Next-Gen PS5 & XSX |OT| Console tEch threaD

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Just like the latest Far Cry 6 CGI trailer. I think we'll reach that in 7-10 years.

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Lol. Taking that Senua trailer as what gameplay will be like is HILARIOUS. No way. Clearly, even if 'in engine' which I doubt, a cutscene mo-cap performance. Take that piece out along with the scenery which is also cutscene, and the rest of it is probably close to gameplay. Although again I'd note that the scene with the fire totem and the golem or troll in the hill is also clearly cutscene as there's no player control shown there. To be fair, this is fine...I think it's a very good ad for the game and certainly gets attention. I thought the first game was very good and I'll be very disappointed if the second isn't just a timed exclusive, but it certainly isn't going to be the same quality in gameplay as Senua's 'singing' segment of the video. Just not practical yet for where we are with the technology, nothing against Ninja Theory or the XSX.

Wasn't there a note of this being 'representative' of the game on XSX? In any case, definitely a game worth getting hyped for...just temper expectations a bit. Wouldn't surprise me if this turns out like the Killzone 2 "demo" Sony showed. The actual game was pretty darn close in a lot of ways to what was shown in that video...but not quite there. Expect the same here.
 
I haven't checked this thread for a few days so not sure if your above discussion is still relevant, I must be atleast 10 pages behind so I'm posting this blind :lollipop_sunglasses:

There's likely a few factors at play why GPU can't be clocked as high as CPU, gonna 'try' explaining some seemingly unrelated stuff first cos I believe it'll be relevant. This info can be for anybody who are interested in some 'simple' basics. Apologies for being a smartarse :messenger_beaming: but if it irritates sircaw then it's worth it:messenger_horns:

Every conductor has resistance that will convert some of the current flow to heat, and in return the heat causes more resistance in the conductor. Alternating current also get 'impeded' as current generates a magnetic field at right-angles to the flow (EMF) which in turn opposes the changes (long story short) pushing back on the changing current. So higher the frequency higher the impedance, longer the conductor more resistance and impedance, and more wasted heat further increasing the resistance

For these reasons the industry is packing everything in as close as possible, smaller distances means less resistance less impedance therefore less heat generated/wasted so can go much higher frequencies with less power (power is a product of current and voltage). There's a limit on how small they can go before they start hitting up against the laws of physics, get too small and quantum tunnelling will cause shit load of problems

Transistors in modern digital electronics are MOSFETs (metal-oxide-semiconductor field-effect-transistor) commonly connected in complementary pair called CMOS (one FET for pulling voltage high '1' and other for pulling low '0') the refined FinFET works on similar principle. FETs configured this way only draw power (and generate heat) when switching states. The state change is NOT instant, because of 'parasitic capacitance' the state change (switching) takes time to settle and contributes to the 'propagation delay'

The FETs are arranged as logic gates AND OR NOT XOR etc and FlipFlops (flipflops are a Latch that can be SET RESET or Toggled)

CPU/GPU registers, cache, and SRAM are made up of flipflops as memory. DRAM are different, each bit is made from 1 FET and 1 capacitor. The capacitor is the memory that retains the electrical charge (voltage), which needs regular refreshing due to leakage. DRAM have much higher memory density opposed to SRAM which needs 6 FETs to make up it's 1 bit memory flipflop. DRAM are slower mainly cos the heavily multiplexed interface needed to access substantially more memory

The CPU/GPU ALUs, control units, memory controllers, and all the parts that make up the compute unit cores an etc.. are made from combinations of logic gates and flipflops. As mentioned the FinFETs inside the GPU and CPU are the same. There are 2 reasons I can think of why the CPU can be clocked higher than the GPU:

1) This one is gonna be obvious. The average number of transistors (FETs) that are getting flipped (switched) 'concurrently' will be far greater on the GPU than the CPU because the sheer amount of parallel work the GPU does. CPU has 8 general purpose cores running in parallel. Whereas GPU there are 64 cores per compute unit, so in total about 2300 to 3300 specialised cores all running in parallel (if ever fully utilised), means GPU is gonna be running way lot more hotter if at the same clock as the CPU!

