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Ni no Kuni: Wrath of the White Witch |OT|

Stuart444

Member
On top of that, your companions don't defend either, so are you expected to manage all of them in a pseudo-RT combat system?

Look in the instructions, a button (square I think?) says All out Defense which I'm guessing will make your companions defend?

I'm just at the end of the first demo area so I haven't had the chance to try it though.
 

Tadale

Member
Look in the instructions, a button (square I think?) says All out Defense which I'm guessing will make your companions defend?

I'm just at the end of the first demo area so I haven't had the chance to try it though.

That ability doesn't unlock until after you get your third party member.

EDIT: Speaking of which, a sequel or another game in this style would do well with a bunch more party-wide hotkeys that are customizable. I should be able to tell them to heal or use a certain type of magic attack without switching party members.
 

Suikoguy

I whinny my fervor lowly, for his length is not as great as those of the Hylian war stallions
I'm missing spell #25 and #51, where are they? I'm in the last dungeon. And can you ever get back to
Nevermore? After beating Shadar his castle turns green with a lake on it, and its not raining, but I can't land nor teleport there.

Yes, but it requires completion of bounties in post-game.
 

Tadale

Member
Merit award question, about the final row:

What does the final award, the one requiring like 8 cards, get you? I can't remember the exact description off hand, but it was very vague.
 

Ryuukan

Member
Anyone who is playing with the Japanese dub and is already past the second town:

Did you find the Cowlipha's VA during the cheese feeding scene to be very erotic
 

Snookie

Member
Best buys in my area say they have the game guide in stock but when i'm doing pick up at store i get an email saying its not available. Quit teasing me Best Buy


Oh nevermind. One store does have it but its a bit of a drive. whatever!
 

Hyunkel6

Member
I'm sure this has been discussed before, but is there any way to "improve" my team's AI?

It would be amazing that they would "defend" against the bosses' super attacks instead of running around when the boss is charging.
 

Ricker

Member
Alright, so it should first be said that I'm loving this game; the story, the characters, and, my god, those graphics, are all top notch, but I'm getting very frustrated with the combat.

The typical combat experience is actually pretty enjoyable. I like the semi-RT feel and all, and switching between familiars, figuring out which is best against your enemy, etc, but the bosses are where the issues really come to light. Having entered the fourth city, I've noticed that Oliver has soloed the last 4 bosses (at least). I'll be the first to admit that it could be my problem, but I've tried different tactics, switched familiars between characters, read for some tips, and nothing seems to help. From much of what I've read, I'm actually a few levels (2-4) higher than many are when they're traversing the same areas.

I know that none of this information is new, but I feel the need to vent. When going through the tutorials, I felt that it was explained that general combat worked something like this:

Oliver casts spells. Different familiars can fill different roles: defense, physical attacks, magical attacks, etc. (I know it's more involved than this, but for the sake of simplicity...) During combat, as I understood it, you should be switching from familiar to familiar to character for attacks, support, and defense; however, if you see a big attack coming, I've found that you have barely enough time to switch familiars, let alone switch and go defensive. On top of that, your companions don't defend either, so are you expected to manage all of them in a pseudo-RT combat system?

Speaking of companions, the AI is atrocious. Again, I've tried different tactics, swapping familiars, and a few other tips I've found online, and the companions continue to do the same thing: blow their mana pool and then run up to melee range of the boss. Like I said, at least the last 4 bosses have been beaten by Oliver/Mitey with Mitey punching and defending, and Oliver healing. These make for slow fights.

I know there are things I've not tried, but the fact is, it shouldn't be such a pain. I'm either overlooking something painfully obvious, or the combat system is, frankly, terrible. I love this game- It's an early contender for my GotY, but this is starting to ruin it. I can only imagine it getting harder as levels go up.

