First Berserk of Kazhan is replacing standard difficulty for an Easy Mode

Looks like souls fans are very insecure cause they got to prove to people they're the fucking best hardcore gamers out there. Eat a dick

Oh, please, fuck off with these delusional retarded takes and LEARN that it has NOTHING to do with "showing off to others".
Just because you are a dimwit with loose standards it doesn't mean that everyone else needs to embrace your race to the bottom.
 
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Oh ,pelase, fuck off with these delusional retarded takes and LEARN that it has NOTHING to do with "showing off to others".
Just because you are a dimwit with loose standards it doesn't mean that everyone else needs to embrace your race to the bottom.
Right. Thanks for still proving my point of you retarded cunts thinking you're superior in some way. I finished Elden Ring, Bloodborne, and Sekiro. Not a souls fan btw

Enjoy thinking you're a superior specimen though
 
Why does it bother you that *others* may play the game on easy?
There's a serious misunderstanding going on here.

I GENUINELY couldn't give less of a shit of what the "others" may do.
i have issues of how design choices affect the experience for me.

Here's another example for you.
The Gothic series is great for the way it handles progression with sparse upgrades and very few mutually exclusive options of what factions to join.
Should I buy the bullshit that having fifty more options, ten times more loot and the ability to join every faction without consequences and drawbacks would make the series better because "more options are always better"?
Or can I call out retardation when I read it?

I finished Elden Ring, Bloodborne, and Sekiro. Not a souls fan btw
I don't remember asking and I absolutely do not care, since it has no bearing on the topic.
 
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This is the problem that many don't want to see. Multiple difficulties usually means no optimization and a worse game.
If it is a soulslike game, you can be very confident the developers built the game around the hardest difficulty. Then they scale it back afterwards

Outside of Fromsoft games, the Souls genre is quite niche. The way gamers talk about "git gud" is a turn off for a lot of players. Khazan did not sell well enough, which the developer stated. That is depressing as hell for a game that good. Soulslike games need to be more approachable to gamers outside of the hardcore. Adding difficulty modes shouldn't be hard. Nobody bitches about Doom and their variety of difficulty levels. The Dark Ages even let's you invidually customize settings
 
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Looks like souls fans are very insecure cause they got to prove to people they're the fucking best hardcore gamers out there. Eat a dick

Nothing wrong with targeting a wider audience. You can still have your super combo deluxe difficulty, nobody is taking it from you.

oh-f-off.gif
When your whole gameplay is designed based on difficult , you take a risk in fucking up balance trying to adjust the game to accommodate more difficults, souls games are not good because the are hard, its because the balance between hard and satisfying, maybe this difficult options wont interfere in anything, maybe will fuck up the balance in favor of multiple difficults...

options can be good if they can do it without any changes to the core game envisioned, not sure it can be done though for this specific genre without fucking up the game.
 
When your whole gameplay is designed based on difficult , you take a risk in fucking up balance trying to adjust the game to accommodate more difficults, souls games are not good because the are hard, its because the balance between hard and satisfying, maybe this difficult options wont interfere in anything, maybe will fuck up the balance in favor of multiple difficults...

options can be good if they can do it without any changes to the core game envisioned, not sure it can be done though for this specific genre without fucking up the game.
That I understand but is there any examples of a soulslike game that got its balance screwed because it introduced difficulty option?
 
Sounds like the only meaningful change here is adding an FF16 style "Beginner" (easiest that you have to switch to) mode and a "Hardcore" (hardest that you have to select at the start) mode.

The game doesn't let you change difficulty until you start die a bunch, so I'm guessing from telemetry since release they've seen that most people are changing difficulty down to easy anyways, and they're setting their game up for higher completion rates.

Everything else is trivial, right?

Right?
 
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That I understand but is there any examples of a soulslike game that got its balance screwed because it introduced difficulty option?
Well I played and platinued every Souls game out there.. even did the mortal journey gauntlet in sekiro.

I didnt like the game balance in ER, they made their easy mode avaible (mimic ash summon) and had to adjust the game thinking that people were going to use it, witch made the game unbalanced for the ones like me that preferred doing everything solo as usual, the game can be beaten solo ? Absolutely, but for me the experience was dogshit hard and not fun hard as usual, and I can only blame this settings of "helps" for it. Its my opinion I see others agreeing and see others disagree.. its not something I can prove.

