I left Pascal and I think that's the best option. Killing him is a no-go, especially since the children killing themselves is what set off this tragedy, so I wasn't about to assist in any more suicides. Wiping his memory is also off the table. There are enough side quests in this game where androids who had their memories erased start to remember bits and pieces of their old life, seek to remember the past and end up reliving the trauma to assume that the same would happen to Pascal. Which makes Pascal selling the children's cores extra rough since one day he'll realize what he's done.
Leaving Pascal to deal with the trauma is the only option that has even a glimmer of hope that he might one day recover. Maybe he doesn't and it's all for naught, but its worth trying, which is very much in keeping with the themes of the game.
So it's been bugging me for a while..
Why the efff is that everyone referring Pascal a 'he'? It's definitely a she!
So it's been bugging me for a while..
Why the efff is that everyone referring Pascal a 'he'? It's definitely a she!
So it's been bugging me for a while..
Why the efff is that everyone referring Pascal a 'he'? It's definitely a she!
But it's too sweet to be called uncle. There must be some errors in its programming, or maybe due to aging.
It has to be aunt Pascal.
What is wrong with Pascal being a guy?
Uhhhh what? That's really weird to say. Being sweet means you have to be a girl? Shit then A2 and Kaine need to step the fuck outBut it's too sweet to be called uncle. There must be some errors in its programming, or maybe due to aging.
It has to be aunt Pascal.
But it's too sweet to be called uncle. There must be some errors in its programming, or maybe due to aging.
It has to be aunt Pascal.
But it's too sweet to be called uncle. There must be some errors in its programming, or maybe due to aging.
It has to be aunt Pascal.
I was just mostly joking lol.
Maybe I should've made it more clear. /shrug
Where, exactly? I've had a quick look as A2, couldn't find any new elevator.um was there always a elevator in the storefront at the middle of the amusement park?
YOKO TARO UNMASKED
lol jokes it was kamiya all along
i'm not really sure what he was doing there, he must have gotten sick of blocking people for a bit
Where, exactly? I've had a quick look as A2, couldn't find any new elevator.
Edit: Never mind. Found it.
It's inside a building near to the open area heading to the castle/tower. If it was there before, I didn't notice it. Either way, if you have the DLC, it'll eventually pop up on your map.Is there really a new one? Couldn't check myself yet
Now there's a great thought point. What would be the 'Classic Literature' of video games? Would make for a great thread idea. I would also add the Trails series, Planescape: Torment, and the Witcher series to the Nier series.I enjoyed the Waypoing spoilercast for what it was, but was left a little disappointed that they just barely scratched the surface. Austin said it himself, he could talk about it for 4 hours and that's what I was hoping for. Nier: Automata has become the classic literature of video games to me and I'm still hungry to consume discussions and essays about it. I know there will be really good analysis of this in future.
LOL that lore is still coming out in ways like the concert and strategy guide. I expect at this point for new content to be written on the back those napkin packages that are given out on the streets as marketing in Japan...each one with a different sentence of the story!
Will there be canon story elements in the Sin o Alice mobile game? They already announced the Nier:A collaboration, it's a slam dunk right?
I killed Pascal because i had no idea you could just leave, erasing his memories was not an option because he said himself changing core parts (in this case his memories) would mean losing your own self.
For a person like Pascal, for what i've felt with him and for how much i've cared about him as awful as it sounds killing him seemed the most human thing i could do (leaving him with his memories non withstanding).
As i said before what happened to Pascal and the village was the closest thing that made me cry in a videogame, i will always remember him and every single villager.
I'm probably super late to this, but I just had a brainstorm about this segment. The fact that the game presents you with two obvious choices (killing Pascal/wiping his memories) but there is in fact a hidden third option to the situation (leaving) that's not immediately obvious is probably supposed to be a reference to Pascal's Wager, isn't it (y'know, where the whole situation Blaise Pascal proposes has two different options but in reality there are many other possibilities Pascal failed to consider or humor)?I wonder how many people knew in the end that you could leave.
Dang it, I bought the ost off iTunes only to realize it doesn't seem to have This Cannot Continue or Become As Gods on it.