2) This one is a reason why GPU logic cannot keep up with higher frequencies. The highest clock rate will be limited by the maximum 'propagation delay' of the longest chain of 'combinational logic' that's in the GPU. Propagation delay is the time it takes for a logic gate to settle it's output after its inputs changed (this ain't instant as explained above), these delays will add up with every gate in series to get the final result, examples like full adders or multiplexers. Would infer that GPU rendering pipelines ALU'S have very deep logic chains, lot longer than the ones in CPUs! Hence Cerny's statement that the 'GPU can be clocked higher but the logic won't keep up'

I think the words Cerny referred to explain that GPU and CPU can be cooled equally as easy was 'thermal equilibrium' ?

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Hellblade 2 is only using 60% of the budget of 4k. The black bars cut off 20% of the picture and 24 fps is also 20% less than a typical 30 fps budget.

So its essentially running at the same pixel budget as a 1600p game. Horizon is native 4k. If horizon were to run at 1600p or render only 4.6 million pixels instead of 8.2 million, it could look like hellblade 2.

Unreal engine rebirth demo was running on a 1080ti at 60 fps. Ps5 is just as powerful as a 1080ti with dedicated ray tracing hardware.
 
Hellblade 2 is only using 60% of the budget of 4k. The black bars cut off 20% of the picture and 24 fps is also 20% less than a typical 30 fps budget.

So its essentially running at the same pixel budget as a 1600p game. Horizon is native 4k. If horizon were to run at 1600p or render only 4.6 million pixels instead of 8.2 million, it could look like hellblade 2.

Unreal engine rebirth demo was running on a 1080ti at 60 fps. Ps5 is just as powerful as a 1080ti with dedicated ray tracing hardware.

Quixel Rebirth was also 21:9 ratio 4K at 24fps with 25% compressed 4K assets. That 60fps little gameplay was 1080p though. Still impressive for UE4 and means we don't need 5.3x more quality (uncompressed 8K assets) which is most likely using 2-4K shadows as well (16K shadows in UE5 demo), Quixel level will make us appreciate next gen gaming when we fully reach that in like 2-4 years from now when all engines get overhauled and matured for PS5 perks.
 
So Ghost of Tsushima is coming out later this week, it's safe to say that Sony will kick up the gears on the PS5 marketing soon after. Personally, I hope we see more gameplay especially from Horizon Forbidden West, the game looks stunning. Sony are also apparently going to reveal more first party exclusives next month, man if we get a sneak peak for God of War 2, I'm gonna lose my shit!
 
Some fans have this weird obsession with Phil and I find it disturbing.

its nothing new. Elon Musk and Steve Jobs also have cult followers.

People tend to put these suits up on a pedestal for some reason.

That said, I do think it has to do with the Kaz gifs that were so popular here last time around. They were feeling left out and wanted their own mascot. Though the kaz gifs were clearly meant to be poking fun at him, whereas xbox guys want to make Phil a thing.
 
Hellblade 2 is only using 60% of the budget of 4k. The black bars cut off 20% of the picture and 24 fps is also 20% less than a typical 30 fps budget.

So its essentially running at the same pixel budget as a 1600p game. Horizon is native 4k. If horizon were to run at 1600p or render only 4.6 million pixels instead of 8.2 million, it could look like hellblade 2.

Unreal engine rebirth demo was running on a 1080ti at 60 fps. Ps5 is just as powerful as a 1080ti with dedicated ray tracing hardware.

Project Mara was completely photo realistic apart from the character models. If the Senua model is achievable in real time, wouldn't that fidelity be more fitting for a small photo realistic game like Mara?
 
