Next-Gen PS5 & XSX |OT| Console tEch threaD

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People talking trash about EA aren't paying attention.

If Jedi Fallen Order were a Xbox Studios game, people would be going apeshit over it. They made Battlefield take a break and kept supporting Battlefield 5. Apex Legends is great. They have delayed games when before they would opt for the cash grab. The CEO has committed to brand new IP.

And it's EA, they will release the games on more platforms. Wanting WB to be bought by MS or Sony or Nintendo is just a fanboy dream to win console wars, not to mention that WB's worth is measured on IPs that would remain "theirs".
Fallen Order is fantastic and EA deserves props for funding its development for almost 5 and a half years. However, they still rushed it and it was very buggy at launch. still not as bad as Andromeda or Anthem though.

Going next gen only with Battlefield is also a great pro-consumer decision that i have a lot of respect for.

But lets not forget how we got here. they shut down two star wars studios and cancelled three star wars games in three years. Anthem was a fucking disaster, and again was rushed. The game itself is actually kinda good. flying was amazing. combat was deep and much better than other gaas shit like division, ghost recon and almost as good as destiny. but nope, it was rushed and released like six months early with little to no content for the end game. Bioware actually created one of the better gaas games of the gen but they were given zero support after launch and we never got a single strike or raid after launch because the entire team was transitioned and the game was handed off to a different team. thats all on EA.

i cant think of any other game by EA that was even remotely as good as star wars fallen order. maybe BF1. but two great games in one gen simply isnt good enough.

i would rather WB studios go to a publisher with a better track record.
 
It will also release 1-2 years after HFW and have a much smaller scope. If it doesn't look better by that point, I'd be shocked.

That's a good point. Hellblade is not an open-world game vs Horizon which is. The first Hellblade has an average completion time of about 7 hours whereas Horizon has an average time of around 23 hours, if you are just going for the main story completion in both. Horizon is on a much larger scale.

Kind of seems like an apples to oranges comparison in the first place. Granted, I would expect Hellblade II to be larger in scope than the original, but the same can also be said for Horizon: FW compared to the first Horizon.
 
yea, you're right. I'm going to go with Hellblade 2 then.. that cutscene just shows exactly how that game will look and sorry but it will destroy HZ2 in rendering.
How someone use the argument of of realtime cinematic against Horizon(which will be release the next year) but now with hellblade in engine
doesn't matter when is a fraction of frames and resolution....did you learn something of logic in the middle/high school? or just never
stop to think what do you say.
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It will also release 1-2 years after HFW and have a much smaller scope. If it doesn't look better by that point, I'd be shocked.

I don't think it will look better, even coming out later. Nothing to do with XSX and it's capability either. Just the developers and their experience level, not to mention the custom Decima engine. But we'll see. I really liked Senua 1 and for a "lower budget" title, I thought it looked fantastic. Scratch that...I thought it looked and played LIKE a AAA title. But....it was not up to the level of Uncharted, GoT or TLOU2. Ninja Theory does continue to improve though. I like their independent streak, making a game that had some really different and cool aspects to it like Senua. I'm really hoping this is a TIMED exclusive for XSX as well as I'd like to play a sequel. Hellblade was one of those pleasant surprise 'hidden gem' type of games for me. Wasn't all "AAA," but it didn't NEED to be. I really enjoyed it. Whether it's a timed exclusive or a full exclusive, this was a good pick up by Microsoft. Ninja Theory has some fresh ideas. Hopefully they will have success and be encouraged to keep doing some of that exploratory development instead of churning out the same game with a different setting, etc. I feel that games are, to a lesser extent but still are, kind of bound like the movie industry into "what works." I mean you have an action movie and we all can basically tell the story to most action movies before we see them because we've pretty much seen them before, right? Same thing with games to an extent. A WWII FPS shooter...or a free to play 'Battle Royale.' We KNOW what we're getting. I want to see different types of games and have games that try new things.

That's why I like to play very different games sometimes. Like Spirit of the North, or even Flower back in the day. Just very different and a break from the standard "You're a big, bad space marine- kill everything that moves!" types of games. :)
 
Isn't hellbalde 2 a double AA game? Or is it Triple -A? Do you know the budget of the game?
Edit: Forget it, my bad. I thought you were asking for Hellblade 1. But who knows what the budget will be, the first one was like a passion project. So we don't really know if they will go bigger or go with a very linear structure like the first one.
 
