Next-Gen PS5 & XSX |OT| Console tEch threaD

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So that'll be another week without PS5 news..

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It is a very complex issue that goes beyond the politically real and cannot be easily explained or understood. It is best to leave these topics for the policy forum.

You're right about that. I lived in Spain and studied Spanish history and it still doesn't make alot of sense to me. Especially with the way the political parties are handling it. I'm not going to talk about it anymore since it really doesn't have a place here.

Sorry for bringing any I'll feelings into this thread Jon Neu Jon Neu that's my fault for bringing it up.
 
why are you guys fighting like 12 years old kids
grow up and dont ruin this thread
both sony and ms dont give a shit about you all

You are wrong. Sony care about me. They gave me the chance to register for pre-orders and now being a hardcore PS fan pays out because they'll see all the money I paid buying games and subscriptions and I'll have advantage to be chosen as worthy enough to be allowed to pay them money to pre-order a PS5.

Thank you Sony ❤️
 
Day 7-13 :


Just decided to put these in early since it's practically confirmed. What the heck are you doing Sony?

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Lol this has to be one of the most anticlimactic transition generations ever.

Long periods of droughts only ending in mediocre events that have withheld reveals or little gameplay.

You guys have to conclude.. THE GAMES AREN'T READY! That's all there is. There is nothing ready. This doesn't bode well for release games.
 
Modern Warfare has had a patch removing the screen tearing, as far as I can tell it's gone, I play on X1X and Pro and the Xbox version is pretty much the same but higher resolution.

Also RDR2 doesn't output at 1080p on X1X, it is 4k downscaled. So you get an odd frame better on Pro at a quarter of the resolution, I would hardly call that better myself.
 
Alright man.. calm down. You supposed to be trying to be neutral in all of this.

Both GPUs are lacking enough bandwidth to do any real serious RT. The RT that we do see is nothing but half-baked reflections and those aren't even done to full capacity.

The discussion and reply was for consoles only and I was replying to a typical TF console superiority question was the context, hence my humour in the terrafloppies.

For closed consoles with the budget and power draw limitations, such techniques will be a major consideration for what can be achieved. It takes clever techniques to do some stuff with careful budgets and its interesting.

How else would we be getting the console RT we have seen in native 4k. already... it looks fine for playing unless your analysing reflections in stills, angles and how sharp shadows are etc (which I certainly do not). For general aesthatic for gaming its fine, for the purist maybe not....

I never mentioned PC or made any reference to it, we get it, big PC cards will do more RT. Thanks for the kind reminder just incase we all forgot. :messenger_beaming:
 
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You guys have to conclude.. THE GAMES AREN'T READY! That's all there is. There is nothing ready. This doesn't bode well for release games.

If Ratchet & Clank showed something and it supposed to be released later than SMM, and later than Destruction All-Star, and later than Kena, and later than Demon souls (based on leaks about the rating)... Then Sony can show a lot of stuff...
 
If Ratchet & Clank showed something and it supposed to be released later than SMM, and later than Destruction All-Star, and later than Kena, and later than Demon souls (based on leaks about the rating)... Then Sony can show a lot of stuff...

Kena is cross-gen. Destruction All-Star is meh. If Demon Souls a launch game then that would be great.
 
You guys have to conclude.. THE GAMES AREN'T READY! That's all there is. There is nothing ready. This doesn't bode well for release games.

I suspect so too, I mean I get the "price-game of chicken" argument, but if you are confident in your product and the content you have for it, you would at least give out some solid gameplay videos and more info.

All that we've got so far is the R&C gameplay vid and some anemic blog posts.

I was always a PS fan and bought every console they released, but this has to take the cake for the most dissapointing launch in their history so far. And what makes it worse is the lack of honesty towards the consumer, as in they should just be transparent and say hey guys: "because of COVID; riots; etc. we are unable to release the hardware in the initial timeframe, here is the new date we aim to release it on" , thats it, no less no more.
 
My friends I think that there is still hope... I think they are saying that regarding this specific topic and tweets that will come at the some hour throughout the week there will be no ps5 news, but I think that they can still tweet about ps5 outside this specific topic... what you think I'm not making sense?
I'm with you man, gonna stay positive over this even if it comes in October
 
OK, so what is the difference between XSX and Ps5, well, I have an easy picture for you of what it is likely to be


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The CUs will be same, XSX has more, ps5 they run 20 % faster clock, and likely different Geometry engines...

The shader array has the CU fed by L1.

Blue is the ps5 likely arrangment, 20 % faster clock and feeding 10 CU

Green is XSX, slower clock and feeding 14 CU

Note the PC Big Navi is also rumoured to be L1 feeding 10 CU shader array......

The internal bandwidths feeding teh CUs are just as important if not more important than memory bandwidth (as long as L2 cache is kept busy), and Ps5 will have a much better bandwidth on the silicon chip feeding those CUs.

I believe the larger shader array design of the XSX is the result of the focus on running 4 XB1s games as a server, and hence 4 larger shader arrays and this looks to be the design focus. We will need to see if any PC parts on RDNA2 have larger 14 CU shader arrays, and even then the proof will be in benchmarks..

