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Nintendo 3DS Japanese Launch Thread

cw_sasuke said:
Wait his first game on 3rd is re deadly silence ? Damn.....
first game i beat on Wii? Resident Evil Remake.
first game i beat on PS3? RE:DC.
first game i beat on DSi? Deadly Shadows.
first game i beat on PSP Go? RE2.

in each case, i just put it in to test backwards compatibility (well in deadly shadows case i put it in to test diagonals on the d pad).

i don't think it'll be the first game i beat on 3DS... but fuck man, i can't promise that.
 

Anth0ny

Member
From The Dust said:
it's not analogue. you still need to hold the run button. remember that

Holding the run button was the stupidest idea ever. Did anyone ever walk in Super Mario 64? that just made the shitty DS controls even shittier.
 
Anth0ny said:
Holding the run button was the stupidest idea ever. Did anyone ever walk in Super Mario 64? that just made the shitty DS controls even shittier.

I didn't think they were that bad. aside from the run button. if they kept it at auto run, then it would have been more than serviceable
 

wsippel

Banned
Dreamwriter said:
Nope - Lithium Ion batteries don't need to be "taught" about their charge or anything. All you have to know about them is, they prefer to never be completely discharged - with Lithium Ion it's always better to charge early (doesn't hurt anything) than to let it run out. In fact many systems (like the iPhone) shut themselves off before the battery goes totally dry.
You also shouldn't quick charge LiIon batteries (charge it faster than it can be discharged). That's why the 3DS takes as long as it does. And the iPhone uses a LiPoly battery. LiIon is more durable and more expensive.
 
503 Errorrr


@cvxfreak
cvxfreak
Ridge Racer 3D loading times are ~10 seconds to save and load a race... Too bad.


^ he did not even charge his 3DS yet sitting at Starbucks
 
Smiles and Cries said:
503 Errorrr


@cvxfreak
cvxfreak
Ridge Racer 3D loading times are ~10 seconds to save and load a race... Too bad.


^ he did not even charge his 3DS yet sitting at Starbucks
Don't Starbucks have outlets at the tables?
 
So if you play SM64DS, the Circle Pad will just act exactly like the D-pad, in that you do automatically run? Shame they couldn't make it use the touch control on the pad where you can control your speed like an analog stick would.
 

WillyFive

Member
Hero of Legend said:
So if you play SM64DS, the Circle Pad will just act exactly like the D-pad, in that you do automatically run? Shame they couldn't make it use the touch control on the pad where you can control your speed like an analog stick would.

To do that, it would be the same as making the game analog compatible, except just adding an extra step of complication to it.

So that is less likely than having the game work with the analog stick itself.

And yes, the analog stick only works as a D-Pad for DS games, because DS games weren't made to use the analog stick of the 3DS.
 

Kenka

Member
I don't get it : with so many consoles out there in the nature, we still don't have the final specs of the thing ? Come on....
 
Gravijah said:
REVOLUTIONARY IDEA


they could have made a walk button

This is actually how they handled it in Super Princess Peach. It worked pretty well.

Hey, there hadn't been a new 2D Mario platformer for almost a decade. Yes I played the next-closest thing.
 
Kenka said:
I don't get it : with so many consoles out there in the nature, we still don't have the final specs of the thing ? Come on....

they just got it. I'm sure by the end of the weekend, someone will have put that shit in a blender
 

1-D_FTW

Member
Hero of Legend said:
So if you play SM64DS, the Circle Pad will just act exactly like the D-pad, in that you do automatically run? Shame they couldn't make it use the touch control on the pad where you can control your speed like an analog stick would.

It would be like all the clunky PSX games that were released after Sony ditched the digital only pad and released dual shock. Yes, you can now use the analog pad. But it's just mapping the d-pad to the analog stick. Unless you hate the d-pad, it's really the worst of both worlds IMO.
 
Willy105 said:
To do that, it would be the same as making the game analog compatible, except just adding an extra step of complication to it.

So that is less likely than having the game work with the analog stick itself.

And yes, the analog stick only works as a D-Pad for DS games, because DS games weren't made to use the analog stick of the 3DS.

Shame they didn't think ahead for this very reason; making it analog compatible, even though you wouldn't notice it with the D-pad, it wouldn't have taken any extra effort to have done I'd think, at least for SM64DS, the game on the N64 was made to use analog, they TOOK it out.

It didn't take a rocket scientist to figure Nintendo would use an analog substitute for the DS's eventual successor.
 

