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Nine Sols |OT| Sekirovania (now out on PC, Switch, Xbox, Playstation)

mèx

Member

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“A journey of Asian fantasy inspired by Sekiro, Hollow Knight and Katana Zero.”

Nine Sols is a lore-rich, hand-drawn 2D action platformer featuring intense deflection-focused combat, immersive storytelling, and a unique Taopunk setting.

Explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.



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“Become one with the Tao…”

New Kunlun, the Solarian’s last sanctuary, has remained quiet for centuries. Inside this vast realm, the ancient gods bequeathed mortals with a promised land that is forever protected by a set of sacred rituals. Yet the truth of this world remains unknown to most. Everything changes when Yi, a long forgotten hero from the past, is awoken by a human child. During the course of the game, you will follow Yi on his vengeful quest against the 9 Sols, formidable rulers of this forsaken realm, and obliterate any obstacles in your way using Sekiro-lite style combat. Explore a dark fantasy world where every path is fraught with danger, and unravel the mysteries of an ancient alien race as you learn about the fate of mankind.

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Deflection - Yi’s most powerful skill. Deflecting an opponent’s attack not only allows you to avoid damage, but also to absorb and accumulate energy (Chi) with which to launch a stylish charging attack. Using quick reflexes and precise timing, you can escape numerous life-threatening situations with the simple press of a button.

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Charging Attack and Chi Explosion - Having succeeded in deflecting an enemy's attack, you can reverse or “deflect” the damage onto enemy targets by sticking a Chi-filled talisman known as a “Foo charm” onto an enemy body during a charging attack and blowing them up with a spell.

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Slash Attack, Dash and Double Jump - The classic action platformer controls are included in the game, so feel free to mix them up in combat situations.
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Bow - To enable more variations in the main combat loop, there are ranged options to be used. Yi’s Godly Bow offers a powerful solution to any combat situation.

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Monsters are designed to test a player's skill to execute the correct move in the right moment. While it might be difficult at times, when players are used to the above tools and grasp the game’s core rhythm, the experience can be both satisfying and rewarding.

Ready yourself to fight an assortment of callous ancient guardians and gruesome creatures. Be patient, utilize every tool in your arsenal, and mix it up with Yi’s Godly Bow to defeat these larger-than-life figures. The 9 Sols of New Kunlun is your ultimate challenge. Each boss has a different personality and unique fighting style, and it’s up to you to figure out the best way to defeat them.

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Almost all facets of the game have undergone countless iterations, from the hand-drawn environments and sprite animations, to the world setting elements and narrative arcs. The game has a clear goal in combining Taoism with cyberpunk, melding sci-fi elements with Eastern mythology. The product of this is the New Kunlun, the depiction of a Taopunk world envisioned by the developer.

Different areas in the New Kunlun are mostly interconnected, while each region has its own architectural style and environment. Explore and discover hidden secrets/treasures and put your platforming skills to the test.

Meet and interact with NPCs to trade, receive upgrades, and gain new abilities. In this deserted world, it’s important to grab hold of all the help you can get. Through conversations with these vivid characters, more background stories and lores are revealed.

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Nine Sols features meticulous hand-crafted, anime-style landscapes and sprite-based animations, and blends these with manga-inspired cutscenes. Every frame is carefully drawn in a traditional style and we have taken great pains to create the most eye-catching fluid animations.

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Nintendo eShop (Nintendo Switch)

Xbox Store (Xbox Series X|S, Xbox One and Game Pass)

Playstation Store (PS4, PS5)



All text and images taken from:
shop.redcandlegames.com/projects/ninesols
store.steampowered.com/app/1809540/Nine_Sols/
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Got it wishlisted since release, waiting for a sale. :messenger_sunglasses:
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Definitely gonna check this out on gamepass, lots of people seem to be very high on the game.
 

mèx

Member
Finally console gamers can enjoy one of the best games of 2024.

thought i went back in time for a second. game has been out for a while. need to buy it
Yeah, maybe I should have specified that the OT is for the console versions that released today. The PC version has been around for a while.
 

IAmRei

Member
Metroidvania + Soulslike is very... indie.

