Thirty7ven
Banned
Give it to Toys for Bob
ID tech could work yeah, but like i said if it ain't broke why fix it?For COD?ID Tech 7 as it's far newer than Q3's, looks great and performance is top notch plus they own it.
I dunno if that would scale well with Halo or what else they could use besides UE5 if they want good performance.
There never was a 10 year plan, that was mention once by Chris what's-his-face i think way before launch and never mentioned again.Is this a part of the Infinite 10-year GaaS plan, or a separate standalone sequel? This is mostly parroting the same info we had a year ago, though.
Because it would look dramatically better and still perform well.ID tech could work yeah, but like i said if it ain't broke why fix it?
Not sure about Halo, didn't they try UE before and abandoned it half way through infinite because it didn't feel like Halo?
MS need to decide what to do with this franchise either stick 3 or 4 studios on it like COD and go all in or let it die. 200 or so dev's just doesn't cut it any more for a game like Halo if you want everything there at launch and a steady stream of content after release.
No...the engine has been a major issue. Slipspace is a nightmare to develop for and is just the Blame engine with shit added. Having UE 5 will make it much easier to bring new, talented people with industry on board and develop quality stuff faster.Awesome. They're replacing the engine, the one thing that wasn't the issue.
Separate from Infinite. New sequel. They are not doing a 10 year plan.Is this a part of the Infinite 10-year GaaS plan, or a separate standalone sequel? This is mostly parroting the same info we had a year ago, though.
You know ID tech has been around even longer right? Not saying its not a better engine, just why would they risk swapping, COD is on a super tight schedule as is. Something goes wrong and they miss a year then that's a billion dollars down teh shitter. Or it was until Friday lol.Because it would look dramatically better and still perform well.
Look what they been doing with a 1998 based engine and imagine them getting ahold of a newer version.
He's the guy that FIXED MCC which is great now.Wait... the guy that was in charge of the Master Chief Collection runs the studio now? Someone please tell me this isn't a bad thing. No sarcasm.
So pretty much Halo infinite then. As much as i like Halo 5 MP that game didn't do very well either so i don't think copying that wholesale would be the way to go.1. They should've stuck with Halo 5 multiplayer with pistol starts (just remove spartan charge and ground pound).
Awesome. They're replacing the engine, the one thing that wasn't the issue.
~500 million to develop the Slipspace Engine only to switch to UE5.
That be the coalition they have been working hard on UE5 for a while and has been helping undead labs with the technical side. They are maybe the best outside Epic using UE technically.Halo and cyberpunk on unreal 5. Something tells me one studio gonna push the engine hard and another has to make it run nice on a series s.
That's already been done?
Please dismantle this company, please... for the love of Master Chief himself.
Source? (I've searched google, and found nothing but 500 million)This has been officially confirmed to be incorrect.
Not sure why some still keep parroting it.
Source? (I've searched google, and found nothing but 500 million)
It would be cool to debunk this statement.
Risk swapping?You know ID tech has been around even longer right? Not saying its not a better engine, just why would they risk swapping, COD is on a super tight schedule as is. Something goes wrong and they miss a year then that's a billion dollars down teh shitter. Or it was until Friday lol.
How so? He was there to get Halo out of the door, he did that. Mission complete. Got offered some tasty stress free dollars over at Netflix and took it as far as im aware. Maybe i read it wrong.
Leaving the top creative post at one of the biggest franchises in gaming to tackle any initiative at Netflix is a demotion, in my mind. I think the job was too arduous and he wanted out.How so? He was there to get Halo out of the door, he did that. Mission complete. Got offered some tasty stress free dollars over at Netflix and took it as far as im aware. Maybe i read it wrong.
I am skeptical this will help. Except for Epic all Unreal 5 games have had major performance issues.The engine has been something that held halo back for sometime due to its difficulty and workflow. Moving to unreal engine will aid and allow people with experience in the engine to pop assets out quickly. That being said, I hate there’s another game on UE. But maybe this is the best for Halo.
Who do you think will develop it? Bungie?343 still?
Risk swapping?
Oh boy
MS owns like 100 studios now. Throw it to one of the Activision FPS studios, give them a shot. I dunno. Throwing it back to 343i after their neverending fuckups and bastardization of the series seems just as bad of an idea.Who do you think will develop it? Bungie?
Here we go again.. I still don't believe this one bit. It's waaay too much work to switch engine completely and throw away everything they've built. And the new forge, almost like an entire game engine inside Halo. I cannot believe they'd simply build all from scratch again.
Also, insert obligatory "halo is ruined, halo needs to be removed from 343" post, while the game is actually thriving, with a world championship literally yesterday and season 5 coming out tomorrow looking better than ever, letting people now create PvE experiences in forge.
Never change, neogaf
Leaving the top creative post at one of the biggest franchises in gaming to tackle any initiative at Netflix is a demotion, in my mind. I think the job was too arduous and he wanted out.
But the real elephant in the room: overseeing a top project at MS likely comes with copious amounts of managerial crossfire. His sudden exit makes me think the managerial post is complete hell