Next-Gen PS5 & XSX |OT| Console tEch threaD

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We are absolutely the audience for the XVA trailer come on man. You think a casual is going be like "Oh my god, SFS is a 2.5 multiplier on SSD and Memory bandwidth!", cracking myself laughing at that notion.
Agree to disagree then. I don't think we are the target audience, but I could be wrong. The wording, the style, that all shouts casual gamers to me. They need some buzz words to get excited. Just my view on it.
 
So, the latest word on the twitterverse is that the Series X is 25TF and 48GB/s now? I wonder where we'll end up by the time of release...


Wait until people find XSX's second GPU, and realise Mark Cerny had the calculator upside down and built a 5.5gb/s SSD when the PS5 can't even use 1gb/s.
XSX isn't competing with the PS5 - it's competing with the PS9. 4D Chess, baby.

/s
 
So, the latest word on the twitterverse is that the Series X is 25TF and 48GB/s now? I wonder where we'll end up by the time of release...



I just got the my £399 back from Bill gates, apparently it was some sort of scam, the bank said i should stop believing everything i read, luckily i am a quick learner and won't repeat that kind of mistake again.

Oo 25TF and 48GB, wow, brb, just going to pre order that
 
Just stay away from Twitter, folks.
It is bad for your mental health.
Seriously, once you realize the amount of sheer stupidity, you will feel depressed.
 
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Damn, dude. This is getting ridiculous

They sound so sincere with their craptastic remarks, but I have such a hard time believing they don't know the facts. If you want to address something in a podcast with a fair amount of listeners, why wouldn't you first look up the actual deal to make sure you're not vomiting BS as you talk about it? I mean that's the professional, logical thing to do. They're not stupid... right?

Is there any equivalent of FUDing against Xbox in this conjointed capacity through larger channels on the Playstation side?
 
Since then sometimes it seems as if the PS5 is the only next-gen console with an SSD. Apparently the Series X is sporting some kind of 3.5" floppy arrangement.


Nobody is denying that XSX SSD is fast. But the problem is when PS5 SSD spec is revealed, in every corner of the social media there is a surely an attempt by vocal Xbox community ( surely some from the Discord group ) to somehow to mitigate or even close the gap with XVA, SFS and 2,3,4 multiplier and what not. XSX SSD specs are what they are = 2.4/4.8/6 max. and that's that.
 
They sound so sincere with their craptastic remarks, but I have such a hard time believing they don't know the facts. If you want to address something in a podcast with a fair amount of listeners, why wouldn't you first look up the actual deal to make sure you're not vomiting BS as you talk about it? I mean that's the professional, logical thing to do. They're not stupid... right?

Is there any equivalent of FUDing against Xbox in this conjointed capacity through larger channels on the Playstation side?
According to their logic, why not sony release GOT as ps5 game? If Spider-Man MM is ps4 game. I really wanna know what's their answer.
 
If you think De-Batch misunderstood what Jason Ronald has said then please enlighten us with your knowledge about SFS gains and clear any misunderstanding without calling people stupid (it was low effort post).

Here's Jason Ronald quote where 2.5x multiplier is mentioned. I'm posting screenshot because apparently some people dont believe me when I say I was only quoting Jason Ronald).

5ohTgzC.jpg


So enlighten us what 2.5x gains really means. if you think Ronald is misleading people then please prove it. Just dont use unverified (possibly fake) data from leaks just to prove your point like in your XSX vs PS5 performance calculation.
The point I think you are missing is the context that anyone technical would already know...the "SFS provides a multiplier on available system memory and bandwidth" is implicitly understood to be because they are capable of random access data seeking with address manipulation via adding/subtracting. If he tweets that SFS can randomly access BCpack files on disk with no redundant processing then that would mean what you want it to say.

Random access in zlib-esq files(eg Bcpack and oodle texture data that use zlib-esq compression) is possible , but current solutions show it is not trivial in compute, ram or I/O latency terms and most likely work against the benefits of SFS (AFAIK).
 
They sound so sincere with their craptastic remarks, but I have such a hard time believing they don't know the facts. If you want to address something in a podcast with a fair amount of listeners, why wouldn't you first look up the actual deal to make sure you're not vomiting BS as you talk about it? I mean that's the professional, logical thing to do. They're not stupid... right?