I think i will pass. Indie games like this aint my things.

it's way too saturated these days. And mostly dev who choose metroidvania doesn't even understand metroidvania. Even as far as i know, lot of devs never play metroid and castlevania.

And one of the reason why lot of publishers denied metroidvania, they are too focused on combat and forgot exploration and combat should be almost equal

MV genre is one of the hardest to develop. Since required check and quality control
 

Heisenberg007

Gold Journalism
I tried it when it first launched on PC.

The game looks and control really good. But it was frustratingly difficult, and I went into the first big boss fight underpowered, too.

May give another chance sometime down the lane.
 

Heisenberg007

Gold Journalism
I liked this game a lot, but I dropped it when I got stuck on a very annoying boss battle.
The difficulty spikes with boss battles is too much. Didn't enjoy that part.

The overall game, however, is quite good: controls, visuals, animations, music, etc.
 

mèx

Member
But it was frustratingly difficult, and I went into the first big boss fight underpowered, too. May give another chance sometime down the lane.
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Boss fights can be difficult, but as with Sekiro when you find the right rhythm they become much more manageable. Easier said than done obviously, it's one of those games where you will get your ass handed.
You can also leave and explore a bit more, that should give you the chance to find better jades / get stronger.
 

Heisenberg007

Gold Journalism
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Boss fights can be difficult, but as with Sekiro when you find the right rhythm they become much more manageable. Easier said than done obviously, it's one of those games where you will get your ass handed.
You can also leave and explore a bit more, that should give you the chance to find better jades / get stronger.
Despite being underpowered, I beat the boss after multiple attempts and sighed in relief.

Then that fucker started his phase #2.

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Ogbert

Member
Game is ok.

Way too much dialogue though. I don’t know why you would make a game with such fun combat and then bore players to death with Godawful exposition.

No one cares about the shitty story.
 

The Cockatrice

I'm retarded?
Started playing it and it does have some pacing issues at the start but it picks up a few hours in. First boss fight was hard but fair. I mastered the parry and it became super easy. Only negative is that I cant teleport between nods except base and back which makes exploring stuff u missed...annoying. Maybe it'll be possible later? Its kinda stupid cuz theres a cutscene that literally says you could teleport between nods, but you cant.
 

Soodanim

Member
Great OP.

I’ve learned to be wary of this sort of game. They often look great, and on paper they have everything that I like. But when it comes to it something often doesn’t click like it should. I’ve let a few of these sorts of games unfinished.
 

mèx

Member
The part I like the most about metroidvanias are exploration and combat. How is the former?
Exploration is standard Metroidvania I would say, it's not the main strength of the game even if it is quite pleasant.

There are secrets to discover, different "biomes", platforming, locked progression via items/abilities, etc.
It's not the type of game where you feel lost in a vast world. Environmental storytelling is quite good though, and complements the story well. All the areas have a purpose.
Backtracking happens but it's quite lean compared to Hollow Knight for example.
 
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Kruza

Member
Nine Sols is a really cool game! I'm still getting adjusted to the combat system of this game, and I can say with conviction that my current issues with this aspect of the game is solely because of my scrubiness (😄). Anyway, a lot of features and options in Nine Sols along with level designs and gameplay instantly reminds me of Prince of Persia The Lost Crown, which I still play on occasion. In fact, in the Options screen for Nine Sols I changed the map of a few buttons on my controller to match those of said PoP TLC.
 

keefged4

Member
It also has some 3d modeling in the background at times. Game looks great.
I dunno. Watched the trailer again and it just looks kinda souless and "flat" if that makes sense? Just not doing it for me I'm afriad. I do love myself a bit of Hollow Knight, so will maybe pick this up further down the line during a deep sale
 

amigastar

Member
I think i will pass. Indie games like this aint my things.

it's way too saturated these days. And mostly dev who choose metroidvania doesn't even understand metroidvania. Even as far as i know, lot of devs never play metroid and castlevania.

And one of the reason why lot of publishers denied metroidvania, they are too focused on combat and forgot exploration and combat should be almost equal

MV genre is one of the hardest to develop. Since required check and quality control
IMO Metroid Prime is very hard to develop, it requieres attention to the whole map layout and level design. Then again RPGs like Gothic are also hard to develop.
 
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