Lunatic_Gamer
Member
Hellblade II Audio Director David García says the demo which the team showcased at TGA is all in real-time without any tricks.




Last edited:
He says real time, no tricks, this is real. Not sure how could he word that more clear.Are you blind? Where does he say it's all gameplay? It's a real time in-engine demo. We all know what that means, and it's not actual gameplay. Never was, never will be. Will the game look like that? Sure, maybe, most likely it will still suffer some downgrades for optimizations but will prolly look similar but that was not gameplay at all.
He says real time, no tricks, this is real. Not sure how could he word that more clear.
Take the crossgen glasses off.Call it actual gameplay, not demo, not real time, not beating around the bush. Demo means a lot of things and as a dev he knows that or at least should know that. "Gameplay" in the video means absolutely nothing. If that is actual 100% user input gameplay and the game has no interface then I'll eat my words when it comes out.
Call it actual gameplay, not demo, not real time, not beating around the bush. Demo means a lot of things and as a dev he knows that or at least should know that. "Gameplay" in the video means absolutely nothing. If that is actual 100% user input gameplay and the game has no interface then I'll eat my words when it comes out.
I assume that you also have this complaint about the H:FW gameplay video or the bits in suicide squad.If that is actual 100% user input gameplay and the game has no interface then I'll eat my words when it comes out.
Ha, good one. Perfect, lol.As such not everything is perfect(yet)
Don't worry, there is already salt and "concern". Much more to come.Waiting for all the salty arm chair devs to explain why the creators of this game are wrong and they know better![]()
Are you blind? Where does he say it's all gameplay? It's a real time in-engine demo. We all know what that means, and it's not actual gameplay. Never was, never will be. Will the game look like that? Sure, maybe, most likely it will still suffer some downgrades for optimizations but will prolly look similar but that was not gameplay at all.
Call it actual gameplay, not demo, not real time, not beating around the bush. Demo means a lot of things and as a dev he knows that or at least should know that. "Gameplay" in the video means absolutely nothing. If that is actual 100% user input gameplay and the game has no interface then I'll eat my words when it comes out.
If you extract an image of the trailer, apply a DF conform zoom, you will not find any jaggies. The missing GUI elements, the slow camera movement when switching from "cinematic" to "gameplay" are all "dead giveaways".
Looked like an in-engine target render, a cutscene with impeccable zero jaggies aka SSAA (super sampling anti aliasing).
![]()
Yes, it's "gameplay" and yes it's "real time", but they should stop fucking with us. That is a heavily scripted, limited scene. The technology is impressive and I'm sure the game will look great, but that's again not representative of the gameplay.
Unless, you know, the entire game is running away from giants to throw shit at them.
It plays exactly like the first game (see below) which also had no HUD. Not that you care though, you’ll still be in denial and spin it 1000 ways. The fact that it got you shook this hard means Ninja Theory knocked it out the parkNever any doubt it was running real-time in engine, but given the very precise way everything flowed and was framed (tightly scripted and basically on rails) the distinction between "gameplay" and "in-engine cut-scene" is razor thin.
You can make something go from looking good to great by carefully controlling the lighting, framing and edit. Which isn't to say its "cheating" because what it represents is purely more work on the part of the devs, just that realistically it implies constraints to player agency. As I pointed out in another post, a QTE is both gameplay and an in-engine cut-scene because although the event is triggered by the user its still a "canned" event.
It's not cross gen.It was a good step back from the announcement trailer and people still thought It wasn't gameplay. We need to leave Cross gen asap
I don’t see the controversy. Yes it’s gameplay, this is how the original game played as well.
1. Running/walking
2. Non-interactive scene
3. Solve pussle by walking to specific spot
4. Non-interactive scene
5. Combat by pressing 2 buttons
6. Non interactive scene
Repeat steps above.
I know people that love it. I watched my cousin play through the whole game and he really liked it but I felt it was a little bit too simplistic for my taste (and I don’t shy away from more cinematic games in general). But it looks stellar, that’s for sure.Yeah the original doesn't look like it had much in terms of gripping gameplay. Looks like more of an interactive story/movie, which is cool (people like that stuff, let them play it).
Don't be so generous. Dodge, dodge roll, focus, block, kick, fast attack, strong attack is clearly just one button.5. Combat by pressing 2 buttons
You could say that about almost every game though?Still not impressed by these scripted gameplay, Ninja Gaiden 2004 has more depth, I see this game as another Ryse son of Rome scenario. Also film grain is disgusting even if your game looks like real life. I'm going to be critical because according to them this is an action game.
99% pcYes it's real time even noticed LOD shift on her face at one point. On what machine? That's the question.
It plays exactly like the first game (see below) Not that you care though, you’ll still be in denial and spin it 1000 ways. The fact that it got you shook this hard means Ninja Theory knocked it out the park
Not confirmed. But just as most games that are also released on PC, I'm pretty sure most of the marketing material will be from PC, specially at this point far from release.Is this running on XSX?
First game was pretty amazing NGL.For those who played first game, it was apparent that it was a gameplay.
And I am not exactly saying that as a good thing.
When you think about it, these rumors are actually big compliments.Ninja Theory shutting down rumours from haters about cgi stuff.
Why are you so angry?Call it actual gameplay, not demo, not real time, not beating around the bush. Demo means a lot of things and as a dev he knows that or at least should know that. "Gameplay" in the video means absolutely nothing. If that is actual 100% user input gameplay and the game has no interface then I'll eat my words when it comes out.
The original was on my to-do list, and I was hoping it played more like Heavenly Sword. This feels more like a Heavy Rain/tech demo experience.I don’t see the controversy. Yes it’s gameplay, this is how the original game played as well.
1. Running/walking
2. Non-interactive scene
3. Solve pussle by walking to specific spot
4. Non-interactive scene
5. Combat by pressing 2 buttons
6. Non interactive scene
Repeat steps above.
Indeed. And in this Hellblade 2 video I literally at first thought it was CG. They are really nailing now the interactive movie look.Yeah the original doesn't look like it had much in terms of gripping gameplay. Looks like more of an interactive story/movie, which is cool (people like that stuff, let them play it).
It was hilarious when suddenly Hellblade became a bad game when MS acquired Ninja TheoryThe amount of salt this game is creating is unreal. Just look at this thread and the gameplay reveal thread, it’s amazing to see.
You can simplify any game like that.I don’t see the controversy. Yes it’s gameplay, this is how the original game played as well.
1. Running/walking
2. Non-interactive scene
3. Solve pussle by walking to specific spot
4. Non-interactive scene
5. Combat by pressing 2 buttons
6. Non interactive scene
Repeat steps above.
how do you know what is the gameplay like?I mention game engines because take for example Pragmata:
![]()
Its a 2023 game like Hellblade 2(assumed), not crossgen but the character models look nowhere near as good. Is that an engine limitation?