Skittzo0413
Member
What do you think the new "hard mode" will entail? I was just discussing this with another user but I'd love to hear your opinion. As the base game includes elements previously found in "hero mode" (no health pickups, enemies that deal substantial damage) it really doesn't seem that they would just give us a "traditional" approach here.
I'm thinking it could involve tweaking dungeons and moving shrines around ALA mirror mode.
I could see that, like a Master Quest. Or a boss rush mode like I said above. Or a horde/survival mode.
Or a wilderness survival mode. Link loses hearts if he doesn't eat regularly?
I can't imagine they'll just double the damage and call it a day- that would make this game incredibly difficult... I think a single hit from a bokoblin would then kill Link right at the start.