Yep,that is why some Bosses are hard...once you have 9 familiars going,it gets pretty hectic and sometimes I barely have time to see the big attack coming...since so far I can't see what the Boss is weak against(unless it's obvious like the Lava Boss),I send my strongest familiar first(which is a second form Mitey for now)and start with a plain attack to see what damage it does,I cancel a lot to pick up green or blue Orbs,then I switch to Sid(the little guy you get early on with the pointy hat)for his heals...when Esther and the other main AI start to die,I heal them up and switch to Oliver for his spells...but still Bosses fight can be confusing as hell for sure,last one I used 2 pheonix resurect things that I was hoping to keep for end Boss type fights hehe...

Once everyone died but the little guy did his special move I think and Resurrected everyone,not sure what triggered that,maybe I picked up a gold Orb with him and he did that,whish I knew for sure how...

Look in the instructions, a button (square I think?) says All out Defense which I'm guessing will make your companions defend?

I'm just at the end of the first demo area so I haven't had the chance to try it though.

You get that further in the game though(just got the tutorial for it after a fight that scared the Jeepers out of me ;P
 
So I got to the beach city(don´t know the name) and got the
boat and when to Hammelin and Shaddar appeared. I thought it was a you must lose fight and the story continues. I was wrong :(
 

Ricker

Member
So I got the
boat and when to Hammelin and Shaddar appeared. I thought it was a you must lose fight and the story continues. I was wrong :(

You don't have to beat him completly though,half health is enough and what you thought will happen...
 
Yep,that is why some Bosses are hard...once you have 9 familiars going,it gets pretty hectic and sometimes I barely have time to see the big attack

Dinoceros begs to differ.

Bosses that would otherwise be challenging are rather easy with a sufficiently leveled Dinoceros. His only initial problem is his lack of a high accuracy stat, so he punches air a lot of the time when you first catch him. But once you evolve him and level for a while, he hits. And he hits HARD.

I understand he's not for everyone, as some people enjoy keeping things challenging. But I'm one of those people who enjoy over-leveling and then stomping over everything.
 

jiggle

Member
the familiar merit is awesome
right after getting it, i tamed a toko on 2nd kill
and everywhere i went, all the familiars were just fighting to get on my horse wagon
i really should've waited for this before trying to tame every familiar in every zone i went
60 hours in and i only just got
mornstar 2.0
XD


Where can I get freaking star drops?! I have four dudes ready to metamorphize but can't get any items.

you can get all the regular drops in old smokey
 

Sanctuary

Member
So are many of the spells that get put into your book simply for show? Having finished the game twice, I've still never been able to use
vanish (and people were talking about how you use it to sneak up on monsters...), and then there's fuse, duplicate, mimic, werefish, werecat etc,
quite a lot actually.

Also, something about giving your familars snacks, and the way the stat gains start slowing down; I don't believe it has as much to do with how much you've already fed them (i.e they have +20/20) and everything to do with the familar's actual level (maybe your level is a factor too). On my previous games the familars I had the earliest always had much larger gains from snacks than those that I'd grab later. Those that I would grab later would jump in levels very quickly due to me farming much higher level enemies. This is easy to test by grabbing a new familar and then having it jump up to level 20 - 30 and then begin feeding it. It will be painfully slooooooooow.
 

madhtr

Member
So are many of the spells that get put into your book simply for show? Having finished the game twice, I've still never been able to use
vanish (and people were talking about how you use it to sneak up on monsters...), and then there's fuse, duplicate, mimic, werefish, werecat etc,
quite a lot actually.

Also, something about giving your familars snacks, and the way the stat gains start slowing down; I don't believe it has as much to do with how much you've already fed them (i.e they have +20/20) and everything to do with the familar's actual level (maybe your level is a factor too). On my previous games the familars I had the earliest always had much larger gains from snacks than those that I'd grab later. Those that I would grab later would jump in levels very quickly due to me farming much higher level enemies. This is easy to test by grabbing a new familar and then having it jump up to level 20 - 30 and then begin feeding it. It will be painfully slooooooooow.

Veil is the magic that allows you to avoid enemies, and not sure about other ones.

The higher a stat gets, the less a treat increases it, correct. It also forces you to make higher levels of the treats to increase the stats.
 

Sanctuary

Member
Veil is the magic that allows you to avoid enemies, and not sure about other ones.

