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https://www.reddit.com/r/nier/comments/68yri4/translation_50_questions_for_yoko_taro_from_nier/
50 questions for yoko tarp from the guide translated.
Edit: holy shit, this goes into way more depth than i expected.
Q39. Androids and machine lifeforms who go berserk have their eyes turn red; does this have anything to do with the Red Eye?
If I have to pick a side, itd be yes.
11945:
August 6th: The "tower" launches an object into space.
September 2nd: Humanity's forces announce the end to the 14th machine war.
September 5th: --------
September 19th: ---------
11946:
January: Peaceful machine lifeforms led by Pascal sign a ceasefire with humanity's forces.
12422:
September 2nd: An android wearing black clothes is sighted.
12530:
"Nobles" appear amongst machine lifeforms.
12543:
Civil disturbance happens amongst machine lifeforms. Not counting individuals who've gone out of control, this is the first internal conflict amongst machine lifeforms.
I like the game and the story, but honestly, the big "revelation" was just confirmation of the ending of Neir (Ie, Humanity done effed up with Gesalt/Replicant).
It had less impact to me IMO.
I also don't understand why 2B had to keep killing 9S. Why? Because he would find out the truth? (He did). Why make an andrioid capable of doing that? Seemed a little forced.
Come to think of it....Alot of seemed a little more forced than Neir.
I like the game and the story, but honestly, the big "revelation" was just confirmation of the ending of Neir (Ie, Humanity done effed up with Gesalt/Replicant).
It had less impact to me IMO.
I also don't understand why 2B had to keep killing 9S. Why? Because he would find out the truth? (He did). Why make an andrioid capable of doing that? Seemed a little forced.
Come to think of it....Alot of seemed a little more forced than Neir.
Lol, you basically said your main issues are that you prefer the first Nier, which is completely fine imo
That being said, emotional resonance is a rather subjective thing, since a lot of people did feel for the characters. Also what in particular made you feel the game was lacking in coherence?
I think you hit on two of the main issues I had with the plot in this game. It was still great and had some really high highs, but the first Nier felt like it had bigger, more meaningful twists and more meaning to it all.
The humans being extinct felt way too predictable. It felt so tame overall compared to the insane swerve that Nier had with the Replicant and Gestalt project reveals. I also felt like the characters in the first Nier had more emotional impact and resonance, it says a lot when the character I felt the most from was a returning character (Emil).
I had an incredibly hard time feeling any sort of sympathy towards 2B the entire game. In retrospect knowing she was holding in her emotions to save 9S from becoming too close is a sad concept, but I would have liked a lot more in game time with a sympathetic and emotional 2B than the cold hearted one we got for maybe 95% of this game. 9S was hands down the redeeming quality of this game for me as well as the various side quests and bosses and their incredible writing. Pascal also had his merits, but ended up also becoming predictable and the emotional beats fell a bit short.
I love the messages the game portrays, the world, the music, the gameplay, the meta narratives (like ending E, which was incredible). But it just felt like it was lacking in coherence and emotional resonance within it's main plot in comparison to the original Nier. There were moments in the first Nier where I just felt like I had my soul ripped out of me, this one just kind of fell flat a lot of the time, like ending A was really hard to care about without knowing the reveal of 2E, which by that point you're long past watching ending A.
Maybe I just don't like the idea of needing to reflect on my feelings in retrospect and would rather feel them powerfully in the moment, I'm not quite sure the game is at fault here as it feels like it was done well. But on a personal level it just didn't jive well with me.
Kinda what Zutrax said. I didn't' care at all what the androids were fighting for. It didn't have the punch it should have (IMO). Tell me why I should care about Androids. Tell me why I should care about 2B and 9S (though 9S in route B and C connects...).The revelation wasn't really the point.
It's more about what it means for androids to be living for a lie, and the machines who explore humanity's past.
Also they made 9S like that is because he's an advanced model of a scanner unit, is really good at his job at scanning for new information, and in order for him to be that advanced they have to risk him being too good to hide anything from him. So they made sure there is someone there to keep a check on him.
As to why they can't just limit him to not be able to explore past his means, the entire game is about machines and androids evolving past their programming. To apply the current limits of AI to this game is kinda missing the point.
Like honestly the black box twist was way bigger to me than the humanity thing.
I mean, humanity being dead was predictable because it was the only logical output after Nier 1. Doing something else would mean retconning Nier 1, and would destroy the ending and meaning of that game.
