sircaw
Banned
Now i know why Sony makes such terrible games like Hzd, uncharted, spider-man, Gow, their spending the whole bloody budget on buying up these developers comments.Another programmer paid by Sony I guess...![]()
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Now i know why Sony makes such terrible games like Hzd, uncharted, spider-man, Gow, their spending the whole bloody budget on buying up these developers comments.Another programmer paid by Sony I guess...![]()
Even if MS is able to match all the I/O hardware sony has added with their software APIs, their limit will still be 2.4 gbs. all the velocity architecture is doing is making sure that 2.4 gbps ssd doesnt get bottlenecked. same goes for the PS5 which will always be 5.5 gbps.Microsoft still has to prove their Velocity Architecture so I wouldn't give the PS5 the big win just yet.
To be fair he was talking about both systems on general.
Ed Boon on Next gen (time stamp)
It is public information from amd that they are using 7nm. You don't need to trust me just the guys making the actual chips.I mean, that guy either made a mistake or actually knows something, since he was a principal engineer in the development of the PS5... But we should trust corndog.
Too bad ssd's don't draw pixels or do calculations.Even if MS is able to match all the I/O hardware sony has added with their software APIs, their limit will still be 2.4 gbs. all the velocity architecture is doing is making sure that 2.4 gbps ssd doesnt get bottlenecked. same goes for the PS5 which will always be 5.5 gbps.
thats a 150% difference in i/o. in tflops terms, it would be like if the xbox was 25 rdna 2.0 tflops.
I thought he originally posted it was 13 TF last year.Tom Warren out there deleting past tweets calling PS5 a weak 9 tflops console after Matt called him out on fake news reporting, and era found those tweets.
That's sadder than xbox SAD.
no this was after the cerny reveal. he was peddling the variable clocks bs.I thought he originally posted it was 13 TF last year.
One of the og's in gaming media, Victor Lucas. Anyone into semi classic gaming should check his channel out:
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Electric Playground Network - EPN
Since 1995 EP has been covering the videogame industry and its surrounding culture on the web and TV. We've been interviewing game makers, movie makers, TV c...www.youtube.com
E3 2001!
you literally just had Ed Boon tell you that the ssd and i/o is the most important thing next gen and you go ahead and make a silly post like this anyway. cant even claim ignorance here. its posted on the same page.Too bad ssd's don't draw pixels or do calculations.
Velocity architecture is a buzzword for the whole I/O SSD system as a whole. It doesnt compare to the PS5 SSD I/O systems. Not saying it's bad it's just not as good.Microsoft still has to prove their Velocity Architecture so I wouldn't give the PS5 the big win just yet.
Too bad ssd's don't draw pixels or do calculations.
Aye, the Series X I/O is no slouch either. It's a great thing that both consoles have something to that effect, it makes it a viable system design evolution for upcoming PCs.Velocity architecture is a buzzword for the whole I/O SSD system as a whole. It doesnt compare to the PS5 SSD I/O systems. Not saying it's bad it's just not as good.
Too bad ssd's don't draw pixels or do calculations.
Oh that 100gigs instantly is a garbage statement so going by raw numbers PS5 at least doubles the streaming capability of XSX. So in terms of unlocking creativity in fast streaming but then limiting by how much devs can push for, it will be up to devs to prove if the numbers on XSX can cut it.
If what the devs envision for creating game levels that requires a base that is lets say 5GB/s of streaming, they may either cut it down or completely scrub that idea. Cut down numbers of objects etc. can be a way to deal with it if the game is multiplat, but then that introduces past gen controversies like number of leaves of grass in X360 vs PS3. It can also be a cut in resolution or FPS.
For first party games on both (and for next gen exclusives at that) the future is bright though. Level design in SP will be amazing, and when you think about it, they can truly eliminate all level based SP games and make all SP games no-cut steady progression that feels natural.
Take GoW for example. Hiding loading in GoW, although the game is absolutely amazing in managing that during story, is taking away from the experience in the off-story beat sections. Yeah that happens so few times but within the story it is really getting sold, but if you see it outside of story it feels breaking immersion. Greatest thing that game achieved was that you never felt that during story if you follow the main path. The first time you go see the realm travel tree and get introduced to the real travel mechanics, it is given in an introductory way where Freya tells a story. However each time you get back and use that gameplay mechanic, you wait a lot of time during nothing stuck in a circle. Some of those times Mimir tells a story or whatnot if it is related to the story and you are progressing in the main path but if you are traveling above and beyond the story's main path (like farming smoldering embers etc.) then you are taken away from the immersion and you are reminded that you are playing a game with level loading.