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And that is a fact worth mentioning. Film devs work at a much higher caliber than games. That's not boasting, that's stating a fact.

So you bring nothing to the table then other than to bring up old comments and quotes that you feel stand up to the present time then to badger me with. You have said nothing of substance since you came on this thread today. You must really got some hatred for me then. Feel sorry for you.
First of all, GTFOH. A lot of game devs have film background and vice versa. Game developers produce amazing graphics in 16ms, 33ms while film takes days to render just 1 single frame. I say game developers work at much higher caliber than film. And they are able to create consistent visuals for 20+ hours of gameplay being looked at from every angle the player controls the camera while film is very restricted to what the director wants you to see.

This is not my resume just an amazing graphics programmer who worked on several AAA games this gen and some movies at Disney.

Yibing Jiang

Experience
Nov 2016 – Present
Creative/Art Director – Unity Technology
Write and direct Windup, a short film real-time rendered in Unity

October 2012 – Nov 2016
Senior Shading Artist - Naughty Dog
In charge of Character Shading for Uncharted 4 and the early stage of The Last of Us 2.
• Develop the look of skin, fabric, hair, eyes, leather, metal, blood, grime, and
anything else that can appear on a character. Use a range of techniques,
including modifying shading models, texture painting, and procedural generation.
• Improve the shading code for existing material types (like skin or fabric), and
develop new techniques to render special-case materials or advanced effects.
• Help drive framerate and memory optimization of character art.
• Automate and streamline art production pipelines.

Mar 2012- Oct 2012
Look Development Artist - Walt Disney Animation Studios
Work on assignments for character and sets shading and texturing, including skin, fur, hair,
cloth, and hard surface.
Look Development and Lighting technical support for Wreck It Ralph.

Oct 2011 ~ Mar 2012
Senior Shading Artist – Ready at Dawn Studios
In charge of all the globe materials for the game and working with programmers to build
up the real-time render shading Pipeline for The Order: 1886 on PlayStation 4.

Jul 2010 ~ Oct 2011
Shading Technical Director – Pixar Animation Studios
Shading Technical Director in Monsters University Sets team and Cars 2 Sets team, using 3d
painting and shading tools to create shaders for RenderMan based shading pipeline.

Jun 2009 ~ Aug 2009
Summer Associate (Texture Artist) – Walt Disney Animation Studios

Now let's see your resume ye high caliber Veteran of Visual Effects.
 
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First of all, GTFOH.

Yibing Jiang

Experience
Nov 2016 – Present
Creative/Art Director – Unity Technology
Write and direct Windup, a short film real-time rendered in Unity

October 2012 – Nov 2016
Senior Shading Artist - Naughty Dog
In charge of Character Shading for Uncharted 4 and the early stage of The Last of Us 2.
• Develop the look of skin, fabric, hair, eyes, leather, metal, blood, grime, and
anything else that can appear on a character. Use a range of techniques,
including modifying shading models, texture painting, and procedural generation.
• Improve the shading code for existing material types (like skin or fabric), and
develop new techniques to render special-case materials or advanced effects.
• Help drive framerate and memory optimization of character art.
• Automate and streamline art production pipelines.

Mar 2012- Oct 2012
Look Development Artist - Walt Disney Animation Studios
Work on assignments for character and sets shading and texturing, including skin, fur, hair,
cloth, and hard surface.
Look Development and Lighting technical support for Wreck It Ralph.

Oct 2011 ~ Mar 2012
Senior Shading Artist – Ready at Dawn Studios
In charge of all the globe materials for the game and working with programmers to build
up the real-time render shading Pipeline for The Order: 1886 on PlayStation 4.

Jul 2010 ~ Oct 2011
Shading Technical Director – Pixar Animation Studios
Shading Technical Director in Monsters University Sets team and Cars 2 Sets team, using 3d
painting and shading tools to create shaders for RenderMan based shading pipeline.

Jun 2009 ~ Aug 2009
Summer Associate (Texture Artist) – Walt Disney Animation Studios
Maybe you should have told him "GTFOH" after listing your experience. What if he actually got the f*** out of here first and subsequently didn't read your list of past jobs?
 
Maybe you should have told him "GTFOH" after listing your experience. What if he actually got the f*** out of here first and subsequently didn't read your list of past jobs?
Lol, that's not mine, that's just Yibing, such an amazing graphics programmer who worked on some of my favorite games this gen.
 
you think Hellblade 2 is realtime?

