Wai, wait. So i can rip my Pikmin 2 game, load it on the Wii U, play it off-screen on my gamepad (using the gamepad as a controller) and my girl can play next to me using a Wii U pro controller as player 2? All that in forced (good or bad) 16:9 and upscalled to 1080p?
Holy shit i can finally put my Wii to the closet!
Really? how does it play? can you aim with the wiimote IR?
Yes to all of that apart from using the gamepad for controls for reasons I explained on the last page.
all these companies just take BC out to sell you old games....and sadly it works
see gta5 and last of us.
Damn, that means i'll need to buy at least two controllers? That'll be a bit pricey, but ok.
You don't have any other controller laying around ?
Acepts classic controller, Ps3 and ps4 controllers ....
Is there any risk of getting banned if we connect to the internet with the console? At Wii U mode and Wii mode?
My warranty is over this month, so just to know, I want to play Smash Bros U online and it would piss me off if I can't connect.
No risk at all with hacking Wii Mode.
If a Wii U mode hack appears, using that will likely get you banned - but this hack (wii mode) wont.
Thanks Now I need to find someone who owns Brawk to install the Homebrew channel.
Some non-Wii things can be accessed from Wii mode with hacks, for example the extra PPC cores (Trinux does this, though their kernel doesn't implement SMP support for the Espresso yet). And now that its protocol is understood, the [thread=742297]Gamepad can be used with any PC[/thread].It uses a wifi signal that the Wii flat out cannot read and since the Wii U literally becomes a Wii when entering Wii Mode, it can never be read. Homebrews will never be able to access it, unless something is changed on the Wii U side when entering Wii Mode.
Some non-Wii things can be accessed from Wii mode with hacks, for example the extra PPC cores (Trinux does this, though their kernel doesn't implement SMP support for the Espresso yet). And now that its protocol is understood, the [thread=742297]Gamepad can be used with any PC[/thread].
I'm not saying Gamepad access is gonna happen, but it's not outside the realm of possibility either.
so... does that mean it's feasible to play Wii games on Wii U with a Wii U controller Pro instead of having to buy a classic controller? theoretically, I mean.
sounds awesome, who do I need to ask about this? not sure they're aware or even interested lol
but somehow, a Wii game with classic controller pro support is allways expecting wiimotes to be connected.. or can you bypass/emulate that through usb loader gx?
from there emulating stupid waggle stuff like done on dolphin would be amazing.(via . ini files per games) (stomps in DKCR, NSMB, Mario galaxy with a button for waggle and R stick for wiimote IR etc)
Perfect.I played through DKCR on my Wii using a classic controller code via the usb loader and this:
No waggle - rolling was mapped to the R button.
Perfect.
but I still thing Wii games are expecting wiimotes, not sure if that can be bypassed or emulated to work with a wii u pro controller..
Metroid Prime 2
Gamecube + Component cable + Framemeister
Wii + Wii2HDMI adapter + Framemeister
Wii U (console output is 1080p without any external enhancements)
Gamecube + Component cable + Framemeister
Wii + Wii2HDMI adapter + Framemeister
Wii U (console output is 1080p without any external enhancements)
Gamecube + Component cable + Framemeister
Wii + Wii2HDMI adapter + Framemeister
Wii U (console output is 1080p without any external enhancements)
SSBM
Gamecube + Component cable + Framemeister
Wii + Wii2HDMI adapter + Framemeister
Wii U (console output is 1080p without any external enhancements)
Gamecube + Component cable + Framemeister
Wii + Wii2HDMI adapter + Framemeister
Wii U (console output is 1080p without any external enhancements)
Gamecube + Component cable + Framemeister
Wii + Wii2HDMI adapter + Framemeister
Wii U (console output is 1080p without any external enhancements)
Ugh, I wish they hadn't patched out the 4:3 bug. I refuse to play these games in 16:9 fat mode.
yeah but the gamecube i/o emulation thing is done by Nintendont.Sure it can. The gamecube side of things was expecting real gamecube controllers and memory cards, yet that was bypassed.
If you can trick a game like DKCR to assume a Classic Controller is a sideways Wiimote, you can fool it into accepting anything. Generally speaking, within reason.
Does anyone know how the SD card needs to be formatted? Because I formatted it as FAT (default) and got all the programs on the Wii U but when I go to load nintendont it tells me to format the SD card FAT. Do you have to format it a specific way?
i find that using a big SD card is much more convenient on Wii U. the Wii U side never asks to reformat it since it doesn't use it and it works just as good as HDDs or USB flash drives on vWii. plus, it is pretty fast even if it is just class 4.
btw, i made these screenshot comparisons back in june:
for the framemeister, i set up the Smart x2 option to have 1:1 pixel ratio and set the output to 1080p (it doesn't work below 1080p anyway) to have the clearest scaling possible. the Wii U doesn't have extra scaling options and just fills the frame with a 4:3 image.
from this, it looks like the Wii images are a bit greener than the others. must be an effect of the Wii2HDMI adapter.
for those that might notice, back when i made these, Nintendont displayed in 4:3 due to the HBC glitch in vWii that considers it a VC game. they later patched Nintendont to fix itself when you load it but the side effect is that 4:3 is not possible anymore.
Do 64gb sd cards work in a Wii U? It's already homebrew.
Does this need a custom ios?
Guys?
Does this need a custom ios?
I just got Nintendont up and running on Wii U, and all it needs is the Homebrew Channel installed. I didn't need to use a scary cIOS installer!
Oh yeah, one thing I forgot to mention:
Got a PAL gamecube collection? Nintendont can force them to run in 60hz 480p. Works great!