HeisenbergFX4
Member
By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
Or will these next 2 shows just make it worse?
Like pretty much all games there will be a fidelity difference between cinematics and gameplay.
How much? I have no fucking clue and honestly don't care as I have no plans on ever playing HB2.
I also don't really buy that it was captured on an XSX.. it was probably "real time" on a high end PC.
Still don't really care... I'm way more interested in HFW because I'm interested in the gameplay.. not really a Ninja Theory fan.
I expect that HFW will also have cinematics that are higher fidelity than gameplay.. how much that will differ from what we saw? Again, no clue.. could see gameplay the same/better/worse than the cinematic trailer we got. It will look gorgeous either way.
Well a lot of the games in this gen had real time cutscenes where things looked as good as the ones from the gameplay sections or where the difference was very small, so I had very little doubt that the next one will be able to at least keep that trend going.If it isn't a video file the system is rendering it on the fly, it's as simple as that
The machine is still rendering it at X resolution and X Frame rate
Previous generation there is a case of "restricted scene" and rendering only what's required
Which while still being rendered natively on the system it's not representative of what is rendered in gameplay.
The speed of the IO and SSD I believe can change that to the point that there's no difference.
Now it's can go the other way and enable the developers to really push what the machine is capable of in a controlled scene
In the case of HIIFW if it's not a video file playing and is real-time or in-engine then the PS5 is creating those graphics whether it's player controlled or not.
Why would a PC gamer buy a new console when they know that the PS exclusive on PC looks better than the console? PC isn't competing with consoles at all. It's agnostic.
By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
Im merely a simple paper boySelling them hopes and dreams.![]()
I understand is too complicated for both companies to have streams with gameplay but the currentBy the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
Do you want to share something or RDNA 2 vs RDNA 1 ?Oh ok. It's here. For a moment I thought I had entered the thread of PC speculation.
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By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
A-are you... teasing us?By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
It's a thing since the PS3 eraWell a lot of the games in this gen had real time cutscenes where things looked as good as the ones from the gameplay sections or where the difference was very small, so I had very little doubt that the next one will be able to at least keep that trend going.
I've seen this referenced a couple times. What were the tweets?
And I despise CGI videos a lot, even more if they're trailers.It's a thing since the PS3 era
With the occasional video thrown in to mask loading screens
PS2 had a lot of in-game cutscenes too, but FMV was still heavy used in that generation
This generation it is mainly Ubisoft that heavy use CGI videos
Can it be a bit of both?By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
Well I think it's readily apparent why I don't think it was gameplay.. despite my joke at the start, I already answered within that post you quoted. It wasn't gameplay because that's not how the game plays.Well, I was honestly curious to hear your reasoning first, but ok, if you insist I can go first.
There are several sections with Aloy mounted and running through the fields with the camera rotating around her at a distance. I am 99% secure this was absolutely a playable section of the game, only with the HUD turned off for cinematic effects and give that "trailer" feel.
I think there were also non-playable cinematics, like the one she dives into the water, where the camera is fixed and she perfectly comes into frame. That's a classic cinematic effect and clearly will be used in some cutscene (maybe the first time she dives into the water and we learn that mechanic)
I honestly thing you and a few other people got the feel no gameplay footage was shown because of the no HUD on screen and the quick cuts between scenes. I'm sure the trailer director would take that as a compliment.
Your turn now.
It was indeed running on a XSX. The producer that worked on it told me so. That's confirmed.
I'm talking about God of War cinematics, the ones in-game that seamlessly transition into gameplay, because those cinematics are no different to what we saw from H:FW
And how exactly do you know this to be a true statement?
I'd be happy if that were true.. but it's absolutely not true of most games, and most Sony games.
By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
By the looks of this thread the info thats coming soon can not get here soon enough.
Or will these next 2 shows just make it worse?
The Producer works at Epic. He worked with NT on the whole demo. I've worked with him for years. He told me it was real-time when I called him the day it was released. I don't have any reason to believe he would lie to me.
Both was running in real time.
It was indeed running on a XSX. The producer that worked on it told me so. That's confirmed.
It was rendered on the PC. Epic produced it. I seriously doubt it was rendered on any AMD board at all.