Oyyy... Canna believe this. The game isn't even far along enough to show more than those few seconds and they are, apparently migrating it from UE 4 to UE 5 which isn't even being released until next year. I think even the scenery parts (showing the mountains) is actual real location video much like they were showing bits of during the recent showcase. This game isn't releasing until at least 2022, so there's just no way for those to be 'in engine" cutscenes even if they ARE representative of what the game will be. And again, i'd draw attention to the developer. Ninja Theory is a good and innovative development house, but they are NOT a big "AAA" developer. If they were THAT good, then Senua 1 could have looked more like Ghost of Tsushima. It didn't.

Time will tell and again I'm not bagging on Ninja Theory. I'm still hoping to get to play the game as well. But that initial trailer is making people set their expectations WAY too high. Kind of like the 2018 Halo Infinite trailer set expectations which caused more negativity when the game was recently shown. I don't think the difference will be AS big for Senua 2...but there will be a noticeable difference. This may be helped if Ninja Theory keeps the scope of the game more narrow perhaps like the first game as well though. Time will tell!
 
horizon 1 on PC looks better than horizon 2? Really? somebody really believes that a gear with higher TFs could magically makes a game with last gen texture looks better?
 
State of Play between the 5th and 11th of August?


Could we get an announcement in a few hours then? Sony did announce the "Future of Gaming" event (when it was originally scheduled for Thursday, June 4th) on a Friday as well. That August 6th date (Also a Thursday) is looking more and more likely now.



 
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Well, I have to count myself in that crowd. With the delays and what was being shown, I was wondering if it might turn out to be a PS5 launch title in the end. Even with TLOU2, though to a lesser degree...I was thinking it was possible. With TLOU2 that was driven mostly be all the delays but with GoT it was definitely more around what had been shown with the graphics.

I'm probably about halfway thru Ghost of Tsushima now (Just playing for an hour or two a few days a week and I tend to explore EVERYTHING and do ALL side quests, so I'm a slow poke) and I'm still just so impressed with it. Runs smooth as butter, looks so fantastic that I'm still stopping in lots of areas just to look around or play with the photo mode. I'm running it on a PS4 pro (no 4k tv though) and while I can see where "next gen" could make things even better, this game is INCREDIBLE with the visuals. HZD was a lot like this in the beauty and scenery...different art style though. Parts of Tsushima have a dreamlike and surreal quality that doesn't take away from the 'realism' but just...wow. Hard to explain. VERY impressive. Between TLOU2 and Ghost...the PS4 is having one HELL of an end to the generation!
How ironic for me, base PS4 but 4K TV and yet GoT is still gorgeous looking.
 
People are still arguing that the Horizon Forbidden West stuff isn't running in real time on a PS5 or what did I miss?
VFXVeteran spent the last 7 pages to try and convince everybody that all of the followings are simultaneously true in regards to Horizon Forbidden West:
  1. The game does nothing that could not be done on PS4
  2. If you ported the game to PS4 you would need to cut off stuff in order to make it run
  3. Everythong we saw so far of HFW is not gameplay, and therefore it cannot be used to judge how the game will really look
  4. HFW looks just as good as HZD on PC because there is advanced dynamic foliage in both
  5. If the game looks very good to you, it's only because you like the art style, not because it actually looks very good (what we saw of it, mind you, not the real, probably downgraded gameplay). Trust him, not your eyes, he's the expert
Bonus round: he is still LARPing as an insider and claims to be best buddies with a producer at Epic games who was in charge of the Hellblade 2 trailer (which despite being produced by Microsoft and developed by a studio owned by Microsoft apparently needed Epic not only to be involved, but in charge of it?), and that he knows for a fact that that trailer was not pre-rendered but actually running real time... on something, it's not clear. But that definitely proves that games look better in cinematics than during gameplay, and that unless you play on PC you won't see true next-gen graphics because HE FUCKING SAYS SO, HE'S THE EXPERT SO STOP ARGUING GODDAMIT!

tenor.gif



I've had my fair share of this self-aggrandising clown, he's only here to stroke his own ego with an avalanche of nonsequitors, goalpost shifting and appeals to authority, and he's going on ignore.
 
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So we are now trying to down a game that's a simulation due to the nature of the simulation topic?

