Good day for VC overall across the board. Too bad NA gamers didn't get the free SMB DX promo, but at least it's finally available for those here who don't have the cart. Got Duck Hunt and am having fun with it. I'm not pleased it's priced at 4.99, but without a CRT TV this is currently the only way to play an official version of the game. Plus I have friends and family who will be excited to play it again. Just need to turn off that aiming cursor.
There are actually more than a few things to consider about the GBA port of Super Mario World (which despite its flaws is a solid port and one of my most played GBA carts):
Pros:
1.
Two things about Luigi being in the game, one factor which you may not be aware of.
Obviously he has his floaty SMB 2 physics which is fun on its own but
here's the kicker:
Using Luigi now gives Yoshi the ability to turn virtually any enemy in the game into a projectile (even Pirahna plants). This is actually a really fun mechanic if you enjoy experimenting with levels in new ways. Example of why this is cool: Try taking Luigi to Soda Lake with Yoshi and you can now kill the Torpedo Teds either by spitting back the Teds themselves or by hitting them with Cheeps.
2.Fall map and masked enemies are now earned by finding all 96 exits. I'm listing this as a pro because in the SNES game you got the fall theme just by clearing the Special World and it's nice to have an extra incentive to hit all of the exits.
3.Pressing select gives you a nice status screen which tells you how many stages you've collected Dragon Coins in (which are now in almost every level, even ghost houses, fortresses and castles), which levels you've cleared with Mario or Luigi and your total play time. Also, getting all 96 exits enables you to use the status screen to instantly warp to the location of any individual stage in the game instead of having to use the map.
4.Colored Yoshi's no longer have to be obtained from Star Road and can now be gained in regular map stages depending on which power up you have: Small Mario - Random. Super Mario - Yellow Fire Mario - Red. Cape Mario - Blue
Note: This doesn't *always* work, sometimes the Yoshi you get will still be random.
5.Includes the remixed version Mario Bros Arcade. Not a big deal especially since it's in all of the other Advance ports anyways but nice bonus nonetheless.
Cons:
1.Color balance is off which is common to SNES-GBA ports. Can anyone confirm if M2 alleviated this at all with any of their filter options?
2.Inclusion of voice samples.
3.Aspect ratio and viewing area of course are compromised and more cramped.
Now for a biggie, this is the only example I know of where a level in this game was blatantly modified:
The infamous "Awesome" stage in the Special World:
GBA:
SNES:
Somebody at NCL when porting the game to GBA decided to make the entry to the icy section a bit easier by connecting the first two bridges, and for what? Completely pointless and compromises one of the greatest Mario stages ever.
Anyways, most will just stick with the SNES game but I thought it'd be interesting to give the aforementioned examples. There is a dedicated guide on Gamefaqs for all of the SNES-GBA changes which is very detailed and has a lot more adjustments covered:
http://www.gamefaqs.com/gba/472572-super-mario-world-super-mario-advance-2/faqs/15910