I can't help but notice that a large number of reviews and impressions talk about how Ni No Kuni 'pushes the stagnating Japanese RPG genre forward'. Considering how I don't remember this game doing that at all, is this just code for 'I barely ever play games in this genre'?
I think "stagnating Japanese RPG" is already code for "I barely ever play games in this genre". If you do, you'd notice that it isn't any more stagnating than any other genre really (and less so than some).
Level-5 games... well, I hesitate to say that they have "depth," but they do have way too many subsystems for their own good, which I think makes them intimidating to play. So I'm not sure I'd equate it with something like, say, Dragon Quest which pretty much is the definition of comfort food in RPG form.
This is an interesting point of view, since I just noticed while posting in the other thread that "figuring out systems" is probably one of my favourite parts of playing JRPGs.
This explains
- why I often love JRPGs for 8-15 hours and then get terribly bored
- why I liked this game's demo so much (you need to figure out quite a bit in a rather short time to comfortably beat the boss)
- why I even managed to enjoy Cross Edge
- together with your post just now, why I really don't care much for the Dragon Quest series. They usually have a rather simple system and stretch it over an incredibly long time
Bring on the subsystems!