Fifa is just guys running back and forth. Forza is just driving in Circles. MLB the show is just baseball.

It's the nature of the word "simulation."

By this logic Forza, GT7, MLB the Show all should never be praised for the graphics. MLB the show is just a field. Forza is just a track.

Those "games" all have gameplay loops. Gameplay progression, mechanical skills and a competitive element.

Flight Sim is ... a flight sim. There's no gameplay, no competition - it's not pilot wings.

The worrying thing is that the frames drop the closer you get to the ground. Landing is the trickiest operation, the frames need to be high and stable at that point to allow finesse. Instead that's when the frames are variable and reduced based on the test so far.

I guess in another 5 years or so flight sim PC will be capable of delivering a suitable experience for flight simulation fans.
 
Well I was looking forward to make a competition with people on who will crash the jet first or how soon? LOL

Yeah there is that. Perhaps you can compete for engine out landing accuracy.

Least altitude lost in spin recovery? How about trim at GS intercept on an ILS and see if the a/c stays within limits until flare ...?

I think the best game would be to see who can achieve the lowest fuel burn for a long haul flight. That mimics low cost airlines paying pilot bonuses based on unburned reserve fuel ...

Fun times? ...
 
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VFXVeteran spent the last 7 pages to try and convince everybody that all of the followings are simultaneously true in regards to Horizon Forbidden West:
  1. The game does nothing that could not be done on PS4
  2. If you ported the game to PS4 you would need to cut off stuff in order to make it run
  3. Everythong we saw so far of HFW is not gameplay, and therefore it cannot be used to judge how the game will really look
  4. HFW looks just as good as HZD on PC because there is advanced dynamic foliage in both
  5. If the game looks very good to you, it's only because you like the art style, not because it actually looks very good (what we saw of it, mind you, not the real, probably downgraded gameplay). Trust him, not your eyes, he's the expert
Bonus round: he is still LARPing as an insider and claims to be best buddies with a producer at Epic games who was in charge of the Hellblade 2 trailer (which despite being produced by Microsoft and developed by a studio owned by Microsoft apparently needed Epic not only to be involved, but in charge of it?), and that he knows for a fact that that trailer was not pre-rendered but actually running real time... on something, it's not clear. But that definitely proves that games look better in cinematics than during gameplay, and that unless you play on PC you won't see true next-gen graphics because HE FUCKING SAYS SO, HE'S THE EXPERT SO STOP ARGUING GODDAMIT!

tenor.gif



I've had my fair share of this self-aggrandising clown, he's only here to stroke his own ego with an avalanche of nonsequitors, goalpost shifting and appeals to authority, and he's going on ignore.

Oh, I have that guy on the ignore list that's probably why I was out of the loop, and man the PC mustard race really loves their PCs huh, I have no doubt that Horizon Zero Dawn will look better on PC than on PS4 with the correct GPU, but arguing that it will look better than the sequel is down right dilutional, again I play mainly on PC but that kind of people make me feel a little ashamed of that, like Alex from Digital Foundry going with the 30 fps argument when John brought the point that Playstation exclusives look really nice graphically, but has no problem when a 2000 dollars PC is barely over 30 fps at 4k in Flight Simulator because the graphics are nice.
 
Come back when it's running on XSX to see how it looks on the console, plus let us know about the sales of it on XSX as well to know how "gamers" are excited about flying around and doing nothing.
Hmm good point. Initially the DF video got me interested. But now I remember I fucking hate flying, worst part of any trip.
 
Because the graphics engine hasn't shown any milestones. In fact, no game has except ray-tracing and the techniques in the UE5 demo. That's just a fact.

You might get higher resolution and different landscapes and better texture filtering than the old 4x. You will probably get higher res textures and maybe better FX rendering.. but it's not something we haven't seen before in other games. That's my point.
Is that why in your oppinion HZ1 on PC will look better than HZ2 on PS5 because it will feature even higher resolution, better texture filtering, higher res textures and maybe better FX rendering?
 
Many people thought Ratchet looked like a cross gen game graphically minus the warping gimmick.

Many people are delusional. Like those who think that Horizon Forbidden West won't look that good in gameplay, while Horizon Zero Dawn proved it will, based on the game's reveal years ago. Actually, the released Zero Dawn looked better than reveal Zero Dawn.