So I beated the game using the mimic and thought it was too easy .. but the solo was too masochist (imho) .. fucked up balance imho again
 
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Well I played and platinued every Souls game out there.. even did the mortal journey gauntlet in sekiro.

I didnt like the game balance in ER, they made their easy mode avaible (mimic ash summon) and had to adjust the game thinking that people were going to use it, witch made the game unbalanced for the ones like me that preferred doing everything solo as usual, the game can be beaten solo ? Absolutely, but for me the experience was dogshit hard and not fun hard as usual, and I can only blame this settings of "helps" for it. Its my opinion I see others agreeing and see others disagree.. its not something I can prove.

So I beated the game using the mimic and thought it was too easy .. but the solo was too masochist (imho) .. fucked up balance imho again
Yeah I understand where you're coming from. I don't like that shit too and I never used mimic after seeing what it does. Those kind of "helps" I despise in all games not only the challenging ones. I imagine if they do something similar in Ninja Gaiden 4, i'll be fuming. That's why put difficulty option and that's about it. Don't hand hold me in-game
 
Yeah I understand where you're coming from. I don't like that shit too and I never used mimic after seeing what it does. Those kind of "helps" I despise in all games not only the challenging ones. I imagine if they do something similar in Ninja Gaiden 4, i'll be fuming. That's why put difficulty option and that's about it. Don't hand hold me in-game
In hindsight having just an easy option without the bullshit ashes could have made the game better with the usual top balance in souls games .. who knows
 
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Good. Every game should have a story/easy mode. Dumb fucking devs.

You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.

 
They're doing this because the game sold below expectations. If it had sold as well as they wanted, none of this would be happening...
 
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The folded. From Soft is going to do the same thing eventually and we're gonna be stuck with the same old easy shit in the next few years. Bank on it.
 
Good, maybe we can now get "normal" 3rd person hack and slash games again because the dark souls popularity single handedly killed the whole genre, every third person melee game as of late is a souls clone outside of classic hack and slash from platinum and team ninja.
 
When you're one of those Korean/Chinese studios without any talent, but want to ride Fromsoft's hype, you first try to attract people with difficulty, but nobody at the studio is even able to balance the game, and the world itself is dull and boring. People lose interest in these shitty Souls imitations, and the dev believes that by lowering the difficulty, and make it braindead enough so even a 2y old could play it, would get people to play their games. All you've done is make your dull and boring world to be extremely easy.

They simply don't fucking understand anything. Stick to developing mobile microtransaction stores. Selling skins for $40 a pop is all these studios are good for.
 
Good. I'm buying it later. Just got Lies of P cause of difficulty options. At this point I just hope this keeps annoying the Try-Hards so it keeps me informed on what souls games to get.
 
Title is trying to clickbait making people think they're removing normal or something. Changing the default is whatever, play Challenge or move up to the new Hardcore. Adding beginner on top of that is whatever too, if people wanna play a game that's all about gameplay just to finish it by button mashing and not really delving into or learning any of the mechanics that actually make it interesting, more power to them I guess (so long as they don't go on to say the game's boringly easy and has nothing of interest because of it., lol, buh I finished the game you enjoyed and it sucks, you have bad taste, it's not that I basically cheated my way through, it's the game that's bad and I'll conveniently forget to mention I played it on the equivalent of baby's first gaem story mode just to show off because I'm insecure yet call folks who like a proper challenge and gameplay insecure myself). Of course one dev having done this doesn't mean every other dev should have to do the same, especially since not all of them even have difficulty settings like this built in to easily further adjust so it could be too much work (or the devs also feel the game offers little without its core gameplay point).
 
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Oh, please, fuck off with these delusional retarded takes and LEARN that it has NOTHING to do with "showing off to others".
Just because you are a dimwit with loose standards it doesn't mean that everyone else needs to embrace your race to the bottom.
It's crazy to me that these casual plebs think that people play difficult titles because they want to show off. Show off to whom? ROFL. I enjoy difficulty in games because it keeps you engaged. You're not brain afk while playing, and most importantly, high difficulties forces you use all the tools available, which makes every game much more dynamic with all the things you can come up with to overcome challenge. Casuals are used to pressing the W key without paying attention to anything, that's how they experience gaming. Might as well watch a god damn playthrough on youtube instead, it's literally the same kind of brain afk experience.
 