Project Mara was completely photo realistic apart from the character models. If the Senua model is achievable in real time, wouldn't that fidelity be more fitting for a small photo realistic game like Mara?
thats a good point. But we only got a small snapshot of project Mara. The hellblade 2 trailer seemed to be far more extensive than Project Mara which felt very indie-ish and quickly put together.
 
thats a good point. But we only got a small snapshot of project Mara. The hellblade 2 trailer seemed to be far more extensive than Project Mara which felt very indie-ish and quickly put together.

Yeah, I didn't see enough of Mara to really tell. Quick cuts, etc. Definitely will be interesting to see more of it though. NT is a pretty solid development house, so I expect their work to be impressive.
 
So Ghost of Tsushima is coming out later this week, it's safe to say that Sony will kick up the gears on the PS5 marketing soon after. Personally, I hope we see more gameplay especially from Horizon Forbidden West, the game looks stunning. Sony are also apparently going to reveal more first party exclusives next month, man if we get a sneak peak for God of War 2, I'm gonna lose my shit!

Yes! I'm surprised mine hasn't started downloading yet, but Thursday at Midnight I'm going to be checking that out for sure! Sometimes it's really good to be hours behind EST! I like the story trailer the best out of all of them so far but the new launch trailer looks the best visually. Maybe it's more representative of the final code? In any case, I'm pretty hyped for it. Sony sure is killing it with the end of this generation!
 
This is just speculation but I think Microsoft are going to really push photo-realistic graphics during their upcoming event, to substantiate the 12 TF power and maybe try getting an edge over Sony, nothing screams console capabilities like photorealistic graphics.

Although, I think Sony can easily push photo-realism as well, their studios being ridiculously talented as we've seen with games like Uncharted 4 and Last of us 2, so we can only imagine the kind of craziness they'll be able to pull off with something as powerful as a PS5.

Regardless, I don't think Sony are pushing for photorealism in the way Microsoft are, as we saw with PS5 event, they are focusing more on visuals, art and fidelity and extremely immersive gameplay experiences. Again just speculation, they could easily drop a teaser next month for a game with insane levels of photo-realism, like an Uncharted sequel.
 
This is just speculation but I think Microsoft are going to really push photo-realistic graphics during their upcoming event, to substantiate the 12 TF power and maybe try getting an edge over Sony, nothing screams console capabilities like photorealistic graphics.

Although, I think Sony can easily push photo-realism as well, their studios being ridiculously talented as we've seen with games like Uncharted 4 and Last of us 2, so we can only imagine the kind of craziness they'll be able to pull off with something as powerful as a PS5.

Regardless, I don't think Sony are pushing for photorealism in the way Microsoft are, as we saw with PS5 event, they are focusing more on visuals, art and fidelity and extremely immersive gameplay experiences. Again just speculation, they could easily drop a teaser next month for a game with insane levels of photo-realism, like an Uncharted sequel.

Hmmm, that's an interesting thought. I kind of thought they were going the other way to showcase power with the previous demo being heavy on tons of action and effects. But going photorealistic is definitely another good way they could go. Photo realism seems really tough to show, especially in action. I'm definitely looking forward to seeing what MS has to show though. They've been very quiet for a long time. Makes me think they were retooling how they'd be showcasing going forward so I'm eagerly awaiting the 23rd! Though honestly, from what we've see so far from both MS and Sony I think we're going to be really liking this coming generation. I mean, what we've seen so far is the STARTING POINT. Much like how this current gen started out and now we're seeing things like Ghost of Tsushima and other titles that are amazing..just think where we'll be at the end of THIS COMING generation! Wow!
 
Oh man, people's already spreading the word that Far Cry 6 will be runing at 4K only on Xbox One X and Series X, "confirmed by Ubisoft themselves"... sometimes I wonder how people can be so gullible
 
Yes! I'm surprised mine hasn't started downloading yet, but Thursday at Midnight I'm going to be checking that out for sure! Sometimes it's really good to be hours behind EST! I like the story trailer the best out of all of them so far but the new launch trailer looks the best visually. Maybe it's more representative of the final code? In any case, I'm pretty hyped for it. Sony sure is killing it with the end of this generation!

