Nintendo announces Zelda: Breath of the Wild season pass, $20, contents detailed

Which part of the Zelda season pass are you most excited for?


Results are only viewable after voting.
What a great poll.

Lots of people are angry that hard mode is behind paid for DLC. Nintendo doomed.
Yet

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Nobody is excited for hard mode.
Never change GAF.

They're more excited for the new story than they are for hard mode.

Also, people were annoyed when Twilight Princess HD locked part of its hard mode behind an Amiibo. It's not a new thing.
 
Very unsure that there won't be regular Master Quest in the base game. Seems like something they wouldn't do. Maybe the "new" hard mode is some kind of survival mode with a hunger mechanic or something?

(Edit: Kinda forgot about them doing this in TPHD.)

But if they just put Master Quest behind a season pass, it's indefensible garbage.
 
Meh, I think I will ignore this expansion pass completely. I don't feel DLC is a good fit with the way I play Zelda games which is a single very intensive playthrough.
 
I mean, fair point, even though I'd argue that The Division DLC didn't feel like it was stripped out and then added. However, the problem with this argument is that you can't really say this about Breath of the Wild. Locking a hard mode behind DLC seems shady at best, and given how long this game's taken to make, who's to say that some of the DLC stuff wasn't taken out to be sold separately? You can't just make that claim without any sort of evidence.

Edit: Also, something that I find rather strange about Season Passes is that there is never really any incentive to buy them ahead of time, since they never go up in price once the final DLC releases. In fact, many times the Season Passes drop in price by then, so you're never really penalized for waiting. I think given the uncertain nature of DLC, even if we have a vague idea of what it's going to be, it's probably just better to wait until it comes out to see whether it's worth the money.
the game comes out in a month,the 1st additional content arrives in the summer and the other several months after that.
that seems enough of a prove to me that this is content that is going to get worked on now that the main game is finished...wouldn't make sense not to release it immediately otherwise, since a lot of potential buyers will have already sold their copies of the game this summer,let alone next christmas.

one might sya that they are just trying to keep a facade and the content is already there and they are just gonna release it later this year to make it seem like it's new developed content,but economically it would made little sense.

about season pass i completely agree though,there's literally no reason to buy this without knowing first the details...but that's why i never pre-order games and never but season passes..at best i buy the expansions when they are out if they are good enough.
 
Whelp, they've finally done it. The Nintendo Nickel & Dime.

This is the company that upcharges you to move a ROM file they themselves took from the internet for free, that you already bought from them, to copy and paste into a different emulator on the same filesystem.

Nintendo has some of the most predatory nickel and diming in the industry, they're just hamstrung by their outdated content delivery systems and storefronts. If they could charge you every time you took out your stylus they'd do it, and there'd be NintendoGAF telling you you that it's a privilege and besides, MK8 DLC was great!
 
Thread about Switch being region free is like four pages.

It's reeeeaaaly hard to complain about that one.


Nintendo has some of the most predatory nickel and diming in the industry, they're just hamstrung by their outdated content delivery systems and storefronts. If they could charge you every time you took out your stylus they'd do it, and there'd be NintendoGAF telling you you that it's a privilege and besides, MK8 DLC was great!

Yes, Nintendo... The Great Satan. We'd all surely be millionaires if not for their thievery.

This extra content doesn't appear out of the ether. It costs money to produce. Your aversion towards paying for it is less about lack of perceived value and more about a warped sense of entitlement.

This is not an uncommon practice in gaming. It's not even egregious in the slightest if we're to assume there's decent content in the new story and dungeon. But, still... Let's go crazy for 20 pages. Nintendoomed (day 1 tho).
 
I have to decide whether I want to be a hypocrite. I never ever buy games with preannounced season passes at launch, and typically wait for a steep discount or goty edition. This is no matter how much I like the game. Broke my heart to skip mortal Kombat X, for example. But I did.

So if I buy Zelda day 1 then I would feel like a hypocrite and a Nintendo fanboy. Not a nice place to be, and not a place I expected to be until this morning.

the additional content ruined the game for you?
 
This is not new. Im starting to think a lot of people in here do not own a wii u or 3ds and just come here to shit post.

I own both. This time around, we're looking at season passes, paid online services, $80 controllers, no pack-in game...

This isn't about a single aspect of this product, it's the fact that Nintendo is now at the far end of the spectrum where they were once lauded for being accessible.

Nothing for so many people to get defensive about. It's simple business.

