Teddman said:
Forget about advertising and all that... The key difference is that Tales was an installment in established franchise from a proven RPG developer and didn't suck. The sales of both reflected that.
Tales is hardly a established franchise outside it's homeland nor is Wolfteam/Tales Studio really a proven RPG developer here... for all purposes Symphonia might as well have been brand new in the US. And Sudeki's getting generally 7-8 in revirews, hardly the mark of a game that completely
sucks.
Teddman said:
Nintendo's timed exclusives don't sell as well, that's the problem. Add all three of those Cube examples up and they wouldn't match Splinter Cell's Xbox sales.
Splinter Cell isn't the standard for XBox though either, in fact it's the lone exception. Look at Pandora Tomorrow, Dead to Rights or Wreckless... all fairly popular timed exclusives and those three combined can't match Splinter Cell sales either.
Teddman said:
Also, I doubt that most of the time the third party sales are the same... There's got to be a reason that developers are leaving Nintendo platforms.
Well usually it's financial difficulty in supporting three platforms (Midway, Acclaim) or the developers loudy announce an exit when they never really did anything on GameCube in the first place (Codemasters). Companies who can afford to support both generally do, and Japanese companies definitely throw more weight behind Nintendo. Most significant western publishers (EA, Activision, UbiSoft, Atari, THQ) seem happy with the platform though.
Teddman said:
Development costs & port complexity are another factor. GameCube poses a more difficult hurdle than Xbox in those areas.
Yep, a key reason for supporting XBox though is the freebie PC ports... they can essentially get two releases out of developing for one platform. This is the reason LucasArts is still on board XBox (despite their GC games almost always selling better). Just looking at the numbers though, you'd think they were insane.
Teddman said:
Unless you're comparing third-party software sales on both platforms, I don't see how this is relevent.
Just curious, no doubt Nintendo has a higher percentage of 1st party software than MS (I'd guess around 25% to 12%).... I was just wondering which userbase actually moved more games, it's likely a neglibile difference (like hardware).