I just pre-ordered the deluxe edition and it's downloading now. You need sometimes to go to your library and manually force the download if you've preordered it a while back.
 
I just pre-ordered the deluxe edition and it's downloading now. You need sometimes to go to your library and manually force the download if you've preordered it a while back.
Ah, Ok. I hadn't checked today either, so I'll see if I need to give my PS4 a kick in the behind to get it moving! :)
 
Hmmm, that's an interesting thought. I kind of thought they were going the other way to showcase power with the previous demo being heavy on tons of action and effects. But going photorealistic is definitely another good way they could go. Photo realism seems really tough to show, especially in action. I'm definitely looking forward to seeing what MS has to show though. They've been very quiet for a long time. Makes me think they were retooling how they'd be showcasing going forward so I'm eagerly awaiting the 23rd! Though honestly, from what we've see so far from both MS and Sony I think we're going to be really liking this coming generation. I mean, what we've seen so far is the STARTING POINT. Much like how this current gen started out and now we're seeing things like Ghost of Tsushima and other titles that are amazing..just think where we'll be at the end of THIS COMING generation! Wow!
You could be absolutely right, Series X will have an advantage on things like visual effects and ray-tracing to an extent (thanks to higher number of CU's), both sides will be revealing games which showcase the consoles strengths so we can make some good predictions on what Microsoft will show. Hence why I think photo-realism is a good way to showoff GPU power.

You mention action as well, which reminded me of the crazy action sequences we've been getting in Sony first party exclusives, especially God of War, good examples are the fights with Baldur and also the escape from Hellheim, both action sequences were large in scale, fast paced and spanned across multiple locations all done in a single shot. Crazy how they pulled it off but you could tell they were constrained at times because of the PS4's I/O, even the dragon ride with Baldur, a lot of things were kept out of sight because the HDD was just too slow. I know there was also massive challenges in streaming in data for God of War since the game had no load screens, but instead we got really long boat rides and cut scenes, all masking loading ofcourse.

I imagine the action sequences will be next-level on the PS5 because of the crazy amounts of data the SSD can stream in and we'll get no more masked loading like the long boat rides, cracks and crevices and random cut-scenes. Curious to see what the next God of War will look like, in terms of visuals and gameplay but more importantly the game design.
 
You could be absolutely right, Series X will have an advantage on things like visual effects and ray-tracing to an extent (thanks to higher number of CU's), both sides will be revealing games which showcase the consoles strengths so we can make some good predictions on what Microsoft will show. Hence why I think photo-realism is a good way to showoff GPU power.

You mention action as well, which reminded me of the crazy action sequences we've been getting in Sony first party exclusives, especially God of War, good examples are the fights with Baldur and also the escape from Hellheim, both action sequences were large in scale, fast paced and spanned across multiple locations all done in a single shot. Crazy how they pulled it off but you could tell they were constrained at times because of the PS4's I/O, even the dragon ride with Baldur, a lot of things were kept out of sight because the HDD was just too slow. I know there was also massive challenges in streaming in data for God of War since the game had no load screens, but instead we got really long boat rides and cut scenes, all masking loading ofcourse.

I imagine the action sequences will be next-level on the PS5 because of the crazy amounts of data the SSD can stream in and we'll get no more masked loading like the long boat rides, cracks and crevices and random cut-scenes. Curious to see what the next God of War will look like, in terms of visuals and gameplay but more importantly the game design.

Yeah, that's a very good point. We'll have to see how this works out. Man...it just seems like we've seen hardly ANYTHING yet about these boxes even though we've actually gotten a decent amount! It must just be how my quarantine madness is manifesting itself. :) I'm very interested to see RT implementations on the XSX as you mention to see what differences there may be this generation. I like you're reasoning on the action being borne more by the crazy fast I/O of the PS5. I hadn't thought of that angle. Sounds reasonable to me!

