No points to prove here, I just took this shot and thought it came out nicely. Forza 7.
Nice
No points to prove here, I just took this shot and thought it came out nicely. Forza 7.
I will say this, the shaders for all the mentioned racing games doesn't hold a candle to Drive clubs. Dozens of texture layers are used to alter SSR/reflections versus a flat base + cube maps. I am disappointed in PD for what seems like a lazy attempt given the competition. No tire flex like drive club, total non interaction for the environments, no cloud movement (which GT5/6 had) and to boot low resolution sky boxes.
Just them slapping a real life picture on polys does not constitute technical prowess, just a good eye.
Why do people who argue about colors and realism ignore the unique HDR and wide color implementation of GTS? or is it that they have not really tried the game? the difference in a good screen is huge in realism compared to any other car game. This is not seen in gifs, game captures or yt vids.
No points to prove here, I just took this shot and thought it came out nicely. Forza 7.
It's well known from previous threads your an Xbox and Forza guy. I don't know why you feel the need to justify yourself at the start of your post? That usually shows the true nature of the post.
It's well known from previous threads your an Xbox and Forza guy. I don't know why you feel the need to justify yourself at the start of your post? That usually shows the true nature of the post.
It's well known from previous threads your an Xbox and Forza guy. I don't know why you feel the need to justify yourself at the start of your post? That usually shows the true nature of the post.
Have a seat dude, i never said "lazy devs". You forget DC runs a good bit higher than 30 fps.Yeah lazy Devs. Except you forget Driveclub runs at 30fps. If your so skilled maybe you could lead a team and make the perfect racing game at 60fps on limited hardware???? Easy right?
Have a seat dude, i never said "lazy devs". You forget DC runs a good bit higher than 30 fps.
Easy to forget the ca4 count, true. Just wish for more dynamic things.And 60fps games tend to run a good bit higher than 60fps. And GTS is dealing with almost double the cars.
Easy to forget the ca4 count, true. Just wish for more dynamic things.
It's well known from previous threads your an Xbox and Forza guy. I don't know why you feel the need to justify yourself at the start of your post? That usually shows the true nature of the post.
It's true. They knew how what to put on the screen.Driveclub managed a lot of variables all at once in a way that I think really sparked a lot of people's imagination. That kind of immersion makes the whole scene feel more exciting, regardless of moment-to-moment visuals.
If you have an HDR tv you can youtube it for the time being.
There wouldn't be an argument if half of the people arguing against actually had a HDR TV in the first place or even had a TV calibrated properly and seen the games first hand instead of relying on dodgy YT videos as an argument basis
lol wut?It's well known from previous threads your an Xbox and Forza guy. I don't know why you feel the need to justify yourself at the start of your post? That usually shows the true nature of the post.
It's true. They knew how what to put on the screen.
No points to prove here, I just took this shot and thought it came out nicely. Forza 7.
I feel PD can do better though. Just look at gt 5/6I don't have the footage on this hard drive, but one of my favorite moments visually was just a mostly overcast scene in a snowy/icy scene, and a swath of sunlight cuts through the clouds and hits a section on the mountains in the background. It's brighter than anything in the foreground or play area, and it just feels cool. Zero effect on gameplay, but that random background activity just made this whole other layer to the experience.
Thank you.Would just like to say 'fuck Sony' again. Rest in peace, Driveclub.
I don't have the footage on this hard drive, but one of my favorite moments visually was just a mostly overcast scene in a snowy/icy scene, and a swath of sunlight cuts through the clouds and hits a section on the mountains in the background.
Noice. Definitely gonna have to get this. It's getting a One X update, right? Might trade in Forza 7 for it.Forza Horizon 3 | XB1, drone mode gameplay, replay
Noice. Definitely gonna have to get this. It's getting a One X update, right? Might trade in Forza 7 for it.
The lighting looks cartoony in GTS, like how Forza 5 & 6 looked. Much prefer the Forza 7.
Maybe Horizon: ZD has moments like that? Haven't played enough of it to really know.Yeah, in general sun piercing a small hole through the clouds and shining on a mountain far far away in the distance are Driveclub's most awe inspiring moments.
I had hoped we'd see more stuff like that in open world titles this gen but it didn't happen.
Awesome. God I hope taco bell doesn't disqualify me, haha.Yup yup, I was really glad when they confirmed that patch.
There's something about the cars in both GT and Forza that is slightly off to me.
In Forza it seems the polygonal complexity is slightly less. In GT, there's something about the lighting that makes them look like plastic, hot wheels cars.
You had plastic hot wheels?
My son has 100+ hot wheels cars. Plastic in all of them... Metal too, but the days of all metal hot wheels cars are long gone.
My son has 100+ hot wheels cars. Plastic in all of them... Metal too, but the days of all metal hot wheels cars are long gone.
Doesn't look like SSR to me, I can't see anything that appears to be Dynamic being reflected, the car itself being the main giveaway.
Are there any physics objects on the map such as cones or tire walls? If they're movable and reflected that'd be an easy way to check.
This stuff really sticks out on 50" 4k screens. I actually moved from my 4k to my 40" 1080p and things aren't as distracting.
Note: I've only spent a few hours with the game and when it comes to actual racing I've only been doing the Driver Tests and the one Arcade race above.
I do love the lighting, I just wish the track assets were a bit nicer.
What? The bodies are still typically all metal, it's just the chassis/interior that are not.
Yup yup, I was really glad when they confirmed that patch.
Are there any news regarding what will be upgraded? Is it 'only' a 4K patch?
yes orange cones are dynamic and reflected on the ground .. i will make a screens ^^
They really nailed the lighting here. Looks like my usual commute in rain in the morning
I want to see this in VR, looks so nuts
They really nailed the lighting here. Looks like my usual commute in rain in the morning
They really need to increase the intensity of the tail lights, add some flare. It looks so flat.
You'd be throwing up. Still holding off on this expansion until X comes out.
I agree, unsure how it looks running on a HDR set but one thing that did impress me was the way that the lights on GT:S seemed to glow and dazzle in the rear view mirror.
I still love DRIVECLUBVR for all it's faults with image quality, when a car comes behind you and the whole headset lights up from the headlights from behind over the cockpit it's something you just don't get on a flat screen.
FH3 looks amazing and thinking I might need to get on my laptop.
I agree, unsure how it looks running on a HDR set but one thing that did impress me was the way that the lights on GT:S seemed to glow and dazzle in the rear view mirror.
I still love DRIVECLUBVR for all it's faults with image quality, when a car comes behind you and the whole headset lights up from the headlights from behind over the cockpit it's something you just don't get on a flat screen.
FH3 looks amazing and thinking I might need to get on my laptop.