So yeah it was predictable, but the other choices would have been worse. I honestly would have been pissed if humans were still alive.
I guess I'm dwelling a bit too much on that being predictable, as you're right I also don't think it was the point to not be able to guess that sort of thing. While I was a bit bummed at it's predictability I guess I was more disappointed that despite being predictable, the fallout and emotional response didn't quite live up to what I was hoping.
Q7. What is this Command organization that came up with project YoRHa?
Since humanitys forces consist of all the androids who report to the Council of Humanity on the moon, the so called Command is just the Council of Humanity. However, as revealed in the game, the Council of Humanity does not actually exist, and neither does the Command (the closest thing would be the server on the moon). The one who came up with project YoRHa is an individual android, but we have not revealed the details yet.
It was not about the twists for me. It was taking those twists and looking at past events in a new light that made it for me.
From that translated Q&A in the guide book:
This is another thing that rubs me the wrong way about Yoko's storytelling; so much important information that just isn't in the game and has to be tracked down across a dozen different fan-translated cross-media things. The question of who set all this in motion is so conspicuously absent in the game that I figured I must just have missed something. I just assumed it had all been the Red Girls' doing. I figured they'd infiltrated the android's network at some point and started the YorHa program for whatever reason, but I guess I was wrong. No doubt this 'individual android' thread is going to be followed up on in some Japan-only radio play, limited edition comic book, blurb on the back of the box of a Gachapon figure or short story collection that will never see the light of day in the West.
From that translated Q&A in the guide book:
This is another thing that rubs me the wrong way about Yoko's storytelling; so much important information that just isn't in the game and has to be tracked down across a dozen different fan-translated cross-media things. The question of who set all this in motion is so conspicuously absent in the game that I figured I must just have missed something. I just assumed it had all been the Red Girls' doing. I figured they'd infiltrated the android's network at some point and started the YorHa program for whatever reason, but I guess I was wrong. No doubt this 'individual android' thread is going to be followed up on in some Japan-only radio play, limited edition comic book, blurb on the back of the box of a Gachapon figure or short story collection that will never see the light of day in the West.
I love the messages the game portrays, the world, the music, the gameplay, the meta narratives (like ending E, which was incredible). But it just felt like it was lacking in coherence and emotional resonance within it's main plot in comparison to the original Nier. There were moments in the first Nier where I just felt like I had my soul ripped out of me, this one just kind of fell flat a lot of the time, like ending A was really hard to care about without knowing the reveal of 2E, which by that point you're long past watching ending A.
Maybe I just don't like the idea of needing to reflect on my feelings in retrospect and would rather feel them powerfully in the moment, I'm not quite sure the game is at fault here as it feels like it was done well. But on a personal level it just didn't jive well with me.
I edited my post to elaborate a bit stating it's probably a personal thing with the emotional resonance rather than the games fault itself.
And personally I just felt like it moved too quickly at times. It felt like I was going from Adam and Eve and their seemingly abrupt end straight into an all out war where it was twist after twist with not quite as much emotional down time as I'd have liked.
I also didn't like how little it chose to not elaborate quite enough on some important characters. Adam and Eve are supremely interesting, but I feel they show up to just show that machines are evolving at an accelerated rate and just vanish and don't really feel like they give any ultimate message or value to anything. It could have just gone over my head though.
A2 felt underutilized as well, she seemed to be something to throw a wrench in the plot to disrupt the cycle rather than actually developing a lot of her own character.
I would have liked a bit more regarding the bunker and Commander and her thoughts on all this since one twist I didn't expect was for her to not be in on everything and the bunker itself to actually be somewhat out of the loop. 6O also seemed like she was going to play some pivotal emotional role, but she kind of amounted to a side quest and a few quips.
Pascal's story and 9S's emotional conflict feel like the two character arcs that were the most complete to me. Which were great, but I just wanted more I guess.
Could not have said it better myself.
Kinda what Zutrax said. I didn't' care at all what the androids were fighting for. It didn't have the punch it should have (IMO). Tell me why I should care about Androids. Tell me why I should care about 2B and 9S (though 9S in route B and C connects...).
In the end....what the game missed for me is why should I care about anything going on. The game did not connect up or contemplate that AI had evolved to our concepts of Life. As a matter of fact, the game points out that it is merely mimicked. So...if this is just a bunch of machines fighting each other mimicking humans..So what? Even if you try and take if from a philosophy level...the game doesn't do a great job of showing the reflections of humanity's failure.
