Sonic Heroes. It has yet to break 100k on XBox in any territory though I believe.Insertia said:What Gamecube 3rd party game this year has sold over 400k copies in a single territory?
jarrod said:Try what? Unless you're talking strictly sports releases, GameCube and XBox sales are generally comparable, while PS2 is way ahead. Not always the case sure, but that seems to be the trend. Overall GC & XBox have moved around the same amount of software (100 million units each) while PS2 has moved almost 5 times that.
Sure they do, almost everything from EA, UbiSoft and Activision for example.
Horribly but then that's what you get releasing an inferior outsourced product half a year later. How well did Sonic Heroes sell on XBox?
HalfPastNoon said:Developer: "Why in the hell [/]bwould I want to develop ...
Depends on the game really. And ususally it's by a slim margin unless there's other factors at play (exclusivity windows, extra features, etc).JayFro said:And if you compare those EA, Ubisoft, and Activision numbers who comes out on top?
You mean like Soul Calibur 2, BurnOut 2, Agent Under Fire, TimeSplitters 2, Godzilla DAMM, etc?JayFro said:When it comes to sports and action clearly Xbox wins on the third party side. When it comes to E for everyone games clearly Gamecube wins.
Er, how's this make any sense? A second ago weren't you saying 3rd party games don't sell on GameCube?JayFro said:Many Gamecube titles however have sold just because the system lacks good 3rd party support. People are looking for something to buy besides what they already have purchased (mario,zelda metroid, sonic)
Tales of Symphonia, a niche RPG release that broke 100 in 2 weeks. It spanked Sudeki hard btw.JayFro said:What was the #1 selling Gamecube game for July 04'?
TheGreenGiant said:and you wonder why? If anyone said that to me in that manner, I'd tell them to FO too. That's incredibly rude to begin with. I'd love to find out who they were and who knows they might eat humble pie when Revolution is embraced by one and all. They were just looking for freebies / money bags / deals.
jarrod said:Depends on the game really. And ususally it's by a slim margin unless there's other factors at play (exclusivity windows, extra features, etc).
You mean like Soul Calibur 2, BurnOut 2, Agent Under Fire, TimeSplitters 2, Godzilla DAMM, etc?
The truth is, when you look at things overall, XBox has a notable advatage in sports over GameCube and that's it. Generally outside a few isolated cases, multiplatform games sell comparably on both platforms... the only console with a clear advantage in everything seems to be PS2.
Er, how's this make any sense? A second ago weren't you saying 3rd party games don't sell on GameCube?
Besides, I'd say full support from Namco, Capcom, Bandai, EA, Sega, Activision, UbiSoft & THQ isn't exactly lacking...
Tales of Symphonia, a niche RPG release that broke 100 in 2 weeks. It spanked Sudeki hard btw.
JayFro said:Wrong, the #1 game on Gamecube for the month was Spider Man. Tales of Symphonia was second. Anyway, who cares if it spanked Sudeki? It does not support my argument, so I will not include it.
NCAA 2005 Xbox 260k
NCAA 2005 GCN 32k
Thats comparable?
My point being that games like Timesplitters which sold like crap on every other console sold well on the Cube because you just don't have many FPS to choose from. A lack of titles will let other titles that don't sell as well on other consoles sell well on the Cube. Why would I buy Timesplitters when I have 100 other FPS on Xbox to choose from? I am a fat shithead.
The tie ratios between Xbox and Gamecube also seem to be getting a bit larger in North America. Xbox moved much more software compared to the Cube in July, most of it third party.
PS2: 8.52
Xbox: 7.01
GCN: 6.68
GBA: 3.67
My mistake... and Symphonia had a glaring lack of advertisement as well.JayFro said:Wrong, the #1 game on Gamecube for the month was Spider Man. Tales of Symphonia was second. Anyway, who cares if it spanked Sudeki? Was Sudeki even advertised in the slightest way? Plus Sudeki is crap.
Are you even paying attention? Do I really have to respond to this and restate what I've been repeatedly saying all along?JayFro said:NCAA 2005 Xbox 260k
NCAA 2005 GCN 32k
Thats comparable?
Well, it sold comparably on XBox & GC actually, around 240k each iirc. Nice excuse though.JayFro said:My point being that games like Timesplitters which sold like crap on every other console sold well on the Cube because you just don't have many FPS to choose from. A lack of titles will let other titles that don't sell as well on other consoles sell well on the Cube. Why would I buy Timesplitters when I have 100 other FPS on Xbox to choose from? Not that hard to figure out.
Actually the GC/Xbox tie ratio gap is shrinking, it used to be higher. And these are US tie ratios only I might add... worldwide both platforms have moved about the same amount of software (GC slightly ahead actually, but by a negligible amount).JayFro said:The tie ratios between Xbox and Gamecube also seem to be getting a bit larger in North America. Xbox moved much more software compared to the Cube in July, most of it third party.
