It also has one of the worst executed plot twists ever since they stick text in the wrong note revealing that Yorha units have a planned obsolescence early.
You know, I managed to miss that somehow, but I think I heard it got patched.
It also has one of the worst executed plot twists ever since they stick text in the wrong note revealing that Yorha units have a planned obsolescence early.
It also has one of the worst executed plot twists ever since they stick text in the wrong note revealing that Yorha units have a planned obsolescence early.
I agree with this. Nier A does the whole "surprising yet inevitable" thing well, even when the surprising part isn't actually that surprising.I don't agree because I don't think Nier Automata has plot twists. I don't think any of the revelations are intended to be shocking or surprising, especially not by the time the context is revealed. They're not twists because the way I experienced them, they were things I expected or suspected all along based on the overwhelming evidence presented in the world and the side quests, but it was depressing to think about. The revelations just make most players face the reality they suspect but deny all along, because it is easier. I think that is the intention of the game. To reflect that there are inconvenient truths in the world all the time, and it is easy to pretend things are okay and that if no one else is doing anything about it, we don't have to either. Until we no longer have a choice. It's selling it short to say that Nier has plot twists.
I don't agree because I don't think Nier Automata has plot twists. I don't think any of the revelations are intended to be shocking or surprising, especially not by the time the context is revealed. They're not twists because the way I experienced them, they were things I expected or suspected all along based on the overwhelming evidence presented in the world and the side quests, but it was depressing to think about. The revelations just make most players face the reality they suspect but deny all along, because it is easier. I think that is the intention of the game. To reflect that there are inconvenient truths in the world all the time, and it is easy to pretend things are okay and that if no one else is doing anything about it, we don't have to either. Until we no longer have a choice. It's selling it short to say that Nier has plot twists.
It also has one of the worst executed plot twists ever since they stick text in the wrong note revealing that Yorha units have a planned obsolescence early.
Yup, that was such a huge localization error lol. Luckily it got patched.
Man, the Pascal stuff really ate me up inside. I cared for pascal a lot more than I thought I would have initially.
It was heart breaking watching it all fall apart and having to make that decision in the end.
Yeah. I felt so bad buying his children's parts from him. Man...There's some extra sadness to experience when you visit the village afterwards.![]()
... by the time you get to the Route C reveal, you can look back and see all the little hints and such for yourself, rather than it being spelled out for you.
I don't really share your critiques at all, sorry.
Actually, why did the village robots become zombies?
The real twist here is how terrible and shallow combat in this game as well as bosses. I honestly expected more from Platinum Games. And they just took Transformers build and redesigned some menus.
Amusement park was amazing. From the beginning to the end. Everything else is a meh.
One thing that's very clear with how this game has been received is that one man's con is another man's pro, and for every aspect I feel was poorly executed there's someone who thinks it was utterly superb (often for the exact same reasons I didn't). Which is a long-winded way of saying that I don't really agree with anything you guys said and I still don't think the 2E plot development was well done, but, hey. I know there are subtle hints and similar themes here and there, spread out across like forty hours of game, but all I can say is that I guess I needed more than that for the reveal to be emotionally resonant.
Any more than that and it would be practically shouting it from the rooftops.
The 2E twist initially fell flat for me as well. In the moment it elicited a "oh, ok" response, it's not something immediately mind-blowing even if you did all the side quests. You need to either replay the game or read testimonials of previous events/sidequests to provide the context needed to make it significant.
But Nier A isn't really a game dependent on twists. You could read a plot summary before playing the game and probably get most of the experience.
Eh, I'd say no, not really. Taro games gain a lot through the empathy or apathy you gain while playing through it. Ending E makes no sense in summary form.
Not surprising at all since after all, they were created based on our image and personality.
That's not what I said though. I was talking about how spoilers wouldn't ruin the experience of actually playing the game.
Not really. Androids were done for the sole purpose of combat and control of Replicants, and they were done with the idea that they shouldn't have emotions (said by Devola herself in Nier 1). It just happens that they "learned" having feelings and emotions by watching the humans.
Same as how the alien robots learned the same studying the human legacy.
