Nintendo Switch Game Save Data Tied to One System, Nintendo Confirms

This issue isn't even a problem it's a feature. The idea is to discourage cheating by copying other people's saves. I agree with their policy of making game saves non transferable.

How is copying someone else's save cheating anyone but yourself? Do you buy a RPG then copy the save from someone who beat it, then just say you're done? And buy the next game and repeat?

Or do you perhaps think that every other system that doesn't lock down saves like the Switch should be burnt to the ground because they're filled with horrible cheating players everywhere?

I guess this is such a foreign concept for me, because a lot of games I play go so far as to provide a GUI specifically for importing and exporting games from anywhere you'd like.
 
This issue isn't even a problem it's a feature. The idea is to discourage cheating by copying other people's saves. I agree with their policy of making game saves non transferable.

Fuck Nintendo for this, pieces of shit. I'm particularly angry about this because my Wii U was stolen last September. I lost everything. Ended up having to homebrew my replacement Wii U and inject complete save files for multiplayer games like Mario Kart. Can't touch Xenoblade X ever again because there's no way I'm playing it all over again.

Assholes.

Read this and tell me again with a straight face that this is a good feature.

I can't believe people are still stanning this bullshit.
 
Seems strange. The Wii and WiiU can do it.

The Wii U no. To use saves from an SD card you needed to use homebrew to "inject" it into the system. Don't remember how it was with the Wii, I think the SD card actually functioned like a regular memory card there. I remember seeing my saves on it.
 
The Wii U no. To use saves from an SD card you needed to use homebrew to "inject" it into the system. Don't remember how it was with the Wii, I think the SD card actually functioned like a regular memory card there. I remember seeing my saves on it.

Ah ok. Must have been confused. Because I bought some digital Wii games on WiiU, popped my Wii SD Card in and the saves just worked.
 
I've never had a modern Nintendo console stop working on me so I really don't have a problem with this. But I can see how many would love to have the option to transfer saves.
 
Not confirmed, but rumored by a reliable source:

That would be a decent work around indeed...for a problem that didn't need to exist in the first place, which seems to be the patented Nintendo way of doing things again with the Switch.

I love the device overall but all these design problems and oversights are making me doubt my day 1 purchase (again).
 
How is copying someone else's save cheating anyone but yourself? Do you buy a RPG then copy the save from someone who beat it, then just say you're done? And buy the next game and repeat?

Or do you perhaps think that every other system that doesn't lock down saves like the Switch should be burnt to the ground because they're filled with horrible cheating players everywhere?

I guess this is such a foreign concept for me, because a lot of games I play go so far as to provide a GUI specifically for importing and exporting games from anywhere you'd like.
Hmm why would I think systems that don't lock down saves should be burned to the ground. That's rather extreme don't you think?

The designer of the game spent many years making it. That you experience the game in it's entirety, in the way it was designed to be played is not too much to ask. And it's not just about copying finished game saves, it's also about people acquiring rare items that can give them an advantage without doing the graft for it - it is definitely an issue.

Copying and importing game saves from any source has not always been the norm. PC games are an entirely different proposition because the PC is an open platform whereas consoles are closed consumption only devices. I'm an old skool gamer brought up playing cartridges and spending tokens at arcades - copying saves from any source was never part of the deal unless you were using some sort of dodgy device.
 
Read this and tell me again with a straight face that this is a good feature.

I can't believe people are still stanning this bullshit.
The solution is cloud backup of game saves tied to your account, which is what I think Nintendo are working towards. They have already said their paid online service will have an account system. Rather than letting people copy saves from any source which is completely effing stupid and dumb.
 
Hmm why would I think systems that don't lock down saves should be burned to the ground. That's rather extreme don't you think?

The designer of the game spent many years making it. That you experience the game in it's entirety, in the way it was designed to be played is not too much to ask. And it's not just about copying finished game saves, it's also about people acquiring rare items that can give them an advantage without doing the graft for it - it is definitely an issue.

Copying and importing game saves from any source has not always been the norm. PC games are an entirely different proposition because the PC is an open platform whereas consoles are closed consumption only devices. I'm an old skool gamer brought up playing cartridges and spending tokens at arcades - copying saves from any source was never part of the deal unless you were using some sort of dodgy device.

Less extreme than losing like 800+ hours of gameplay, I think. Because you can't backup saves because reasons.

That I have to lose the ability to retain my progress, days and even weeks of gaming time, just so some person who doesn't even care about experiencing the true nature of the game in the first place is locked in to doing so, seems like a crappy solution.