Is there any equivalent of FUDing against Xbox in this conjointed capacity through larger channels on the Playstation side?
It's quite hard to listen to. Basically they present their wishes and dreams as potential insider info, almost everything starts with "I've heard" or "I'm hearing", after a while it just starts to sound like Donald Trump. The best episodes are when they have someone who occasionally challenges them or plays devil's advocate with them, or people that actually know what they are talking about, like when Optimus Code was on.

They spent about 20 minutes saying that ("I heard") Spiderman: Miles Morales is just Spiderman DLC and was a PS4 game and therefore it should also be released on PS4 otherwise it is 'anti-consumer'. They were all speaking as if they'd played the game and knew for a fact that that Insomniac have not implemented any PS5 specific game design based on its SSD tech. Even if it did start out as a concept on PS4, who is to say the vision of the game and its design did not change to focus on exploiting PS5's hardware to its limits. They don't know (non of us do) so why lean into one opinion over the other :pie_thinking: ?

To be fair to Dealer himself, he does say Sony things are good if they are good, and calls MS out for fucking up if they do (and vice versa) but some of the other guests are living in a fantasy land.
 
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That 2.5x multiplier works the other way around - they'll use 2.5x less data, not magically increase the bandwidth, which is obviously (?) impossible. So for for instance instead of 500MB @2.4GB/s they'll stream 200MB @2.4GB/s.

2.5 x less data than what ? Xbox one maybe ? XSX with a larger prefetch for teh streaming pool - depends on what it is relative to doesnt it.

Thats where the 2.5 x is confusing people, relative to what and how much prefetch data can be cut to the streaming pool....the 2.5 x is relative to slow settings on either an old Xbox (impled by MS) or XSX set up to stream with a large streaming pool of memory (vague).

If a 3rd party wants to do a 1 second gameplay prefetch on streaming data to keep a streaming pool size low, they will do it on ps5, and now they can do it on XSX and when data is missed SFS can blend missed mipmaps in LATE to prevent a GPU stall (with cost caveats on coherency if anyone read DX12,, SFS is not free lunch).

3rd parties will use fast streaming. UE5 already does this in Nanite, no SFS, VRS, Ps5 version called new Geometry engine culling and mesh shaders are for standard rendering so dont apply.
 
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They spent about 20 minutes saying that ("I heard") Spiderman: Miles Morales is just Spiderman DLC and was a PS4 game and therefore it should also be released on PS4 otherwise it is 'anti-consumer'.

It's not the first time - Uncharted : The Lost Legacy was originally meant to be Uncharted 4 DLC, but that became its own game when they realised the scope of the project was larger than they first thought.

If Miles was meant to be on the PS4 and moved to the PS5, it's likely more to do with Insomniac using the game as a test bed for the full PS5 sequel. I'm fine with that, to be honest.
 
It's not the first time - Uncharted : The Lost Legacy was originally meant to be Uncharted 4 DLC, but that became its own game when they realised the scope of the project was larger than they first thought.

If Miles was meant to be on the PS4 and moved to the PS5, it's likely more to do with Insomniac using the game as a test bed for the full PS5 sequel. I'm fine with that, to be honest.

And for many Lost Legacy was better than UC4 (I'm included in tht group) and being a standalone was definitely warranted imo. So I agree.

I mean at the end of it all, it really doesn't matter because whether it was dlc or stand alone, production would have started at the same time (probably little after midway or tail end of part 1 production) and we should be getting something that is 🔥🔥🔥🔥.
 
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It's not the first time - Uncharted : The Lost Legacy was originally meant to be Uncharted 4 DLC, but that became its own game when they realised the scope of the project was larger than they first thought.

If Miles was meant to be on the PS4 and moved to the PS5, it's likely more to do with Insomniac using the game as a test bed for the full PS5 sequel. I'm fine with that, to be honest.

Well that depends. The Mainstory should still be long enough and good enough quality wise.
I just hope it will offen enough "main" gameplay to be worth the money. I would hate it if the mainstory is just a couple of hours and the rest is filled with those sidemissions.
 
