These. And that's preciously Nintendo's problem: They refuse to adapt to what's going on today, & it's going to kill the company as a whole in the future. They need to adapt to mobile/tablet gaming, & they need to adapt to older demographics for their future home gaming consoles like what Microsoft & Sony always do.
Let me preface my comment by saying that I disagree with the conventional wisdom that says mobile/tablet gaming is the future. I haven't met a single gamer who is abandoning traditional forms of gaming (console, PC, or even handhelds like 3DS or Vita) for the mobile/tablet scene. Most avid mobile/tablet gamers that I know were never traditional gamers in the first place. Rather, the mobile/tablet includes an audience of casual gamers that might never have touched an electronic game otherwise. I believe mobile/tablet gaming expands on the total pool of gamers by attracting many new casual gamers, similar to how the Wii did, without negatively impacting the traditional "hardcore" gaming audience at all. In this respect, mobile/tablet gaming is
complementary to traditional gaming, as it attracts a new audience and gives them an easy entry point into more traditional gaming.
Herein lies Nintendo's problem: Nintendo needs to decide who they want the target audience for their console to be.
Since the younger/casual crowd skews more towards the mobile/tablet market and the mature/hardcore gamers skew towards the more popular and capable Sony/Microsoft/Valve systems, Nintendo is left not having an audience to sell to, at least on the console side. The 3DS is still in a very strong position, being both "casual" enough to appeal to the younger audience and robust enough to attract more mature players, but the Wii U has neither of these advantages. It's too expensive and complicated to appeal to the young/casual gamer and not powerful enough to appeal to the mature/hardcore gamer. Due to it's form factor, price and simplicity the 3DS will always be in a better position to attract younger gamers than an underpowered console, and Nintendo seems unwilling to invest the money in a competitive gaming console at the level of PS4/Xbox One. Marketing the Wii U to a younger audience won't change a thing due to their own already superior handheld having that market under wraps, and I seriously doubt they have the chops to compete with Sony or Microsoft on the hardcore front.
In short, I believe Nintendo's future viability as a console manufacturer is in question, given the circumstances.
IMHO, the best options for Nintendo are as follows:
- Accept the fact that the WiiU will never sell very many and reduce the WiiU's price by making the gamepad optional to make it an appealing cost-effective console for the hardcore fans who still love Nintendo's games for the most part. This will let them at least keep it alive and perhaps make a small profit until they're ready to phase it out.
- Maintain their focus on the 3DS and continue growing it's already impressive library of great games.
- Look towards mobile opportunities, cautiously, but with an invested interest in attracting younger, more casual gamers to Nintendo platforms.
- Re-evaluate their console future, perhaps opting out of releasing another console and instead focusing on a new handheld with tablet and/or TV inter-connectivity.