Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
I have a dilemma. Watch tomorrow morning and rush to work not having a chance to fully digest it all or go to work, get hyped during the day by browsing little snippets of GAF and come home and relax by watching the show.

🤔

Send this photo to your supervisor and explain that you stepped on your kid's lego and can't walk now for at least a day.

DfH5JSrUEAEi_ma.jpg
 
I don't know if I should post this here, but...
I decided to give it a last try before they (hopefully) reveal the real thing tomorrow.


tcyPA3L.png

NntWJpn.png


6dYPhoa.png


OooW8AQ.png


XiQiFpw.png

not a fan, sorry. however, something about that white and black two tone astetic from the controller makes this design form factor much easier to like. which i find to be a strange conflicting emotions.
 
Last edited:
Some things I'm looking forward to for next gen:

  • Decent looking Hair thats not made out of bricks. Seriously hair is one of the things that takes away from most character models. Some games made some good effort like the RE:Makes and Final Fantasy games but mostly Hair looks just weird
  • NPC's that dont drop in quality like they are from 2 generations ago. Looks so funny when you have your super highly detailed character model who is talking to some peasant straight out of the early X360/PS3 era with very few canned animations
  • No (LOD) pop in. I hate it when you walk through a great looking world and grass, trees, animals, etc. just start popping in. Or when right after a loading screen textures still need a few seconds to load in. It makes the image look very unstable and takes away your immersion. I want an overall "cleaner" and "more stable" picture
  • No freaking loading screens. Instant respawn after dying. I hated loading screens from the PS1 era on. Always. Its the reason I like playing on PC much much more. I can live with lower resolutions and mushier shadows or worse global illumination. But those god dang loading times. HATE it. Probably the biggest thing for me with next gen.
  • Snappier UI. Compared to PC console UI's still feel slow and clunky. They try to hide it under some transitions and stuff but I'm always happy to go back to my PC afterwards.
  • More NPC's on screen. This will also be huge. Having the capacity to fill cities with more live. And then make those NPC's have more animation cycles and higher detail models. It will do a lot to improve immersion. Also AI generated voice is going to be huge in few years. Instead of a few limited prerecorded lines you can have hours of text dynamically generated.
  • I am cautiously optimistic about the 3D sound. I always play with headphones and its always weird when you cant exactly make out a sound source even when it should be obvious. Also you very often realize when you walk in and out of a "sound bubble". When you move through a huge city you should hear dozens of people talking, cars going by, maybe a siren in the background, etc. Instead you often only hear the people talk that stand directly in front of you. I mean when you stand in the middle of Broadway it shouldnt sound like your in a funeral.
  • The first almost photo realistic racing games. Racing games make for good showcases because they dont put humans front and center and cars dont fall into uncanny valley territory. With reflection raytracing and a nice skybox plus decently rendered tracks I think it will be really hard to differentiate between the real thing and a game within the first 5 seconds.
  • Maybe someone will finally realize that most people dont care about driving cars from actual manufactures when your alternative is to be able to completely wreck these cars. Burnout paradise still has the best car destruction in games and that thing is over 10 years old. With new consoles I hope that physics calculation is good enough to model some really amazing real time car destruction. Thinkin about a new Burnout already makes me giggle :D
I could go on for another 20 paragraphs but hey, why do I have to do all the work :D. What are you guys looking forward to?

If you wanna have all of that, then you need to only buy PS5. And yes, I would love destructible cars, loved it in Mad Max game, or even the DLC for The Crew 2.
 
Last edited:
Question:

If GT7 and Resident Evil 8 feature VR on PS5 that works really well and looks really good with the current headset (120hz 1080p). Does Sony mention PSVR at all during this event? Do you save that for a state of play later and stay completely mum on PS5 and the current VR headset working together?
 
The two things that have been bugging me a little about the hardware side of things with XsX and PS5 is the importance of bcPack to XsX for consistent compression/throughput – with it being built into the texturing units and predictable compression because it is lossy– and the constant vagueness of compression expected from the IO complex in the PS5 – which then just gets discussed as being 5.5GB/s (IMHO)..