PS2: 8.52
Xbox: 7.01
GCN: 6.68
GBA: 3.67
JayFro said:Anyway, back to the subject at hand. If that comment from the 3rd party dev is even remotely true that doesn't bode well for Revolution when next gen starts. That's pretty much a slap in the face and a rude way to address the rep.
jarrod said:My mistake... and Symphonia had a glaring lack of advertisement as well.
Are you even paying attention? Do I really have to respond to this and restate what I've been repeatedly saying all along?
Well, it sold comparably on XBox & GC actually, around 240k each iirc. Nice excuse though.
Actually the GC/Xbox tie ratio gap is shrinking, it used to be higher. And these are US tie ratios only I might add... worldwide both platforms have moved about the same amount of software (GC slightly ahead actually, but by a negligible amount).
DopeyFish said:AFAIK, Microsoft is the best at pleasing developers, Sony is somewhat arrogant but not really helpful... and Nintendo...
well... they're Nintendo
Evidently I've not made things clear enough... here let me repeat it for you, read slowly...JayFro said:And what you said was that if you added up Ubi, Activision, and EA there wouldn't be much of a difference in software numbers. Thats just plain wrong, add the numbers up and it isn't even close.
jarrod said:The truth is, when you look at things overall, XBox has a notable advatage in sports over GameCube and that's it. Generally outside a few isolated cases, multiplatform games sell comparably on both platforms.
And despite what most Americans think, we aren't the only place that matters.JayFro said:Xbox is up by 14 million units of software in the states, yeah.......thats a small number.
Yep, MS has done a spectacular job of pleasing Namco, Bandai, Capcom, Konami and especially Square Enix so far.DopeyFish said:AFAIK, Microsoft is the best at pleasing developers, Sony is somewhat arrogant but not really helpful... and Nintendo...
well... they're Nintendo
JayFro said:Well you think Nintendo might want to suck it up and go into ass kissing mode or something. The only revolution they might see is PSP getting more devs to support it and all of the sudden they start losing control of the handheld market. That would be a disaster.
jarrod said:Yep, MS has done a spectacular job of pleasing Namco, Bandai, Capcom, Konami and especially Square Enix so far.
MS and Nintendo both have work to do...
Nintendo also works with 3rd parties on technical and development issues, hell they sent EAD staff to Capcom in order to get REmake done in time. Any 3rd party can use Mario Club for product evaluation and criticism. Miyamoto was working directly with EA on the GC/GBA versions of The Sims. Nintendo actually gives support for the TriForce board too (Microsoft doesn't for Chihiro btw). They have full time tool support on call. I think the real problem for Nintendo is that their new friendly inclusive developer policies don't really extend outside Japan (except for isolated cases like EA, UbiSoft & Activision). Same goes for Microsoft in Japan though (except for Sega, Tecmo & SNK).DopeyFish said:Microsoft can't magically make a Japanese userbase appear out of thin air. That and those companies would also have to produce more than bargain bin titles to get sales. But beyond that... in terms of 1 on 1 support, problem solving, etc... Microsoft will be there to help.
My mistake... and Symphonia had a glaring lack of advertisement as well.
Depends on the game really. And ususally it's by a slim margin unless there's other factors at play (exclusivity windows, extra features, etc).
You mean on par with the XBox versions (besides sports games)
Source? It may be true, but I still want to read it.jarrod said:Nintendo also works with 3rd parties on technical and development issues, hell they sent EAD staff to Capcom in order to get REmake done in time.
Sudeki had all that besides any sort of contest (at least that I'm aware of)... both games were primairily advertised in gaming outlets however (print media, websites, retail) rather than any sort of mainstream outlets (TVads, non game print media, etc). Symphonia's advertsing was pretty limited though, hardly one of the most pushed games this year. Hell, it's ad campaign was closer to Breakdown than Ninja Gaiden.jedimike said:Do you Nintendo guys pull this on every damn game? ToS had a ton of advertising. Commercials, contests, store displays, and print ads in every gaming mag and tons of non gaming mags. It's been one of the most heavily advertised games this year.
Nintendo also grabs time exclusives (Rayman 3, Sonic Heroes, Tales of Symphonia, etc) and looks for extra content (usually that winds up being GBA connectivity based unfortunately)... still though, the majority of the time, most things being equal, GC & XBox games usually are in the same range, less than half of what a game can expect on PS2.jedimike said:Isn't that the point? MS does a great job of getting these extra features while Nintendo fails to convince developers that the GC version should have extra features. SCII is a prime example of extra features that can benefit developers. MS usually tries to get time exclusives (Splinter Cell) and extra content (Prince of Persia) to gather more attention for their version. They also usually get the benefit of better graphics, 5.1, and 480P.
Who's throwing out sports, I've repeatedly acknowledged XBox's advatage in the genre. And by extension, PS2 has a proportinately larger advantage over XBox in sports too... the problem here is scale. Somehow Microsoft PR's managed to convince the media and casuals they're essentially on equal footing with Sony and a strong second when the reailty of hardware and software sales in the US tends to be PS2 >>>>>> XBox > GC. Worldwide they're in dead heat with Nintendo.jedimike said:Why are Nintendo fans so quick to throw out sports games? It's the biggest genre in gaming.
