Rea
Member
Watched the video, it's great although the ending was a little strange. Richard mentioned that Microsoft claiming "Series X" has full RDNA 2 integration would not have made it past the AMD legal team if it had not been true, but he added that if RDNA 2 features are missing from the PS5 how would it impact the gaming? I'm a little annoyed that they're still entertaining these narratives and yet still complain because they get harassed by toxic fanboys on either side. But judging by Richard's wording and tone he seem's to be implying that the "full RDNA 2 integration" of the Series X matters little when it comes to gaming vs the PS5.
I'm still think RedGamingTech is on the money when he stated that the PS5 was RDNA 2 based but Sony removed certain features because they felt it wouldn't benefit the console and instead added in their own customisations like the Geometry Engine, cache scrubbers and such. It's directly in line with what Mark Cerny mentioned in the Road to the PS5 talk, that being said I'm actually find the whole "full RDNA 2" discussion very tedious.
Lots of people confuse with AMD'S RDNA2 ARCHITECTURE and DX12U features, take a look at these 2 pictures i cropped from Amd website,

This is a RDNA2 features

This is Microsoft DX12U features,
Ps5 doesn't use DX12U, but it's using its own API, PS5 stripped infinity cache from RDNA2 and added GPU cache scrubbers in its place, Ps5 is using their own custom GE for equivalent performance to DX12U, maybe even perform better than DX12U. That's why both consoles are Custom RDNA2 not featuring full RDNA2, i still don't understand why Richard is still keep emphasizing on ps5 not being full RDNA2 but Series x being full RDNA2.
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