Good, maybe we can now get "normal" 3rd person hack and slash games again because the dark souls popularity single handedly killed the whole genre, every third person melee game as of late is a souls clone outside of classic hack and slash from platinum and team ninja.
And Capcom, Shift Up.
 
Jesus. "back in my day, we didn't have a choice. you kids are wimps"

More like, when I was a kid I had way more time, way less games to play, and more patience. At my age, I get very tired very quickly with cheap deaths and BS spikes in difficulty. Not only should games have plenty of choices for difficulty, you should be able to switch it on the fucking fly. The amount of games that I almost beat, then got stuck at the very end because of some cheap boss fight, I have lost count. I am at the point where I do not want to even play a game anymore unless it has multiple choices for difficulty and easy needing to be one of them. Normal is still default for me, but I do want to be able to have the choice to change it if I think the game is too easy or too hard and I do not want to start over or need to beat it first to get that option.
 
Ninja Dogs as far as the eye can see
Those studios make the worst of both worlds. Nowhere near good enough to make satisfying Souls like, so they add difficulty options, and nowhere near good enough to make a combat system as good as NG that isn't dumbed down, even by adding difficulty options.
 
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I don't really mind more options, but renaming the default and making the easier option the default now is retarded; who's tender souls are they not trying to hurt?
 
Why does it bother you that *others* may play the game on easy? Heck, in this same patch they're adding an EVEN HARDER mode, but apparently that doesn't merit even a positive mention? What exactly is stopping you from playing straight away on Challenge (the old Normal)?
He is superior than you and hates disabled parking spot
 
Looks like souls fans are very insecure cause they got to prove to people they're the fucking best hardcore gamers out there. Eat a dick

Nothing wrong with targeting a wider audience. You can still have your super combo deluxe difficulty, nobody is taking it from you.

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They made the normal mode the easy mode and Souls fans are insecure?

Did you guys even read the term "Souls" and forget its was made for a specific type of public?
Its like making a Mortal Kombat for kids because it needs a wider audience.
Souls game are designed and intended that way(hence why it became a genre). They weren't made for some people and thats normal, why do people get so touchy about it? I'm terrible at dancing games, why would a game dev need to make it better for me and not for their own dancing game fans? Is there any real logic in this?


Why does it bother you that *others* may play the game on easy? Heck, in this same patch they're adding an EVEN HARDER mode, but apparently that doesn't merit even a positive mention? What exactly is stopping you from playing straight away on Challenge (the old Normal)?

Because it goes against the core concept of being a souls game. If you think Souls is about difficulty, then you got the concept wrong.
 
They made the normal mode the easy mode and Souls fans are insecure?

Did you guys even read the term "Souls" and forget its was made for a specific type of public?
Its like making a Mortal Kombat for kids because it needs a wider audience.
Souls game are designed and intended that way(hence why it became a genre). They weren't made for some people and thats normal, why do people get so touchy about it? I'm terrible at dancing games, why would a game dev need to make it better for me and not for their own dancing game fans? Is there any real logic in this?




Because it goes against the core concept of being a souls game. If you think Souls is about difficulty, then you got the concept wrong.

Konami has a specific approach to this for the modern DDR arcade games. A lot of the default content caps out in difficulty at above-average, and then most of the super difficult stuff is gated behind grindy progression mechanics designed to milk money from their hardcore fans.

In fact, that's how a lot of their BEMANI games work now. Look up "credit feeding" for beatmaniaIIDX. Konami knew that a certain subset of impatient players didn't care about the unlock systems and just wanted to pay $20 to unlock one song and all of its difficulties, so they allowed it.

DDR even gated unlocking this content behind events where, for example, getting ANY note judgment below the two best ones would fail you out of the song and you'd have to grind for another chance.

Back to Kazhan: the game was probably too hard for the majority of their players, so they lowered the bar to increase sales and prevent burnout/refunds. It's cowardly, but it's a business decision.
 
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Have felt "Souls-Like" games became the First Person Shooter of the 360 PS3 era, in that the market is drowning in them and even the original makers haven't evolved the formula (at least imo). I, and I know many others (at least a whopping 3, so this is a good scientific study) have been burnt out on them for a while now. For example, Elden Ring did absolute nothing for me except feel disappointed abd the less I say about Nightreign the better.