As much as I'm completely behind the benefits of 360 audio from the Tempest Engine in PS5 games, I have this nagging feeling that a compression R&D arms race has already began between the two consoles and the Tempest Engine will be repurposed in multi-platform games to provide BcPack support on PS5. So even though the XsX will be much higher latency and less efficient with its 2 CPU cores trying to do the work of the I/O complex, overall throughput will still be important contest for loading times.

For example, I could see on the Xbox side BcPack being used with other tricks to up the throughput by heavily compressing a texture signal at 8:1, then measuring the noise/error of that signal to create a texture for that error signal. If the error texture was then independently compressed, either by minification, zlib or even higher BcPack compression ratio – or some combination of those methods – then reconstruct of the BcPack texture from the signal texture and error texture could be achieved on the GPU with minimal overhead and probably result in a 5 or 6 to 1 compression without the peak errors of such a high lossy compression ratio..

On PS5 side of things, I could see Playstation mimic bcpack – as previously mentioned using Tempest Engine – but I could also see playstation's SDK provide options to manipulate or interleave the data (blocks) sent to kraken in optimal ways (chosen from a list of algorithms) so that kraken always yielded more than 2:1 compression – with the only downside being that the Tempest Engine would then be needed to reverse the garbled decompressed data (blocks) for the data to be usable..

I think this is too advanced and I don't understand anything.

Are we putting oranges and apples together and making a mindless fruit salad? I'm wrong? Or maybe advanced concepts i cant understand?
 
So using bluetooth headphones will be ok for this presentation? I wasn't sure if I needed to hook mine up to my laptop with a headphone jack instead. That will work though?

Mine are wired with a removable plug so don't know how well bluetooth headphones will work. I would imagine they would be fine.
 
How do you like the Beyers? Was a toss-up between those and essentially Sennies 650s for me. Massdrop's edition was just way too lucrative to pass on :)

Really love them the open back makes such a huge difference.

I havent tried the Sennies so can't really compare the two.

I did pick up a pair of Philips SHP9500 for $50 bucks and honestly they can't be beat for that price.
 
Really love them the open back makes such a huge difference.

I havent tried the Sennies so can't really compare the two.

I did pick up a pair of Philips SHP9500 for $50 bucks and honestly they can't be beat for that price.

Those open backs aren't bass-punchy as closed back, right? But more ideal for music to sound more natural, stage-like?
 
Really love them the open back makes such a huge difference.

I havent tried the Sennies so can't really compare the two.

I did pick up a pair of Philips SHP9500 for $50 bucks and honestly they can't be beat for that price.

Aw, man that is a great deal! No excuse to sport crappy cans if you can find a deal like that.

Open back really does do miracles to the sound stage. Though, can be tricky if you live in a noisy environment - but if not, the difference is night and day!
 
The real next-gen tests will come from something like Lego games, that have awful loading times, screen tear and a lot of pop-in.

Life of Black Tiger 2 will show us if smartshift can really stop the ps5 from overheating.
I get the joke but there is some truth to what you say. Even badly written code can be a real test on how well the consoles can handle it in its stride. Or if wasn't a joke and this is exactly what you intended :messenger_winking:
 
Last edited:
They arent quite as punchy correct but still hit pretty good.

And yeah the sound stage is really nice even for gaming you get a lot better sense of depth.
Aw, man that is a great deal! No excuse to sport crappy cans if you can find a deal like that.

Open back really does do miracles to the sound stage. Though, can be tricky if you live in a noisy environment - but if not, the difference is night and day!

I'm intrigued by those open back references. Would love it but sometimes even the closed back leak sound to disturb the ones sleeping behind me when you go gunz-blazing with full volume. :messenger_winking_tongue:
 
gwqJmSw.jpg

FJOvDVG.jpg


give me a game with characters like these two .. and take my đź’°

we really lost stealth games and not only that but lost great characters with interesting backgrounds... nowadays nothing has filled the emptiness
 
Mine are wired with a removable plug so don't know how well bluetooth headphones will work. I would imagine they would be fine.

Well, they are wireless but I CAN plug them in via a headphone jack and wire. So should I do it that way to be safe? Just want to make sure I can hear whatever there is to hear.
71gwNXKu%2BpL._AC_SL1500_.jpg
 
Status
Not open for further replies.
Top Bottom