It certainly fits the themes of 'Humans as flawed Gods/Creators' as the third route. Would that make it the canon choice?I'm probably super late to this, but I just had a brainstorm about this segment. The fact that the game presents you with two obvious choices (killing Pascal/wiping his memories) but there is in fact a hidden third option to the situation (leaving) that's not immediately obvious is probably supposed to be a reference to Pascal's Wager, isn't it (y'know, where the whole situation Blaise Pascal proposes has two different options but in reality there are many other possibilities Pascal failed to consider or humor)?
I'm too dumb to get these philosophical references about real world's Pascals and other stuff... i feel like i'm missing out a lot![]()
Jean-Paul Sartre is famous for his ideas that humans are "condemned to be free" and that "existence precedes essence" or that purpose only comes after having been born rather than the other way around. Both the machines and androids, however, did have well-defined creators in the aliens and humans respectively, but lost their creators and as a result have lost their purpose. Much of the game's theme revolves around this situation.
Simone Beauvoir was another existentialist philosopher who happened to also have had a lifelong relationship with Jean-Paul Sartre. She wrote much about the nature of the identity of a woman and gave a negative example of a woman who's identity is based on nothing but a man's affection. The Amusement Park boss' name is Simone, and her rejection by Jean-Paul Sartre is what causes her existential crisis
Blaise Pascal's most famous work "The Pensées" famously seeks to convert readers to Christianity by convincing readers of the horrors of life and human existence assuming that those readers would then be convinced to turn to God. Pascal in game teaches the village children about fear assuming that it would keep them safe, but they instead succumb to that fear and kill themselves. Additionally, similar to how Blaise Pascal understood what he saw as "the wretched nature of Man" but writes in a way that can be considered consoling and heartwarming, the machine Pascal is charming and is comfortable with his own nature as a machine. It is also unsurprising that machine Pascal rejects the philosophy of Friedrich "God is Dead" Nietzsche.
Søren Kierkegaard's writings have much to do with the concept of both religious faith and doubt and emphasized death accusing society as a whole of being in denial about it. In a world of contradictions, he believed that one could only take a leap of faith and believe in religion. He wrote "to have faith is precisely to lose one's mind so as to win God." Kierkegaard is the name of the leader of the Abandoned Factory cult. Kierkegaard was not a fan of the organized religion of his time, yet was still deeply religious whereas the Abandoned Factory cult are cut off from the network, yet still establish a cult revolving around death.
Karl Theodor Ferdinand Grün was a socialist thinker who argued the idea that humans are inherently social beings that have a need of a community of others in order to survive. Grün in-game is a machine lifeform that was discarded by the machines and was motivated by a desire to rejoin their community.)
Immanuel Kant wrote of the role of reason in determining moral principles along with duty in moral action and one's duty to obey one's government. He also prized the intent behind an action moreso than its result in determining the morality of an action. Immanuel, otherwise known as the Forest King, sacrifices himself for his people out of good intent but with little result. Likewise the king's duty-bound subjects put him in the body of a child with good intent, but with unfortunate results. The subjects of the Forest King also emphasize the importance of duty in their actions when you engage them in combat.
Karl Marx and Friedrich Engels were the co-founders of Marxist theory which makes it quite amusing that their models both physically make up a part of a giant factory. They are literally a means of production for the machines.
George Wilhelm Friedrich Hegel emphasized the importance of looking at one's past in order to learn from it and was a believer in learning from intellectual enemies. Hegel's fight with A2 ends with Hegel attempting to hack A2 allowing A2 to view the memories of Hegel, A2, and 2B and ultimately defeat Hegel. Additionally, it is here that many players first suspect the true nature of 2B by experiencing a small snippet of her past.
Considering some of the other games they gave 10s to, I have no idea.
That DLC was something else boy
Just keeps going deeper
More backstory than anything.Wait are there actual story beats in the DLC?
I was hoping underneath the mask it would be a smaller mask.YOKO TARO UNMASKED
lol jokes it was kamiya all along
i'm not really sure what he was doing there, he must have gotten sick of blocking people for a bit
I wonder how many people knew in the end that you could leave.
It's inside a building near to the open area heading to the castle/tower. If it was there before, I didn't notice it. Either way, if you have the DLC, it'll eventually pop up on your map.
And then things get weird.