Do those sales include downloads, virtual console etc?
Digital Skus of retail games are included.
Download only titles aren't.
Do those sales include downloads, virtual console etc?
Nintendo has many, many financial quarters ahead of it before a successor for Wii U is released. Boy, investors won't be happy.
That's what I said a while back. Say what you want about the Dreamcast, but Sega tried hard to be the best but unfortunately they couldn't overcome their past decisions. Nintendo on the other hand currently resembles Randy Moss when he quit on the Vikings... all the talent in the world but too much of an ego to ever succeed.
About next handheld again, if they launch it in Fall 2015, looking at how multi releases fared on next gen, I'd say they should totally launch it with Pokémon X2 and Y2, multi with 3DS. At the right price, the console would certainly have a big launch, and they could manage titles like 3D Mario, Mario Kart, Pikmin, Fire Emblem, etc.etc. far better the year after.
I mean, Pokémon X2 and Y2 for 2015 is inevitable, right?
No. Some people are saying Nintendo doesn't have the ability to create a PS4-like console. Yes, they have the money and the ability.
Can they compete with the PS4/XO with similar HW? That is a entirely different matter.
And no, Nintendo shouldn't only offer one product. They are a videogame company. They don't do offer anything outside that. No movies, no insurance, no music, no camera's, no TVs, no soundsystems etc.. If that one product fails, they are done for the generation. With two products they can always fall back to the one that is doing well.
What about it? They didn't exactly sneak in during the night, anyone could see that mobile gaming was going to rock the world. Well, apparently anyone except for Sony, Nintendo and many core gamers, anyway.What about the introduction of smartphones that ate in into Nintendo's marketshare? All things considered, the 3DS is doing pretty good.
Fair enough. Consider me disappointed by dedicated handhelds in general then. 66M (in a year) on the given install base just doesn't seem 'good' to me.i misspoke because i was only looking at the outside japan segment. the gba's ahead by about 13m or so. regardless, we're talking about an industry eaten away by mobile. the gaming explosion seems to have been canceled out by erosion.
the tie ratio is actually slightly higher on the 3ds because the 3ds is also slated to sell about 5-6m less than the gba in the same timeframe.
Yeah, and the only people who won't like it will be the early adopters who will have to justify to themselves that yes, the tablet is worth it and I didn't get ripped off.The only, sensible thing that can be done immediately is to drop the tablet from the Wii U. Many people will not like it, but there isn't any other short-term countermeasure I can see now.
Putting Mario on phones would be a short term solution at best. That's not what they need right now.Can a Wii U run iOS?
I'm kidding. Sorta.
I do wonder if they will ever succumb to putting Mario out on a phone. I know, I know, but this is dire.
It's making money and selling well; ergo it's a success as far as an electronics company is concerned.
Cool. I'm just used to people expecting everything I say to have some relation to the Vita. Which is fair enough, I guess.
Don't you think that 'set to outpace the GBA' is an incredibly low bar though? The games market has exploded since back then, it ought to be way ahead already.
The only, sensible thing that can be done immediately is to drop the tablet from the Wii U. Many people will not like it, but there isn't any other short-term countermeasure I can see now.
The thing is, even if they just port some old games to iOS (or let someone else do this, Nintendo can't devote their ressources to that), this makes one more platform Nintendo titles are available to. Which results in less incentives for iOS-owners to buy a Nintendo system for (for instance) Mario. Also, iOS and Android are competing with the one market where they are still strong: Handhelds. While I don't think they should do this, they would probably still be better off with porting Virtual Console games to other consoles or PC than to iOS / Android.
ThanxDigital Skus of retail games are included.
Download only titles aren't.
So now Nintendo's job is to take the top off the defense?
At this point, any alternative to the current marketing would be an improvement. Iwata even personally shitting on each Wii U and telling customers to eat shit, in a global ad campaign would probably have a net positive impact on total sales.For a second let's say that nintendo ends up doing this. It seems inconceivable, but nobody thought the 2ds would happen either.
If it somehow did happen, how would nintendo market it? As a cheap hd Nintendo machine? As the successor to the wii and its motion controls?
I think some of you guys are missing the point about all this - there really isn't much Iwata could have done - really - he had the option of turning the company into a F2P/mobile company four years ago and embracing that business model like many Japanese publishers did - or to take a risk and try to stay in the packaged software business and spending tremendous resources scaling Nintendo's capabilities to meet the bar of high-end software development without overextending themselves.
