On his forehead it says '妊娠' aka 'pregnancy.'
And yeah he's saying 'our approach to kidsssss' while the young'un runs for it.
Wow. Not very subtle is he? XD
On his forehead it says '妊娠' aka 'pregnancy.'
And yeah he's saying 'our approach to kidsssss' while the young'un runs for it.
Not an expert Japanese reader, but if I'm not mistaken the first one just says "Approach to kidssssss!" and displays a naked Iwata...I think the meaning is obvious
The second says "The non-buying Nintendofan is the usual Nintendo fan"...
It seems that for some reason people in those forums think that Nintendo fans ("Ninton" or just "ton" 豚 like here) never buy shit ...m'kay
They need tv shows. its the only way I can see them getting any more kid oriented.
Saw these gems on that jin115 board:
What do they say?
Wow. Not very subtle is he? XD
Nintendo has the infrastructure and know-how for pretty much the main functions of a tablet: multimedia and a content delivery method. Certainly they have developers who have OS-level programming skills, not to mention application-level, to rework the Android base since they've been designing the OS for all of their systems. Amazon's other businesses really have nothing to do with the Kindle Fire's success.Nintendo doesn't have Amazon's infrastructure. All Nintendo can offer is games while the Kindle Fire can offer a video/music store/App Store that uses Android.
A reference to how hardcore audiences are dismissing the WiiU perhaps?
I don't see how he stops the bleeding. The phones aren't going away. The kids have them, and they have cheap games they think are good enough.
How does Nintendo compete with that? Marketing isn't going to fix this. It's a fundamental shift in consumer habits.
On his forehead it says '妊娠' aka 'pregnancy.'
And yeah he's saying 'our approach to kidsssss' while the young'un runs for it.
Today's children love Angry Birds and Skylanders and Minecraft way more than they do Nintendo, which is a problem for Nintendo's IP. A lot of Nintendo's games, while being child friendly and popular with children who try them, are edging more towards being aimed at young adults who played Nintendo games as children, not children themselves.
So yeah, Nintendo probably should target children more, regardless if that means that people won't necessarily get to play Dark Souls Zelda or Mature Retro Game or whatever they think will solve Nintendo's problems.
You know, when it comes to Western advertising, the children explaining the Wii U to their parents in that commercial this past holiday was a step in the right direction. I think they're starting to understand the message they need to send to parents: the joy of seeing your kids play games you know they'll love and don't have to worry about content-wise.
I think they should go a step further and make a really minimalist ad-campaign consisting of real footage of families playing games together. Show brothers playing Mario together, show sisters playing Pokemon together, show mom and dad playing Wii Bowling with them and having fun. Real people with real reactions having real fun.
Slather that campaign all over the airwaves during family tv time. I'm talking Modern Family, during Parks and Rec, during Dancing with the Stars.
No they lost marketshare then for the same reason as now. They in essence don't know what the market wants. This is why the Wii was such a success. Right product for the right time. Most of the time wrong product.This is a poor mindset, in my opinion. I don't believe that mobile/tablet is taking away from Nintendo's audience and here is why:
The Wii U is doing horribly because of mistakes on the part of Nintendo - not because it's losing marketshare to mobile. As a matter of fact, if you look at the trend of sales of Nintendo home consoles excluding the Wii - the Wii U's sales are to be expected.
62 mil for NES
49 mil for SNES
32.9 mil for N64
22 mil for Gamecube
100 mil for Wii
(I'm guessing) 18 mil for Wii U...
There's no reason why the Wii should've sold 100 mil consoles. All logic pointed to it selling sub 20 mil and yet it is a stand out. The Wii U, however is line with the decline of sales that Nintendo home consoles have had since the NES. I don't think many would argue that the SNES, N64, or Gamecube had marketshare stolen from them by the growing mobile market at the time.
Nope.
This is addressing a non-existent problem. Kids weren't stupid in our day and they aren't stupid now; parents don't need to wonder about what games their kids will love. They know because their kids are telling them. They're spelling it out, and the letters coming out of their mouths don''t form "Wii U."
They form:
Minecraft!
Xbox!
PS4!
Call of Duty!
The only parent that your strategy caters to is the "parent who doesn't listen to their kid and instead wastes hundreds of dollars on consoles their kids have made clear they don't want." And that audience has never really existed. Not in any significant number that will benefit Nintendo, anyway.
Nintendo's ads this year highlighted the very problem that will doom them: insisting that the industry should be one way when all logic and reason is screaming that it's really another way.
Nintendo officials to start hanging around schools and offer to show kids their 'Nintendo'.
