First Berserk of Kazhan is replacing standard difficulty for an Easy Mode

A nonsensical dumb platitude.
If I added to your game a super-overpowered weapon that completely trivialized its difficulty curve across the board (and without removing a single thing) it would be "more options" but it would take a special flavor of brain damage to argue that it would make the game better.
Dude, some people will never be capable of beating this game. I get that the difficulty is a core part of the experience but if it literally stops someone from ever progressing in the game, why is it a bad thing if they don't need to worry about it? Some people might just enjoy the core gameplay for what it is. It's their choice to play on easy, as long as it doesn't compromise the design of the intended difficulty, who the fuck cares what others do.
 
At my age, I get very tired very quickly with cheap deaths and BS spikes in difficulty.

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Oh you poor little guy. My grandmother is 80+ and has no problems with Souls game. Go back to your cozy farming games.
 
I don't really mind more options, but renaming the default and making the easier option the default now is retarded; who's tender souls are they not trying to hurt?

Yea, adding easier difficulty is fine but changing the name of easy to normal to not hurt the feelings of people that have to go easy is silly.
Easy mode players know what they are.
 
Because it goes against the core concept of being a souls game. If you think Souls is about difficulty, then you got the concept wrong.
Wait, if Souls is not about difficulty, why even make this thread? (I know you didn't), what I mean is, if it's not about difficulty, it shouldn't even matter if a game adds more difficulties, but here we are.

i have issues of how design choices affect the experience for me.

Here's another example for you.
The Gothic series is great for the way it handles progression with sparse upgrades and very few mutually exclusive options of what factions to join.
Should I buy the bullshit that having fifty more options, ten times more loot and the ability to join every faction without consequences and drawbacks would make the series better because "more options are always better"?
Or can I call out retardation when I read it?
And here you've lost me. They haven't changed the original Normal, which is now called Challenge and is available at the start. So, the design choices they made are still there for you. The Gothic example doesn't do anything for me. Is the game balanced around more options, more loot, etc? If it's not, then the game designers have simply failed (or felt like taking the game in a new direction, which may or may not be well received by fans, just as it happened with Dragon Age: The Veilguard). Quite a few people in this thread have mentioned that this most likely stems from the fact that the devs must have seen most people are playing in Easy (and I'd guess that even then, a significant number is not making it to the end of the game) and believe they made the game too difficult for what they thought the average player of Khazan would be.

So, cue a new, easier difficulty, that I guess will actually be useful for those that want to just play through it for the story, the original "normal" being renamed as Challenge, and a harder one above it which, looking at the changes they've mentioned where you are even more restricted in what you can do, they added because it sounds like feedback from veteran souls-like players as something they'd like. From the outside it looks like they're trying to reach more players, sell more games and, you know, have a profitable bussiness. And your conclusion is that they shouldn't do that... because more options are bad. Instead I guess they should simply close the studio, get told to "git gud" and chose a different career. It's just hard to agree with your argument when you're trying to make everyone believe that only souls-like games shouldn't have more than one difficulty and that every developer out there is capable of hitting a perfectly balanced difficulty (not even From can do it, because every player will understandably expect something different from the very same game).

I love souls-games and I will play this one in Challenge difficulty when I get it, but I can't blame a studio for trying to make their game profitable and more attractive to the masses.
 
Renaming of difficulties and adding an extra more difficult one, what are people whining about? If you were going to buy this, you just have a couple more options. Just play on 'challenge' mode if you want the original experience.
 
Every day i hate more gaming and gamers, 90% of the ppl happy with this wouldnt clear a fucking Resident evil back in the 90's, How gamers became so dumb and lazy ?

by now devs should just put 'one shot' and 'god mode' in game options and call It a day
Bem louco mesmo.

I don't blame companies appealing to a wider audience because it is the reasonable thing to do when seeking more sales, but the problem is that they will start to make their games without their core audience in mind first, which leads to the "dumbfication" of certain genres. It is a fine line that eventually gets crossed.
 
The fucking "at my age" bullshit and "i have two wives, seven kids and 13 jobs. i don't have the time to get good at video games". Bruh, stick to watching Netflix, video games aren't for you anymore. But i am glad that most of the souls community aren't a bunch of pussies, and have been pushing against all of this for over ten years.
 
Elden Ring added a lot of QoL things along with just making at least the base game easier with summons leading to it being their most popular game yet. The mythos of the difficulty is so massively overblown both from the actuality of it and the protective adoration from it's most vocal defenders. Other games, often with difficulty options or sliders, can be hard to but aren't wrapped up in golden bubble like these types of games are. It's so fucking weird.
 