At that time people were questioning whether Sony was going to make a new console as the company was nearly bankrupt (and still is almost bankrupt - it's basically a zombie firm with a ridiculous amount of debt), and Microsoft had pretty much abandoned Japan (the source of 30% of Nintendo's gross profits). It isn't as if Nintendo could even have gone third-party - the only real options were to embrace the iPad and iPhone which were nascent platforms in Japan and had a style of games that Nintendo had never made.
If somehow Iwata were removed - the company would most likely move towards mobile and most likely free to play models since Iwata and his executive team are the last holdouts in the entire Japanese video game industry keeping traditional complete games a priority. I mean I guess some of you would want that because you want more free to play games, but I'm guessing a lot of you wouldn't be too happy about that. A new CEO would likely kill off Monolith Soft since they have been a perpetual cost center for Nintendo over the years, and probably cut off the dozen or so companies that Nintendo works with and keeps feeding like Grezzo, etc. I'd imagine they would kill Bayonetta 2 (or send it to die with zero marketing to cut their losses) and probably kill niche series like Pikmin from ever being produced ever again. Platinum in its current form would probably disappear since Nintendo has been effectively paying their bills over the past two years. MGR:R barely made them any money - they were hired as contractors - and a sequel to that game isn't going to be enough to keep everyone at Platinum employed. Nintendo's overall hiring plans would probably be frozen, and staff would be cut - probably at the high-end developers like EAD Tokyo which over hired to stock pile human resources for HD development over the past two years. Under a hypothetical new CEO, I wouldn't expect much in the way of new AAA console games from Nintendo if Iwata were fired since he is one of the few people who still believes in making them.
Shareholders aren't going to replace Iwata with someone that is going to make hardcore AAA IPs as a first party or as a third party for PS/Xbox platforms, or have Nintendo build a competitor to those platforms. The failure of the Wii U and the failure of their packaged software business in general (consider that out of 40+ million 3DS consoles - Zelda sold peanuts during the Holiday season) is going to lead investors to focus on someone that is going to embrace contemporary trends in gaming. That means lots of F2P an P2W and other things like low development costs on mobile to maximize gross profits. This has implications for the entire industry.
A world where Nintendo gives up on premium software is a scary one because it is going to drive expectations of all customers and spill across the entire industry. EA might be able to ride out the next few years with cheap updates to Madden and FIFA licenses and force yearly upgrades - Activision might have World of Warcraft money - which while declining rapidly - still keeps the lights on. But the former is effectively a peasant of Microsoft (and praying to be bought out by Microsoft or Disney), and the latter is deep in debt and is banking on a single game (Destiny) to deliver any profitability next fiscal year while depending on its Chinese investors to provide cash if they need it. Who knows maybe Destiny does great - but the millions it will sell to a core userbase aren't going to be enough to help Sony/MS drive their user bases up to 70-80 million needed to really achieve profitability at-scale.
Beyond that, Ubi's Just Dance money isn't going to sustain itself and Assassin's Creed is a franchise-in-decline. If Watchdogs fails to sell ridiculous numbers, I would expect Ubi to fully embrace F2P and focus heavily on mobile going forward. I can see them running to Apple and offering to make Rayman an iPad exclusive in return for cash payments. Take Two is already contracting its portfolio, and now it's more or less a two-products a year company. Bioshock4 and GTA6 might just be persistent online worlds with monthly subscriptions or a F2P model. I have a feeling NBA2K is going to go the F2P route in a few years as well - because that's probably where EA is going to take NBA Live to try and compete - and unlike the NFL - the NBA is probably not going to cut an exclusive with Take Two to preserve pricing power and risk lawsuits.
Even people like Peter Moore who have mastered the art of selling out their current employer for their next job and want nothing more than to see Nintendo suffer, are most likely trembling at hearing about Nintendo's current-year numbers.
In the UK we call this sort of thing a Profits Warning. The reaction in the stock markets is usually pretty harsh.That is a ginormous difference in expectations. Nintendo's stock ain't gonna like that...
Square doesn't have consoles to support and Square has been killing their franchise loyalty pretty quickly this way.Mobile is where the money is at and where people are demanding their games. No one is really buying the 3DS to play old Nintendo games anyway. And like I said, they should get around to actually creating an account system so that they can allow one purchase of a Mario or Zelda to be playable on all devices connected to that account (so one purchase of SMB would be playable on mobile, Wii U, and 3DS).
