous, that's a lot of checks, and many of the checks are going to decide "Yeah this triangle is visible" anyway. So in some cases, it's better to just ignore some of the extra checks to avoid that overhead, and take the hit on more processing later.
The one culling example you gave is called z-cull, in traditional pipeline (without primitive shader) it doesn't happen until the very last stage of the pipeline. Culling performed before rasterization are clip space culling, back-face culling and small triangles culling, none are particularly computationally expensive.

And load/store instructions on GPUs (and any modern processor for that matter) are not asynchronous, so you cannot go ahead while waiting for memory.
 
No it's not but you're responding to X-Fighter come on man.
I would like to think I'm only slightly biased.

Is it confirmed that the PS5 has no VRS?
No, but they also didn't share it... Knowing how extensive the in-depth look of the PS5 was, I don't expect them to have this, otherwise that was the platform to share it, since they already knew Microsoft talked about this.
 
I would like to think I'm only slightly biased.


No, but they also didn't share it... Knowing how extensive the in-depth look of the PS5 was, I don't expect them to have this, otherwise that was the platform to share it, since they already knew Microsoft talked about this.
When it's your goddamn assumption then don't state it as a fucking fact.
 
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