Did you see the new trailer for Watch Dogs Legion? Has a really interesting but almost surreal cast to it. I knew it was just cut scene type footage but I was all excited about that until I saw the "not representative of gameplay" tag on the video. For a bit there I was thinking they were showing all the stops pulled on the 'next gen' tech! lol. I'm so desperate I didn't even process the 'not representative of gameplay' bit until the trailer was at least 3/4 done!
 
Games will look very similar on both systems. The biggest difference will come in 1st party and what their targets are. For instance, MS studios tend to aim more for 60fps (Halo, Gears),. Sony studios tend to aim for upping graphics at the expense of performance (30fps). This will be the biggest factor when comparing the differences.
 
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This is just speculation but I think Microsoft are going to really push photo-realistic graphics during their upcoming event, to substantiate the 12 TF power and maybe try getting an edge over Sony, nothing screams console capabilities like photorealistic graphics.

Although, I think Sony can easily push photo-realism as well, their studios being ridiculously talented as we've seen with games like Uncharted 4 and Last of us 2, so we can only imagine the kind of craziness they'll be able to pull off with something as powerful as a PS5.

Regardless, I don't think Sony are pushing for photorealism in the way Microsoft are, as we saw with PS5 event, they are focusing more on visuals, art and fidelity and extremely immersive gameplay experiences. Again just speculation, they could easily drop a teaser next month for a game with insane levels of photo-realism, like an Uncharted sequel.
yeah, i really hope this is the case. i was left underwhelmed by sony's lack of focus on photorealistic artstyles so there is opening here for Microsoft to go the Hellblade 2 route even if they cant match it in realtime. I have no idea how they were able to get Flight simulator to look that good, but if thats what their games can look like then lets do this. im on board.

that said, visuals can only go so far. If they cant do fully destructible environments with a lot of simulation heavy next gen features then i dont know if photorealism is worth that kind of sacrifice. gameplay HAS to have that leap both Phil and Jim Ryan were talking about. visuals alone simply wont sell next gen.
 
You could be absolutely right, Series X will have an advantage on things like visual effects and ray-tracing to an extent (thanks to higher number of CU's), both sides will be revealing games which showcase the consoles strengths so we can make some good predictions on what Microsoft will show. Hence why I think photo-realism is a good way to showoff GPU power.

You mention action as well, which reminded me of the crazy action sequences we've been getting in Sony first party exclusives, especially God of War, good examples are the fights with Baldur and also the escape from Hellheim, both action sequences were large in scale, fast paced and spanned across multiple locations all done in a single shot. Crazy how they pulled it off but you could tell they were constrained at times because of the PS4's I/O, even the dragon ride with Baldur, a lot of things were kept out of sight because the HDD was just too slow. I know there was also massive challenges in streaming in data for God of War since the game had no load screens, but instead we got really long boat rides and cut scenes, all masking loading ofcourse.

I imagine the action sequences will be next-level on the PS5 because of the crazy amounts of data the SSD can stream in and we'll get no more masked loading like the long boat rides, cracks and crevices and random cut-scenes. Curious to see what the next God of War will look like, in terms of visuals and gameplay but more importantly the game design.

What you're talking about requires enormous budgets. You aren't gonna get that. Diminishing returns also apply to business cases in pre-production.
 
Yeah, that's a very good point. We'll have to see how this works out. Man...it just seems like we've seen hardly ANYTHING yet about these boxes even though we've actually gotten a decent amount! It must just be how my quarantine madness is manifesting itself. :) I'm very interested to see RT implementations on the XSX as you mention to see what differences there may be this generation. I like you're reasoning on the action being borne more by the crazy fast I/O of the PS5. I hadn't thought of that angle. Sounds reasonable to me!