It's the type of move Iwata is going to have to make if he actually wants to convince anyone that he's looking to change the company for the better. The Wii U is turning into dead weight for them, so they're going to need money to come from somewhere else than just the 3DS. Mobile devices will bring in a lot of money for them. There was a recent thread where Square is basically dominated mobile charts in Japan with old versions of Final Fantasy and Dragon Quest. Can you imagine what those charts would look like if you could buy old versions of Mario, Zelda, or Pokemon? Yes, it's going to be scary for Nintendo to put their games on other devices. But I honestly don't think that it'll hurt the handheld or console business. If anything it may start to groom a younger generation to look into their systems.
I think some of you guys are missing the point about all this - there really isn't much Iwata could have done - really - he had the option of turning the company into a F2P/mobile company four years ago and embracing that business model like many Japanese publishers did - or to take a risk and try to stay in the packaged software business and spending tremendous resources scaling Nintendo's capabilities to meet the bar of high-end software development without overextending themselves.
At that time people were questioning whether Sony was going to make a new console as the company was nearly bankrupt (and still is almost bankrupt - it's basically a zombie firm with a ridiculous amount of debt), and Microsoft had pretty much abandoned Japan (the source of 30% of Nintendo's gross profits). It isn't as if Nintendo could even have gone third-party - the only real options were to embrace the iPad and iPhone which were nascent platforms in Japan and had a style of games that Nintendo had never made.
If somehow Iwata were removed - the company would most likely move towards mobile and most likely free to play models since Iwata and his executive team are the last holdouts in the entire Japanese video game industry keeping traditional complete games a priority. I mean I guess some of you would want that because you want more free to play games, but I'm guessing a lot of you wouldn't be too happy about that. A new CEO would likely kill off Monolith Soft since they have been a perpetual cost center for Nintendo over the years, and probably cut off the dozen or so companies that Nintendo works with and keeps feeding like Grezzo, etc. I'd imagine they would kill Bayonetta 2 (or send it to die with zero marketing to cut their losses) and probably kill niche series like Pikmin from ever being produced ever again. Platinum in its current form would probably disappear since Nintendo has been effectively paying their bills over the past two years. MGR:R barely made them any money - they were hired as contractors - and a sequel to that game isn't going to be enough to keep everyone at Platinum employed. Nintendo's overall hiring plans would probably be frozen, and staff would be cut - probably at the high-end developers like EAD Tokyo which over hired to stock pile human resources for HD development over the past two years. Under a hypothetical new CEO, I wouldn't expect much in the way of new AAA console games from Nintendo if Iwata were fired since he is one of the few people who still believes in making them.
Shareholders aren't going to replace Iwata with someone that is going to make hardcore AAA IPs as a first party or as a third party for PS/Xbox platforms, or have Nintendo build a competitor to those platforms. The failure of the Wii U and the failure of their packaged software business in general (consider that out of 40+ million 3DS consoles - Zelda sold peanuts during the Holiday season) is going to lead investors to focus on someone that is going to embrace contemporary trends in gaming. That means lots of F2P an P2W and other things like low development costs on mobile to maximize gross profits. This has implications for the entire industry.
A world where Nintendo gives up on premium software is a scary one because it is going to drive expectations of all customers and spill across the entire industry. EA might be able to ride out the next few years with cheap updates to Madden and FIFA licenses and force yearly upgrades - Activision might have World of Warcraft money - which while declining rapidly - still keeps the lights on. But the former is effectively a peasant of Microsoft (and praying to be bought out by Microsoft or Disney), and the latter is deep in debt and is banking on a single game (Destiny) to deliver any profitability next fiscal year while depending on its Chinese investors to provide cash if they need it. Who knows maybe Destiny does great - but the millions it will sell to a core userbase aren't going to be enough to help Sony/MS drive their user bases up to 70-80 million needed to really achieve profitability at-scale.
Beyond that, Ubi's Just Dance money isn't going to sustain itself and Assassin's Creed is a franchise-in-decline. If Watchdogs fails to sell ridiculous numbers, I would expect Ubi to fully embrace F2P and focus heavily on mobile going forward. I can see them running to Apple and offering to make Rayman an iPad exclusive in return for cash payments. Take Two is already contracting its portfolio, and now it's more or less a two-products a year company. Bioshock4 and GTA6 might just be persistent online worlds with monthly subscriptions or a F2P model. I have a feeling NBA2K is going to go the F2P route in a few years as well - because that's probably where EA is going to take NBA Live to try and compete - and unlike the NFL - the NBA is probably not going to cut an exclusive with Take Two to preserve pricing power and risk lawsuits.
