Shmunter
Member
I thought this was a case open still? Where's the debunking source?This has been discussed multiple times and it has been debunked multiple times. It does not have Infinity Cache. No, just no. Stop it. It's dead, jim.
I thought this was a case open still? Where's the debunking source?This has been discussed multiple times and it has been debunked multiple times. It does not have Infinity Cache. No, just no. Stop it. It's dead, jim.
Does someone think we can have Infinity cache on PS5 APU?
As it seems Infinity required a GPU above 2.0 Ghz (same as on PS5) and required 16 Gb GDDR6 with a 256 bits bus (same as on PS5):
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And as far as i remember in the PS5 tear down we don't see the APU architecture:
Did you think this is possibility?
Not debunked but it's been predicted by smarter people than me that it's extremely unlikely to be 'infinity cache' as we are seeing on RDNA2 cards due to the fact the APU doesn't have enough space to do so, it might have a larger L3 cache though.I thought this was a case open still? Where's the debunking source?
This has been discussed multiple times and it has been debunked multiple times. It does not have Infinity Cache. No, just no. Stop it. It's dead, jim.
Not debunked but it's been predicted by smarter people than me that it's extremely unlikely to be 'infinity cache' as we are seeing on RDNA2 cards due to the fact the APU doesn't have enough space to do so, it might have a larger L3 cache though.
I thought this was a case open still? Where's the debunking source?
Where it was debunked?
Jackfrags (gaming youtueber) has a dedicated gigabit internet line from his house to the actual broadband exchange and he pays around £750 (almost $1000) a month but it allows him to stream his live gameplay in full 4K 60 FPS on Youtube, it's insane considering the poor broadband infrastructure in the U.K especially in rural areas.
Here:
Also, using basic logic. There is no NDA anymore, since AMD revealed anything. They would told anyone already. Anyway, this does not matter at all in a few days, when we will have some teardowns, then you can see it yourself.
Yeah, time will tell. To me, I only really care about the results though.There is some kind of cache there apparently, according to RGT who is reliable iirc. Moore'sLawIsDead said its IC. It could do a similar job but be called something else. We'll need to wait and see.
Hyperoptic yeah is 60 a month and 40 on specific offer, need to fake them and pretend that I am going to cancel but BT is so shit.That's crazy price. I know I can get gigabit connection for £50-60 in a major city.
Here:
Also, using basic logic. There is no NDA anymore, since AMD revealed anything. They would told anyone already. Anyway, this does not matter at all in a few days, when we will have some teardowns, then you can see it yourself.
There was apparently some space on the XSX APU that was unaccounted for, LeviathanGamer is a computer engineer and is really good to follow if you want to understand how to build an APU and all of the stuff around next-gen.Not sure who these people are, or what the context is? Seems to be an Xbox discussion???
Jackfrags (gaming youtueber) has a dedicated gigabit internet line from his house to the actual broadband exchange and he pays around £750 (almost $1000) a month but it allows him to stream his live gameplay in full 4K 60 FPS on Youtube, it's insane considering the poor broadband infrastructure in the U.K especially in rural areas.
They are PS4 gamesPSNOW has a ps2 category
If the CPU runs with much better performance then on PS4, then it is boost mode. Otherwise the CPU+GPU would run with the same performance as the PS4. A PS4 game does NOT need a patch to run in boost mode.
IC on PS5 is highly unlikely, due to the die size. Such a large cache would have made it much larger than it appears to be. Very unlikely. Most one could hope for is about 8MB shared cache. The distribution of shaders arrays among CUs in the PS5 is already quite efficient as it is.Not sure who these people are, or what the context is? Seems to be an Xbox discussion???
There was apparently some space on the XSX APU that was unaccounted for, LeviathanGamer is a computer engineer and is really good to follow if you want to understand how to build an APU and all of the stuff around next-gen.
Sorry, in your first line, do you mean 'accounted for'?It is unaccounted for, just people dont know how to add up SRAM in a APU.
There is no big L3 cache on either console.
The question is, what is infinity cache ?
If Infinity cache is justa big L3 that assists bandwidth, then neither console will ahve this.
If Infinity cache is sharing L1 and optimising cache misses through coherency, scrubbers and data sharing. then Ps5 we know does some of that already.
Infinity cache is a marketing term, there are 2 things at play here, L3 for memory bandwidth and optimising L1/L2 for cache misses.
Should I make a list of everyone that told me I was making things up when I talked with the Spanish journalist who did the interview where it was said there was no RT?So there it is, no RT on Demon's Souls. They removed the RT mention from the blog, it seems someone screwed it up when writing this entry. But as we have seen, the game doesn't really need it to look impressive.
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Worldwide Studios: First look at 9 new PS5 games
First details coming out of today’s PlayStation 5 eventblog.playstation.com
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Nice. 2021 is packed.
Does someone think we can have Infinity cache on PS5 APU?
As it seems Infinity required a GPU above 2.0 Ghz (same as on PS5) and required 16 Gb GDDR6 with a 256 bits bus (same as on PS5):
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And as far as i remember in the PS5 tear down we don't see the APU architecture:
Did you think this is possibility?
Damn, RIP wallet.
I've been theorizing this for sometime.
If PS5 uses Infinity Cache, it would mostly be a cut down version.
There was a tweet the other day that said Infinity Cache is more dense than Zen 2 L3 Cache.
PS5 may very well have 64MB @ 43.3mm2 or 32MB @ 21.65mm2 or even 16MB @ 10.83mm2.
