• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

NGC - Twilight Princess uses Revolution controller

For fuck sake just get that shit on the Revolution you dumb bitches, everybody will be playing next-gen, and TP will be forgotten :(
 
Goreomedy said:
Here's a question for the Nintendo faithful. If it is indeed true, that Nintendo delayed Zelda so that Revolution controls could be included, effectively making Zelda TP one of the Revolution launch titles, is this excusable? Is there any sense of betrayal that they may be padding the Revolution launch lineup at the expense of Gamecube owners?

Just curious.

It's not the case. They said that the game simply would not be done in time and they didn't want to rush it this time. I think the "rev" support was just a bonus they added.
 
I was hoping that by this time of the year we'd get a new trailer or at least a solid release date plus screens. It's looking like a summer or fall 2006 release right now. :'(
 
At this point, I don't care anymore. Whenever I get Zelda, I get it. I have too much backlog shit to play anyway. They can add a full-on Revolution side-quest for all I care, although I can't see myself owning a Revolution right away (if ever).
 
you'll be given the option to use the Revolution's controller, with all the advantages this will bring.

Implication: The GC controller can connect to the revolution, so you won't have to use the remote if you don't like it.
 
Wow. Thank god for this. Gaming was getting stale and developers were just releasing sequel after sequel after rehash. But NOW, thanks to the Revolution controller we can experience completely new, unheard of games, like the Gamecube version of Zelda.

Imagine the possibilities! Control Link with the dongle joystick! Swing wand for sword action instead of pressing a button! Move camera with wand instead of the oh so unintuitive camera stick. Use the wand for revolutionary fishing minigame to completely alter the core experience an untold number of ways!
















PS: Fuck you Nintendo if this is why you delayed Zelda. And fuck you if your idea of a revolution is the same fucking game with a new, convoluted, control scheme.
 
Kangu said:
Wow. Thank god for this. Gaming was getting stale and developers were just releasing sequel after sequel after rehash. But NOW, thanks to the Revolution controller we can experience completely new, unheard of games, like the Gamecube version of Zelda.

Imagine the possibilities! Control Link with the dongle joystick! Swing wand for sword action instead of pressing a button! Move camera with wand instead of the oh so unintuitive camera stick. Use the wand for revolutionary fishing minigame to completely alter the core experience an untold number of ways!

Actually, I think it's one of the best way to demo. to other developers one way to port the games to REV. Isn't it?
 
Goreomedy said:
Here's a question for the Nintendo faithful. If it is indeed true, that Nintendo delayed Zelda so that Revolution controls could be included, effectively making Zelda TP one of the Revolution launch titles, is this excusable? Is there any sense of betrayal that they may be padding the Revolution launch lineup at the expense of Gamecube owners?

Just curious.

I honestly don't think they care. The Nintendo faithful were going to buy the Revolution anyway.
 
RX178 said:
Actually, I think it's one of the best way to demo. to other developers one way to port the games to REV. Isn't it?

Isn't the whole point of the system that games CAN'T be ported to it? I though the revolution was meant to provide new gameplay experiences, not the same ones with a wacky control scheme.
 
Kangu said:
Isn't the whole point of the system that games CAN'T be ported to it? I though the revolution was meant to provide new gameplay experiences, not the same ones with a wacky control scheme.

in certain situation:
new gameplay experiences = better immersion.
I think the use of REV. control not only restrict to new games only (just like NDS).
For me, metroid prime (demoed in the seminar) with the new control highly increase the sense of immersion. to certain extent = new gameplay experience
 
I won't mind if EAD will throw Revo adds on into TP, as long as they will work it until it will be one of the best GameCube games. If they fail again I won't purchase any other The Legend of Zelda game. I want EAD handle this software with intensive care.
 
lo zaffo said:
I won't mind if EAD will throw Revo adds on into TP, as long as they will work it until it will be one of the best GameCube games. If they fail again I won't purchase any other The Legend of Zelda game. I want EAD handle this software with intensive care.
You lost me at 'fail again'. I don't know how you can any of the 3D Zeldas as a failure, unless you're extremely picky about specific things (i.e. sailing, cel-shading, etc.)
 
Kangu said:
Isn't the whole point of the system that games CAN'T be ported to it? I though the revolution was meant to provide new gameplay experiences, not the same ones with a wacky control scheme.