Microsoft Flight Simulator shits on anything shown thus far. If we're going to tout next gen, we should be showing Microsoft Flight Simulator, which will eventually be on XSX (the most powerful next gen console)

Microsoft Flight Simulator indeed looks amazing, but it can easily afford to. There's no enemies on screen, no multiple A.I. scripts, no fast movement ... it's literally a game where you slowly move the camera within a beautiful, beautiful landscape, with gorgeous weather effects on top.
 
Surprised this thread hasn't closed, I'm sure mods had their fair share of reports to deal with over the last 10 pages or so. And for absolutely fuck-all, nobody willing to budge/concede their arguments, just continuous moving of goal-posts.

VFXVeteran spent the last 7 pages to try and convince everybody that all of the followings are simultaneously true in regards to Horizon Forbidden West.

I've had my fair share of this self-aggrandising clown, he's only here to stroke his own ego with an avalanche of nonsequitors, goalpost shifting and appeals to authority, and he's going on ignore.

He's simply not worth listening to, those who have been over at Era should be fully aware of his shtick. He has a real chip on his shoulder anytime a FP game from Sony is being fawned over for it's tech/graphics, and it's the same arguments all over again, trust me because I'm a professional/it only looks better because of art direction and not tech. He'll also wrap this shit sandwich in a bunch of technical jargon (which is mostly wrong) and promptly disappear when other tech heads who actually understand that jargon call him out on it. Rinse and repeat, Dark aka John is a pretty chill guy, and even he had enough of his BS, as he called him out in one of the DF threads. Was promptly banned thereafter over another tech argument involving cross-forum drama and for good measure. Just leave him be, it's a waste of time.
 
Yes but was running in PC almost sure with similar specs than XSX.... yeah sure similar :goog_sneaky:

But not even then was 4k and was in 24 fps ... just like a movie.
It was CGI. You don't make in-engine presentations to run in 24 FPS if they're meant to be played in real-time. You go for 30 FPS at least to avoid screen tearing.

Those demos mentioned in the previous post were released afterwards as benchmarks. This one won't.
 
The PC v PS4 thing is a bit silly. There is a PS4 that anyone can buy. Same performance. Every PC is different. So it's not comparing like to like.

To build a PC from scratch to meet Horizon Zero Dawn's recommended specs would cost over $600. A PS4 is $300. I would hope it runs better on PC... for twice the price. Good luck meeting the base PS4's performance for $300. Windows 10 costs $100. That's 33% of the cost of a PS4, just for the OS. Then there's, CPU, GPU, RAM, board, PSU, shell, cables, mouse, keyboard. All that for $200? I doubt it would hit the same graphical setting as PS4 at 1080p 30 Hz. (Obviously I'm not including the cost of a display for either PS4 or PC.)

If someone can build a PC for $500 (assuming PS5 costs $500) that can match how Horizon Forbidden West looks and runs on PS5, then I'll be surprised. I doubt it's going to possible. The console market offers superior gaming performance for a given cost. A similar I/O, CPU, GPU, RAM, etc would probably cost over $$800 or higher, in say 2021, to match the PS5 on performance.

So sure a PS5 can't run Windows, Office, CAD or Photoshop apps etc, so it offers less value for general life or work. But to compare "a PC" to the consoles is silly, because what PC specs are we comparing? What's the cost? That's like saying the PS4 can't match the PS4 Pro performance... of course not, it costs less. And many PCs cost even more. It's almost as if a Toyota Camry can't match the performance of an BMW M3, but costs significantly less. It's a bit silly to compare as if they're equal.
 
I'm coming prepared this time, let me introduce the PlayStation Hype Express
Bookings will begin soon

Maybe.... depends, when is the event?
By the way , there has been reportings of a stowaway on board, do not be alarmed.

I know it's Shawn, and he probably deserves to be at the back of the train, if not at the side of train tracks. But, can you please give him a first class seat at the front of the train? If it helps you, it's my birthday today. I'll take that as a souvenir :messenger_smiling_with_eyes:



Kinda Funny Games posted this earlier today and had Imran Khan on while they talked about what's coming next for both PS and Xbox. Imran knows a fair bit about what's coming for both companies and gave some insight for to expect. I'll go over what he said because other than him, no one else contributed anything worth spending time on imo.