Now if you just turn the table and you are instantly there is one thing. Yeah that way is also impressive and all. But what if you weren't limited to that platform for realm shifts. Or rather the writers weren't limited to make and consider that place as the only place that could happen. Instantly you are liberated from technical aspects but only confined with what you write in the story. Kratos could carry a similar looking mini version of it like a sundial and travel between realms. That ability could be no more place bound but object bound for a sequel. Or better yet what if Atreus/Loki had learned to cast a spell that made them travel between realms, enabling even more companion features, and making him ready to become the future of the series. The direction they are going heavily implied something akin to that.
We still think too small for the possibilities the I/O can unlock.
Even if MS is able to match all the I/O hardware sony has added with their software APIs, their limit will still be 2.4 gbs. all the velocity architecture is doing is making sure that 2.4 gbps ssd doesnt get bottlenecked. same goes for the PS5 which will always be 5.5 gbps.
thats a 150% difference in i/o. in tflops terms, it would be like if the xbox was 25 rdna 2.0 tflops.
Velocity architecture is a buzzword for the whole I/O SSD system as a whole. It doesnt compare to the PS5 SSD I/O systems. Not saying it's bad it's just not as good.
Nope I don't see it. What I see (very very clearly) is that Tom is a Microsoft reporter so whatever he says will be looked at differently compared to what an ex-Playstation engineer says in this topic.*Sigh*
Ok. Once more, with feeling.
Tom has a history of twisting things and misrepresenting things to benefit the plastic box he likes, as Matt pointed out. You responded by saying "look here, next gen isn't on 5nm so Matt's a hypocrite". But they're not the same thing. Matt's clearly speculating on that specific and backs up that speculation with well reasoned opinions and facts, in addition to speculating in a manner that seeks to justify what Microsoft is doing rather than tear it down (as our dear friend Tom likes to do about the PS5).
Do you now see how they act completely different? If you still don't, I can't help you. Have a good one.
Tom Warren out there deleting past tweets calling PS5 a weak 9 tflops console after Matt called him out on fake news reporting, and era found those tweets.
That's sadder than xbox SAD.
I think for the next God of War going through a portal will be similar to what Ratchet and Clank is doing. Basically once you step through a portal there will be a very brief animation to cover the loading and thats about it. This animation should be so brief that it won't interfere with the actual gameplay. This is much better than running around in circles for a long time before you can enter the next area.
If your I/O is the bottleneck you might as well have 3 rtx 2080ti in triple SLI and a 64 core 128 threads cpu... you'll have nothing to render or calculate. Bottlenecks...Too bad ssd's don't draw pixels or do calculations.
This is one part I 'm not sure I understand. Does that mean that it will add more power to the GPU? Does that mean that the GPU can deliver 10,3 tflops and that you can add a few flops thanks to the cpu (of course if the cpu isn't working at full potential)?Multiple game developers have openly stated that the power difference between the two consoles is negligible, yet you still think that there will be a huge difference.
Mark Cerny, according to Digital Foundry, has stated that both the CPU and the GPU of PS5 can run at their maximum frequencies simultaneously; however, when the CPU isn't running at its max frequency, the remaining portion of its power budget will be shifted to the GPU.
I'm guessing that the purpose of this power shift is to prevent the PS5 from unnecessarily drawing more power externally (i.e. from the socket into which it's plugged) when maintaining its maximum frequency. In other words, for every performance cycle, the PS5 checks the power budget of the CPU before calculating how much power it needs to draw externally. If the CPU has power left over from its budget, the PS5 will direct that remaining power to the GPU and then draw what it needs afterwards externally.
Too bad ssd's don't draw pixels or do calculations.
Sony possibly looking at around £100 difference between models.
I think for the next God of War going through a portal will be similar to what Ratchet and Clank is doing. Basically once you step through a portal there will be a very brief animation to cover the loading and thats about it. This animation should be so brief that it won't interfere with the actual gameplay. This is much better than running around in circles for a long time before you can enter the next area.
I've spent alot of time into he velocity architecture thread so I kind of have an idea on how it works.
But I know that it isn't as good as what Sony has that's already been confirmed. However there's talk about how certain features of the velocity architecture can help Microsoft get closer to Sonys I/O. However I've also read about how there might be some bottlenecking in the XSXs I/O system.
I guess what I mean is that we have to wait and see what the real world performance will be between the two I/O systems.
I'll reiterate that I don't think the XSXs will be better than the PS5s but then again the difference may not be as large as the specifications indicate.
I think for the next God of War going through a portal will be similar to what Ratchet and Clank is doing. Basically once you step through a portal there will be a very brief animation to cover the loading and thats about it. This animation should be so brief that it won't interfere with the actual gameplay. This is much better than running around in circles for a long time before you can enter the next area.
I've spent alot of time into he velocity architecture thread so I kind of have an idea on how it works.
But I know that it isn't as good as what Sony has that's already been confirmed. However there's talk about how certain features of the velocity architecture can help Microsoft get closer to Sonys I/O. However I've also read about how there might be some bottlenecking in the XSXs I/O system.
