Hostile_18
Banned
I'm firmly of the opinion that it should.
Most games difficulty don't give me trouble (apart from Sekiro) but I'm thinking about other users more. I believe if someone buys a game no matter the skill level they should be able to see everything just like any other piece of entertainment.
I honestly dont believe it takes away from my experience in any way if a user plays in say "Adventure mode" where enemy's hardly fight back at all.. or its impossible to die etc. One persons easy mode is another persons hard mode as well, so I don't really buy the "get good or give up philosophy", when everyone has payed the same price to be entertained.
Also I'd argue gate keeping content based on skill checks only works to the detriment of less skilled players. Higher skilled players have no games they cant access. If they want to play "Barbie goes to the Mall"... they can for example.
I'm all for games telling me this is the recommended difficulty by the developers (where the challenge had been fine tuned etc) but ultimately games should be about fun for all. I want to see a renewed focus on accessibility next gen.
Most games difficulty don't give me trouble (apart from Sekiro) but I'm thinking about other users more. I believe if someone buys a game no matter the skill level they should be able to see everything just like any other piece of entertainment.
I honestly dont believe it takes away from my experience in any way if a user plays in say "Adventure mode" where enemy's hardly fight back at all.. or its impossible to die etc. One persons easy mode is another persons hard mode as well, so I don't really buy the "get good or give up philosophy", when everyone has payed the same price to be entertained.
Also I'd argue gate keeping content based on skill checks only works to the detriment of less skilled players. Higher skilled players have no games they cant access. If they want to play "Barbie goes to the Mall"... they can for example.
I'm all for games telling me this is the recommended difficulty by the developers (where the challenge had been fine tuned etc) but ultimately games should be about fun for all. I want to see a renewed focus on accessibility next gen.