Even people like Peter Moore who have mastered the art of selling out their current employer for their next job and want nothing more than to see Nintendo suffer, are most likely trembling at hearing about Nintendo's current-year numbers.
Blah, Dreamcast is severely overrated due to being the mutt nobody liked imo. In terms of giving it all they got, Pikmin 3 and Mario 3D World are vastly better games than Crazy Taxi and Sonic Adventures and the like.
What about it? They didn't exactly sneak in during the night, anyone could see that mobile gaming was going to rock the world. Well, apparently anyone except for Sony, Nintendo and many core gamers, anyway.
I'm not keen on this whole 'their market has been stolen away, what do you expect?' mentality. You can explain away the Wii U failing in the same way. Competitors made far better products, bearing that in mind is the Wii U doing OK?
Mobile is where the money is at and where people are demanding their games. No one is really buying the 3DS to play old Nintendo games anyway. And like I said, they should get around to actually creating an account system so that they can allow one purchase of a Mario or Zelda to be playable on all devices connected to that account (so one purchase of SMB would be playable on mobile, Wii U, and 3DS).
It's the type of move Iwata is going to have to make if he actually wants to convince anyone that he's looking to change the company for the better. The Wii U is turning into dead weight for them, so they're going to need money to come from somewhere else than just the 3DS. Mobile devices will bring in a lot of money for them. There was a recent thread where Square is basically dominated mobile charts in Japan with old versions of Final Fantasy and Dragon Quest. Can you imagine what those charts would look like if you could buy old versions of Mario, Zelda, or Pokemon? Yes, it's going to be scary for Nintendo to put their games on other devices. But I honestly don't think that it'll hurt the handheld or console business. If anything it may start to groom a younger generation to look into their systems.
I think some of you guys are missing the point about all this - there really isn't much Iwata could have done - really - he had the option of turning the company into a F2P/mobile company four years ago and embracing that business model like many Japanese publishers did - or to take a risk and try to stay in the packaged software business and spending tremendous resources scaling Nintendo's capabilities to meet the bar of high-end software development without overextending themselves.
At that time people were questioning whether Sony was going to make a new console as the company was nearly bankrupt (and still is almost bankrupt - it's basically a zombie firm with a ridiculous amount of debt), and Microsoft had pretty much abandoned Japan (the source of 30% of Nintendo's gross profits). It isn't as if Nintendo could even have gone third-party - the only real options were to embrace the iPad and iPhone which were nascent platforms in Japan and had a style of games that Nintendo had never made.
If somehow Iwata were removed - the company would most likely move towards mobile and most likely free to play models since Iwata and his executive team are the last holdouts in the entire Japanese video game industry keeping traditional complete games a priority. I mean I guess some of you would want that because you want more free to play games, but I'm guessing a lot of you wouldn't be too happy about that. A new CEO would likely kill off Monolith Soft since they have been a perpetual cost center for Nintendo over the years, and probably cut off the dozen or so companies that Nintendo works with and keeps feeding like Grezzo, etc. I'd imagine they would kill Bayonetta 2 (or send it to die with zero marketing to cut their losses) and probably kill niche series like Pikmin from ever being produced ever again. Platinum in its current form would probably disappear since Nintendo has been effectively paying their bills over the past two years. MGR:R barely made them any money - they were hired as contractors - and a sequel to that game isn't going to be enough to keep everyone at Platinum employed. Nintendo's overall hiring plans would probably be frozen, and staff would be cut - probably at the high-end developers like EAD Tokyo which over hired to stock pile human resources for HD development over the past two years. Under a hypothetical new CEO, I wouldn't expect much in the way of new AAA console games from Nintendo if Iwata were fired since he is one of the few people who still believes in making them.
Shareholders aren't going to replace Iwata with someone that is going to make hardcore AAA IPs as a first party or as a third party for PS/Xbox platforms, or have Nintendo build a competitor to those platforms. The failure of the Wii U and the failure of their packaged software business in general (consider that out of 40+ million 3DS consoles - Zelda sold peanuts during the Holiday season) is going to lead investors to focus on someone that is going to embrace contemporary trends in gaming. That means lots of F2P an P2W and other things like low development costs on mobile to maximize gross profits. This has implications for the entire industry.
