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Next-Gen PS6 and XBOX |OT| Console Tech Thread Redux

Not going to lie, I'm hyped for nothing these days. The hobby is getting more and more expensive as time moves forward and with these systems requiring the amount of RAM and Storage that they are rumored to be using is going to put these devices into a price bracket that's impossible to support. I'd be happy to see the consoles and PC's that are currently out actually get games that are optimized to run on them. Back in the 90's game companies were working with a minuscule fraction of the spec's we have today and squeezed machines to produce decent visuals and relied on gameplay to really seal the deal. When looking back at X360 / PS3 even, the amount of RAM and CPU power they had compared to the output was pretty impressive. I've tired of these fuckers brute forcing these machines to make a buck. GTAV is a prime example of optimization. It blows my mind when realizing that game was achievable on that generation of consoles.

We don't need new consoles, we need better developers.

Perhaps the Zen6/RNDA5 architecture with AI integration will create breakthroughs in graphics that will not be possible on current gen. It's up to AMD/Sony/MSFT to serve that to us. I am down with both PS6 and Helix this time because they are both going off different directions without losing backwards compatibility. Still on Xbox One X, and have yet to finish a lot of games but at the same time want something new...
 
For now we should let it be as it is. Both consoles in one thread. Once they're officially announced, we can split.
Other than for some personal reason it's not something I still agree with as it will not create the most conductive conversation and personally I don't really want to mix both as it's already hard enough to keep up with all the other tech and then you're talking about the same technologies in one thread. It's not some picky thing it's just that people are too busy to keep up with all the little things and then they're going to cross the streams. But I can see the reasoning until there's more technical stuff but I think stuff has already been revealed that you can already speculate and start to compare a PC or something just for the sake of it since we have very little information as of now
 
We don't need new consoles, we need better developers.




Honestly I'd take PS3/XB360 hardware with more RAM as a new generation so long as we could have those developers back again over the best modern hardware money can buy.

I'll play at shitty resolutions at this point just to have good, unique games again.
 
Perhaps the Zen6/RNDA5 architecture with AI integration will create breakthroughs in graphics that will not be possible on current gen. It's up to AMD/Sony/MSFT to serve that to us. I am down with both PS6 and Helix this time because they are both going off different directions without losing backwards compatibility. Still on Xbox One X, and have yet to finish a lot of games but at the same time want something new...
AI isn't great, that's not to say it won't get better, but it's a gimmick for gaming, unless it's more interactive and used for decision making a speech.
Honestly I'd take PS3/XB360 hardware with more RAM as a new generation so long as we could have those developers back again over the best modern hardware money can buy.

I'll play at shitty resolutions at this point just to have good, unique games again.
Agreed, but we do have XSX / PS5 and they are more than capable of having games optimized for them and give use both high resolutions and creative gameplay. It's possible that modern game engines are the issue. I bet a UE4 game developed for these current consoles would be a high fidelity experience.
 
Isn't 9070XT (PS6) and 5080 (Helix) raster numbers from last year a bit odd? 15-20% perf difference seems quite low if Helix is clocked higher.
Shouldn't Helix be closer to a 4090 than a 5080?

Update on SFS (sampler feedback streaming) for Helix?
They could use it for NTC on feedback, but the speedups weren't great when Compusemble tested them a few months ago. Closer to on on sample (AI decode) than on load (BCn fallback).

Perhaps the Zen6/RNDA5 architecture with AI integration will create breakthroughs in graphics that will not be possible on current gen. It's up to AMD/Sony/MSFT to serve that to us.
Should go well beyond AI considering how big the architectural change RDNA 5 is: A trinity of PT, ML, and work graphs. I'm most interested in the last one TBH.

Keeping an eye on early PS6 exclusives should provide a glimpse of what nextgen will deliver. But it's a shame crossgen will extend well into 2030s.
 
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Isn't 9070XT (PS6) and 5080 (Helix) raster numbers from last year a bit odd? 15-20% perf difference seems quite low if Helix is clocked higher.
Shouldn't Helix be closer to a 4090 than a 5080?
There are no actual figures (i dont believe in the leak comparison numbers), but there is something. We know that the Helix will be premium hardware and that the PS6 is more cost-effective due to mainstream pricing. There will probably be a significant performance difference between the two consoles. I expect more than what was the case with the One vs PS4.

However, it is also possible that there will be two SKUs, which further complicates the calculation.
 
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Isn't 9070XT (PS6) and 5080 (Helix) raster numbers from last year a bit odd? 15-20% perf difference seems quite low if Helix is clocked higher.
Shouldn't Helix be closer to a 4090 than a 5080?
K KeplerL2 is the only one who could answer that. The reference points for both came from him after all.

They could use it for NTC on feedback, but the speedups weren't great when Compusemble tested them a few months ago. Closer to on on sample (AI decode) than on load (BCn fallback).

I think NTC on feedback will remain purely as an academic curiosity, just like SFS. Inference on sample will be for those who dare to make the leap and inference on load for those playing it safe or for cross gen support.

For real speedups on AI decode, next gen architectures are the only solution. Even Blackwell isn't sufficient to fully exploit LinAlg due to register pressure. Don't know what Nvidia has cooking for Rubin, but Neural arrays seem like the right direction
 
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