I mean...Pascal probably had the right idea when trying to read Nietzsche "Oh well, that's enough of that."
It is weird for people to even call the humanity reveal a twist.
It was only revealed to 9S, not the audience.
We already knew it. We knew it the whole time. That isn't a twist. It is a dramatic irony that the Yorha were fighting a battle for humanity when we already knew that humanity had gone extinct.
I think it is an interesting and ultimately effective narrative choice to make it seem like maybe there was going to be some kind of twist that would explain mankind surviving, but ultimately the only reveal is that there is no twist. Things happened exactly as they appeared to in the original game.
And really, I feel like the ultimate irony is that the androids and machines are both essentially so desperately trying to protect or recreate or emulate humanity that they have become the new humanity.
This is another thing that rubs me the wrong way about Yoko's storytelling; so much important information that just isn't in the game and has to be tracked down across a dozen different fan-translated cross-media things. The question of who set all this in motion is so conspicuously absent in the game that I figured I must just have missed something. I just assumed it had all been the Red Girls' doing. I figured they'd infiltrated the android's network at some point and started the YorHa program for whatever reason, but I guess I was wrong. No doubt this 'individual android' thread is going to be followed up on in some Japan-only radio play, limited edition comic book, blurb on the back of the box of a Gachapon figure or short story collection that will never see the light of day in the West.
Anemone's Pearl Harbor log told me the gist of how she used to be as a person, and how she has matured since.
I wasn't saying for YOU to tell me why I should care...I meant the game. Ha!I mean, I dunno what you want us to say. I don't know what "magic words" one could type out that would make suddenly care, to be honest.
For me I guess, this game was just one big tragedy. A tragedy that the androids were so inexplicably tied to humanity, instead of being able to live for themselves. How knowing the truth would likely end up slowly destroying them, or at least making them contemplate their existence, their reason for being. The tragedy that on a more personal level, their attempts to hide this huge secret affects the main characters on a personal level: A2 being a prototype that was meant to die along with her team, 2B being put in an impossible position where she's forced to kill the person she cares most about (lest she leaves it to someone else to do the deed), 9S' victimhood. The tragedy of seeing 9S slowly go mad over 2B's death, knowing his quest for vengeance is especially pointless due to everything being a part of this cycle of war. The tragedy of how Devola and Popola before Route C were living a life where they were perpetually discriminated against, to the point where they've been programmed to feel guilt for actions that they had no part in. So basically you got the tragedies that you've been a part of since the beginning, and an unfolding tragedy concerning 9S that you slowly see unravel as you play the game. And even that gets further complicated by his... complicated feelings towards 2B.
The machines and their varying sense of code, gender, morals, outlook on life, etc. (The line about how machines go so far as to purposefully replicate humanity's mistakes got me) Pascal's approach utterly failing in that regard.
And so on.
And then it ties into Ending E, where it gives you this one chance where hopefully you just might be able to break the cycle for the characters we've come to care, where we defy the "gods" of this game in order to create that potential happy ending.
Like, if you didn't care about any of it, well... Damn lol, but oh well I guess.
Could not have said it better myself.
Kinda what Zutrax said. I didn't' care at all what the androids were fighting for. It didn't have the punch it should have (IMO). Tell me why I should care about Androids. Tell me why I should care about 2B and 9S (though 9S in route B and C connects...).
In the end....what the game missed for me is why should I care about anything going on. The game did not connect up or contemplate that AI had evolved to our concepts of Life. As a matter of fact, the game points out that it is merely mimicked. So...if this is just a bunch of machines fighting each other mimicking humans..So what? Even if you try and take if from a philosophy level...the game doesn't do a great job of showing the reflections of humanity's failure.
I mean...Pascal probably had the right idea when trying to read Nietzsche "Oh well, that's enough of that."
This is pretty much where I'm at. I really appreciate what the game tries to take on and accomplishes, but Taro has proven time and again that he knows how to write stories that make you think AND feel. He isn't the type of writer who has to sacrifice one for the other, and despite his claim that Automata was supposed to be "dry", it is arguably his most emotionally charged story yet.Me speaking about the twists probably makes it seem like I'm dwelling on those way too much and putting a lot of value in that for the purpose of my entertainment. I more think the predictability combined with the (in my opinion) lack of payoff is the problem. This game has a ton of subtext, themes, and ideas bouncing around that mean a lot and are really intriguing, but just making me think isn't enough for me to feel very strongly about it.