Did you see the new trailer for Watch Dogs Legion? Has a really interesting but almost surreal cast to it. I knew it was just cut scene type footage but I was all excited about that until I saw the "not representative of gameplay" tag on the video. For a bit there I was thinking they were showing all the stops pulled on the 'next gen' tech! lol. I'm so desperate I didn't even process the 'not representative of gameplay' bit until the trailer was at least 3/4 done!
Lmao yeah it's a shame, but as you mentioned earlier, I think we'll get some real gems midway and towards the end of next-gen when devs can really push they hardware to their limits. So who knows, maybe they could achieve something like what we saw in the trailer.
 
Games will look very similar on both systems. The biggest difference will come in 1st party and what their targets are. For instance, MS studios tend to aim more for 60fps (Halo, Gears),. Sony studios tend to aim for upping graphics at the expense of performance (30fps). This will be the biggest factor when comparing the differences.
Halo is an FPS and nearly every fps franchise went 60 fps this gen including BF, Titanfall 2, Apex, and Rainbow six. destiny stubbornly remained at 30 fps but thats because of their A.I routines being far more extensive than the other games.

Gears was only 60 fps on the x1x i thought. im pretty sure gears 4 and 5 were 30 fps on the base xbox one. Forza Horizon was 30 fps too.

I think devs will put graphics over fps every day of the week unless they are chasing that cod userbase in which case 60 fps becomes a necessity. I just dont see hellblade 2 running at 60 fps, even at 1080p. Fable will be their answer to Horizon and there is no way they are handicapping themselves by taking away half of the cpu and gpu budget to render the game at twice the framerate.

Obsidian too. I just dont see it. Halo and Forza 8 will be the only exceptions imo. even the next gears or whatever Coalition makes will need to go up against sony exclusives like gow, tlou3 and spiderman, and that cpu will be used extensively on simulations, destruction and other cpu related tasks like NPC a.i count and behavior. otherwise, they will be dated compared to Sony exclusives and other next gen only games from third party devs who dont care much for 30 fps open world games.
 
What you're talking about requires enormous budgets. You aren't gonna get that. Diminishing returns also apply to business cases in pre-production.
We already know next-gen is going to be much more competitive, so both Sony and Microsoft will be willing to dump more money into their triple A titles, might also be one of the reasons for the rumoured $70 price tags for the game.

As for the action sequences like the ones in God of War, I do expect them to be significantly better thanks to the PS5's capabilities and of course the next-gen jump, my point is that these kind of scenes will be easier to pull off thanks the PS5's I/O and the developers and artists will waste less time because they'll no longer have to work around slow data streams which are as Mark Cerny mentioned just giant distractions from developers who just want to make games.

As for budgeting large scale cinematic sequences, well they pulled it off with God of War and Uncharted 4 amongst other games, even if we get a small jump with next-gen, it will be huge.
 
We already know next-gen is going to be much more competitive, so both Sony and Microsoft will be willing to dump more money into their triple A titles, might also be one of the reasons for the rumoured $70 price tags for the game.

As for the action sequences like the ones in God of War, I do expect them to be significantly better thanks to the PS5's capabilities and of course the next-gen jump, my point is that these kind of scenes will be easier to pull off thanks the PS5's I/O and the developers and artists will waste less time because they'll no longer have to work around slow data streams which are as Mark Cerny mentioned just giant distractions from developers who just want to make games.

As for budgeting large scale cinematic sequences, well they pulled it off with God of War and Uncharted 4 amongst other games, even if we get a small jump with next-gen, it will be huge.

That's an extreme minority of games which didn't show up until midway through. Time and money is needed for the showcase items. Both are finite. There won't be as many.
 
You could be absolutely right, Series X will have an advantage on things like visual effects and ray-tracing to an extent (thanks to higher number of CU's), both sides will be revealing games which showcase the consoles strengths so we can make some good predictions on what Microsoft will show. Hence why I think photo-realism is a good way to showoff GPU power.

You mention action as well, which reminded me of the crazy action sequences we've been getting in Sony first party exclusives, especially God of War, good examples are the fights with Baldur and also the escape from Hellheim, both action sequences were large in scale, fast paced and spanned across multiple locations all done in a single shot. Crazy how they pulled it off but you could tell they were constrained at times because of the PS4's I/O, even the dragon ride with Baldur, a lot of things were kept out of sight because the HDD was just too slow. I know there was also massive challenges in streaming in data for God of War since the game had no load screens, but instead we got really long boat rides and cut scenes, all masking loading ofcourse.