Imran is clued-in better than 99% of journos, but I can't help but feel he's over-selling the stuff both Sony/MS haven't revealed, at least on software front. XGS keynote on 23rd was their biggest event for 5 years, they needed to bring everything they had, and then some. What we witnessed was a publisher who has some great/interesting games in the pipeline which are unfortunately still many years out, they still proceeded to show them in the hope of a promise that the investment in Xbox ecosystem will pay-off over time. It just doesn't make sense to hold onto any 'Holy shit I can't believe they're showing that' megatons. Besides, what could they actually be? There's a project from inXile I guess? Then, there's that Initiative game, which is probably even in earlier development than likes of Avowed and Fable. Only logical scenario points to a game being built by as of now independent studio but being acquired by MS?

As for Sony, I guess most will point towards a new God of War. But, is that really 'a holy shit, can't believe they're showing that' moment? The original is widely recognized as one of the Game of the Generation. A sequel is inevitable, and probably as big a home-run (if not bigger) than Uncharted 2. Perhaps, the Silent Hill game by OG Siren team would be that moment, but it's already been spoiled by some trusty sources. So, I don't know what to make of that entire segment from Imran.
 
I'm coming prepared this time, let me introduce the PlayStation Hype Express
Bookings will begin soon
in8vei1.png


Maybe.... depends, when is the event?
By the way , there has been reportings of a stowaway on board, do not be alarmed.

As always, count me in. let it be known that this hype train isn't over some sort of rumored technical specs or whatnot, but excitement for learning more about the PS5 as well as upcoming events lol?
 
Well, I have to count myself in that crowd. With the delays and what was being shown, I was wondering if it might turn out to be a PS5 launch title in the end. Even with TLOU2, though to a lesser degree...I was thinking it was possible. With TLOU2 that was driven mostly be all the delays but with GoT it was definitely more around what had been shown with the graphics.

I'm probably about halfway thru Ghost of Tsushima now (Just playing for an hour or two a few days a week and I tend to explore EVERYTHING and do ALL side quests, so I'm a slow poke) and I'm still just so impressed with it. Runs smooth as butter, looks so fantastic that I'm still stopping in lots of areas just to look around or play with the photo mode. I'm running it on a PS4 pro (no 4k tv though) and while I can see where "next gen" could make things even better, this game is INCREDIBLE with the visuals. HZD was a lot like this in the beauty and scenery...different art style though. Parts of Tsushima have a dreamlike and surreal quality that doesn't take away from the 'realism' but just...wow. Hard to explain. VERY impressive. Between TLOU2 and Ghost...the PS4 is having one HELL of an end to the generation!
Yesterday I was pondering upon it when moving the camera around at one of those shoreside haiku sites. What would improve the IQ in that game? Resolution is enough, I don't think going higher would have a great impact (playing on a 4k TV). Frame rate? Of course you can go 60 FPS but I don't feel like I'm missing anything. TPP action adventure games played with a controller don't really require that (unless we're talking about something like Ninja Gaiden). Would RT improve the visuals? Sure but not that much. I think what I'd like to see is better textures, more foliage density in some areas (bamboo forests still look artificial) and, most of all, better animation.

When the game switches to close up cutscenes, you can see that SP went with more resource budget on environments than characters. Facial animations and character models aren't the best. I also don't like the fact that while playing with Japanese VO, you still see English lipsync, which makes it very weird for me as a non native speaker. This calls for an algorithm based lipsync solution rather than mocap. Which is a technical challenge so go, SP, you're on a good way.
 
Surprised this thread hasn't closed, I'm sure mods had their fair share of reports to deal with over the last 10 pages or so. And for absolutely fuck-all, nobody willing to budge/concede their arguments, just continuous moving of goal-posts.



He's simply not worth listening to, those who have been over at Era should be fully aware of his shtick. He has a real chip on his shoulder anytime a FP game from Sony is being fawned over for it's tech/graphics, and it's the same arguments all over again, trust me because I'm a professional/it only looks better because of art direction and not tech. He'll also wrap this shit sandwich in a bunch of technical jargon (which is mostly wrong) and promptly disappear when other tech heads who actually understand that jargon call him out on it. Rinse and repeat, Dark aka John is a pretty chill guy, and even he had enough of his BS, as he called him out in one of the DF threads. Was promptly banned thereafter over another tech argument involving cross-forum drama and for good measure. Just leave him be, it's a waste of time.
I still cant ignore this guy yet because I'm not a full member, but I will become a full member out of spite just to ignore VFXVeteran.
 
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