2.5 x less data than what ? Xbox one maybe ? XSX with a larger prefetch for teh streaming pool - depends on what it is relative to doesnt it.

Thats where the 2.5 x is confusing people, relative to what and how much prefetch data can be cut to the streaming pool....the 2.5 x is relative to slow settings on either an old Xbox (impled by MS) or XSX set up to stream with a large streaming pool of memory (vague).

If a 3rd party wants to do a 1 second gameplay prefetch on streaming data to keep a streaming pool size low, they will do it on ps5, and now they can do it on XSX and when data is missed SFS can blend missed mipmaps in LATE to prevent a GPU stall (with cost caveats on coherency if anyone read DX12,, SFS is not free lunch).

3rd parties will use fast streaming. UE5 already does this in Nanite, no SFS, VRS, Ps5 version called new Geometry engine culling and mesh shaders are for standard rendering so dont apply.

Enlighten me with Geometry Engine in PS5 plz. And how it compares to VRS and mesh shader in Xbox. Really curious. 🙏🙏
 
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It's not the first time - Uncharted : The Lost Legacy was originally meant to be Uncharted 4 DLC, but that became its own game when they realised the scope of the project was larger than they first thought.

If Miles was meant to be on the PS4 and moved to the PS5, it's likely more to do with Insomniac using the game as a test bed for the full PS5 sequel. I'm fine with that, to be honest.

It would be great if they experimented with some next gen features in that game. It could give us a good peak at the PS5s capabilities.

Something that I've mentioned before is that I'm curious if they will increase the swing speed due to the systems I/O.
 
The thing with PS5 Pro, Sony needs to do bigger redesign so takes longer time.

Series X design can allow MS t o switch approach to refresh a console+ within 2years. 🤷‍♀️

Maybe, when the time is right, MS will want a new chip for Surface/Azure. The design of the chips now doesn't necessarily predict the future much on MS's side. They showed with 1X that they can move in a completely different direction if desired. Consoles are a little too expensive for a two year refresh, but then there are $1,000 phones. 🤷‍♂️

We need some game news so we can get back to subjective arguments, these developers and engine makers are cramping the style of the regular folk. I fear getting taken out Sweeney style, LOL.

Side note, I just started RDR2 on Xbone, does the pacing improve or is this a beautiful but slow ride throughout?
 
01_microsoft_flight_simulator_standard.jpg




Note: Dual-layer DVD's, it can all fit in one UHD Blu-ray disc.
 
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What disabled parts? The series X has 4 disabled CUs, the PS5 has 4 disabled CUs. It's pretty possible the PS5 is using a stackable design, so they can, as the name implies, stack 2 of these and have a 72 CU machine if they want to.

and where the hell did stackable design come into the picture?

sony wont do the stack, how long more till Amd stack theirs?
 
Side note, I just started RDR2 on Xbone, does the pacing improve or is this a beautiful but slow ride throughout?

Yeah sit back, relax, and only ever pick up the pace when the game tells you.

and where the hell did stackable design come into the picture?

sony wont do the stack, how long more till Amd stack theirs?

No confirmation yet but the rumors are old and persistent that PS5 might be a chiplet.
 
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What people are not understanding about SFS:

1) The 1/3 of the texture is not always, is not a standard, not every texture can be cut before putting it inside the GPU. For context, I will leave the comment directly from the Xbox page as you can see this will vary game to game, and things like enemies textures because the enemies can move very quickly will need to be stored immediately in the GPU, because in those cases you will always use the 100% of the texture, compared to other objects that because of the distance or because they are big and static you don't need the whole texture than you can use 1/3 of the texture data.

"Through specialized hardware added to the Xbox One X, we were able to analyze texture memory usage by the GPU and we discovered that the GPU often accesses less than 1/3 of the texture data required to be loaded in memory."

This is the reason why the 12GB is just a stupid thing to say, first, the 1/3 MULTIPLIER is different per texture, for many textures you still need the 100%, for other 80%, for others, 59%, etc, etc. So the multiplier for each one of those will vary, 2.5x, 1.5, 1x

2) SFS has something like LOD for textures, this will help to improve loading times, but I do not expect things like fast travel to be able to be used with this, because this has the same disadvantages of LOD if the user is going to fast than the user will see the popping of the new "texture" with more resolution while is moving fast through the world.