Maybe it's a very base level, boring way to look at entertainment but I do enjoy having powerful emotional responses from the things I'm viewing. Some of my favorite media are ones that both make me think on top of giving me the emotional response I ask for. This felt like it succeeded wholeheartedly at one, but fell flat on the other.
SNIP
I would even say the humanity thing wasn't a twist at all and those hung up on it are missing the pointLike honestly the black box twist was way bigger to me than the humanity thing.
The black box reveal is critical for 9S' character, but it didn't really matter to me as the viewer because they're literally both machines regardlessLike honestly the black box twist was way bigger to me than the humanity thing.
The black box reveal is critical for 9S' character, but it didn't really matter to me as the viewer because they're literally both machines regardless
Same for the humanity "twist". It's important for the characters, but it didn't really matter to me.
It is completely irrelevant to the themes and the story of the game, like most additional material
This is a very good twitter thread about this stuff, albeit about the original Nier
https://twitter.com/SpiritusNoxSA/status/842531010600456192
It isn't like it matters. People need to let go of the fact that the game needs to answer every single question.
but...those questions are answeredAlright, I know it's about how the characters reacted to the situation they were in and not necessarily how that situation came about, but I think throwing "It doesn't matter" around excuses a lot of uneven storytelling. It shouldn't have to be one or the other. You can make the story about the characters and still have a fictional world that adheres to some internal logic. If the game had just been an unexplained series of tragic events that put its characters through the wringer, that'd be one thing, but it's a half-explained series of tragic events. It throws those archives at you, raising the very specific questions of why the YoRHas would be designed to be killed from the start, and by whom, and then it just abandons that plot thread.
If it really doesn't matter, why bring it up at all? Why throw out all that YoRHa backstory if it isn't going to go anywhere? I guess you can argue that it feeds into the meta theme of "bad stuff can happen and you'll never know why, never-ending cycle, etc", but I feel like that's a pretty generous reading. A nice little 'get out of jail free' card; it's not a flaw, it's a feature. To me it just feels like an unfinished plot thread that adds nothing to the game but disappointment when it isn't followed up.
Alright, I know it's about how the characters reacted to the situation they were in and not necessarily how that situation came about, but I think throwing "It doesn't matter" around excuses a lot of uneven storytelling. It shouldn't have to be one or the other. You can make the story about the characters and still have a fictional world that adheres to some internal logic. If the game had just been an unexplained series of tragic events that put its characters through the wringer, that'd be one thing, but it's a half-explained series of tragic events. It throws those archives at you, raising the very specific questions of why the YoRHas would be designed to be killed from the start, and by whom, and then it just abandons that plot thread.
If it really doesn't matter, why bring it up at all? Why throw out all that YoRHa backstory if it isn't going to go anywhere? I guess you can argue that it feeds into the meta theme of "bad stuff can happen and you'll never know why, never-ending cycle, etc", but I feel like that's a pretty generous reading. To me it just feels like an unfinished plot thread that adds nothing to the game but disappointment when it isn't followed up.
The game makes it pretty clear within like the first couple hours that there is no meaningful difference between the machines and the androids. The black box reveal doesn't say anything about that the entire rest of the game hasn't said a hundred times already. You could completely remove that twist from the game, and your questions would still arise.It mattered to me because the game throughout created this dichotomy between yorha and the machines but in the end they're all the fucking same. Like even for standard androids that don't have the black boxes, the behaviour of YorHa androids is indistinguishable to the regular androids Like why do we put so much stock into appearances to think of something as The Other? Why have they inherited that from us?
Alright, I know it's about how the characters reacted to the situation they were in and not necessarily how that situation came about, but I think throwing "It doesn't matter" around excuses a lot of uneven storytelling. It shouldn't have to be one or the other. You can make the story about the characters and still have a fictional world that adheres to some internal logic. If the game had just been an unexplained series of tragic events that put its characters through the wringer, that'd be one thing, but it's a half-explained series of tragic events. It throws those archives at you, raising the very specific questions of why the YoRHas would be designed to be killed from the start, and by whom, and then it just abandons that plot thread.
The game makes it pretty clear within like the first couple hours that there is no meaningful difference between the machines and the androids. The black box reveal doesn't say anything about that the entire rest of the game hasn't said a hundred times already. You could completely remove that twist from the game, and your questions would still arise.