A world where Nintendo gives up on premium software is a scary one because it is going to drive expectations of all customers and spill across the entire industry. EA might be able to ride out the next few years with cheap updates to Madden and FIFA licenses and force yearly upgrades - Activision might have World of Warcraft money - which while declining rapidly - still keeps the lights on. But the former is effectively a peasant of Microsoft (and praying to be bought out by Microsoft or Disney), and the latter is deep in debt and is banking on a single game (Destiny) to deliver any profitability next fiscal year while depending on its Chinese investors to provide cash if they need it. Who knows maybe Destiny does great - but the millions it will sell to a core userbase aren't going to be enough to help Sony/MS drive their user bases up to 70-80 million needed to really achieve profitability at-scale.
Beyond that, Ubi's Just Dance money isn't going to sustain itself and Assassin's Creed is a franchise-in-decline. If Watchdogs fails to sell ridiculous numbers, I would expect Ubi to fully embrace F2P and focus heavily on mobile going forward. I can see them running to Apple and offering to make Rayman an iPad exclusive in return for cash payments. Take Two is already contracting its portfolio, and now it's more or less a two-products a year company. Bioshock4 and GTA6 might just be persistent online worlds with monthly subscriptions or a F2P model. I have a feeling NBA2K is going to go the F2P route in a few years as well - because that's probably where EA is going to take NBA Live to try and compete - and unlike the NFL - the NBA is probably not going to cut an exclusive with Take Two to preserve pricing power and risk lawsuits.
Even people like Peter Moore who have mastered the art of selling out their current employer for their next job and want nothing more than to see Nintendo suffer, are most likely trembling at hearing about Nintendo's current-year numbers.
Square doesn't have consoles to support and Square has been killing their franchise loyalty pretty quickly this way.
This is not feasible for Nintendo.
Software scheduling is one of their biggest issues right now. Whatever they do, they need to make sure that the most impressive games they have are ready for launch of the new systems. If that's pokemon on handhelds and Zelda at home, then that's what you do. Delay them, rush them, do whatever the fuck it takes to have these games ready for launch.
The 3DS and Wii U launches were utterly pathetic. The Wii launched with a new Zelda and Wii Sports. They need to make sure their next console launches like the Wii rather than the last two.
If you're going to compare Wii-U's top games atleast compare it to the best Dreamcast games. Rez & Shenmue beat the shit out of those two (well, definitely Pikmin).
Ok, I'm depressed now. Poor Ninty.Horrible numbers. Simply horrible. This misses everyone's most pessimistic expectations for operating income expectations by $400M+ USD and baseline estimates by over $650M+ USD. No one seriously thought they were going to hit $1 B USD in operating profits. Most people were seeing Nintendo hitting 30% of the target as a baseline. That they are expecting a loss for the year of $350M USD is mind-boggling.
Only four things can explain these losses IMHO:
1. Nintendo's gross margins on software must have shrunk dramatically. Meaning that they are barely making any money on their own software much less third party software which has all dramatically dried up on both of their platforms globally. This bodes very badly for Nintendo in general - even if they were able to go third-party and hypothetically sell 2-3X the number of games (which I very much doubt) - what this shows is that Nintendo has lost its pricing power at retail - people aren't ready and willing to pay the Nintendo premium.
2. Nintendo bled money at retail trying to push hardware - far more than anyone expected - they must be eating close to a $100+ loss per Wii U sold right now or more - not just because of manufacturing cost - but because they are literally having to compensate retailers to provide them with shelf space and having to eat the price drop at the same time. This is horrible - because even if they take that much of a loss - the low gross margins on their own first-party games isn't sufficient to help them break even.
3. Nintendo isn't going to get Mario Kart or Smash out by early April - otherwise they would have been able to book orders under the current fiscal year. It looks like both games are going to be delayed well into the summer or into the Fall now. I am almost 100% positive that if it were even possible to get the games out by April or May - Nintendo would have done everything in their power to do so. It looks like Nintendo still hasn't effectively transitioned to HD development - not because of capability - but because they want to preserve gross margin based on their lower expected revenue numbers - and it's compromising their ability to get projects out the door on-time.
4. Nintendo is playing shell games with their accounting - booking contractual payments to Intelligent Systems and their other closely related entities as operating losses for tax purposes but which are effectively asset purchases - it means that they are dramatically restructuring their teams and it's going to be far more expensive than we thought.