I do not mind difficulty options if it allows people to play the games, it does not impact my level of fun. I don't think the main vision of the game should be *forced* to change for everyone though (outside of balancing). Options are good.

People who act like jocks because they they are 1 of millions who beat the games really should reevaluate their lives. Not saying being happy and proud of beating a boss you died to 20 times is wrong, but the attitude that others have to suffer like you or it's not a real accomplishment is cringe-inducing.
 
This is a non issue if you just add the beginner mode, and leave easy and normal as is with same names.

But changing the easy to be considered normal now is false advertisement meant to help baby sheep gamers feel like big kids when they just need a binky with their souls pre orders.
 
A nonsensical dumb platitude.
If I added to your game a super-overpowered weapon that completely trivialized its difficulty curve across the board (and without removing a single thing) it would be "more options" but it would take a special flavor of brain damage to argue that it would make the game better.
RE4 sucks now?
 
So intentionally misleading title

They are replacing easy as normal, adding a beginner AND a hardcore hard as nails mode. This is a great plan that will mean players of all skill levels can play the game, how is that bad?
 
Dumbification of the souls-like genre will ultimately be the death of it.
i think more option is fine, perhaps can reward with some achjievements or trophies if you complete the game at hardest settigns.
 
After all has been said and done, this game proved to be - IMO - mediocre.

It hasn't got ONE original bone in its proverbial body, the level design is as basic as fook as it gets (not to mention, plain ol' mediocre to bad), it has zero atmosphere, the "story" is your typical AnimU cliche' BS and it's hard just for the sake of being hard, add to that micromanagement systems on top of micromanagement systems just for the sake of it (or rather, gamer OCD) and the only thing it remains is...well, the challenge it offers due to the - again - idiotic difficulty spikes.

Left the game at the last boss fight (you know which one) and I just turned it off, not because I was frustrated or anything (nameless one in Lies of P was more BS) but because at this point, I just had enough of the game, it definitely outstays its welcome.

It doesnt do anything "bad" per se, it's just that it's oh so incredibly derivative, unoriginal and boring that I just can't continue.

It's the most 6 out 10 game I've ever played, it has no character, no soul no... nothing, it's just ANOTHER souls-like (or should I say, Nioh-like) and that's it.

Lies of P and Lords of the Fallen had - at the very least - some beautiful G'damn art direction and atmosphere, this one though ? At time it feels like a (good) F2P game with its cheap mission based structure, repetitive enemies and backgrounds/levels.

It's a "filler" type of game, nothing more , nothing less
 
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We are witnessing the end of a subgenre. Many devs are realizing they can't just brutalize players gratuitously.
Or rather: you can, but you have to keep it simple.
I don't know the game in question, but so far as a Souls-like is simple enough, like Sekiro, I can still enjoy it.
When you start piling systems upon systems over the basics, and maybe add way too many options and obscure stuff and maybe even an open world to make things even more complex, that's where you lose me, even if I could appreciate a challenge. And I guess it's like that for many others. So, if lowering the difficulty can make the game a less stressful experience, some people may actually be more interested.
I found Lies of P hard enough and frustrating enough. I read that at launch, the game was way more brutal. You won't hear me complaining that they rebalanced the difficulty, as the result is obviously a game I enjoyed better than any Souls since 2011.


here's already a huge andience for the souls-like genre as it is but many of the developers who get involved in the space fail to understand/replicate the magic that From Software manage to capture.

So instead of working on making their games more appealing to that audience they are now seeking out an entirely different audience who were never interested in these games in the first place, so ultimately they will fail.
The genre is beyond inflated at this point. And even From Software themselves have failed to understand and replicate the magic of the first two Souls games, with the exception of Sekiro and possibly Bloodborne (I never played BB), for the last 15 years. They can't balance their own games because their rabid fans just want it harder and harder and harder each time, so the metagame has essentially turned into out-cheesing the increasingly cheesy CPU. If you don't know how, or don't want to, you're screwed. (Please spare me the mention of people beating Malenia or anything else hundreds of time with just their underwear and using a DDR mat as a controller; people will do anything for clicks, always have.)
 
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