Kenka

Member
From The Dust said:
they just got it. I'm sure by the end of the weekend, someone will have put that shit in a blender


I hope they will. The specs themselves don't seem to be the bottleneck of the system though : the screen itself won't allow anything like long-range view, open world gameplay and such things. We'll most probably won't end with current-gen RPGs on this console, which are arguably the most specs-demanding genre as of now.
 
@cvxfreak
cvxfreak
Just bought SSFIV3D and nintendogs+cats Poodle and Friends. Latter is for demonstrating purposes.

YEAH we believe you zombie puppy lover
 
Kenka said:
I hope they will. The specs themselves don't seem to be the bottleneck of the system though : the screen itself won't allow anything likfe long-range view and such things. We'll most probably won't end with current-gen RPGs which are arguably the most specs-demanding genre as of now.

considering the potential costs of NGP development (to take full advantage of the system), I get the feeling the 3DS wont be lacking in the rpg department
 
From The Dust said:
they just got it. I'm sure by the end of the weekend, someone will have put that shit in a blender

Tom-Dickson-owner-and-CEO-of-Orem-based-K-TEC.jpg


With red and blue safety glasses.
 

wsippel

Banned
Kenka said:
I don't get it : with so many consoles out there in the nature, we still don't have the final specs of the thing ? Come on....
All relevant parts are custom made. Unless someone either hacks or decaps the system, we'll know shit. And even if someone decaps the two main chips (which is quite expensive, but I guess it will happen), we still don't know the clockspeeds.
 

Kenka

Member
From The Dust said:
considering the potential costs of NGP development (to take full advantage of the system), I get the feeling the 3DS wont be lacking in the rpg department
May the divine force hear you. I am no NGP hater at all but I am more enclined to spend money on only one system. And I guess the 3DS has the upper hand right now.

Nothing will hurt as much as buying an NGP solely for the Persona series. :(
 

Nemo

Will Eat Your Children
From The Dust said:
considering the potential costs of NGP development (to take full advantage of the system), I get the feeling the 3DS wont be lacking in the rpg department
?

PSP had plenty 2D RPGs
 
Smiles and Cries said:
@cvxfreak
cvxfreak
Just bought SSFIV3D and nintendogs+cats Poodle and Friends. Latter is for demonstrating purposes.

YEAH we believe you zombie puppy lover
Shouldn't diss Nintendogs, that is some good shit. Especially in 3D. Those are some pretty cute puppies, I'll have you know.
 

Kenka

Member
wsippel said:
All relevant parts are custom made. Unless someone either hacks or decaps the system, we'll know shit. And even if someone decaps the two main chips (which is quite expensive, but I guess it will happen), we still don't know the clockspeeds.
So it's a dead end. Couldn't we at least knoe the amount of RAM ?
Teetris said:
?

PSP had plenty 2D RPGs
We were more specifically referring to open-world RPGs. Those will look like shit on 3DS screen, unless you limit long range view, which would kill a sizeable chunk of the interest.
 
Teetris said:
?

PSP had plenty 2D RPGs

I meant PS3-level 3D assets and whatnot. 2D games on the other hand could go both ways. I guess it depends on how much they want to spend. but that argument could be said the same for 3D games. fuck, now I'm confusing myself
 

Proven

Member
The only question I wondered, and somehow forgot to ask throughout all of the previous 3DS threads...

The charging station is too large to allow you to charge your 3DS and play at the same time, right?
 

Boney

Banned
Proven said:
The only question I wondered, and somehow forgot to ask throughout all of the previous 3DS threads...

The charging station is too large to allow you to charge your 3DS and play at the same time, right?
It still comes with a regular charger though
 
Proven said:
The only question I wondered, and somehow forgot to ask throughout all of the previous 3DS threads...

The charging station is too large to allow you to charge your 3DS and play at the same time, right?

ya, but it prolly wouldnt be recommended. just plug the cable straight to the 3DS
 

WillyFive

Member
Hero of Legend said:
Shame they didn't think ahead for this very reason; making it analog compatible, even though you wouldn't notice it with the D-pad, it wouldn't have taken any extra effort to have done I'd think, at least for SM64DS, the game on the N64 was made to use analog, they TOOK it out.

It didn't take a rocket scientist to figure Nintendo would use an analog substitute for the DS's eventual successor.

Perhaps, but there was no way to know what type of hardware their next-gen handheld would use seven years before it came out.

Even if they did put a code that would allow for that, in the time span between 2004 and 2011 the code would be incompatible with the final hardware, because it changes so much during R&D.

But you never know, it could be possible to do it without modifying the game, like maybe a program that runs on the 3DS itself that reads the game, and starts to do a pretend version of analog by having the run button register as 'on' when the analog stick is at full speed.
 
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