It's been stated before... CVXfreak might have a source offhand, I'm too lazy to look it up.snapty00 said:Source? It may be true, but I still want to read it.
jedimike said:Come on jarrod... I swear I have to track your posts just to make sure you keep things on the up & up.
Do you Nintendo guys pull this on every damn game? ToS had a ton of advertising. Commercials, contests, store displays, and print ads in every gaming mag and tons of non gaming mags. It's been one of the most heavily advertised games this year.
Forget about advertising and all that... The key difference is that Tales was an installment in established franchise from a proven RPG developer and didn't suck. The sales of both reflected that.jarrod said:Sudeki had all that besides any sort of contest (at least that I'm aware of)... both games were primairily advertised in gaming outlets however (print media, websites, retail) rather than any sort of mainstream outlets (TVads, non game print media, etc). Symphonia's advertsing was pretty limited though, hardly one of the most pushed games this year. Hell, it's ad campaign was closer to Breakdown than Ninja Gaiden.
Nintendo's timed exclusives don't sell as well, that's the problem. Add all three of those Cube examples up and they wouldn't match Splinter Cell's Xbox sales. Also, I doubt that most of the time the third party sales are the same... There's got to be a reason that developers are leaving Nintendo platforms. Development costs & port complexity are another factor. GameCube poses a more difficult hurdle than Xbox in those areas.Nintendo also grabs time exclusives (Rayman 3, Sonic Heroes, Tales of Symphonia, etc) and looks for extra content (usually that winds up being GBA connectivity based unfortunately)... still though, the majority of the time, most things being equal, GC & XBox games usually are in the same range, less than half of what a game can expect on PS2.
Unless you're comparing third-party software sales on both platforms, I don't see how this is relevent.Btw, happen to have total XBox software sales from Microsoft's June 2004 report? I'm curious?
SantaCruZer said:This thread sucks. If you want arrogance. Let me find a Peter Moore quote.
Developer: "Why in the hell would I want to develop for Revolution when I can make my game for Microsoft's or Sony's console?"
Nintendo rep: "Because we're Nintendo."
Zenny said:Even though the developer's comments were a tad out of line.
Seriously, why would he want to develope for Nintendo ?
You tell me where the incentive is ?
And that's what he's waiting for, a good response from Nintendo.
JayFro said:Well you think Nintendo might want to suck it up and go into ass kissing mode or something. The only revolution they might see is PSP getting more devs to support it and all of the sudden they start losing control of the handheld market. That would be a disaster.
Developer: "Why in the hell would I want to develop for Revolution when I can make my game for Microsoft's or Sony's console?"
Nintendo rep: "Because we're Nintendo."
MightyHedgehog said:Can't see what's wrong with the dev's statement. I mean, they have to risk a lot by choosing to support a platform or not and which to support...a decision that isn't taken so lightly. If he/she thinks they've got a better deal on the other platform(s), then by all means, it's their right. They're the ones making decisions using their own money to back up their gamble.
Deg said:Which is what arrogance is as there are 3 platforms here that arent close to release yet.
Deg said:Which is what arrogance is as there are 3 platforms here that arent close to release yet.
MightyHedgehog said:Ummm...how in the hell is that arrogance? It's a business decision...if they choose to support MS/Sony instead of Nintendo, it's probably for reasons they find to be important. I don't think it's all politics, like it is on message boards.
And in case you did not notice, games can take anywhere from 18 months to 3-4 years to be done and in the can. Next-gen software development and R&D is well underway for many. Games can cost anywhere from $1-10+ million and that's a lot of cash and time invested for a publisher/developer. They're the ones who have to make their decisions carefully and stick to them.
Nintendo's got to prove to games makers that their system is worth gambling on. The only arrogance I'm seeing is in statements that people on the outside -- you -- make when you call them arrogant for not supporting a specific system. It's their money and their time on the line. If Revolution turns out to be something that they feel is worth investing into, then I'm sure they will.
SolidSnakex said:"The PSP is the biggest example of arrogance this generation."
How is the PSP arrogance? Because Sony would like to have a part of the handheld market too?
Deg said:The bit you are missing is how they are going about it
and you think i am being arrogant. lol. Its their choice but their statement is highly arrogant. The 'why in the hell' statement is proof of that. But of course according to you its a highly professional thing to say.
MightyHedgehog said:Jesus, man! Does everyone have to be so 'professional' when talking? People are fucking people. They don't all have to be reserved and 'respectful.'
Nintendo representative asks someone if they are interested in development/publishing on their system.
The dev/pub asks a good question, regardless of what you may think of it. (Why you over the other guys?)
Rep says nothing to sell his company's system on them.
End of story.
AssMan said:Jesus Christ. So a major 3rd party developer shunned Nintendo. Like it hasn't happened before? =)
Deg said:So who was it? =) i like the way this thread has turned into bashing of Nintendo.
6.8 said:This thread sucks.