"Game textures are optimized at differing levels of detail and resolution, called mipmaps, and can be used during rendering based on how close or far away an object is from the player."


Finally,


- The 2.5X is applied after the theoretical maximum of 6GB/s...
- Not every texture can use this tech, enemies, and things that move quickly in the scene will need to 100% of the texture because 100% of the texture is always used.
- We will need to wait until the final release to see how well this low-resolution textures work with fast movement, which is essentially what PS5 is trying to archive with its SSD as we saw in the SpiderMan demo.
- And now I have a question, does this 2.5 multiplier is the calculation between the low-resolution texture + the 1/3 parts of the texture that often needs to send to the GPU, or is just part of the 1/3 texture. The documentation is not very clear respecting that.
 
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People here question everything what MS engineers say, yet believe Cerny no matter what. SFS is not a new technology according to some, but AMD smartshift is. No one knows how far PS5 GPU will downclock, but people believe it will stay above 10TF no matter what. Some people believe Cerny so much, they even think higher clock 2.2GHz on PS5 will not only close 2TF gap, but also destroy XSX by a large margin.
The we can call it a tie, because Xbox fans doubt everything Cerny says and totally believe the Xbox guy.

Japanese retailer Yodobashi has put up a special page introducing the PS5 and its various accessories, while Rakuten has put up a mailing-list registration page to receive information about pre-orders.


So many PS5 pages appearing in outlets around the world, something must be coming.

Just stay away from Twitter, folks.
It is bad for your mental health.
Seriously, once you realize the amount of sheer stupidity, you will feel depressed.
Considering those Twitter scammers have already got +$90k with those false accounts, there's certainly a lot of audience for sheer stupidity.
 
and where the hell did stackable design come into the picture?

sony wont do the stack, how long more till Amd stack theirs?

It came from AMD's roadmap.

AMD-Packaging-Plans-768x424.jpg


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Big Navi, due to come at the end of the year, is likely one of the first X3D GPU's. And I'm not saying the PS5 is definitely an X3D compatible GPU, but the CU count does point to that.

Finally, please stop trolling and embarrassing yourself
 
It would be great if they experimented with some next gen features in that game. It could give us a good peak at the PS5s capabilities.

Something that I've mentioned before is that I'm curious if they will increase the swing speed due to the systems I/O.

Also using dualsense to its full capability, literally feeling shooting webs out your hand and an intense sensation when Spider sense kicks in. I also hope much of this is customizable, I know some ppl are suoer sensitive to certain rumble and sensations so if you could turn it dowb/minimize it tht would be 🔥🔥too.
 
Right I'm going all in and aggressive with my final price predictions before they get announced.

XSS $299 (or $20/mth for 24 months including gamepass/live)
PS5DE $349
PS5 $399
XSX $449 (or $499 but include a years gamepass/live)
 
Except that is not true at all.
The technical deep dive on the Series X including the talking points about their SSD happend on March 16th.
One week before the Road to Ps5 event.
Yea.. and the emphasis on the locked/stable clocks in the eurogamer XSX reveal was also totally not an answer to PS5, which was publically revealed after it. This was also about the time Microsoft started talking about using the SSD as RAM extension, which Sony elaborated later in more detail. This is, at the very least, a strange coincident.
 
Yea.. and the emphasis on the locked/stable clocks in the eurogamer XSX reveal was also totally not an answer to PS5, which was publically revealed after it. This was also about the time Microsoft started talking about using the SSD as RAM extension, which Sony elaborated later in more detail. This is, at the very least, a strange coincident.

I think this is 2019

 
Nobody is denying that XSX SSD is fast. But the problem is when PS5 SSD spec is revealed, in every corner of the social media there is a surely an attempt by vocal Xbox community ( surely some from the Discord group ) to somehow to mitigate or even close the gap with XVA, SFS and 2,3,4 multiplier and what not. XSX SSD specs are what they are = 2.4/4.8/6 max. and that's that.

But if MS' software solutions really do close the gap by a huge margin then what is Sony charging you an extra $100 for the SSD in their console for?