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Many where saying the PS5 448GB/s Bandwidth and 256-bit Memory Bus wasn't enough.
But if Mark Cerny incorporated Infinity Cache, which gives a 3.25x Effective Bandwidth.
That would give the PS5 an Effective Bandwidth of 1456GB/s, which is insane.
So maybe Infinity Cache Effective Bandwidth scales with size.
E.g.
128MB adds 1152GB/s
64MB = 576GB/s
32MB = 288GB/s
16MB = 144GB/s and so on.
So if the PS5 uses 32MB of Infinity Cache @ 21.65mm2,
448 + 288 = 776GB/s of Effective Bandwidth, which seems about right for next gen.
Also, this 32MB of Cache might be shared with the whole system (GPU+CPU+I/O), like how the 16GB of GDDR6 is shared which the CPU and GPU.
Thus, saving space.
This is just my thoughts, so don't take these configurations too seriously.
PS5 most probably won't have infinite cache. RGT also confirmed this recently. It's dead. But it will have others things that will help with the bandwidth on the main ram.I've been theorizing this for sometime.
If PS5 uses Infinity Cache, it would mostly be a cut down version.
There was a tweet the other day that said Infinity Cache is more dense than Zen 2 L3 Cache.
PS5 may very well have 64MB @ 43.3mm2 or 32MB @ 21.65mm2 or even 16MB @ 10.83mm2.
![]()
Many where saying the PS5 448GB/s Bandwidth and 256-bit Memory Bus wasn't enough.
But if Mark Cerny incorporated Infinity Cache, which gives a 3.25x Effective Bandwidth.
That would give the PS5 an Effective Bandwidth of 1456GB/s, which is insane.
So maybe Infinity Cache Effective Bandwidth scales with size.
E.g.
128MB adds 1152GB/s
64MB = 576GB/s
32MB = 288GB/s
16MB = 144GB/s and so on.
So if the PS5 uses 32MB of Infinity Cache @ 21.65mm2,
448 + 288 = 776GB/s of Effective Bandwidth, which seems about right for next gen.
Also, this 32MB of Cache might be shared with the whole system (GPU+CPU+I/O), like how the 16GB of GDDR6 is shared which the CPU and GPU.
Thus, saving space.
This is just my thoughts, so don't take these configurations too seriously.
There is the little matter of RAM bandwidth; 326 GB/s for One X compared to 224 GB/s (8 GB)-56 GB/s (2 GB) for XSS.Who knows what they were thinking. Regardless of what Phil says publicly, i dont believe they feel they can outsell PS5, so the thinking was probably 2 consoles, one for the more hardcore crowd, and one for mums to buy for their kids, or the people that only buy 2 or 3 games a year.
As for the power, i think XSS can match the OneX. Its cpu is way better, and RDNA2 is about 30% more efficiant than GCN right?, so the XSS gpu should be very close to the OneX.
PS5 most probably won't have infinite cache. RGT also confirmed this recently. It's dead. But it will have others things that will help with the bandwidth on the main ram.
Why would they? Ubisoft has marketing partnership with Xbox.No PS5 codes have been sent out for Valhalla and Watchdog according to Tom Warren.
Why would they? Ubisoft has marketing partnership with Xbox.
This is why temporal injection, checkerboard rendering and dlss like technologies are important.![]()
Assassin's Creed Valhalla - Review
This Viking saga is probably Ubisoft's best work in years.www.gamereactor.eu
Gamereactor review on Xbox Series X:
It seems dynamic 4k
Pop-in
Screen Tearing
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Assassin's Creed Valhalla - Review
This Viking saga is probably Ubisoft's best work in years.www.gamereactor.eu
Gamereactor review on Xbox Series X:
It seems dynamic 4k
Pop-in
Screen Tearing
Curious on how it Will run on ps5, and how it will use 3d audio and dual sens, raids with those features can make it exciting and special
Tho will Def skip if pop in and Screen tearing will be a thing, specially the latest.
Yeah I don't get the screen tearing, use more aggressive dynamic res for crying out loud.Curious on how it Will run on ps5, and how it will use 3d audio and dual sens, raids with those features can make it exciting and special
Tho will Def skip if pop in and Screen tearing will be a thing, specially the latest.
![]()
Assassin's Creed Valhalla - Review
This Viking saga is probably Ubisoft's best work in years.www.gamereactor.eu
Gamereactor review on Xbox Series X:
It seems dynamic 4k
Pop-in
Screen Tearing
What? Did you get a second email confirming shipping? I only got the initial registration one claiming I'll get it if I qualify or some shit. Did I not qualify??Just got my PS5 VR Adaptor
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Seems to be dynamic 4k on One X (30fps), too.
Xbox versions have tearing.
Seagate don't make the internal SSD.
No just try another link, I remember one was broken I found out you have to get it from certain region I live in US and someone tweeted and it worked for me.What? Did you get a second email confirming shipping? I only got the initial registration one claiming I'll get it if I qualify or some shit. Did I not qualify??
Both consoles is not RDNA2, it's called customed RDNA2 Based.Going by your statement I gather that XSX is not RDNA2 because it is missing infinity cache as well as the PS5.
What? Did you get a second email confirming shipping? I only got the initial registration one claiming I'll get it if I qualify or some shit. Did I not qualify??
Nope no confirmation email, just got one in the mail yesterday.What? Did you get a second email confirming shipping? I only got the initial registration one claiming I'll get it if I qualify or some shit. Did I not qualify??
If I may askJust got my PS5 VR Adaptor
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