Victor Omega
Member
Underneath every Nintendo "gimmick" there is some new way of using something different than the status quo.
I can't really find any games that have used RTX, Ray Tracing other than reflective glass or water.
Even it's older brother, SSR, or Screenspace Reflections, has been only used as intended.
And Ray Tracing Audio is another under utilized mechanic that could have a game built around it.
do you know of any games that use reflective surfaces as a game mechanic?
I can't really find any games that have used RTX, Ray Tracing other than reflective glass or water.
Even it's older brother, SSR, or Screenspace Reflections, has been only used as intended.
And Ray Tracing Audio is another under utilized mechanic that could have a game built around it.
do you know of any games that use reflective surfaces as a game mechanic?