Something really annoying about the lack of voice acting near the end is that they seem to randomly have added voice acting in certain bits, generally when that happened I had already read the text and went to the next dialogue mid-voice file accidentally.
Yeah, they'll voice act the conclusion of a nondescript sidequest (the curry one, for example) while leaving a major plot point totally silent. Don't know why they did that.
And yeah, that's my biggest beef of the game. I wish most of it was voiced. Its kinda sad in the later half you will litereally get one or 2 words voiced and the rest is text. In a lot of scenes.
Edit: Draggles can be found in the game, so only DLC not available in the game is the griffy, which is unfortunate. Wish I had known, I could have done without the steelbook.
Not sure if its been mentioned, but Griffy is crazy powerful, really high stats. He gets to his second form very early too. He's not even listed in the strategy guide.
At the northern end of the first island chain you get to after you get the boat, the map shows a hidden treasure chest. It's very close to where you find
the crab for sidequest #50
. However, I feel like I've clicked every square centimeter of that area and didn't find the chest. Can anyone tell me its exact location?
Edit: Got it. It's
at a tree further south
. I sometimes feel like the locations marked in the companion are intentional trolling.
At the northern end of the first island chain you get to after you get the boat, the map shows a hidden treasure chest. It's very close to where you find
the crab for sidequest #50
. However, I feel like I've clicked every square centimeter of that area and didn't find the chest. Can anyone tell me its exact location?
Edit: Got it. It's
at a tree further south
. I sometimes feel like the locations marked in the companion are intentional trolling.
If you're really frustrated with that then it's probably better to wait till you get the spell the chests on your minimap. None of them contain stuff that is *that* useful anyway.
I know this has been brought up in here before but I can't seem to find it. Where are the missables in this game? I want to make sure I haven't passed them yet.
Thanks for posting that. Sold the game today and was going to delete my Amazon messege with the Griffy DLC code until I noticed this. Sold the DLC for $35 in less than 1 min. Must be an amazing Familiar
Yeah,his first task made me read the story and it kinda reminded me of the Lost Odyssey stories,in a lighter tone of course but it was a nice change of pace...the in game book is a little annoying to navigate at first but I enjoy it now...
Not sure if its been mentioned, but Griffy is crazy powerful, really high stats. He gets to his second form very early too. He's not even listed in the strategy guide.
Just got a text saying my Wizards Edition showed up! Time to go home, dim the lights, put on some Barry White and undress that package. My body is ready.
Maybe I'm wrong. Keep in mind I am basing this on reading the Wizard's companion. They don't list griffy at all in it, but do list the draggle... They list its location as unknown, but it makes me think they're located somewhere.
Firefry on the Road to Ruin. Once you clear the Marsh and the castle, you can't fight him anymore. Obviously you could just morph a familiar into one, but that's the only place to fight one.
So how do these trick gems work? I'm trying to feed one to my familiar to teach it a move but it can't eat it. Are they specific to what element the familiars are? Or can i only teach the familiar moves it can learn only.
So how do these trick gems work? I'm trying to feed one to my familiar to teach it a move but it can't eat it. Are they specific to what element the familiars are? Or can i only teach the familiar moves it can learn only.
Found this on the Prima site that might help a little:
PrimaGames said:
Not every familiar can eat every gem; the elemental nature of the gem needs to agree with them.
But most familiars are able to eat a wide variety of gems. Gems are a great way to teach powerful abilities to lower-level familiars who would otherwise be useless in combat.
I'm at the boss in the volcano. All I have to say about that, is the fact that volcanic roar is some bullshit. Each time it happens I can only tell one party member to defend, and the other one eats about half of their health. Even worse, is the fact that I don't even have a spell to revive anyone yet. Arrrrrghhghhhghhhg
I'm at the boss in the volcano. All I have to say about that, is the fact that volcanic roar is some bullshit. Each time it happens I can only tell one party member to defend, and the other one eats about half of their health. Even worse, is the fact that I don't even have a spell to revive anyone yet. Arrrrrghhghhhghhhg
I finally got to try out the game a few days ago, and I have to say that it's pretty good. Definitely not Pokemon since you're summoning familiars and all that, but I would still consider it Sony's Pokemon equivalent.
When it happens, only worry about defending with one character, once you switch to the other, the one you defended with before will do what they want. That is why I say
Each familiar has stamina, and once it runs out, they do barely any damage, and need to be replaced by another, or the party member. I assume this is what we're talking about? I didn't look through the conversation.
There's a non-legal version already on the internets. Someone at GameFaqs posted it last week apparently. People in this thread were talking about it last week.
