Sony did both products for profit mind months earlier with enough stock for the holiday season
Where is the hardship preventing Nintendo to have a
smaller chip mass produced in enough quantities?
Pro used a Polaris GPU that was as big a jump if not bigger compared to previous GCN designs as Maxwell -> Pascal was and PS4 slim chip was redesigned for 16nm
What does technology have to do with mass production hurdles anyways? How does apple manage each year on bleeding edge nodes and processors.
What determines production capacity is
yields and the smaller chip will always have better yields, X2 was at the advantage compared to Pro/Slim
There comes a point we have to call it for what it is, Nintendo is cheap.
Sony, Ms, Samsung, Apple, Huawei etc are all crazy designers then?
Its Nintendo that's sane, right.
Even if they are tech illiterate, they would for sure appreciate 99% of their games looking better due to running at native rez and having more stable performance