This is the company that upcharges you to move a ROM file they themselves took from the internet for free, that you already bought from them, to copy and paste into a different emulator on the same filesystem.

Nintendo has some of the most predatory nickel and diming in the industry, they're just hamstrung by their outdated content delivery systems and storefronts. If they could charge you every time you took out your stylus they'd do it, and there'd be NintendoGAF telling you you that it's a privilege and besides, MK8 DLC was great!

Some sense. Thank you.
 
Once again this is not new. Nintendo had plenty of DLC and even passes with Wii U and 3DS games. If people played them or most popular games on them as they claim they did they would know this.

I really hope the new story includes playing as Zelda. Seems like an easy thing to do.

The only thing I don't agree with is having the hard mode behind the pay wall. Then again that might not be the case in the end. Guess we'll see. Other then that I'll be buying this. I have yet to be disappointed in the DLC or season passes I've purchased from Nintendo. They've all been worth the money. Granted I didn't go crazy with the Fire Emblem DLC. However I've yet to even finish all of the Hyrule Warriors DLC. That game has an insane amount of content even without it.

So I'll likely be buying the pass at launch or very soon after launch. This is what I wanted really so I can't knock them for doing it. I wanted them to continue to release content for Breath of the Wild since it's very likely we won't be getting a new Zelda game for a few years given how big it is. Expansion packs are very likely the way to go keep interest in it high.
 
We don't know the extent of the hard mode yet. Could be way more than a simple rebalancing (less health, more damage).
We don't know the extent of the story and the Dungeon yet.

The release pattern makes it sound like nothing is really built yet.
They did good on Pikmin, Luigi, Warriors and Mario Kart DLC. They fucked up Fire Emblem.

I'll wait and see.
 
Don't like it one bit, the full set is so over priced from what i see. Also, we are stll before the release of the game.

The sad thing about it is that i see way more people thinking everything is fine from everywhere...
 
I mean, I'd definitely buy it if it featured a playable Zelda. But the optics of Zelda, a character people have wanted forever, being playable for the first time through DLC instead of already being in the main game would look lame as fuck.

Maybe it's like TLOU? Small part of game with playable Zelda and DLC about her.
 
I mean another way to look at this is think whether the game is worth $80. If there's that much creativity stuffed into it.

Hard Mode better be substantial though I think the cave of challenge with the enhanced combat could be really enjoyable:
 
I really hope the new story includes playing as Zelda. Seems like an easy thing to do.

The only thing I don't agree with is having the hard mode behind the pay wall. Then again that might not be the case in the end. Guess we'll see. Other then that I'll be buying this. I have yet to be disappointed in the DLC or season passes I've purchased from Nintendo. They've all been worth the money. Granted I didn't go crazy with the Fire Emblem DLC. However I've yet to even finish all of the Hyrule Warriors DLC. That game has an insane amount of content even without it.

So I'll likely be buying the pass at launch or very soon after launch. This is what I wanted really so I can't knock them for doing it. I wanted them to continue to release content for Breath of the Wild since it's very likely we won't be getting a new Zelda game for a few years given how big it is. Expansion packs are very likely the way to go keep interest in it high.

This is what i was hoping too.
 
Everything Nintendo does is received with the purest form of hyperbole and that goes for the good and the bad.

The universe is always in balance.
It's not even just Nintendo, remember the outrage when the PS4 Pro stuff started to leak out? Consumers have the choice to buy it or skip it, I really don't see what the big deal is.
 
Thanks friend.



Nah, that's not enough. OoT Master Quest was included in the OoT 3D cartridge. This new Hard Mode - assuming it's not just Hero Mode - needs to have more, all of the enemies need to be replaced with their more difficult variations or just different enemies, good weapons should be rarer, ingredients should be rarer, etc. It needs to be a real survival mode to be worth the extra money.

What? Master Quest was included in OOT3D because it was an old fucking game. Ura Zelda was originally designed to be a paid expansion for OOT before the N64DD was a commercial failure. That's a weird argument to make.
 
I couldn't help but find this argument hilarious. Why not count the TV, house and electricity used to play it if you're going to count the console, the online subscription (for a sp-only game) and the highly optional peripherals?


Because electricity can also be used for shit posting and the house for extra storage of adult diapers. It serves other purposes.

I'm mentioning what amounts to the cost of ownership for a Nintendo console.
Sure, some things are optional but it leaves an impression of what you're expected to pay out the gate.

From examples from other systems:

Metal Gear Solid V was a mostly single-player only game with a strong online component. Even though you don't need a subscription to participate in most things except direct online play with another player.