Each familiar has stamina, and once it runs out, they do barely any damage, and need to be replaced by another, or the party member. I assume this is what we're talking about? I didn't look through the conversation.
Ah, I see. So it's not like familiars you get early on will become useless later in the game because newer ones will be much more powerful? That was the other possible interpretation of his answer I could think of.
Hm, ok. But do they work like RPG gear, in that you'll find more powerful ones as you reach higher levels, or could you level up a very early familiar to be awesome even at later levels?
If you like guides, it is very helpful. Also a lot of good art, a bunch of interviews, good strategies, and it also helps you find hidden treasures. Up to you if that is helpful. I love guides, myself.
Hm, ok. But do they work like RPG gear, in that you'll find more powerful ones as you reach higher levels, or could you level up a very early familiar to be awesome even at later levels?
There are familiars you can find early that can be great, some that will be good at first, some that will be good later, and some that are no help at all. Also, you can use weapons, armor, accessories on your party and each familiar. Each familiar also uses different gear based on what type of familiar they are. A good defensive one might have all armor it can wear, while an offensive one might have a staff or a sword. Etc, etc, etc. A lot of strategy to be used.
There are just some things this game does that totally piss me off. I understand that enemies run away from you once you hit a certain level. But when you have to farm said enemies it becomes a pain. Even with the sneak perk they run away, and most are too fast to be caught. I'm currently trying to catch a Bat enemy for some stupid slapsticks drops. But can't get within 5 feet of him (from behind) without him running away. /rant
Edit:
to show just how BS this is:
Tip for monsters running away: Open and close the spell menu.
It will change the monster's fleeing direction. Also, it work more than once. Enjoy!
There are just some things this game does that totally piss me off. I understand that enemies run away from you once you hit a certain level. But when you have to farm said enemies it becomes a pain. Even with the sneak perk they run away, and most are too fast to be caught. I'm currently trying to catch a Bat enemy for some stupid slapsticks drops. But can't get within 5 feet of him (from behind) without him running away. /rant
I wanted a Naja, so I went back to Ding Dong Dell, to try and find one. The problem was that I didn't read Naja's location properly. I thought it said Ding Dong Dell, but is was in fact inside of the Ding Dong WELL.
So anyways I run around the fields for 15 minutes looking for one and thought to myself "hmmm maybe they are in a secret location". So I come to this one pot that required me to make a bridge, I did so and got my ass handed to me by a pack of insanely cute Familiars. So I tried one more time just to search around and see if I could find one. I soon realize that they aren't there and are in fact located in the Well. So I try to avoid the cute brutes at all cost, but one jumped out of the trees.
This time I manage to win a fight, and a Familiar in its Final Form wanted to join me. But guess who was knocked out because she burned though the MP.............
It was the cute Pink Sheep thing with a halo on its horn.
I hope level 5 is reading this thread.
There are just some things this game does that totally piss me off. I understand that enemies run away from you once you hit a certain level. But when you have to farm said enemies it becomes a pain. Even with the sneak perk they run away, and most are too fast to be caught. I'm currently trying to catch a Bat enemy for some stupid slapsticks drops. But can't get within 5 feet of him (from behind) without him running away. /rant
Just wait into they turn around, the Wombats aren't very fast.
Or you could just run into any enemy, about 50% of the time there is a Wombat within the group.
I wanted a Naja, so I went back to Ding Dong Dell, to try and find one. The problem was that I didn't read Naja's location properly. I thought it said Ding Dong Dell, but is was in fact inside of the Ding Dong WELL.
So anyways I run around the fields for 15 minutes looking for one and thought to myself "hmmm maybe they are in a secret location". So I come to this one pot that required me to make a bridge, I did so and got my ass handed to me by a pack of insanely cute Familiars. So I tried one more time just to search around and see if I could find one. I soon realize that they aren't there and are in fact located in the Well. So I try to avoid the cute brutes at all cost, but one jumped out of the trees.
This time I manage to win a fight, and a Familiar in its Final Form wanted to join me. But guess who was knocked out because she burned though the MP.............
It was the cute Pink Sheep thing with a halo on its horn.
I hope level 5 is reading this thread.
What the heck... you must be ahead of me, because all of the enemies I face in the well are level one enemies, and not sure why there would be enemies in the town itself... If it's a spoiler, don't explain it, please.
There are just some things this game does that totally piss me off. I understand that enemies run away from you once you hit a certain level. But when you have to farm said enemies it becomes a pain. Even with the sneak perk they run away, and most are too fast to be caught. I'm currently trying to catch a Bat enemy for some stupid slapsticks drops. But can't get within 5 feet of him (from behind) without him running away. /rant