I guess what I mean is that we have to wait and see what the real world performance will be between the two I/O systems.
I'll reiterate that I don't think the XSXs will be better than the PS5s but then again the difference may not be as large as the specifications indicate.
$450 and $350 then? That would be quite appealing
That sounds too appealing, Sony sounded too apprehensive about price in interviews for that to be the case imo. They've been pushing the value narrative over low cost.
I'm guessing $500-$550 at most for disc and $100 less for digital. Even if the $100 cut is steep between the models, they might think it's worth it in the long run.
That sounds too appealing, Sony sounded too apprehensive about price in interviews for that to be the case imo. They've been pushing the value narrative over low cost.
I'm guessing $500-$550 at most for disc and $100 less for digital. Even if the $100 cut is steep between the models, they might think it's worth it in the long run.
No. the Equivalent would be $299/$399... Now that would be a day 1$450 and $350 then? That would be quite appealing
The PS5 data management system on the other hand is in practice around 5 times better than that of XSX in the worst case scenario. And about 9 times better than XSX in the best possible scenario for PS5'.
I kind of doubt that the difference will be that massive.
The difference just in the SSD speed is 2x, so we need to see how much the decompressor and the rest of the setup works, we now know PS5 have oddle texture to battle with Microsoft BCPACK.
I'm not sure about the 5x either, but 2 times at least, completely, based on the numbers and the developers comments saying that Sony basically have one generation in front in that area, I won't expect less than 2x.
$100 price difference is basically necessary. Because if there is only $50 dollar difference, then there is a very high chance that the digital console would die out very quickly.That sounds too appealing, Sony sounded too apprehensive about price in interviews for that to be the case imo. They've been pushing the value narrative over low cost.
I'm guessing $500-$550 at most for disc and $100 less for digital. Even if the $100 cut is steep between the models, they might think it's worth it in the long run.
I thought the most it could be is what it's the spec sheets. But it looks like the differences might even be greater.
It's pretty crazy what Sony managed to achieve with their SSD then. I don't know why Microsoft is that far behind with their I/O. This really doesn't make any sense to me.
Anyone know what is the equivalent of the Zen 2 CPU found within PS5 and Series X? as in which off the shelf AMD CPU could we expect to have the same performance as the next-gen consoles?
Digital Foundry described the current to next-gen CPU jump as a "truly generational leap" so curious to see what kind of FPS numbers PS5 or Series X will be able to hit on games like Witcher 3 or AC Unity.
A demanding game will also have the same effect as a poorly coded one.You got it the other way around, that worst game is worst because it is making very very efficient use of the HW and the workload it is running is expensive in terms of power usage, but you know it...you are trying to quote bits and pieces of that interview to make it look like "oh look, when a heavy game comes that actually needs a fast CPU and GPU the PS5 would let it down".
Nah, trying hard is the posts I was replying to.You guys are trying really hard, aren't you?
Because the whole bottleneck, phat pipe thing is BS.Not once has xbox techsperts talked about bottlenecks. Xbox just has no bottlenecks. Everything just works.Strange There's no tackling of bootlenecks. Strange
Compared to PS who talked bottlenecks.. Based Cerny GDC, The I/O & that Matt guys tweet. Alot of talk about frames & the seconds ,timing needed. Seems PS5 is quitely tackling frame rates with much more control. I don't know man I wonder if there is a whole tech talk in there about frame rate control.
I thought the most it could be is what it's the spec sheets. But it looks like the differences might even be greater.
It's pretty crazy what Sony managed to achieve with their SSD then. I don't know why Microsoft is that far behind with their I/O. This really doesn't make any sense to me.
Ratchet and clank has already shown what the benefits of a SSD can doIt is really becoming tiring and annoying listening developers talk about the SSD and how its going to change game design, when each and every single one of them hasn't as much as shown a snippet anything remotely showcasing what their talking about.
The fact that the SSD component has been basically know since both Sony and MS released their last gen refreshed 3+ years ago, you would have assumed some one out there be it 1st party or 3rd party would have started to develop a game with that in mind so that it can actually be showcased. This goes to both PS and Xbox developers by the way.
Instead we are stuck listening to developers hype up the SSD, which their OWN games aren't utilizing to the effect that they are hyping it up.
I am at the point where I don't want to hear a single word from developers about the "revolutionary" capabilities. When you got something that resembles the "revolutionary" design, scream it from the top of the mountain and show it off until then just stfu already.
The constant teasing and blue balling is so unnecessary right now, because all we have seen and heard thus for officially is the improved loading speed both from PS and Xbox.
Instead we are stuck listening to developers hype up the SSD, which their OWN games aren't utilizing to the effect that they are hyping it up.
Can anyone comment on the legitimacy of VFXVeteran? He is vetted here and is dropping rumors left and right about PC ports of PS exclusives such as TLOU2. Is there any credibility to what he is saying? Why aren't more people commenting on his posts?