Like there's absolutely no other way to prevent people from cheating other than tying saves to a system and removing all options of backing up saves? And that prevention of cheating in a single player game where other people's experience is not even remotely effected is more important than the hundreds of hours of time they spent playing those games?

I can tell you right now no matter how pure a game experience may be, if I have to repeat 100 hours of it to restore my progress, it is going to be ruined. And if I have to do that across a few dozen games, that's ten times worse. Spending time unlocking all those extra functions, getting new game+, and other hard to find things... then losing it all a year later because some person has to be prevented from ruining an experience he never cared about in the first place? Sounds like priorities are very backwards to me.
 
Hmm why would I think systems that don't lock down saves should be burned to the ground. That's rather extreme don't you think?

The designer of the game spent many years making it. That you experience the game in it's entirety, in the way it was designed to be played is not too much to ask. And it's not just about copying finished game saves, it's also about people acquiring rare items that can give them an advantage without doing the graft for it - it is definitely an issue.

Copying and importing game saves from any source has not always been the norm. PC games are an entirely different proposition because the PC is an open platform whereas consoles are closed consumption only devices. I'm an old skool gamer brought up playing cartridges and spending tokens at arcades - copying saves from any source was never part of the deal unless you were using some sort of dodgy device.

Is this real life?

If it's not multiplayer why not have the option? Will it spoil any of you enjoyment with the game?
 
Hmm why would I think systems that don't lock down saves should be burned to the ground. That's rather extreme don't you think?

The designer of the game spent many years making it. That you experience the game in it's entirety, in the way it was designed to be played is not too much to ask. And it's not just about copying finished game saves, it's also about people acquiring rare items that can give them an advantage without doing the graft for it - it is definitely an issue.

Copying and importing game saves from any source has not always been the norm. PC games are an entirely different proposition because the PC is an open platform whereas consoles are closed consumption only devices. I'm an old skool gamer brought up playing cartridges and spending tokens at arcades - copying saves from any source was never part of the deal unless you were using some sort of dodgy device.

What? You'd prefer an anti consumer model to keep... pre memory card era save systems in place?

I'm an old school gamer too, and I'm glad I don't have to pay 25 cents every time I want to play Street Fighter. Times change.
 
Copying and importing game saves from any source has not always been the norm. PC games are an entirely different proposition because the PC is an open platform whereas consoles are closed consumption only devices. I'm an old skool gamer brought up playing cartridges and spending tokens at arcades - copying saves from any source was never part of the deal unless you were using some sort of dodgy device.

no @ the bolded.

When memory card arrived ( an actual mean to save games outside a cart ) this has ALWAYS been the norm. Even when saves are tied to a account ( because of trophies /Achievements ) we always had a mean to save our games elsewhere.

PC, PS1, PS2, PS3, PS4, DREAMCAST, 3DS , WII , XBOX, 360, XBONE

How is that not the norm ?

Am i in the twilight zone ?

I have a 843 hours ( 17 NG+ save of tales of symphonia on GC ) that i can use on any gc and continue playing if i decide, it's not a dodgy device
The norm ^^
 
Dear Nintendo.

My wife loves BotW. So much so that I have only be able to play 15 minutes in the last week.

I would have bought a second Switch, but why do so if I can't get one of our save files off of to the new unit.

I get that things have to make launch, I also get that save file manipulation was a oft used vector of hacking, I also get that you likely have a solution of sorts coming with the Nintendo Online service.

I do not care. No matter the reasons. The lack of a solution for moving save files is insultingly poor for families.
 
It was on the NX online service slides a year ago.

What was on there, has already been realised with Miitomo and 3DS. Didn't necessarily relate to Switch game saves.

OA16tdF.png
 

The image I posted is the source of that thread, it's from that investor's conference. And Miitomo and 3DS have cloud based saves. So I'm not sure why you are linking me to that thread when it doesn't say that NX will have cloud saves the way we think of them (as in: ordinary game saves stored in the cloud). It was just an announcement that game save data, such as character data, will eventually be stored in the cloud. And that announcement has been fully fulfilled with the release of Miitomo and the ability to link your Mii to your Nintendo Account, and thus store your Mii in the cloud and make it available in other games.

In fact, the announcement was made under the headline "common use of data", which puts the focus more on storing certain game data, such as character data which was the particular example used, in the cloud to make it available across systems and games.

So only based on that announcement, we cannot say that cloud saves are coming on Switch.
 
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