Again, it needed to happen to remove any layer of reasonabl doubt between 9S and the truth, but as the player, it was redundant.
You get the why though. The whom is the part that doesn't matter.
What possibly could naming a character add to the story? It is just an additional detail and as soon as a character was named, would require the game to service motivations and backstory which wasn't at all relevant to the themes of the game. People need to start to understand what good scoping in stories is. It is about adding details where it matters and leaving noise out of the picture. The game was never about dumping story lore on you.
Alright, I know it's about how the characters reacted to the situation they were in and not necessarily how that situation came about, but I think throwing "It doesn't matter" around excuses a lot of uneven storytelling. It shouldn't have to be one or the other. You can make the story about the characters and still have a fictional world that adheres to some internal logic. If the game had just been an unexplained series of tragic events that put its characters through the wringer, that'd be one thing, but it's a half-explained series of tragic events. It throws those archives at you, raising the very specific questions of why the YoRHas would be designed to be killed from the start, and by whom, and then it just abandons that plot thread.
If it really doesn't matter, why bring it up at all? Why throw out all that YoRHa backstory if it isn't going to go anywhere? I guess you can argue that it feeds into the meta theme of "bad stuff can happen and you'll never know why, never-ending cycle, etc", but I feel like that's a pretty generous reading. A nice little 'get out of jail free' card; it's not a flaw, it's a feature. To me it just feels like an unfinished plot thread that adds nothing to the game but disappointment when it isn't followed up.
So why did it dump that story lore on me? Why not just not raise the question. Just leave it out if it's not relevant. There's no way you can tell me about a mysterious faction pulling strings in the background and not have me wonder who it is. Reading through this thread I'm seeing plenty of people who wondered the same thing, and of course they're pointed to that same fan-translated supplemental information I mentioned because the answers aren't in the game.
Before the recent concert 'lore' I just assumed that either there was a set of androids or an AI program that set up YoRHa or that the androids on the orbital bases were all just on the same wavelength. No need for a hierarchy if everyone is programmed to the same goal.It simply a thing that doesn't need an explanation at all. You get to know why Project Yorha was created and that's enough. There's no point to knowing when and where and by whom it was made.
It's my understanding that in Nier the replicants aren't really cognizant of how reproduction works or their role in it. Your family just exist, or the twins bring people together when a new body is released and that's that. I could be wrong but that's what I recall.Just like you don't need to know why Nier and his wife banged and made Yonah come into existence. It's unnessecary context that serves no purpose, it only matters that they did.
"They" weren't present in the game but recent info does give additional background on both a new and existing character involved with the creation of YoRHa. With just the info the game gives you I can see both sides, one being confused about it.There is no mysterious faction in the background.
There was just a bunch of people that devised a plan (Project Yorha) to fool fellow androids into a hopeful massage because everybody was down due to humanities exctinction
It's my understanding that in Nier the replicants aren't really cognizant of how reproduction works or their role in it. Your family just exist, or the twins bring people together when a new body is released and that's that. I could be wrong but that's what I recall.
"They" weren't present in the game but recent info does give additional background on both a new and existing character involved with the creation of YoRHa. With just the info the game gives you I can see both sides, one being confused about it.
For me, I didn't see the lack of info as a hole and filled it in myself.
However the new news does have some fairly big implications for 9S and this question.
It's both neat and kind of frustrating how Taro's stories continue on like this. Like how the Q&A references other materials you may not have access to (well except for the whole "internet" thing). But at the same time the events in the game itself tell a complete story so if that's all I ever knew I would still be satisfied.
I fully expect the upcoming mobile game Sin o Alice to have lore implications for all the Taro-verse games.
There is no mysterious faction in the background
The one who came up with project YoRHa is an individual android, but we have not revealed the details yet.
This has been shown in the stage play YoRHa, but the machine lifeforms have always been coming through the backdoor. However, the androids and machine lifeforms are not in cahoots with each other. There were mainly two reasons the virus spread through the bunker so quickly. One, since YoRHa launched an all out attack on the machines lifeforms, they were deemed a threat, and two, the red girls just felt like it.
Agreed. It's one of the things I like about Taro's games. It's part of the overall experience.The stage play is totally in game though.
Maybe it's just me, but I like having some questions after the game and coming with other people to talk about it. And they're not plot holes that break the main story, just supplementary materials that help to flesh out the world. You can just enjoy the in game story as it is without needing all the extra information.