The higher a stat gets, the less a treat increases it, correct. It also forces you to make higher levels of the treats to increase the stats.

That's not what I said. I know that each stat requires more food than the last, but that's not the biggest factor like many assume. The biggest factor is familiar/character level. Trying to raise a level 50, third form familar from even +2/10 is a nightmare in slowness compared to a level 1 familiar.

I also asked when you are actually able to use such spells as
vanish (veil)
since it never became accessible on my list at any point in either playthrough.
 

Dreamer RD

Member
The only things missable are bestiary entries. (and they are very minimal, 2 locations).
-Overworld path from Perdia to Miasma Marshes.
-Mobs in the 3 major towns.
2 other locations become off limits until post game, but you can eventually come back.

One of the things I love about the game, so nice to not use a guide and still get a plat. Not that it's easy either way, lol.

Ah, thanks for tip. By mobs in towns you mean
zombies that appear after manna falls
?
You already got platinum? Epic job.
 

madhtr

Member
That's not what I said. I know that each stat requires more food than the last, but that's not the biggest factor like many assume. The biggest factor is familiar/character level. Trying to raise a level 50, third form familar from even +2/10 is a nightmare in slowness compared to a level 1 familiar.

I also asked when you are actually able to use such spells as vanish (veil) since it never became accessible on my list at any point in either playthrough.

Yes, because each level you gain increases the stat, making it harder to increase with treats. Sorry, not sure when Veil is usable.
 

Sanctuary

Member
Yes, because each level you gain increases the stat, making it harder to increase with treats. Sorry, not sure when Veil is usable.

My bad, you were talking about the stat in general, not just the bonus you've been trying to raise. So basically, try to unload as much as you possibly can on newer familiars prior to leveling them up too much.
 

ThatStupidLion

Gold Member
so... now that i can tame familiars...am i really going to need this many?? I still only use 1 and oliver to battle really...

i was pissed that i was forced to evolve my first familiar..esp since he didnt learn all his tricks...

also i opted against getting griffy even though i have the griffy ticket because i heard he is game breakingly good.... which is bad and idont want to ruin the game for myself...

even though i have the ticket in my current game will i be able to use him if i start a new game on a harder difficulty with him later?
 

Sanctuary

Member
so... now that i can tame familiars...am i really going to need this many?? I still only use 1 and oliver to battle really...

i was pissed that i was forced to evolve my first familiar..esp since he didnt learn all his tricks...

also i opted against getting griffy even though i have the griffy ticket because i heard he is game breakingly good.... which is bad and idont want to ruin the game for myself...

even though i have the ticket in my current game will i be able to use him if i start a new game on a harder difficulty with him later?

You really only "need" two familiars per character. The third would just be one for specialty cases, that you wouldn't even know about until after the fact anyway.

While Griffy is pretty broken early on, the game actually gives you the chance to get multiple copies of a familiar type that is arguably much more broken than Griffy, and having one for each of the three characters in your group trivializes most things aside from
the S rank arena
. Although technically you'd only need two if you have Griffy, and you can later get a gem from a quest that gives Griffy an ability that familiar naturally comes with.

The Griffy ticket isn't game specific. It's tied to your account I believe. It works with multiple new games.
 

madhtr

Member
So are many of the spells that get put into your book simply for show? Having finished the game twice, I've still never been able to use
vanish (and people were talking about how you use it to sneak up on monsters...), and then there's fuse, duplicate, mimic, werefish, werecat etc,
quite a lot actually.

Looking through my list of spells compared to the pages in the WC, there are definitely spells that aren't used in the game that have pages, but they don't even get listed in your spells anyway. Oh well, there are a lot of spells that do get used, and many of them are only used a few times as gimmicks. Vanish is one of the spells that has a page, but is never used, or listed in the spells list.
 
How do i get my pokemon to morph? I realize I have to feed them, but I thought you got those items from the trials, but after reading it, it says "final form". Am I to assume that is for their second morph only?

