So now you're going to clearly define the term to be debated? Good, if a little late
I'm defining it for you, nobody else. Not sure how you got 'fully dynamic' or 'full dynamics' to mean only one part being dynamic.
No kidding. Except that is NOT what you initially said. Belaboring the same point over and over doesn't change your original post. You can insist that you 'implied' something as much as you want, but the simple truth was you did a poor job of conveying it initially if that indeed was your initial intent. Own up to that.
I responded to your post once, each time, addressing the points you raised - platform dependancies, features and lighting - yet you still want to go hell-for-leather.
I stand by what I said. Turn 10 are developing on PC as the primary format. The game is running on XBOX ONE X hardware. Turn 10 still haven't confirmed full dynamics. Turn 10 still don't have a lighting solution on par with Polyphony Digital.
You're conflating something objective with subjective terms. "Organic" and "natural." These aren't settings in a lighting engine that T10 forgot to turn on. And acting like one studio should be able to achieve the "look" of another studios product just because they have stronger hardware makes no sense in this case. If it is a particular aesthetic that PD had been able to achieve for the last 2 generations (as you affirm with their 'always organic look'), you should (and obviously do) understand it has nothing to do with how powerful said hardware is. Rather it is, at best, different approaches, and does not diminish the skill of one studio or the other.
Edit: and noobcraft already clarified why Horizon doesn't really apply in this case
Yes, it is different approach but still, one clearly looks better than the other. There are games in other genres that have a better lighting engine. Even though Forza Motorsport 7 is an improvement I just don't know when Turn 10 will step it up enough to compete.
I always feel Turn 10's solution is forced whereas Polyphony Digital's solution has naturally earthy tones. You shouldn't be surprised about this though considering Kaz's main hobby is photography. He's been a photographer since he was a little boy with his father and that experience comes through the Gran Turismo lens. The colour palette is better suited and the lighting engine enhances the effect. Also consider the bleeding-edge HDR standard Kaz is using. It's going to be quite a bit ahead of anything, never mind Forza Motorsport 7.
I know this isn't Forza (it's Project CARS) but you get the idea. One looks way more organic, natural and real than the other.
Stop perseverating on this. For the second time: The quip about your TV was in reference to your constant reference to "organic" and "warm" lighting. You want warmer lighting? Change the color temp on you display. I seriously doubt that you're unable to grasp this, rather I think you're looking for more points to debate.
That's a pretty condescending tone from a moderator, especially from one that introduced the subject of TV's to the conversation in the first place. If it was a quip, then fair enough but to use your own words
...your post was a poorly constructed mess...
; )
This still seems to be pure speculation on eurogamers part at this point, and pure semantics on your own if you consider such a method somehow inferior. If the game utilizes realtime effects to transition between baked states, the end product is the same and does not diminish the final product. See Horizon: Zero Dawn for reference.
A game can have 'fully dynamic' lighting and still look like shit. If the developer may be utilizing a hybrid technique to achieve a higher quality result and maintain performance they should be lauded, not criticized. At this point, IF they are using prebaked states, it isn't clear that weather is hiding the transition, or some other realtime solution that may be of lower quality. This will have wait for further scrutiny.
It is speculation, only because Turn 10 seem unable to confirm it is dynamic. Why would they not confirm Forza Motorsport 7 is fully dynamic?
It is inferior. It's not as technically advanced. Cheating 'states' looks horrid. As you suggested see Horizon Zero Dawn, because it looks poor there too. Daytime Horizon Zero Dawn looks amazing, by night it's all about the horrid green gaze of night. Night-vision googles everywhere. Yuk. Transitions are awful across the board in that game. Forza Motorsport 7 could transition between baked states a lot better though.
It may not diminish the final product because it could still be a good game to play plus the lighting here looks better than previous Forza Motorsport's.
Remember, baked lighting is what let PD achieve their amazing visuals in previous generations, so in the end, it is really nothing to sneer at.
Baked up to Gran Turismo 4. Gran Turismo 5 and Gran Turismo 6 are fully dynamic. In Gran Turismo 5 you can change the time of day and how quick time passes. You can set the weather at the start of a race (wet and sunny, for example) and how often it changes over time. It's systems are completely dynamic.
The truth is this - you just like the way GT looks better. There's nothing wrong with that. It's the result of their unique approach to how their game is presented, not because of the power of their hardware. Turn 10 has always and will always have a different approach, to lighting and materials, because they are a different studio with different goals. I think It's better in some ways, but inferior in others. To be honest, to be able to really debate it you'd have to actually know precisely what's going on under the hood of both games - and be knowledgeable enough in graphics programming to understand it. None of that is the case here.
Your right, I do prefer Gran Turismo's look more than most games because it's lighting technology is leading the industry.
So we can debate about what looks better, which is the point of this thread. And using subjective terms in such a debate amounts to spinning your wheels.
This thread is here for a reason. A good one too. We are having this discussion in this thread because this is the only genre you can clearly compare like-for-like. Developer interpretations will differ but at the end of the day, in a genre heading towards photorealism quicker than any other utilising generally the same content (cars and circuits), it's the best place to observe from.
And lastly,
We can probably do without the sarcasm, ok?
That is a genuine question. A 3rd party trumping both 1st party studios. It's an alarming fact.
^
1. GT5 had time of day/weather locked to specific tracks, and the effects were simple at best (and killed the performance). I think GT6 introduced full dynamic tod/weather across the board but I never had enough interest in it to play it personally.
2. Console is still the target platform for Forza 7. PC will have additional benefits because of the higher power ceiling, but the game is being likely being tailored to Xbox hardware first as has always been the case.
3. The Horizon series, as fantastic as it is, has a different performance target that allows it to have more creative/technical freedom. Having twice the rendering time compared to the Motorsport series allows more effects to be enabled.
1. Gran Turismo 5 did lock full dynamics to particular circuits. Still fully dynamic on the biggest circuits in the game. Time-of-day is first class. Weather can be first-class...it's the low-resolution spray that's the kicker. The rest if gravy.
2. XBOX ONE X will be a target platform but the game is being built on PC for PC too. It should be fully featured...but yeah parity, maybe?
3. For sure, Forza Horizon 3 can enable full dynamics more freely...but it looks amazing and it's displaying an open-world.
Does Forza Motorsport 7 have dynamic weather at all circuits?