Nintendo is interested in knowing our opinión about Keycards.

The sad truth is that more people probably used the form to issue death threats than to articulate any reasonable case against keycards.
 
This is where I'll mention where (non-Nintendo?) game sizes are going to be a lot bigger on Switch 2.

Shadow of War is 80 GB, FF7 Rebirth is 150 GB, even Astro Bot is 40 GB.

It's not like cart prices haven't been an issue with Nintendo consoles before. Key cards are the solution for that.
 
This is where I'll mention where (non-Nintendo?) game sizes are going to be a lot bigger on Switch 2.

Shadow of War is 80 GB, FF7 Rebirth is 150 GB, even Astro Bot is 40 GB.

It's not like cart prices haven't been an issue with Nintendo consoles before. Key cards are the solution for that.
That's understandable, and if it were only exceptional cases, it might help.

But they give you Puyo Puyo or that damn Pac-Man. I mean, that's where it becomes criticizable
 
:messenger_grinning_sweat:

So that Nintendo can be stopped
Looks like they wanted to test the waters and that's affecting third parties that pick the option because they have no choice, my assumption is that the negotiations with Macronix didn't go well until the Switch 2 success showed that they could sell even more lower capacity chips than the current ones.

IMO having a slow chip which content would require installation would be a good middleground, but whatever, I'm not a physical buyer
 
Nah. That should be for CODES IN A BOX. Do people fundamentally understand the difference between the two?
These are more or less the same thing, one has the code store on an electronic card... Which allows you to resell it (unless Nintendo changes their mind, kinda like the original Xbox one plan, but without the data).
 
Looks like they wanted to test the waters and that's affecting third parties that pick the option because they have no choice, my assumption is that the negotiations with Macronix didn't go well until the Switch 2 success showed that they could sell even more lower capacity chips than the current ones.

Talk about having to rely on your first party.
 
Anyone notice how every other generation or so Nintendo always seems to muck it up with their choice of medium storage? Like they always make one good trade off for another (or several) just as bad trade offs, Starting all the way back with N64 cartridges.
 
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Anyone notice how every other generation or so Nintendo always seems to muck it up with their choice of medium storage? Like they always make one good trade off for another (or several) just as bad trade offs, Starting all the way back with N64 cartridges.
It's all about control. If everyone needs to go through you to get the physical games made. Then you can force timelines and limit numbers however you want.

And I wouldn't say it's close to every other.

NES - Fine, famicom disk system, also fine
SNES - Fine
N64 - Bad, forced high prices and had low quality textures to save on space versus the competition that had CDs which cost a few cents.
GCN - Semi Bad, good in that it's DVD, but it was limited to 1.5GB mini discs which caused many multiplatform games to have worst quality movies and music on the cube.
Wii - Up to dual layer DVDs? Fine
WiiU - Proprietary Bluray? Fine
Switch - Fine
Switch 2 - cart fine, Keycard bad
 
What's crazy about this whole game key card situation is that Nintendo was (is) the console with the highest physical games customers BY FAR and yet they fuck it up this much after the overall great support for the Switch 1. It seemed like they understood why their customers valued the traditional console feeling.
 
The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
 
The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
This, that would be the prudent thing to do.

That, or they release the Switch version and give a free upgrade to Switch 2.

But they're missing the point. Rumor has it, Atlus and Capcom are conducting similar surveys about the Keycard format.

Digital and physical. So, Nintendo screwed up at the Switch 2 launch.

If it weren't for that stupid Keycard format, I would have already bought Bravely Default, Kunitsu Gami, Puyo Puyo, Persona 3, Ai the somnium files and more games... 8 or more.

Not that I only have Mario Kart and Donkey Kong Bananza.
 
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The solution is so fucking simple to this problem... use cheap switch 1 cards for switch 2 games ...install the stupid game of the card instead of the Internet everyone happy Nintendo saves some bucks we still own the game.
Yeah because no 3rd party required half their game to be downloaded with a Switch cart. No 3rd party did codes in the box either on Switch.

This is all new.
 
This, that would be the prudent thing to do.

That, or they release the Switch version and give a free upgrade to Switch 2.

But they're missing the point. Rumor has it, Atlus and Capcom are conducting similar surveys about the Keycard format.

Digital and physical. So, Nintendo screwed up at the Switch 2 launch.

If it weren't for that stupid Keycard format, I would have already bought Bravely Default, Kunitsu Gami, Puyo Puyo, Persona 3, Ai the somnium files and more games... 8 or more.

Not that I only have Mario Kart and Donkey Kong Bananza.

I have a feeling Nintendo already has data that shows all key-cards software sales took a (very) steep nosedive after launch week sales.

They probably figured we wouldn't care as long as we got a piece of plastic to stick into the system, like that's all that mattered. Their biggest mistake was downplaying how important it was to actually have the data on the card (which also saves storage space)
 
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