Nintendo won't do it. They know it's a bad idea. Relax![]()
When WiiU is on firesale, I'm sure a lot of us will get to play the 'best games' without much of financial sacrifice.
and I have this funny feeling that fire sale is definitely coming, sooner rather than later.
like i said, they already released dkc, they will release a new sku next month, just dance wiiu and famiremix in the next followed by Mario kart on may. Im talking strictly on Japan though. I dont know their releases on US, but in Japan, ever since pikmin, last january was the only month they released nothing on retail.You're talking about Japan in regards to being scheduled for Summer?
It's pointless to ask what they should do at this point to turn things around. The system has a strong negative force against it, that they'd need a miracle if they want to turn things around. They'd need constant marketing campaigns, lots of game releases, good price drops and bundles, good online and account integration, maybe drop the gamepad. Yeah...it's not gonna happen. This costs money and lots of effort. Even Iwata said having a price drop is not going to solve things all of a sudden.
The best thing Nintendo can do is what they're doing right now. Release the stuff they're working on, put minimal effort and hope that random games/services might change some fortunes. There isn't an easy fix that will make the system popular or a healthy enough eco-system right now.
I don't know where you're basing the claim that Nintendo is releasing something every month unless you're counting VC, eshop games and new hardware sku. Maybe we're talking from different perspectives if you mean that they're doing a good enough job to please the fans, while I'm talking about the system having any chance of getting out of the situation it got pushed in.
I think Animal Crossing will be their big Christmas title. Won't the AC app on Wii U end later this year? Though I expect them to do more or a less an HD port of the 3DS version to reduce costs.
Nintendo has been expanding, they're not contracting. Yes, they are projecting a financial loss for this year and the Wii U isn't doing well, but the company is not collapsing. They are nowhere near the need to sell off assets.
If anything, they'll be spending money to get more developers to help turn things around. They're not going to downsize
At the investors' meeting, I believe it was said that they're gonna ride the Wii U out for a normal life cycle, which is probably the best plan to maintain consumer goodwill for the next console.Nintendo won't do it. They know it's a bad idea. Relax![]()
As a wii u owner i can say i am more than likely done with the wii u and i am just waiting for dkc, but even that i am not that excited about.
Drought again and again. Bullshit
Has Nintendo been expanding? I'm not aware of it. Details, please. Iwata did say they would "consider mergers and acquisitions", but at this point, when Iwata says he will "consider" doing something or "ensure" this or that, it's a virtual guarantee that Nintendo will do nothing.
As someone who bought a Wii in its first year thinking this would be Nintendo's big chance to turn around the software problem, I remember having to reluctantly redefine my expectations.
This is true and shouldn't be forgotten. Nintendo handhelds are consistently God Tier when it comes to depth, breadth and longevity.
I find the situation a bit comical, this disparity in health between their home and handheld platforms has existed for so long, a cynical person could suggest they use their consoles as "practice runs" for the eventual handheld with similar features which inevitably comes out five years down the line![]()
They've been expanding for quite a while.
It's not showing in their output.
X won't come out in 2014, it ain't even got a bloody title.
X won't come out in 2014, it ain't even got a bloody title.
Basically their next handheld and home console will share the same retail library.
Never. Nintendo knows that there's a difference between how console and handheld games are played. They may have essentially the same graphics between them, but the games themselves will not be carbon copies of each other.
Completely wrong.
DKC, 3D Land/World, Mario Kart, and Smash are as carbon copy as you can get on both platforms. Wii U is littered with minigames, which play fine on handheld.
What can't be played on Wii U but can on 3DS, or vice versa? Fire Emblem? Nope. Luigi's Mansion? Nope. Animal Crossing? Nope.
DKC, 3D Land/World, Mario Kart, and Smash are as carbon copy as you can get on both platforms.
DKC returns on the 3DS is a port, but those others you mentioned are definitely not carbon copies!Completely wrong.
DKC, 3D Land/World, Mario Kart, and Smash are as carbon copy as you can get on both platforms. Wii U is littered with minigames, which play fine on handheld.
my longrunning theory is the problem behind the 3ds is that it's too much like a console. its games are generally very complex for pick up and play opportunities. the ds was a far different beast from the 3ds (and the wii).
Except, they're not. I literally meant carbon copies, as that what the poster was saying. Not that there were similar games on both, but that the library of games would literally be the same thing on console and handheld. That's never going to happen.