It's backwards compatible for a reason you tardbucket.
 
sp0rsk said:
It's backwards compatible for a reason you tardbucket.

? I was replying to RX178, who said that the rev features in Zelda were one of the best ways for developers to learn how to port their games to the Revolution.
 
I'll be using a standard controller since TP was designed with it in mind, but this is sort of a nice little bonus for those getting a Rev instead of investing in a Gamecube soon. It'd be neat to test how it works on a more standard title.
 
puck1337 said:
You lost me at 'fail again'. I don't know how you can any of the 3D Zeldas as a failure, unless you're extremely picky about specific things (i.e. sailing, cel-shading, etc.)
tLoZ 3D games are great but I fear EAD will turn TP into a niche game à-la Four Swords Adventure despite of Ocarine of Time good-looking. Four Swords Adventure was a great game too, but a big failure/disappointment for me beacuse I was waiting for Wind Waker 2 so much. I fear EAD is trying to change tLoZ nature twice in a row, when all that I want is a logical progression: OoT -> MM -> WW -> WW2. In the end I don't want tLoZ turn into a tricky Revmote controlled game.
 
this could mean to thing

1 zelda is going to be delayed again to later on next year

or

2 rev lunches earlier since zelda will come out in april. so we could se a rev lunch in june anyone.
 
Amir0x said:
I'll be using a standard controller since TP was designed with it in mind, but this is sort of a nice little bonus for those getting a Rev instead of investing in a Gamecube soon. It'd be neat to test how it works on a more standard title.

If it's just for the fishing game it's not worth it.
 
lo zaffo said:
tLoZ 3D games are great but I fear EAD will turn TP into a niche game à-la Four Swords Adventure despite of Ocarine of Time good-looking.

Wuh? What about the game has given you that idea?

Four Swords Adventure was a great game too, but a big failure/disappointment for me beacuse I was waiting for Wind Waker 2 so much

You can't have followed it very closely...or even read a single preview...if you found it a failure/disappointment, it was never, ever going to be the Zelda sequel you were looking for, they didn't even try to make it one.
 
SantaCruZer said:
If it's just for the fishing game it's not worth it.

I never really liked OoT fishing game, it was probably the only aspect of the game I didn't like. If it's a neat improved fishing game that happens to use the Rev controller, I'd certainly try it out just to test it. Not like it's gonna affect the rest of the game much.

Zelda:TP is made with standard controller in mind, so I imagine either way it'll be the way to go.
 
I'm actually surpirsed by this.

And a little nervous.

I mean, this is ZELDA we are talking about here. And the BIGGEST version of Zelda ever.

I'm really surpirsed Nintendo decided to go down this path... I mean, do we really think theyve had enough dev time with this controller to pull this off seamlessly?

We certainly don't want them to screw this up or halfass it, especially after hyping the game sooooooo much. This could turn out really bad; if it doesnt work, if its a rush job, or they dont get it JUST RIGHT, or the controller simply doesnt work great in third person action games, they are not only spoiling the biggest Zelda to date, but they are shooting themselves in the foot with their newly launched console.

It seems like such a gamble to me.
How would it even work properly? The game was built from the GROUND UP around the GC controller, which took TWO YEARS im sure for them to perfect, and now they are hoping to add a COMPLETELY unique and different control sceheme to the game, in under 6 months?

That doesn't seem a comparable time frame, especially when they've never really used this controller interface for any other major game before.

However, I'll admit, if they do pull it off correctly, its going to have a HUGE positive impact in selling the system. But the risk just seems too great to launch it like this...
 
The fact that they delayed TP 'till the very day they were going first show Revolution software made it too obvious.
 
Mama Smurf said:
Wuh? What about the game has given you that idea?



You can't have followed it very closely...or even read a single preview...if you found it a failure/disappointment, it was never, ever going to be the Zelda sequel you were looking for, they didn't even try to make it one.
I dislike the fact that Aonuma took the chance to step aside with Four Swords Adventure for the sake of change everything, even though I've been told it worked out quite well. I dislike the fact that Wind Waker cel-graphic engine was heavily tweaked for Twilight Princess despite of the fact that it is EAD best engine and it was adopted for just a game. I dislike the fact that Wind Waker storyline could have a straight sequel that is now stopped.
 
lo zaffo said:
tLoZ 3D games are great but I fear EAD will turn TP into a niche game à-la Four Swords Adventure.

four swords was only niche due to outrageous hardware requirements. I can't see the next four swords being very niche.
 
lo zaffo said:
I dislike the fact that Aonuma took the chance to step aside with Four Swords Adventure for the sake of change everything, even though I've been told it worked out quite well.

