Just for those who can't remember back ten years, here is a short history lesson in Nintendo marketing. Nintendo's subsidiaries in US and Europe have been trying to do 'edgy' stuff since 1994.
Play it Loud campaign, NOA, 1994 - 1995
In 1994, Nintendo started to feel the heat of Sega's coolness. Leo Burnett was commissioned to refresh the Nintendo brand to a more edgy direction. Starting with Super Metroid in March/April 1994, Nintendo had cool print ads with a cutting edge, davidcarsonish look to promote the new, mature Nintendo. However, the Nintendo titles that followed didn't quite stay in the mature domain.
However, the advertising and product got out of synch soon enough again. The kiddy but great Stunt Race FX was promoted with a shocking school lunch tray, "this is the most you can loose playing Stunt Race FX". Then came the awesome, but yet again younger-skewed Donkey Kong Country, with TV commercials featuring an insane sheriff. This was followed with a smashed kidsroom for Yoshi's Island. Nintendo was back in it's roots again.
Change the System campaign, NOA, 1996
To launch the cutting edge, Silicon Graphics system, Nintendo and Leo Burnett created a politically inspired campaign shouting about change the system. In the pre-launch commercials, cool looking young guys and girls had gathered to the desert for what appered to be a party. However, it appeared that they were waiting for a train of future entertainment, with giant screens showing 3D N64 content. The coolest looking guy of them all lifted his Diesel shades and said "wow".
However, already for the launch phase, Nintendo met the disparity between it's launch portfolio and mature marketing approach. So, due to the brilliance that was Super Mario 64, we ended up seeing commercials with Mario spinning Bowser from the tail and then a close-up of N64 and then the shout "Change the System". Huh?
Feel Everything campaign, NOE, 1998
In 1998, Nintendo of Europe realized that they had an image problem of being too kiddy. After an agency pitch, a cool British agency Leagas-Delaney, known for their Adidas relaunch, was commissioned to do the job.
They ended up creating probably the most expensive advertising films Nintendo has ever done, shot to film and spotting the different emotions the gamer feels when playing - quick cuts of space rockets, convertibles, spas and more. It was just so confusing that I can't recall it very well anymore. Well, the campaign was apparently a failure, and with Pokémon coming in 1999 to Europe, in an attempt to quickly forget this rebranding failure and sacked the agency, going back to inhouse Photoshop work for Pokémon.
Life´s a game campaign, NOA 2001, NOE 2002
To introduce GameCube in a cool way, Nintendo went back to Leo Burnett again. Now, they wanted some really spectacular films that would encapsulate the unique form factor of GameCube and look good on MTV. So, Leo Burnett produced the extremelly high-budget, effect-heavy, beautiful cube films for the US launch.
Because of what I suspect was the "not invented here" problem, Nintendo of Europe tweaked the campaign a bit to "fit the European tastes better". So, an European Leo Burnett office changed the techno track of the commercial, came up with the new "Life's a game" tagline, a horrible technoish font and colored the grey background of the print ads purple. Now it was certainly more fitting for European market! Well, at least we can assume that the European Leo Burnett office got to send a fat bill for a no-brainer "localization" work.
However cool this campaign was, it didn't change the fact that the best games available included Luigi's Mansion, Pikmin, Super Smash Brothers, Super Mario Sunshine and Zelda: Wind Waker. And that the device was purple. So, the coolness was over pretty soon.
Best thing you can do in the dark campaign, NOE, 2003
In early 2003, Nintendo launched the cool GBA sp and had an agency, probably Leo Burnett, to create a more mature campaign. Having absolutely beautiful black and white fashion shots and minimalist typography, it played with the sexiness of the device design. However, outside the hardcore gamer group, GBA still attracted mainly the young gamers. Hence, with the new Pokémon games, this was yet another mature campaign to fade into history.
Touching is good campaign, NOA, 2004
Now, Nintendo is going the sexy route again. Whether Nintendo remains to be trapped by its own success to the younger demographic remains to be seen. However, looking at the first-party titles from Japan, they are the Nintendo we have come to love. Super Mario 64 DS, Pokémon Dash, Band Brothers, Wario Ware DS, Hito-whatever, Yoshi's Touch and Go, Puppy Times. Great games many hardcore gamers will enjoy, but more importantly, games that a young demographic will apperciate. Will Metroid Prime Hunters and Ridge Racer be enough to counter these? Time will tell.
Nintendo's realized marketing strategy 1994 - 2004
Henry Mintzberg, a strategy professor, proposes that there are two flows that form a strategy, intended and emergent strategies. These combined form the realized strategy. Looking back the ten years, Nintendo's strategy seems to be to introduce the platform with a heavily mature campaign, whatever the games. Then, with the launch done, they return back to their roots with concepts appealing to younger demographics (and us odd Nintendophiles). Is this strategy intended to ensure a good market entry? Or emergent due to NCLs product portfolio? Will it be repeated in the future? My bet is yes.