And, sometimes (I'm not so sure that's the case with switch), consoles are sold at a loss that is compensated with software sales. A person that uses an emulator to play pirate games could be hurting Nintendo less than a person that bought a switch just to jailbreak it and play pirate games. It's also important to say that a switch is cheaper than a gaming pc capable of running switch emulators.
Maybe easier to you. People also struggle with software configuration, also, not every pc is capable of running Yuzu or etc. So, even with tutorials, isn't as easy as you are implying. But with Consoles you can, everytime, just send it to a shop that do mods, it cannot be easier than that.
Again, consoles are cheaper than a gaming pc. People could buy a second hand switch and pay to have it jailbroken, if we are talking about the cheaper and simpler way of pirating.
That's just an extrapolation in the levels of "all pc gamers are cheaters". Numbers from your ass.
Yes, and that has nothing to do with emulators.
Companies can be pissed about a myriad of things, doesn't make them right. Microsoft, for instance, though that was a good idea to block the sell of used games. They got pissed abour people reselling something that was their property. Imagine the entitlement.
Summarizing, emulators aren't the problem like the conpanies like to paint. They are great tools that even the manufacturer uses as a commercial product, they just don't like when it is done by other people. (Fuck them, always entitled over their consumers)
They also don't like piracy, and this is a valid concern, but they like to mix up the two situations to create empathy along the legit buyers, but, in fact, piracy is a cultural problem that is perpetuated due to their own incompetence. Emulators aren't the problem, they are a solution (to others problems, not piracy over current gen), and a solution that is even used by Nintendo themselves.