If these estimates hold up - Nintendo will have generated a $1 B+ operating loss over the past three years. Here's the kicker though: Nintendo is still sitting on over $1 B+ in inventory that they haven't impaired yet (the IR report makes no mention of it). There is a good chance that over 80% of that is Wii U hardware which means that it's going to continue to be a drag on earnings over the next twelve months.
In any case, I don't foresee any major changes for Q3 happening. Nintendo is still going to engage in a buyback of 5% - which is going to drain their cash by another $1 B USD.
That means in three years Nintendo's war chest will have been depleted close to $2.5 billion USD from inventory impairment, operating losses, and share repurchases. Another $500M USD is going to be gone for asset / real estate purchases and capital investments. Their next hardware projects are going to require about ~$1.5 B USD in capital reserves at a minimum that are going to be tied up in the next two years as they wind down their existing platforms, and I don't see third-party licensing revenue coming back in a big way to offset declining gross margins on their first-party software.
Basically that means Nintendo could burn through ~$4 B in cash throughout this entire cycle and in anticipation of the next, with a very high cost structure intact. Like Sony, they will have effectively wiped out cumulative years of profit.
If we assume that Nintendo keeps building up human resources this coming year to meet their hiring targets, they are probably going to break-even in terms of operating profit for the next fiscal year or make a slight profit - but I'm even second guessing my own ability to understand Nintendo's gross margins now - someone at NOA or NOE is effectively writing giant checks to retailers to keep the channel alive - and that's really not good at all - Apple was in this same position in the late 90s and had to create their own retail stores to stop bleeding money to major retailers. Nintendo isn't going to have the investor support to launch a giant retail project in the US and EU, particularly when they no longer have proven pricing power which would be the primary argument to go that route.
Difficult time to be a Nintendo shareholder.
Why launch a new console that is going to face the same exact problems as the current one?
It's not like third parties are going to suddenly embrace a new Nintendo console, and consumers are suddenly going to desire a Nintendo console that once again, lacks all the hottest new games that Microsoft and Sony always get.
Excellent post.
It is feasible. And if they don't think it's feasible then they can just watch and see the killing that Sony makes once Playstation Now launches. And their games are nowhere near as desirable to the general public as Nintendo's. What isn't feasible is continuing to pretend that everything is going to be okay if they keep doing what they're doing.
Open an app store. The eShop isn't really the same thing at all. They also could've dropped the price of their software by £10 / $10 to reflect the realities of the new market. They might not want to devalue their software, but others have already done it for them.What about what?! So they didn't see it coming or they did see it coming, so what? Nintendo are supporting the 3DS as best as they can. What else can they do?
My point was that the Wii U can't be explained away by competitors producing a more compelling product, so why is it OK to look at mobile gaming eating handheld gaming and shrug as if it's some sort of unstoppable beast we all have to accept?And no, you can not explain the Wii U in the same way. Are you for real? They are different products, competing in a totally different market. Can't believe you would say something like that.
What about the 3DS is cheaper, has WAY more games from first and third parties (esp. in Japan) and it's direct competitor is (kinda) dead? Now take the Wii U and reverse all the points I just made and there you have Wii U's problems.
Why launch a new console that is going to face the same exact problems as the current one?
It's not like third parties are going to suddenly embrace a new Nintendo console, and consumers are suddenly going to desire a Nintendo console that once again, lacks all the hottest new games that Microsoft and Sony always get.
Nintendo can't even get N64 games on the Wii U. They can't get SNES and N64 games on 3DS. Nintendo could never do something like Playstation Now.
Nintendo's abilities are more in line with making Urban Champion work on the U's gamepad.
If you can buy on a device you already own (as a new gamer) SMB, SMB2, SMB3, SMW, SML, SML2, how much desire will you have to buy another device to play new Mario platformers soon? If you can buy on a device you already own Zelda 1, 2, 3, 4, how much desire will you have to buy another device to play new Zelda games soon? The list goes on. Nintendo would get some money out of this, but they would devalue their brands severely and would offer comeptition for their own main market - handhelds.Mobile is where the money is at and where people are demanding their games. No one is really buying the 3DS to play old Nintendo games anyway. And like I said, they should get around to actually creating an account system so that they can allow one purchase of a Mario or Zelda to be playable on all devices connected to that account (so one purchase of SMB would be playable on mobile, Wii U, and 3DS).
