I'm of the opposite opinion in saying Metal Gear as it has progressed is the exact opposite direction of where I want the medium to go. Less "cinematic" more interactive. The more a game makes me put the controller down, the less I want to play it.
I agree.
Although MGS2 for me is less of a game and more of an experience.
Not just a cinematic experience but also a series of interesting lectures and ideas, that swirl around the player at all times.
In that respect it's totally unique and I dig it.
I do agree with the overwrought/"this needs to go" sentiment, though.
I wasn't relegating the criticism to just 2. All the games suffer from this, but 2 and 4 suffer from it the worst.
Disagree here.
I'd rather hear about romance and philosophy (completely random and decadent as they are at times) over trite bullshit about war and enemies.
I think 3 and 4 are the worst offenders. In 3 the codec is awful and uninteresting, in 4 the codec is pointless and shouldn't even be in the game.
Pertaining to the 90 degree angle - did you play the re-release of 3? I believe they added a standard third person camera to it. Almost positive that's what on the collection.
Yes, it made it much, much, much better.
But the 90 degree thing is about MGS2 being structured around right angles making it somewhat easy and predictable to play through given you know how enemy sight range, etc.