This is the problem that many don't want to see. Multiple difficulties usually means no optimization and a worse game.
Thus. Just as a quick example. Halo, i play on legendary because i think the rest is too easy. Problem solved right? There is a difficulty i enjoy? Well not really, that's the only way i can enjoy it but the game would be better with only one difficulty for me. The game on legendary is not balanced at all. Not because it's too hard or anything, but simply due to the fact that now half the weapons in the game are literally useless. So the difficulty i like only has half the weapons in the game than other difficulties have.

Like pokemon is an easy game and has no difficulty settings. I wish it was harder, but it's a better game by having just one difficulty setting. If they did a hard mode yeah maybe i'd enjoy it, but i wouldnt be playing the full game anymore because im sure a good portion of the pokemons would be simply unusable practically speaking.

So it goes both ways. Its not about it being hard. I prefer one difficulty when the game is hard and even if your game is easy, i think that game is also better if it doesnt have difficulty settings, even if i dont like the choice of difficulty they made.
 
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Thus. Just as a quick example. Halo, i play on legendary because i think the rest is too easy. Problem solved right? There is a difficulty i enjoy? Well not really, that's the only way i can enjoy it but the game would be better with only one difficulty for me. The game on legendary is not balanced at all. Not because it's too hard or anything, but simply due to the fact that now half the weapons in the game are literally useless. So the difficulty i like only has half the weapons in the game than other difficulties have.

Like pokemon is an easy game and has no difficulty settings. I wish it was harder, but it's a better game by having just one difficulty setting. If they did a hard mode yeah maybe i'd enjoy it, but i wouldnt be playing the full game anymore because im sure a good portion of the pokemons would be simply unusable practically speaking.

So it goes both ways. Its not about it being hard. I prefer one difficulty when the game is hard and even if your game is easy, i think that game is also better if it doesnt have difficulty settings, even if i dont like the choice of difficulty they made.
trash take
 
Like pokemon is an easy game and has no difficulty settings. I wish it was harder, but it's a better game by having just one difficulty setting. If they did a hard mode yeah maybe i'd enjoy it, but i wouldnt be playing the full game anymore because im sure a good portion of the pokemons would be simply unusable practically speaking.

So it goes both ways. Its not about it being hard. I prefer one difficulty when the game is hard and even if your game is easy, i think that game is also better if it doesnt have difficulty settings, even if i dont like the choice of difficulty they made.


It's not about being hard but giving the "right" experience for that particular kind of game.

What you say about Pokemon I see it in discussions about Astrobot or Infinity Nikki. Those are kind of "party games" and should not be difficult. They must have a very good balance in delivering the right amount of challenge, nothing more.

On the contrary, a game that sells itself as a soulslike cannot be easy. In Souls games, difficulty is consistent to the world they present. The story is criptic, mistakes have bad consequences, there are missable quests, no hand-holding, etc. You cannot have that with an easy mode, it wouldnt make sense. If they offered difficulty settings, the other elements that make their games appealing would collapse, because they would feel out of place.
 
LOL. So many tough guy hardcore gamers here. I'm so impressed. Does it offend you that I have other things to do and video games are not my #1 priority? I'm not crying. I am pretty sure the ones crying are the ones who are pissed than an easy mode was added.
 
LOL. So many tough guy hardcore gamers here. I'm so impressed. Does it offend you that I have other things to do and video games are not my #1 priority? I'm not crying. I am pretty sure the ones crying are the ones who are pissed than an easy mode was added.
i like this type of comment, ppl put 400 hours into some random game, but cant try the same boss 2 times without been frustrate to the level of a 5yo.
 
yea im loving this, souls game can be fun but I have no desire to face a boss like 50 times.
I don't want all souls games to be like this but yea I get it. I always tell my friends when it comes to Souls games I have to be in the mood for that. I'm playing Nioh 2 and I almost quit it was so damn hard. It's clicking now and I'm easily making my way through it but yea I don't blame people for not finding it fun to do that. I think the 3rd boss in that game I had to fight like 20+ times.
 
Not sure why many are upset by this. The original difficulty is in tact and a higher setting is being introduced, along with easier options for inexperienced or less skilled action players.

The DOOM games come to mind. Do difficulty settings like 'I'm Too Young to Die' and 'Hurt Me Plenty' affect those seeking the Nightmare+ experience? Not at all. Having easier modes doesn't diminish the challenge of existing higher difficulties. The same applies to Khazan.
 
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