Some of the posts in the past few pages remind me of that Dave Chapelle sketch series, "When 'Keepin' It Real' Goes Wrong".
A Super Bowl commercial would be nice for the Switch.
It would be ad dollars well spent, for sure.
Perhaps many will disagree with me, but square boxes are really unappealing and unnecessarily crop detail out of the art designed for them.
If you want small cases with the same dimensions as a standard box, you're better off making the boxes the length and width of a cassette tape case. And despite what people say about how "size matters" in this discussion, I really don't think it does and would provide a lot of benefits.
I mean, if you're not releasing games in a standard box size, might as well make it as small as you can get it for the savings that would net you.
Wow, I even received an email from EBGames telling me about the Switch Presentation.
Hell, they are gonna broadcast it on their website.
Nintendo is still a well-regarded brand in Canada and Nintendo sells consoles here at a higher per capita rate than the US outside of the NES and the Wii.
I'm not surprised that EBGames is going where the money is.
Rösti;227932376 said:
I will aim to have the Nintendo Switch Presentation 2017 OT up around twelve hours before the show starts. It'll likely be closed until an hour before it all begins however, as is usually the case with press conference threads.
I'd almost prefer that it would be left closed until 10 minutes prior. That first hour is basically 15-20 pages of nonsense hype posts that you have to wade through to get to anything substantial.
The other option is for people to exercise restraint, but... well, yeah.
Buying big studios or publishers isn't as easy as some think. I remember back in the day that Nintendo was rumored to buy Bandai Namco only to be halted by the government because of monopoly issues. I don't know if that's legitimate but it kind of makes sense as Bamco is a really big game company aside from their merchandising side of things.
They could have bought companies like Capcom with their cash, but Capcom themselves lost a lot of key people that made their iconic games aside from Monster Hunter, so would it really be a worthy investment? Same with Konami, which is doing much better without their gaming division doing anything. You need the people behind the games, not just owning the IPs themselves.
I think what Nintendo is doing starting from the late stage of Wii U is a much better strategy going forward: partner up with these developers for exclusive games, whether lending their IP for a crossover game, co-funding a new game, asking them for assistance in making their own first party titles, or just keep certain IPs as exclusives.
Yes, people are aware that the talent left. But let's say, very hypothetically, that Nintendo owned these IPs. If Nintendo called them and offered them contractual work to make these games again, you think they would say no?
Nintendo has a very strong history of respecting and treating their development employees well, both inside and outside the company. It's probably why Platinum entertained working with Nintendo whatsoever, and they have been quite vocal about how positive that working relationship has been overall.
Unless they left these companies specifically because they didn't want to work on that IP anymore, I think Nintendo would be the best-case scenario to win some of them back.
You know you've gone off the anti-Switch deep end when you even leave Aostia speechless.
Yeah, that.... that's saying something.
I'll doubt Hideki Kamiya would want to work with Microsoft anymore. Would be good news for NIntendo to work with Kamiya again.
That's my #1 takeaway from the Scalebound cancellation, that Microsoft burned bridges there. What that translates into for Nintendo is yet to be seen, but it seems likely to me that their relationship with Platinum is about to get very cozy.