Nintendo knows that there's a difference between how console and handheld games are played.
Completely wrong.
DKC, 3D Land/World, Mario Kart, and Smash are as carbon copy as you can get on both platforms.
Aren't you oversimplifying things? If those are carbon copies then 99% of sequels must be carbon copies.
The majority of their handheld games are now full 3D, polygonal.
HD obviously demands more manpower, so they need more people just to maintain their past gen output.
Nintendo's future is simple, QoL will be the natural continuation of touch generations and the Wii ___ games, while the traditional space will converge into a single platform. Basically their next handheld and home console will share the same retail library.
trueIt's probably just a reflection of the tastes of their home country. Portable is king.
my longrunning theory is the problem behind the 3ds is that it's too much like a console. its games are generally very complex for pick up and play opportunities. the ds was a far different beast from the 3ds (and the wii).
I don't think you can blame complexity when the 3DS has no way of competing with simple $1 games on the App Store. Even if Nintendo devalued their software to that level, they're still at a disadvantage because those simple games are precisely the types of pick-up-and-play disposable experiences that work best for a device you already have on you.
When you guys are trying to explain your point, why are you so ignorant about facts? Smash Bros isn't a semiport or whatever you're saying, it's built from the ground to both platforms. Mario 3D World is as much an expansion pack as Grand Theft Auto 5 is to GTA4 for example (meaning they are not just expansion packs, but full sequels in the franchise).The point is that they play identically. Forget about if those titles are ports (DKCR3D), weird semi-ports (Smash Bros.), or just expansion packs (3D World). The point is that there's no difference between the experiences Nintendo releases on handheld and console, so pretending Nintendo would or should never consolidate across hardware is silly.
As a wii u owner i can say i am more than likely done with the wii u and i am just waiting for dkc, but even that i am not that excited about.
Drought again and again. Bullshit
Do you not have any other consoles (PS4/XB1/PS360/Wii) or a PC? WiiU is a poor choice as a primary console.
Not quite. They won't converge into a single platform and have confirmed that
Their handheld and consoles are still going to be two separate platforms with separate games. However, both devices will have similar architecture, albeit with different specs, and they will run the same operating system.
This allows for third party developers to much more easily port games, or release them on both, or have them compatible with eachother. In addition to that, it also allows for easier sharing of assets and/or engines.
Take 3D Mario. Let's assume one was at the launch of the home console, but not at the launch of the handheld, so it's time for them to work on the new one. Rather than build it up from scratch, or port the engine across, they can just shift the engine & assets over, make the tweaks to adapt for the smaller power, and build from there up.
It will save a lot of time, effort and money. Though as I said, there will still be two separate devices.
I get what you're saying but can Nintendo sustain two traditional systems in addition to QoL with only 1st party, collaboration titles, a couple of Japanese handheld games per year and indie games on the digital shop?
The explosion of Wii and DS happend due to titles that will now fall under the quality of life category, that's where Nintendo will target the soccer moms.
How will they achieve growth in the core gaming sector? I know Iwata said they are thinking about abandoning the decades old business model and create a new structure. I also remember he said they need surprising new software and that they need to look into western trends. I guess we'll see.
Do you not have any other consoles (PS4/XB1/PS360/Wii) or a PC? WiiU is a poor choice as a primary console.
Freezie, I respect most of your opinions, but when you say shit like 3D World is an expansion pack it really grinds my gears.The point is that they play identically. Forget about if those titles are ports (DKCR3D), weird semi-ports (Smash Bros.), or just expansion packs (3D World). The point is that there's no difference between the experiences Nintendo releases on handheld and console, so pretending Nintendo would or should never consolidate across hardware is silly.
How cute.The point is that they play identically. Forget about if those titles are ports (DKCR3D), weird semi-ports (Smash Bros.), or just expansion packs (3D World). The point is that there's no difference between the experiences Nintendo releases on handheld and console, so pretending Nintendo would or should never consolidate across hardware is silly.
"AAA" content with big budgets and large teams for the Wii U is going to be minimal going forward unless there is a dramatic reversal after Mario Kart and Smash (I think Iwata is finally pulling the plug after many people at Nintendo warned him not to get stuck in the HD development arms race).
my longrunning theory is the problem behind the 3ds is that it's too much like a console. its games are generally very complex for pick up and play opportunities. the ds was a far different beast from the 3ds (and the wii).