They're either in-game cinematics or they're not? Which is it?
Halo Infinite needed a new engine because it's going to be upgraded for years to come , Halo Infinite is a plan to be the next Fortnite
They're not gonna like you!
But I think this game is trying to mimic Fortnite & it's made this way so they can easily make updates & keep the game fresh.
in the end people will not care about the graphics & just enjoy the game.
That is not a term used by anyone but yourself and I am seriously 100% done responding to your tired Laurel and Hardy routine.
Here's how this goes:
1) Learn what terms mean
2) Have conversations using those terms
You need to go back to square 1.
So VFXVeteran all of a sudden knows a producer at Epic who confirmed to him that the game was realtime running on the xsx the day it was released.
And yet a day later, on December 13th, he posted this saying it was rendered on PC and he had doubts that it was running on any AMD board replying to a post that suggested the 5700 might have been used.
I would love to see how he will get out of this one. He cant pin it on his source being wrong or lying to him because he had talked to the source a day before making this post.
You bring up a good point. Is there even an established definition of what real-time is? Real-time to me means that what they showed us which was 24 fps and sub 4k resolution was running in engine at those specifications on a XSX, and not prerecorded or manipulated to show something that couldn't be produced by the hardware at that fps and resolution. I think some of us are more willing to accept that level of fidelity is possible, especially after the UE5 demo, but that still doesn't explain why no games are being shown actually running on a XSX.
1:37, 1:42, 2:11, 2:21What timestamps do you think were gameplay?
Real-time could mean that whatever platform is rendering is able to do it at more than 1FPS. If you have to wait for minutes for one frame, then that's not realtime. I assumed that the HB2 trailer was running on a PC, but after inquiring, it was rendered on a XSX.That demo could have been running at 2FPS and Epic would consider that real-time but us gamers would say it's an unplayable realtime thus not really realtime. There is a lot of fudge factor in that definition.
So if you could improve/change 3 things for Bloodborne 2 what would it be?
I don't want Sony to start throwing around CGI trailers of stuff that might come one day if the stars align, just to be able to say they announced it (like Microsoft did for a good half of the past generation, and sadly still seems to be doing for the SXS launch). They don't have to in their current situation, and it's just a lot better to focus on what is coming in the next 24 months, since there is more than plenty there.
I assumed that the HB2 trailer was running on a PC
It was rendered on the PC.
And how exactly do you know this to be a true statement?
Well I think it's readily apparent why I don't think it was gameplay.. despite my joke at the start, I already answered within that post you quoted. It wasn't gameplay because that's not how the game plays.
I'm not saying that because of the fidelity.. just.. watch the damn thing. Why would they for instance "play" the sections where allow is riding? The camera is moving in unnatural ways, it would be just way easier to script all of that.
I think some of what we saw looks like the sort of transitions from cinematic to gameplay though.. like the monster comes out of the ground, and it looks like it is moving towards the moment where the player might "Take control" and the HUD would appear.. couple other similar segments like that, like part of the underwater portion (although it then goes to a first person view.. so not sure what the plan is there).
But the game is also not exactly coming out anytime soon.. so all of what we saw just makes way more sense as scripted in engine content.
Draw droppingly beautiful scripted in-engine content. and maybe gameplay will look that good. But if it does, then the cinematic content will likely look better than what we saw by release.. because Sony in general does higher fidelity during cinematic sections.
Here:
What timestamps do you think were gameplay?
Imagine...
Pitch black screen.
Eerie atmospheric sounds.
Then a female voice softly says...
"Welcome back..... Hunter."
Then Yharnam appears under a massive moon.
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1:37, 1:42, 2:11, 2:21
I know you arent asking me, sorry for answering. Im just posting this for posterity sake
And I dont think anything is pre-rendered. Thats really not their style
And yet a day later, on December 13th, he posted this saying it was rendered on PC and he had doubts that it was running on any AMD board replying to a post that suggested the 5700 might have been used.
huh? the game's entire shtick is that it was a one shot take. they literally had a seemless transition after every single cutscene.GoW cinematics to gameplay wasn't seamless transition.
huh? the game's entire shtick is that it was a one shot take. they literally had a seemless transition after every single cutscene.