I seem to have missed some drama!
You've repeated this post several times now. I have posted a GTS vid, and it showed exactly how far the quality drops when a race starts. MotogamesTV has dozens of GTS vids on Youtube and every single one shows the same thing. Beautiful scape car shots, the race starts with the replay LOD car, then a huge LOD drop in-game including turning the interior into pudding, the game literally relies of the DOF effects it uses in replays to hide the issues it can't hide during races. You cry screen wars now, but it's only because every time you post one, it gets mocked in some fashion because of how inconsistent GTS is.
I don't set everything to max btw, the game does it itself based on my specs. I'm running everything you see at above 60fps, limited only by my monitor which is a 40" 4K 60Hz monitor. On a 1440P/144Hz monitor I could run the game at that. You say IQ isn't everything, but to me being able to see my car's dashboard from outside while driving is important, weather effects are important, time changes are important, lots of cars on track are important. As far as sims are concerned GTS is at the bottom in every aspect but car modeling on the small roster it has, which gets tossed out the window when you start to actually play the game. Even the lighting engine, where GTS does excel, is far superior in FH4 despite GTS having a static time of day. It's too bad Kaz is so busy playing race driver he isn't giving Gran Turismo a proper full release this gen. He really did create some great games in the past. I'd say maybe next gen but I have my doubts since everyone bought this demo and there's no monetary gain in him making actual games anymore. I swear the FH4 demo had more content than GTS. PCars has more content and at times better visuals and it was made with donations.
I have to ask again. why is it not fair for me to use my nearly three year old PC hardware, but you're already comparing current gen X1X games to future games on a platform that doesn't even exist yet? Your argument is based in imagination and speculation and you have constantly ignored every issue that has been pointed out with GTS.
At this point I'm assuming you're simply not being allowed to concede to a single point here, which is fine. I'll just keep swatting down your posts. You've actually made me appreciate FM7 more than before I started posting here, I think this is the most I've played it since launch so thanks for that! Moving on...
Those tires again... I don't get it. Every car in every racing game has rubber tires, yet Polypphony couldn't be bothered to put decent looking ones in the game. They only have to model one and ctrl+v them to the other 3 wheels! The tires from the tire wall you posted look better than the tires on the cars! Why?
So I take the game needs to be in photomode to produce this kind of shot? The paint in your second shot looks almost like a semi-gloss paint. BTW That Alfa-Romeo color (Rosso Competizione Metallic) is supposed to be a metallic, the paint you show appears to rendered using the technique T10 stopped using by the time FM5 was released. No visible flake and no orange peel. Here's a shot from FH4 showing the correct paint. It's a red base with a fine darker red metallic flake. Not immediately noticeable, but it pops when the sun hits it.
So in-game, the aliasing is so bad the rings on the tail lights are now an X pattern and OH MY GOD THE INTERIOR MELTED! The sad thing here, is GTS does this track much better than the version in FM7 but you post an image proving there is a huge LOD drop to the cars in-game and the IQ shits the bed. All that came out of this post was to prove that, at least on this track, the tire wall LOD stays the same. I'd say that was a net loss.
Not scape mode, but processed photo-mode shots. Is that awful flake visible in-game? This is bad comedy at this point. I hope that Viper shot is a custom paint, because the actual Viper GTS blue is a pearlcoat, not a heavy flake metallic. Your shots remind me the paint used on Hot Wheels cars. A heavy metallic silver with a colored candy top coat. Not even close to how actual metallic paint works on a actual car, unless your car was on Xzibit's show. On the Viper GTS the flake in that paint is
a lighter blue pearlescent. The Forza games let me use heavy flake paint like in your shots, I used it to paint my Pimp lowrider. It's one of the paint options put in the game by T10 as a joke along with wood paint, checker-plate paint, and anodized paint. From what you and TLW have shown, GTS can either have glossy in the sun/faded in the dark two tone gradient paint, or pimp car metallic joke paint.
The grey Nissan should be a metallic color as well, the GTS shot you say is a straight grey is clearly not, you can see a hint of the metallic where the light hits it just right. GTS just doesn't show metallic very well unless you force it out like you just did in your pimp paint shots. This is the
proper grey for the R32 Nissan. Even this guy can't believe it! His cardboard friends in the background seem equally stunned.
I find it amusing PD gets all the names right for the paints in the games but they always drop the ball actually matching the colors.