I imagine the action sequences will be next-level on the PS5 because of the crazy amounts of data the SSD can stream in and we'll get no more masked loading like the long boat rides, cracks and crevices and random cut-scenes. Curious to see what the next God of War will look like, in terms of visuals and gameplay but more importantly the game design.
Yep. There is a setpiece at the tailend of TLOU2's campaign that has fire lighting up the sky and surrounding fields. it's massive and they have you ride through it. it might as well be an open world game. I wont lie, thats the 8GB GDDR5 making that happen. I remember these on rail sequences in last gen games and they always looked a lot worse than the corridor areas.

I am fully expecting thor and kratos using the Portals to go through different realms like Thor does in the dark world.

Something interesting just occured to me. We know the PS5 devkit had that gonzalo GPU at 1.8 ghz. thats 8 tflops. its firestrike score was 20000+ according to apisak. then came oberon. and now we have 2.23 ghz at 10.2 tflops. This could explain the native 4k 30 fps games because if you think about it, Sony studios that started dev in 2017 and 2018 like GG and Bluepoint had to work on 8 then 9 tflops devkits. its possible they were targeting 4kcb and 30 fps, and when they finally got the latest devkits they were able to push the pixels to native 4k. probably too late for them to redesign their lighting systems or their artstyle to make it look more photorealistic, but that doesnt mean ND and SSM will have to abide by the same devkit limitations.

just a theory.

P.S if the firestrike score was for gonazlo at 1.8 ghz then 2.23 ghz and 10.2 tflops should give it a 20% boost. thats 2080 levels of performance.
 
Yep. There is a setpiece at the tailend of TLOU2's campaign that has fire lighting up the sky and surrounding fields. it's massive and they have you ride through it. it might as well be an open world game. I wont lie, thats the 8GB GDDR5 making that happen. I remember these on rail sequences in last gen games and they always looked a lot worse than the corridor areas.

I am fully expecting thor and kratos using the Portals to go through different realms like Thor does in the dark world.

Something interesting just occured to me. We know the PS5 devkit had that gonzalo GPU at 1.8 ghz. thats 8 tflops. its firestrike score was 20000+ according to apisak. then came oberon. and now we have 2.23 ghz at 10.2 tflops. This could explain the native 4k 30 fps games because if you think about it, Sony studios that started dev in 2017 and 2018 like GG and Bluepoint had to work on 8 then 9 tflops devkits. its possible they were targeting 4kcb and 30 fps, and when they finally got the latest devkits they were able to push the pixels to native 4k. probably too late for them to redesign their lighting systems or their artstyle to make it look more photorealistic, but that doesnt mean ND and SSM will have to abide by the same devkit limitations.

just a theory.

P.S if the firestrike score was for gonazlo at 1.8 ghz then 2.23 ghz and 10.2 tflops should give it a 20% boost. thats 2080 levels of performance.
Wow that's actually some really interesting stuff especially about the Gonzolo dev kit, sounds plausible imo, there was also some references to the early PS5 dev kits being "low speed" in terms of SSD I/O so that may also play a factor in some of these games. Really curious to see what the first parties will be able to pull off with latest dev-kits.

I am fully expecting thor and kratos using the Portals to go through different realms like Thor does in the dark world.


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Games will look very similar on both systems. The biggest difference will come in 1st party and what their targets are. For instance, MS studios tend to aim more for 60fps (Halo, Gears),. Sony studios tend to aim for upping graphics at the expense of performance (30fps). This will be the biggest factor when comparing the differences.
I think Hellblade 2 will be 30 fps using maybe some reconstruction technique to reach 4k.

I mean the trailer represents the intention of studio of become the highest tier of Xbox in graphics deparment.
 
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