It's not like that was made instead of a sequel, Twilight Princess was being made at the same time, they were different teams.

I dislike the fact that Wind Waker cel-graphic engine was heavily tweaked for Twilight Princess despite of the fact that it is EAD best engine and it was adopted for just a game.

Oh, I think I see what you mean. You wanted a WW -> WW2 like OoT -> MM. When you write OoT -> MM -> WW -> WW2 with no break, it's hard to see that. I just assumed you meant you wanted a regular Zelda sequel rather than Four Swords breaking it up.

I dislike the fact that Wind Waker storyline could have a straight sequel that is now stopped.

Fair enough.

Still though, none of that is reason to believe TP is heading towards being a "niche" game like you believe Four Swords was. A change in graphical style from the original engine for the series on the system doesn't indicate that, it's clear from everything we've seen and read and even played that it's a "normal" Zelda game.
 
lo zaffo said:
I dislike the fact that Aonuma took the chance to step aside with Four Swords Adventure for the sake of change everything, even though I've been told it worked out quite well. I dislike the fact that Wind Waker cel-graphic engine was heavily tweaked for Twilight Princess despite of the fact that it is EAD best engine and it was adopted for just a game. I dislike the fact that Wind Waker storyline could have a straight sequel that is now stopped.
I own't be surprised to see that Link in TP might be the same as Link in TWW, there's nothing stopping them from doing it.
 
lo zaffo said:
I dislike the fact that Wind Waker storyline could have a straight sequel that is now stopped.

Do we even know many details about the story in Twilight Princess? It could very well be connected to Wind Waker.
 
The article is several pages long, here's a picture of the first two:

zelda_article.jpg


Further in the article they go on about the game's 100 hours, and mention some of the sidequest jobs that you have to do for other NPCs etc. There are plenty of pictures throughout the article, some of which I wasnt sure were new -- they may have been from the demo we have already seen: still, its looking mighty nice.

There is about a page and a half of speculation of how the game would be adapted to the controls re: movement, certain weapons, the horse etc and their ideas certainly make it seem as though adapting the controls is a fairly simple concept.

The European date was always going to be towards the summer or just after, the American Zelda release may be Q2 or something, we don't know yet. I don't really see how this could make someone less anticipated for Zelda... its a SEPERATE MODE. If you're not planning on buying a Revolution you still have the fully fledged Gamecube mode on the disk, I don't see what the big deal is. Even if this represents a delay for all of us in the US and Europe, the controls aren't the only thing packed in there - theres 100 hours of gameplay, orchestrated soundtrack, the 'look' that everyone has been whining for (except me and a few other Celda fans of course)...

This is the first thing I've read thats made me *more* interested. It has more value for me now. I don't mind so much that its coming so late in spite of Europes GC release schedule being so barren for so long.
 
radioheadrule83 said:
Further in the article they go on about the game's 100 hours, and mention some of the sidequest jobs that you have to do for other NPCs etc. There are plenty of pictures throughout the article, some of which I wasnt sure were new -- they may have been from the demo we have already seen: still, its looking mighty nice.

There is about a page and a half of speculation of how the game would be adapted to the controls re: movement, certain weapons, the horse etc and their ideas certainly make it seem as though adapting the controls is a fairly simple concept.

The European date was always going to be towards the summer or just after, the American Zelda release may be Q2 or something, we don't know yet. I don't really see how this could make someone less anticipated for Zelda... its a SEPERATE MODE. If you're not planning on buying a Revolution you still have the fully fledged Gamecube mode on the disk, I don't see what the big deal is. Even if this represents a delay for all of us in the US and Europe, the controls aren't the only thing packed in there - theres 100 hours of gameplay, orchestrated soundtrack, the 'look' that everyone has been whining for (except me and a few other Celda fans of course)...