Same goes for LittleBigPlanet 3. In going back to Nintendo, no idea of the extent online will be paywalled for things like Mario Maker which aren't focused on aspects of 1:1 competition like Splatoon but use online features for sharing, etc.
 
You all asked for this, so you deserve it.

I think people are lowkey alright about paying a bit for some extra dungeons/story. If it's content that requires postgame development to finish, well I'd rather get the game in a few weeks as I've already been waiting since 2014 to finally play it and pay a bit for additional content than wait for it all to be done.

However, locking the hard mode behind DLC is really lame, that's something that traditionally you'd unlock in the base game. I think all the DLC together will be worth the price, but I can argue that some of it shouldn't have been part of it.
 
To those complaining about hard/hero mode:

The only things hero mode did was remove hearts from grass/enemies and double the damage from enemies. Well, in this base game, guess what- no hearts period. You have to cook/make potions to restore hearts. And enemies do a ridiculous amount of damage even in the starting area.

So I don't think a traditional hero mode will exist in this game, even as the "new hard mode"
 
Yes, the interesting thing is, everybody is. There's not even a distribution. People here apparently really don't care for hard difficulty settings in Zelda.

And that's exactly why they're forcing it on everyone with this season pass. They know they could never make money selling it on it's own so they're bundling it in and artificially inflating the price fo the thing that people do want.
 
Yes, the interesting thing is, everybody is. There's not even a distribution. People here apparently really don't care for hard difficulty settings in Zelda.

That's because "hard mode" as a description is too vague. People would probably be excited if "hard mode" is actually a Master Quest type of remix effort. But it also could be just a simple 2x damage. No one knows.
 
I won't be getting a Switch yet since there's nothing for me to justify a purchase except for Zelda, so I'll just wait for the eventual "complete"/"game of the year" edition to come out, and just more games that I like in general.
 
I mean, I'd definitely buy it if it featured a playable Zelda. But the optics of Zelda, a character people have wanted forever, being playable for the first time through DLC instead of already being in the main game would look lame as fuck.

Just because people have wanted it forever doesn't mean you shouldn't pay for the work put in by Nintendo. Why should Nintendo offer Zelda (again, assuming she isn't a re-skin) for free?
 
I'm normally disappointed by season passes, but this one seems interesting. A whole new original story? Count me in! I'm not going to expect the story to be as big as something like an FFXIV expansion. We don't know how long the story is yet, but let's say the story for Zelda is around 40, then maybe 15 or 20 for the expansion?
 
This is the company that upcharges you to move a ROM file they themselves took from the internet for free, that you already bought from them, to copy and paste into a different emulator on the same filesystem.

Nintendo has some of the most predatory nickel and diming in the industry, they're just hamstrung by their outdated content delivery systems and storefronts. If they could charge you every time you took out your stylus they'd do it, and there'd be NintendoGAF telling you you that it's a privilege and besides, MK8 DLC was great!

You should be more grateful. You'll buy it all again and you'll love it. /s
 
We don't know the extent of the hard mode yet. Could be way more than a simple rebalancing (less health, more damage).

That's true. As others have said, this game is already inherently on Hard Mode compared to previous entries. Shit, it seems like it's the hardest one yet, at least as far as 3D entries go.

So I can see why people would assume that the Hard Mode would be more substantive than say Hero Mode or something. Looking at it from that angle, Hard Mode might be promising after all.

Maybe it's like TLOU? Small part of game with playable Zelda and DLC about her.

Which is again, neat, but as I said in my previous post, I'm sure people would prefer to play Zelda for the first time in the main game itself. I mean, we'd take what we can get obviously, but that's my perspective on it.
 
It's genuinely amazing how ignorant some of you are to modern Nintendo. You've romanticized a company that hasn't existed for at least five years at this point.

Joking aside, I think it's just because this is Zelda. A season pass for Zelda just feels wrong, regardless of Nintendo's overall approach to dlc for their games.
 
What? Master Quest was included in OOT3D because it was an old fucking game. Ura Zelda was originally designed to be a paid expansion for OOT before the N64DD was a commercial failure. That's a weird argument to make.

I'm fairly sure he didn't know the history of it and assumed it was newly created for OOT 3D
 
We don't know the extent of the hard mode yet. Could be way more than a simple rebalancing (less health, more damage).
We don't know the extent of the story and the Dungeon yet.