I disagree. Yes that was the original purpose. But obviously being designed to resemble like humans somehow influenced their thought patterns in some ways. It's true that some are more curious than others but given situations where they experience bonds with another being (9S, Pascal), they ended up mimicking humans in that they feel attached to those they care about and became miserable to the point of insanity when they lost their important person. This is shown repeatedly with Eve, 2B, 9S, and even Pascal.
Devils and Popola were designed to just observe the project but they too develop emotions for each other despite their instruction to not have any. Even the basic robots somehow developed attachment to their brethren.
Evolving beyond their basic programming is a theme, and it's down to happen through developing relationships. That's a big reason why pod 042 reveled even though he is programmed to just assist yorha and see through the completion of project yorha.
Extremely timely thread for me as I finished Ending E last night.
I loved it, and the OP contextualizes a bit more for me since I didn't finish all of the side quests. It was a Gamefly rental that I just returned so I'm sad I missed those side quests now.
Where does it clarify that 2b has been killing 9s over and over? I understand this is the case, but I must have glossed over it. When it was revealed she was an E unit I thought it just meant she was designed to kill yorha units, not 9s specifically.
I disagree. Yes that was the original purpose. But obviously being designed to resemble like humans somehow influenced their thought patterns in some ways. It's true that some are more curious than others but given situations where they experience bonds with another being (9S, Pascal), they ended up mimicking humans in that they feel attached to those they care about and became miserable to the point of insanity when they lost their important person. This is shown repeatedly with Eve, 2B, 9S, and even Pascal and A2.
Devola and Popola were designed to just observe the project but they too develop emotions for each other despite their instruction to not have any. Even the basic robots somehow developed attachment to their brethren. Many of them didn't even have the chance to watch humans since humans were already extinct by the time the story started. And yet slowly but surely many of them developed these attachment to other beings.
This will be one of those games I just don't have the time for but am endlessly fascinated by.
This is part of Yoko Taro's genius plan lol.One day the servers are gonna shut down and people are gonna wonder wtf is up with the credits of this game
What surprised me the most is how little you've actually seen of the game after ending A. Initially I expected the other endings to be merely variants.
I played the whole game and I didn't really think any of the things OP mentioned were very interesting. Just your usual anime nonsense that got a shrug out of me. Spent the whole game wondering where these amazing moments were. Maybe read a few more books or something? I dunno.
The real twist here is how terrible and shallow combat in this game as well as bosses. I honestly expected more from Platinum Games. And they just took Transformers build and redesigned some menus.
Amusement park was amazing. From the beginning to the end. Everything else is a meh.
To me what was effective was less the "humanity was extinct all along!!!" twist, and more realizing that it was only the beginning.
"at least you have Yorha" ..oh.
"at least 2b and 9s have each other" ...oh.
"at least pascal's village shows there's hope" ...oh ffs.
And then I'm like "why the hell am I even playing anymore?" ... Because there's still more game to play. And then Ending E hits me: "playing videogames is not meaningless, and you're not alone in this". The game was actually about me?
"Being alive is pretty much a constant stream of embarassment"
I KNEW IT.
Then again, Ending E is so effective because I feel every person will give it a different meaning depending on how they feel when they experience it. It could just be a meta commentary about wanting to see a happy ending at all costs, or even about Yoko Taro being able to make the game thanks to the support of the fans...
The recontextualisation of the 2b/9s relationship is one of the most effective and most devastating things a game has done to me in recent memory
I'm still confused about who's idea the Yorha virus backdoor was
One day the servers are gonna shut down and people are gonna wonder wtf is up with the credits of this game
whoever created YoRHa. The entire purpose of YoRHa was to perpetuate the human lie, and then perish so that the war never ended. They were sacrifices to the continuation of the war. Hence the machine core AI systems, as their creators didnt feel comfortable creating their sacrifices with actual android AI cores. Pricks.I'm still confused about who's idea the Yorha virus backdoor was
Nier is about what existence and life means but it starts out in a way that is confusing to many players that played the original. In the original game, you.accidentally cause the future extinction of the human race