I would bet my house on ps5 having better utilisation of shaders as a console as its Sonys sole focus, but we await benchmarks and white papers. I am not saying ps5 is stronger, but the difference will be not as you expect coming from the simple 12 > 10 brigade..

is a great post. I was studying this when Sony said the PS5 had 36CU in March.

I ger the conclusion that the 5700XT RDNA1 could not power all the CUs due to lack of memory bandwidth and therefore could not reach a performance similar to the 1080Ti as the numbers suggested, I observe a demonstration that consisted of the GPU not it showed performance improvements when we make OC to the Shaders Clocks but when OC id make yo the memory clocks, there are crear improvements.

in such a way that I came to the conclusion that RDNA1 had a limit when feeding 10 CU and that RDNA2 should solve.

however the error might not even have an L0 cache on each DCU. Which would greatly increase the cost of the GPU, however now the memory clocks are GDDR6 which could solve the problem. I have been thinking that this should not solve the problem for that reason in sony they chose to place 36 CU, 8 for each Shader array and raise the main clock to the maximum.

however in SX there are array shaders with 14 CU which from my point of view is exaggerated and could cause some loss.

however in MS it could. be thinking of using those 2/4 CU support which would be quite useful but not as much as if they were always available.

Of course they are not reliable data, they are data calculated by me, and with a great lack of data on rnda2. more than looking for faults in anyone what I mean is where we should look for them when we have all the information.
 
I suspect so too, I mean I get the "price-game of chicken" argument, but if you are confident in your product and the content you have for it, you would at least give out some solid gameplay videos and more info.

All that we've got so far is the R&C gameplay vid and some anemic blog posts.

I was always a PS fan and bought every console they released, but this has to take the cake for the most dissapointing launch in their history so far. And what makes it worse is the lack of honesty towards the consumer, as in they should just be transparent and say hey guys: "because of COVID; riots; etc. we are unable to release the hardware in the initial timeframe, here is the new date we aim to release it on" , thats it, no less no more.
Yeah, it's honestly baffling how retarded is this from Sony and MS. It's like they lost confidence in their own products lmao.
 
Welp, assuming they traditionally go on a Thursday, that makes Sept. 17th when they might, MIGHT actually speak. Barring that, there is TGS the next week..MS isn't capitalizing there, so Sony probably won't either.. After that is October 1st..

For comparison, we knew the price and date of every other PlayStation console 4 or 5 months ahead of time.

Now it will be less than two months, IF they move next week and the date really is Nov 13th. The same goes for Xbox if they don't move this week also..

We could be looking at a 30 day window between price and date reveal and preorders.
 
Aren't the consoles actually in the shops about that time in advance? I can't remember how early the PS4 arrived before launch day.

I'm thinking back to my time at the Stop..yes, the systems and games usually arrived about a week before launch under strict street date in the system, plus they had to be counted every single morning and night to verify.

I want to say that PS4 and Xbone we received those in only a couple to three days prior to avoid folks breaking dates. I think that's right but been a long time.
 
How else would we be getting the console RT we have seen in native 4k. already... it looks fine for playing unless your analysing reflections in stills, angles and how sharp shadows are etc (which I certainly do not). For general aesthatic for gaming its fine, for the purist maybe not....

If all we will get is some rudimentary reflections that almost look like SSR, might as well save the RT bandwidth and do GI. If the consoles don't have enough power to do GI, then yea, this generation is a waste.
 
If Ratchet & Clank showed something and it supposed to be released later than SMM, and later than Destruction All-Star, and later than Kena, and later than Demon souls (based on leaks about the rating)... Then Sony can show a lot of stuff...

Where's the beef? Should have been shown.
 
I honestly think its reverse of what people think. They r both waiting to see the competitor price to see how high they can price their consoles . Not to undercut each other lol

That's nonsense IMO. It's not THAT big of a deal. They are already loosing money and people are completely frustrated. It makes more logical sense that the games aren't ready yet to be shown in bulk.
 
reading about how COD and Doom are "better on ps4pro" made me realize we have reached complete mickey mouse fantasia levels in this thread...

facts:
COD does reconstructed up to 1920X2160 (=4147200) down to 1920X1620 (=3110400 pixels) on ps4pro
while xbox mainly does 3840X2160 (=8294400) and only dips down to 3520X1800 (=6336000)
thus offering at all times at least double the image quality






Doom: 50% to 120% percent better resolution and IQ on xbox compared to pro at all times, and with better framerate on xbox too



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I dont know what to say any more...

CoD MW:
PS4 Pro uses a dynamic resolution with the lowest native resolution found being approximately 1388x1528 and the highest native resolution found being approximately 2716x1528. On PS4 Pro a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution. The maximum resolution that can be reached with this temporal reconstruction technique on PS4 Pro seems to be 2716x1528. The PS4 Pro appears to downsample from this resolution when outputting at 1080p.

Xbox One X uses a dynamic resolution with the lowest native resolution found being approximately 1920x2160 and the highest native resolution found being 3840x2160. On Xbox One X a form of temporal reconstruction is used that can increase the resolution above the natively rendered resolution up to 3840x2160.
 
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