The release pattern makes it sound like nothing is really built yet.
They did good on Pikmin, Luigi, Warriors and Mario Kart DLC. They fucked up Fire Emblem.

I'll wait and see.

I am hoping for a "Survival Mode" in which Link has to nourish himself and maybe carry less items while battling more aggressive AI enemies. BotW is an open-world game, finally, so I can see that DLC would make sense if done properly. But since I have no way of telling how much they'll add into it, I'm not buying in. However, the timing of the second DLC is great, they might re-release a GOTY-edition during Christmas season as well.
 
Makes my choice easy, rent it and beat on Wii U soon and in a few years when it's released with all DLC and/or remastered I'll buy it depending on what the extra story is.
Unless it's just playable Zelda then I'm out, I'll just save a few bucks and get it used. That is if I'm still in the Nintendo ecosystem then.
 
I'm going to buy it. It's only 20 bucks. Plus you get a story DLC. I honestly couldn't care any more for hard mode since I never used it unless you include Master Quest but I do agree that it's a very odd move to have it as DLC.
 
Joking aside, I think it's just because this is Zelda. A season pass for Zelda just feels wrong, regardless of Nintendo's overall approach to dlc for their games.

It's not wrong. Just different. We can either have additional content for the game as DLC or no additional content at all. Think about it.
 
What? Master Quest was included in OOT3D because it was an old fucking game. Ura Zelda was originally designed to be a paid expansion for OOT before the N64DD was a commercial failure. That's a weird argument to make.

There was still work involved in porting it to the 3DS,im just saying the hard mode in BotW should have more than reshuffled dungeons, that's all.
 
Because electricity can also be used for shit posting and the house for extra storage of adult diapers. It serves other purposes.

I'm mentioning what amounts to the cost of ownership for a Nintendo console.
Sure, some things are optional but it leaves an impression of what you're expected to pay out the gate.

Lol sure

Just because people have wanted it forever doesn't mean you shouldn't pay for the work put in by Nintendo. Why should Nintendo offer Zelda (again, assuming she isn't a re-skin) for free?

I'm not talking about its cost lmao

DLC costs aside, I'm saying that the possibility of playing Zelda for the first time in a DLC pack instead of it being in the main game itself is kinda lame when you think about it.
 
Joking aside, I think it's just because this is Zelda. A season pass for Zelda just feels wrong, regardless of Nintendo's overall approach to dlc for their games.

Well, Hyrule Warriors had a season pass. Not a mainline game, but the precedent is there.

Honestly, DLC for a Mario Kart game initially felt kind of weird too, but at the end of the day, it was worth it. I have no issue with DLC whatsoever if the value is there.

I fully expect Super Mario Odyssey DLC and if it's substantial content, I'm fully on board.

loot crates for Splatoon 2 seems very likely tbh

Probably. And this is the type of thing that will genuinely frustrate me.
 
What on Earth? This seems both completely inappropriate for the type of game Zelda is as well as very overpriced for what has been announced. I really dislike that this is a thing, especially before launch!

I mean, Nintendo's usually very good about DLC, so we'll see, but... ew. Of all the franchises I didn't want DLC for, Zelda is absolutely near the top.
 
Watch the game being hundreds of hours of content when it launches and people still repeating this "Nickel & Dime" accusation.

The Strategy guide "leak" on Amazon from a few weeks ago about the number of shrines/sidequests seems to point to a game that's easily 50+ hours, probably 100+ hours to 100% (although I bet you can beat the main story faster than that if you want).
 
Because electricity can also be used for shit posting and the house for extra storage of adult diapers. It serves other purposes.

I'm mentioning what amounts to the cost of ownership for a Nintendo console.
Sure, some things are optional but it leaves an impression of what you're expected to pay out the gate.

From examples from other systems:

Metal Gear Solid V was a mostly single-player only game with a strong online component. Even though you don't need a subscription to participate in most things except direct online play with another player.

Same goes for LittleBigPlanet 3. In going back to Nintendo, no idea of the extent online will be paywalled for things like Mario Maker which aren't focused on aspects of 1:1 competition like Splatoon but use online features for sharing, etc.

...but Breath of the Wild doesn't have an online component and the eShop isn't locked behind a paygate so both examples have nothing to do with this.

If you want to play Breath of the Wild you have to pay $300 for a Switch and $60 for the game. If you want to play The Witcher 3's amazing expansion pass you have to, at the very very least, pay $250 for a PS4/Xbox One S and about $60 for the GOTY edition. What's the difference between the two?
 
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