Baroquemantic
Member
Oh, cool. Thanks.On the normal Xbox One, at least on FM6, there's also a high poly model ingame, but just if you're driving solo.
Oh, cool. Thanks.On the normal Xbox One, at least on FM6, there's also a high poly model ingame, but just if you're driving solo.
Oh is it an effect one can add in photo mode?
I like the way it looks in the second shot.Yep. You can make it super intense.
GTS ingame
GTS ingame
Woah those are some nice little animations!God is in the details...
Love the way the high quaility models of FM7 look from the ingame external view.
This is straight up authentic.
The toned down car lights coming from FH3 > FM7 is an absolute killer in both aesthetics and gameplay. Some of thr night tracks you literally can't see shit.
I don't think I've ever seen a car seat look like that..
What do you mean? You never seen the inside of that car?
No, I mean it doens't look very real. It's obvious that it's from gameplay, and not from photomode.
Some more Miata love
Some more Miata love
At a quick glance it's pretty much just the awkward camera movement that gives it away for me.
Please stop, photomode and gameplay are the same thing in GTS and was already proven in this topic.No, I mean it doens't look very real. It's obvious that it's from gameplay, and not from photomode.
Hah, that reminds me of that video where the driver just flicks the other guy's rear view mirror!Some more Miata love
I can't choose which is worse: the ugly leather
GTs pit stop
Fake baked lighting, so you know that it's baked or you're assuming based on nothing?I can't choose which is worse: the ugly leather
or fake baked lighting like this
Please stop, photomode and gameplay are the same thing in GTS and was already proven in this topic.
Fake baked lighting, so you know that it's baked or you're assuming based on nothing?
Makes it clear some of the lighting is baked in.Is this baked selfshadowing?
Did you miss the comparison made in this topic? Because the only difference when you use the game camera during replay is the fact that you aren't driving.This is new to me. Where do you consider this "proven"?
Very nice indeed. That communicates the frenzy of a pit stop exceedingly well. pCARS 2 should use cuts and pans like this to hide the ponderous robotic jankiness of it's own stops.
There are shadows on the top, light area an the bottom in my screenshot. What is it if not baked lighting\shading? You can see comparison(pre page)between normal wheel position and turned wheel.Fake baked lighting, so you know that it's baked or you're assuming based on nothing?
I guess all interiors are baked. It's not so bad, however can be flat like 2D in some momentsMakes it clear some of the lighting is baked in.
and it achieves that by clevery hiding all the tricky sequences that would need to be tweaked for all cars individually.
You never see the guys actually removing a tire and putting the new one in place, it's simply hinted at, It's basically a cutscene and it wouldn't be hard at all to implement something like that in other games.
This is straight up authentic.
Wow, lighting wise, the gap is quite obvious ! You can mistake GTS ingame shots with reality, not the case with F7.
Did you miss the comparison made in this topic? Because the only difference when you use the game camera during replay is the fact that you aren't driving.
No not from gameplay camera anglesAren't replays running at 30 FPS with extra effects added?
Perhaps if you have vaseline rubbed in your eyes.
Or a good TV.
Perhaps if you have vaseline rubbed in your eyes.
So, Not all cockpits are baked. Some have realtime shadowing)))Is this baked selfshadowing?