Yes, you'll want the FAR mod to reduce stuttering and improve performance with the Global Illumination settings.Im thinking about picking this up today. Ive got a 970, 6600k, and 16gb ram. Gsync monitor at 1080p. Ill be alright? Do i need to use any of the mods floating around? I dont care to unlock the framerate.
Strange, I tried both options and they seemed the same.I just use the controller-based trackball emulation and not the mouse-based one. I don't notice any acceleration issues.
Im thinking about picking this up today. Ive got a 970, 6600k, and 16gb ram. Gsync monitor at 1080p. Ill be alright? Do i need to use any of the mods floating around? I dont care to unlock the framerate.
That sounds like it's either a bug or a bad controller.
If you're using Steam to configure it, you could always increase the deadzone size on the right stick and see if it helps.
I just can't deal with the negative acceleration on the aiming with the touchpad/gyro or a mouse.
If someone manages to fix that, I'd switch over from a DualShock 4 to my Steam Controller again.
Until then, I'm stuck using analog sticks. (which I hate)
Before you throw the controller away or start replacing sticks or whatever, increase the deadzone on the stick that's misbehaving from Steam's controller config (like Paragon mentions above as well). I have had this happen on couple of games (that weren't using xinput afaik) after the SCAPI support for xbone controllers was rolled out, no idea if it will help but it's worth a shot.
Thanks. This worked, I just needed to crank the deadzone up to almost halfway until it worked.
I'd still try calibrating it or at least check if the drift happens in the Windows control panel. Even though you were able to bypass it with the deadzone increase, that drift seems way too high to be normal so maybe it's defective.
you'll be able to max it out (except aa - set it at x2 or x4). you'll want to have the FAR fix/mod installed to have a steadily 60 fps experience at 1080p (be sure to set GI at 16 in the fix/mod - 128 is very gpu taxing).
my specs are the same as yours (except maybe cpu. my 6600k is oc'd at 4.5 ghz).
Any examples of this?
The amusement park seems to be affected the most (on low at least).Any examples of this?
In the shadow of the building by the sewer entrance. The bridge to the shopping center and some spots in the shopping center.Any examples of this?
The amusement park seems to be affected the most (on low at least).
I've noticed a few wrongly lit patches of grass in the city ruins with medium. Now, that's not a big deal, but it shows that something is still changing and could potentially affect other areas as well.
I'm fairly convinced that Ambient occlusion is just not working correctly for me. The whole world is flat looking, and theres weird AO artifacting on a lot of walls.
No idea how to resolve it unfortunately.
The AO is pretty weak in general sadly.I'm fairly convinced that Ambient occlusion is just not working correctly for me. The whole world is flat looking, and theres weird AO artifacting on a lot of walls.
No idea how to resolve it unfortunately.
Yes, but it ends up being really subtle and occasionally buggy. Maybe I need to find a better profile for it...Speaking of AO, Is it possible to force HBAO+ in this game?
Better AO, sure, absolutely. Though the AO algorithm used in the game is really quite good (it's SAO), it's just the resolution letting it down.It really does need better AO and more vibrant colors imo.
PfftNo way to fix it aside from the devs [...]
Better AO, sure, absolutely. Though the AO algorithm used in the game is really quite good (it's SAO), it's just the resolution letting it down.
That should be easy enough to fix, but I won't have time to do that before mid-April. Maybe someone else will get to it. (In case anyone wants to give it a try: note that a 1-component 32 bit float buffer for depth is involved which is rendered to on each mip level, this one is then sampled in the main DoF pass which targets a RGBA8 buffer, and then there is a horizontal and a vertical depth-dependent blur pass on those)
Anyway, I very strongly disagree about the colors. Every scene in the game looks like it's supposed to look in terms of overall lighting and color. I've seen some screenshots with ReShade or something increasing saturation, and I think they lose a lot of the very specifically designed atmosphere.
Pfft
The main flaw is how bad the texture resolution is.
Yeah, I've been using ReShade to sharpen textures just a little, but no way I'm touching the colors for this game.Better AO, sure, absolutely. Though the AO algorithm used in the game is really quite good (it's SAO), it's just the resolution letting it down.
That should be easy enough to fix, but I won't have time to do that before mid-April. Maybe someone else will get to it. (In case anyone wants to give it a try: note that a 1-component 32 bit float buffer for depth is involved which is rendered to on each mip level, this one is then sampled in the main DoF pass which targets a RGBA8 buffer, and then there is a horizontal and a vertical depth-dependent blur pass on those. All these buffers are 800x450)
Anyway, I very strongly disagree about the colors. Every scene in the game looks like it's supposed to look in terms of overall lighting and color. I've seen some screenshots with ReShade or something increasing saturation, and I think they lose a lot of the very specifically designed atmosphere.
Pfft
The main flaw is how bad the texture resolution is.
I didn't say that it has to be "super colorful". But more vibrant.
I agree. Most of the textures are very low res.
Sure. I'm saying no way. It's not supposed to be vibrant. (Outside of very specific effects and scenes, which would lose some impact if everything was more vibrant)I didn't say that it has to be "super colorful". But more vibrant.
Er, forgive my "noob"-ness, but is Kaldaien's fix mod really that easy to install? Amazing.
Thanks for all your hard work, those that helped mod this. Great, great stuff.
Sure. I'm saying no way. It's not supposed to be vibrant. (Outside of very specific effects and scenes, which would lose some impact if everything was more vibrant)
With a 970 it'll be better to leave AA off, using just the post processing AA that is included in the AO option.(except aa - set it at x2 or x4)
I'm finding manually setting it to 48 on FAR.ini to be a good middle ground between quality and performance, though I've only reached the resistance camp, so no idea about possible side-effects afterwards.Don't set GI to low unless you absolutely can't run the game otherwise. The GI-'setting' is not free performance. It's very much lowering a setting and makes the lighting look wrong in places. Even at medium (32) I've noticed a few wrong spots. I would leave it at high (64) at the very least unless you absolutely can't, considering the lighting and atmosphere genereted by it is one of the games strongest visual aspects. Hell, it wouldn't surprise me if even high did have a few problems still.
Mine keeps freezing, though I can still hear my character move around and do things if I hit buttons. Seems to be a GTX780 issue. Driving me crazy in conjunction with the saving system.
The FAR mod's been working great, but I'm having trouble updating it. It launches the updater when I open the game from Steam, but when I go to update the game always opens before it finishes and closes both itself and the updater.
Is there any way to manually update FAR or trigger the updater outside of launching the game?
Need some help guys. What are the best tweaks to achieve a 60 FPS presentation? I have tried lowering anti-aliasing and such and while I do hit 56-60 FPS, I still suffer massive drops down to 45 in certain areas or in combat. I do have ambient occlusion on and motion blur, but in my mind I should have the horsepower to run this game at 60 FPS with the eye candy. Is it poor optimization at fault? Being a Platinum game I want the smoothest frame rate. Should I try botderless full screen?
Here are my specs
3440x1440 (21:9)
Intel 4990K
32 GB RAM
GTX 1080
I have the game installed to an SSD. I have FAR patch installed too.
Did you reduce the Global Illumination setting? You can access the FAR settings with CTRL SHIFT and Backspace. Try and reduce it to 64, 32 or 16. As a result of reducing this you may see a decrease in the quality of the GI lighting.
I got:
GTX 770
i5-4690k
24 GB RAM
I have a feeling this is on the lower end of the spectrum. Would I be better of getting the PS4 Pro version?