It's the type of move Iwata is going to have to make if he actually wants to convince anyone that he's looking to change the company for the better. The Wii U is turning into dead weight for them, so they're going to need money to come from somewhere else than just the 3DS. Mobile devices will bring in a lot of money for them. There was a recent thread where Square is basically dominated mobile charts in Japan with old versions of Final Fantasy and Dragon Quest. Can you imagine what those charts would look like if you could buy old versions of Mario, Zelda, or Pokemon? Yes, it's going to be scary for Nintendo to put their games on other devices. But I honestly don't think that it'll hurt the handheld or console business. If anything it may start to groom a younger generation to look into their systems.
This is the exact summation of my fears across the industry in the coming months. Sadly there are so many people posting like they think that just because GTA5 sold a billion that its the norm of the current industry rather than the outlier. Even CoD is in decline with every iteration.
Everything's going mobile/F2P. As I and a few others have stated several times over the last few months, budgets for major games have increased exponentially while prices have actually fallen against inflation. Steam sales, mobile, and PS+ have conditioned customers to expect to wait out all but the very major franchises in hopes for a price drop, causing a self fulfilling prophecy.
While indie gaming is flourishing, the traditional gaming landscape (consoles, major publishers) are in great decline. So many dev studios have crashed in the last 3 years alone. A major publisher just evaporated with all their IPs scattered about (some being bought by F2P mobile studios.) Which is why whenever I read the active joy and guffaws of failings like the Wii U and Vita it disturbs me as a patron of this industry.
It's NEVER good to see a company that's been a staple of the industry have such troubles in hopes that it'll suddenly "wake up" and do all the things you want it to do. All three major companies are in huge trouble right now with F2P and mobile eating their lunch. Despite the huge console launches software is STILL down overall, and first party entries from MS and Sony don't even come close to cracking the top 10 of their own launches.
Dark times are coming and I greatly fear for the future of traditional gaming.
This is the exact summation of my fears across the industry in the coming months. Sadly there are so many people posting like they think that just because GTA5 sold a billion that its the norm of the current industry rather than the outlier. Even CoD is in decline with every iteration.
Everything's going mobile/F2P. As I and a few others have stated several times over the last few months, budgets for major games have increased exponentially while prices have actually fallen against inflation. Steam sales, mobile, and PS+ have conditioned customers to expect to wait out all but the very major franchises in hopes for a price drop, causing a self fulfilling prophecy.
While indie gaming is flourishing, the traditional gaming landscape (consoles, major publishers) are in great decline. So many dev studios have crashed in the last 3 years alone. A major publisher just evaporated with all their IPs scattered about (some being bought by F2P mobile studios.) Which is why whenever I read the active joy and guffaws of failings like the Wii U and Vita it disturbs me as a patron of this industry.
It's NEVER good to see a company that's been a staple of the industry have such troubles in hopes that it'll suddenly "wake up" and do all the things you want it to do. All three major companies are in huge trouble right now with F2P and mobile eating their lunch. Despite the huge console launches software is STILL down overall, and first party entries from MS and Sony don't even come close to cracking the top 10 of their own launches.
Dark times are coming and I greatly fear for the future of traditional gaming.
I disagree with this. Even staying in the packaged software business, there are several things they could have done differently.I think some of you guys are missing the point about all this - there really isn't much Iwata could have done - really - he had the option of turning the company into a F2P/mobile company four years ago and embracing that business model like many Japanese publishers did - or to take a risk and try to stay in the packaged software business and spending tremendous resources scaling Nintendo's capabilities to meet the bar of high-end software development without overextending themselves.
I'd say it depends also on who is the CEO. If it's someone strictly connected to Iwata, despite being a freshman, I could see him not embracing mobile as you say. Still, I don't believe, with a new CEO, Nintendo would completely abandon traditional market, like at all. Unless that CEO is someone like Square Enix's CEO and he completely changes the BoD (I'm sure the current one would never go on mobile in that way).
Still, I can see, even under Iwata, Nintendo on mobile with just advertising content, like Reggie hinted at last month.
In terms of business I think Nintendo should branch out to Serious games, and pounce on the worldwide gamification hype, and should have branched out to exergaming partnering with e.g. Nike. They are/were in the ideal position for this out of any large gaming company.
I think we should all agree that the day Nintendo dies is the day the music dies in terms of our own hobby.