Can someone help me out on this?
 

jiggle

Member
How do i get my pokemon to morph? I realize I have to feed them, but I thought you got those items from the trials, but after reading it, it says "final form". Am I to assume that is for their second morph only?

Can someone help me out on this?

mobs in the next location you're going (the volcano) will drop them
 

Ricker

Member
How do i get my pokemon to morph? I realize I have to feed them, but I thought you got those items from the trials, but after reading it, it says "final form". Am I to assume that is for their second morph only?

Can someone help me out on this?

Once you get to Old Smokey after you pass the Trials and anywhere after that,they just randomly drop from ennemies and sometimes rewards from hunts and the like,you will see a smaller version of the ones the Trials gave you,they are called drop,just keep playing :)
 

Sanctuary

Member
Looking through my list of spells compared to the pages in the WC, there are definitely spells that aren't used in the game that have pages, but they don't even get listed in your spells anyway. Oh well, there are a lot of spells that do get used, and many of them are only used a few times as gimmicks. Vanish is one of the spells that has a page, but is never used, or listed in the spells list.

Vainish is actually the spell I was confusing with Veil. Since people were saying Veil allows you to run up to monsters without being detected, it literally sounds like the exact same thing. Apparently Veil is from
Horace in Peridia
, yet I've never found him there on either playthrough. Currently post-game and he's not there (not sure if you have to find him before moving on in the main game). The city is not that large either.
 

TDLink

Member
Vainish is actually the spell I was confusing with Veil. Since people were saying Veil allows you to run up to monsters without being detected, it literally sounds like the exact same thing. Apparently Veil is from
Horace in Peridia
, yet I've never found him there on either playthrough. Currently post-game and he's not there (not sure if you have to find him before moving on in the main game). The city is not that large either.

When he's there, he's in the Swift Solutions (Bounty and Errand place) next to the Errand Board.
 

madhtr

Member
Vainish is actually the spell I was confusing with Veil. Since people were saying Veil allows you to run up to monsters without being detected, it literally sounds like the exact same thing. Apparently Veil is from
Horace in Peridia
, yet I've never found him there on either playthrough. Currently post-game and he's not there (not sure if you have to find him before moving on in the main game). The city is not that large either.

Maybe you missed him in
Castaway Cove or Fairyland
before that? I know he's been in every city I've visited so far.
 

JollyWolf

Member
I am happy there aren't any miss able side quests so far and they are well organized. It's one of my biggest gripes about the Tales of Series.
 

Sanctuary

Member
Maybe you missed him in
Castaway Cove or Fairyland
before that? I know he's been in every city I've visited so far.

It's pretty obvious where he is in Castaway Cove, but somehow I missed him twice in Fairyland, Yule as well as Hamelin. It seems like you might have to meet him in a previous town before he will appear in the next too. Missed out on some very useful spells. :(
 

aravuus

Member
I am happy there aren't any miss able side quests so far and they are well organized. It's one of my biggest gripes about the Tales of Series.

From what I gather, there's supposedly pretty much nothing that's permanently missable, right? That'd be great, no need to check a strategy guide all the time.
 

Sanctuary

Member
I was raging in there, I needed a sun stone or w/e is called but I got every single type except the sun.

btw what casino cheats?

You'll find the casino a bit later on. You can't access it until the plot blocks are removed. It also doesn't really cheat that hard except on the draw to see who gets to go first. The game seems to win 80% of those draws.
 

madhtr

Member
Ugh, they managed to fuck up the preload on the EU/AUS digital version and forgot to upload 15gb of data. Stupid assholes.

Hmm, there are two parts to DL for the game. According to PSN, the game, itself, is 15.9GB. I guess the second part is just installation information, etc.
 

TTG

Member
On my way to the third town and the battle system is really grating. I don't know how much more I can take. I'm just never comfortable with it for all the wrong reasons. For a game as long as this one is, it's a big problem.
 
Hmm, there are two parts to DL for the game. According to PSN, the game, itself, is 15.9GB. I guess the second part is just installation information, etc.
Yeah, there's apparently a 6GB install file and a 16GB image of the disc. Only the 6GB part is currently available.
 
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