This is the first thing I've read thats made me *more* interested. It has more value for me now. I don't mind so much that its coming so late in spite of Europes GC release schedule being so barren for so long.
thanks for the info.

is this the first issue of the future published official nintendo mag? if so, what's it like? better than emap's nintendo official magazine?

edit - i'm really looking forward to the game :) i think releasing it with rev features near to its launch will definitely help sales and give it one amazing launch[ish] title. zelda tp = :D
 
Mr_Moogle said:
I wont believe this until I see it.
it's also on their site:
http://www.gamesradar.com/news/default.asp?pagetypeid=2&articleid=38489&subsectionid=2504
The Legend of Zelda: Twilight Princess will be playable on Nintendo's Revolution and will be released close to the console's launch date in the UK - which is confirmed as arriving in late 2006 - according to an exclusive news scoop in the latest issue of NGC.

While also still set for release on GameCube, the new Zelda adventure will contain special features enabling players to make use of Revolution's controller, so when the disc is inserted into Revolution it will give the player the option to use the next-gen console's radical device.
 
I will tell you one thing, Nintendo has no choice but to probably release it in Japan as a Revolution title. It is going to BOMB in Japan. The GameCube is dead!

I am sure Nintendo is deciding on something right now. Technically if the development team has been messing with the control since the delay was announced, it should be no problem being a Revolution game. I mean the only basica mechanic that will change is the fighting engine. The graphics engine can probably be bumped up to 60fps with more polys since the Rev isn't going to support hd resolutions or anything like that.
 
Yes. Nintendo has also said that MP2:E will also be playable with the Revmote!

It's the reason I'm holding off on playing MP2:E.
 
ziran said:
thanks for the scan.

is this the first issue of the future published official nintendo mag? if so, what's it like? better than emap's nintendo official magazine?

No... NGC is a seperate Nintendo mag from Future. It will be interesting to see if they keep making NGC or just rebrand it now that they've won the official contract... I'm not sure if I can see Future selling two broad-based Nintendo mags when they can just sell one official one. NOM is moving to Future Publishing with the February 2006 issue (which will be on sale in January no doubt).

That could be a great first issue actually. They've been with EMAP for 12 years up until now... I'm looking forward to seeing what the change brings
 
Spike said:
Yes. Nintendo has also said that MP2:E will also be playable with the Revmote!

It's the reason I'm holding off on playing MP2:E.

I'm not so sure that is true?

Retro spent two weeks just mapping the controller to a MP2E demo, they never said they were going to release it.
 
I think Nintendo may have been toying with simultaneously releasing The Legend of Zelda on both platforms, afterall Iwata confirmed a special edition would be released alongside a normal edition. While at first we all thought "oh maybe a soundtrack is included", it may be much more expansive than that.

April 2006?? Interesting date no. Since when does Nintendo announce a delay in August for April of next year. No new images in Famitsu since August. I mean Nintendo is definitely undecided and has to be smart about the whole PR thing right now. But things are definitely adding up.
 
Kangu said:
Isn't the whole point of the system that games CAN'T be ported to it? I though the revolution was meant to provide new gameplay experiences, not the same ones with a wacky control scheme.

Actually, I'm thinking it's going to be the game to launch the Revolution controller "shell"...maybe with the gyro sensors controlling the camera? or steering Epona? This news is still unconfirmed, I don't want to believe it until I hear it straight from Miyamoto's mouth.
 
Shikamaru Ninja said:
I will tell you one thing, Nintendo has no choice but to probably release it in Japan as a Revolution title. It is going to BOMB in Japan. The GameCube is dead!

I am sure Nintendo is deciding on something right now. Technically if the development team has been messing with the control since the delay was announced, it should be no problem being a Revolution game. I mean the only basica mechanic that will change is the fighting engine. The graphics engine can probably be bumped up to 60fps with more polys since the Rev isn't going to support hd resolutions or anything like that.
I feel that you are right, but Twilight Princess moved onto Revo would depress me like Super Mario Sunshine moved from Nintendo64 to GameCube, revealing EAD bad timing in software development and ruining GameCube legacy with childish but beautifully minded Wind Waker.
 
I am suprised more people are worried about the controler then they are about playing as a wolf.

hopefully the wolf parts are few and far between.

i want to be link not a wolf.

as far as there being rev controller xtras, this is a smart business move on Nintendo's part to help sell Revs.
 
Top Bottom