Don't get me wrong, i think it's great tech and it will help advance the industry and in 5-10 years we will start seeing this stuff in a more mainstream and affordable way... but it was overkill for the PS5 IMO.

Also i laugh at all the people guessing PS5 as $399 and XsX as $499.

Not gonna happen.

It might even land in reverse...
 

Yawn........................................................................................................................................................
 
Xbox eco system is getting insane. Most BC titles of all next-gen consoles, and now xCloud is also coming to Game Pass Ultimate. If they are now able to price XSS and XSX properly then you've got amazing value for not a lot of money.
 
Yawn........................................................................................................................................................
Exactly ...
More of
YOU DECIDE WHEN YOU ARE STARTING NEW GEN, NO GAMERS BEHIND - CROSS GEN TITLES FOR 2 YEARS !

I want from them ONE O N E - LITERALLY ONE title which will make me buy their console after those two pitty years. I've bought XOX because it should be so better than ps4 PRO. In real life it was meaningless. This generation i've bought whole bunch of consoles :

1. regular ps4
2. regular xbox
3. sold regular ps4
4.bought ps4 pro
5.sold regular xbox
6. bought XOX
7.sold ps4 pro
8. Days gone made me buy ps4 slim (ive liked the game much more than community)
9. Sold XOX and slim
10.Bought PS4 PRO XD

It wasn't best buissnes decisions all the way, but i understand what is important for me as a gamer right now.
Best games I've played this generation were SONY exclusives, and they mean much more for me than XOX being better than PS4 pro.
So if MS will show one single-player third person action/rpg game with strong plot i will buy their console just for that one game. (after thath 2 years period of supporting ONE which was shit at release)
 
ATM it kinda seems like Microsoft has lost all momentum, not they had much to begin with, going into next gen. The surprise announcement at the game awards was only interesting because no one expected it.12 teraflop confirmation was cool but with them supporting cross gen for 2 years all that power seems pointless, then theres the lockhart muddying the waters too. Using stadia as an example, no one cares about streaming or xcloud, its the nichest of niche. Games pass is cool but sony and intendo could replicate that at any time if they wanted. Im going to call it now, besides like an out of the blue multiplatform thirdrty announcement, next weeks show is going to be a huge let down. I guarantee it.

And can i just say so called xbox insiders using the 👀 emoji is so played out at this point. Weve been seeing this for almost 2 years now and every announcement is one dud after another. Its obnoxious at this point.
 
Exactly ...
More of
YOU DECIDE WHEN YOU ARE STARTING NEW GEN, NO GAMERS BEHIND - CROSS GEN TITLES FOR 2 YEARS !

I want from them ONE O N E - LITERALLY ONE title which will make me buy their console after those two pitty years. I've bought XOX because it should be so better than ps4 PRO. In real life it was meaningless. This generation i've bought whole bunch of consoles :

1. regular ps4
2. regular xbox
3. sold regular ps4
4.bought ps4 pro
5.sold regular xbox
6. bought XOX
7.sold ps4 pro
8. Days gone made me buy ps4 slim (ive liked the game much more than community)
9. Sold XOX and slim
10.Bought PS4 PRO XD

It wasn't best buissnes decisions all the way, but i understand what is important for me as a gamer right now.
Best games I've played this generation were SONY exclusives, and they mean much more for me than XOX being better than PS4 pro.
So if MS will show one single-player third person action/rpg game with strong plot i will buy their console just for that one game. (after thath 2 years period of supporting ONE which was shit at release)

Yep, i sound like an old broken record player now, but games, just show the bloody games. No more fucking PR shite.
Its so fucking tiring.
 
Looks like Phil reset the clock

I read the entire piece and its amazing how they have whipped the narrative of building exclusive software for a new-generation of consoles as a negative.

Unbelievable with how much they take their audience for blind dingbats, it was just 1 year of cross-gen titles until it was 2. They are taking the piss with this messaging about inclusivity, you don't want to 'force' people to move to new gen and yet you're going out of your way with a cheaper SKU and All-access plan to accelerate the same transition? Like what?

I'm eager to know what their messaging will be when next-gen exclusives actually start to come out of their studios.
 
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