Nfc pokemon incoming.Japanese kids play a lot of mobile-social stuff. Western kids play Minecraft and Angry Birds and mobile stuff. These are kids growing up recognizing Mario more from merchandise than from his games, or more as "just another gaming character" than as the king of games. I think Nintendo has absolutely lost some of their younger market. Moreover, they learn to purchase games very young, and because the costs are so low they learn that they should be able to expect their parents to buy them the game when they want. The same kid asking for a $30 game would get rebuffed. This reinforces a culture where the kids grow up thinking of gaming differently.
Many people will respond with "LOL BUT NINTENDO MAKES TONS OF KIDS STUFF???? TARGET ME NOT THEM FOOLS", but I think this is a Big Deal from Nintendo's perspective.
Late to the party I know, but this: 子どもたちへのアプローチが十分ではなかった means: Our approach to children was not sufficient.
As in, they want appeal MORE to children.
source: Japanese is my first language. Sorry for being late, I'm at work now
Nintendo officials to start hanging around schools and offer to show kids their 'Nintendo'.
Nobody should argue that Mario or Pokemon are somehow childish games because of their difficulty or mechanics, these games require as much skill as any Call of Duty, Battlefield, Fifa game. Under the hood, there is nothing "kiddy" about Nintendo games.
But there is absolutely no doubt that most Nintendo games have astheticts that are meant to appeal to children, Its not a "well thats like, your opinion!", universally their characters have soft features, simple design and the characters and the worlds they inhabit are colorful. Nintendo games arent "kiddy" under the hood, but the paintjob absolutely is.
I cannot think of another company that creates hardware and software that tries harder than Nintendo to appeal to children. The few expections to the rule (mainly Metroid) are just that, exceptions to the rule.
Personally i dont mind the childish asthetics, i dont want realistic Mario or anything, but i hope they dont dumb the games "under the hood", what they did with Skyward Sword was a travesty, flodded the game with endless tutorials and helper character that ruined the game for me.
Simple :- Why are parents buying tablets for their kids?
- What are the primary requirements that parents are looking for when buying a tablet for their kids?
- What are the throwaway features of existing tablets that parents do not care for or would object to?
Iwata is absolutely right about this.
In late 2011 when the 3DS struggled out of the gate - Nintendo went into panic mode and started green lighting games that would target a mid to higher-skilled audience because they were afraid their casual audience was gone. Rather than trying to do things differently from the tablet market, they ended up stepping into a red ocean where Microsoft was paying off developers aggressively to try and kill their closest competitors.
The failure of the Wii U gives Nintendo tremendous opportunity. I'm hoping that rather than focus on pointless things advocated by a minority - like better graphics or competitive online multiplayer or region-specific shoot bang games with Hollywood voices, they make the kinds of games that will engage young children and captivate their imaginations - and they are damn good at that and should not fear competing in that market at all.
One idea I've been playing with is a "creation tablet" - a 7-inch HD tablet (w/ controls) filled with a variety of Nintendo F2P content and the ability to buy premium content (via eShop) and VC - but with well-designed targeted apps that help young children create their own games and share it with their parents. Think of it as a built-in version of Mario Paint - but one that includes basic programming, animation, etc. and the ability to collaborate with other "creation tablet" owners on simple game projects.
Parents are crazy to help their children get a head start in STEM, and computer science is a big deal now - so if Nintendo rides that trend - I see amazing things happening for them - three kids in a family could get together and make a great game to play with their parents - and then publish it for free on eShop Creations or something to share it with their family members. It's the kind of device that everyone would want to own - and if Nintendo plays its cards right - they can have sufficient amounts of apps in it to make it very attractive to parents buying an iPad Mini Retina for their kids.
I know this doesn't bode well for the future of places like Monolith Soft or the relationship with Platinum Games - but it's time Nintendo stop trying to be everything to everyone and kill it in the market they know best - young children and their parents. Monolith Soft can make games for the tablet - and they will still probably keep selling the 250-500k units at a much lower cost, and won't weigh down Nintendo's finances.
If they keep them around, Platinum can start making games for young children that actually sell rather than trying to get a fickle AAA audience that buys games purely on brand recognition and requires tremendous development effort with little payoff IMHO.
With the Wii U they should just phase it out over the next two years before launching "Nintendo Home" - a device that has between 500gigaflops - or less - whatever the lowest base tech is for tablets at the time.
Instead of releasing a novel controller - they just give it a regular controller and make it compatible with the "creation tablet" as another controller - the Home device can have an eShop that gives you access to the back catalogue of GC, Wii, Wii U titles, etc - and they can release new content on it at both F2P and Premium prices. You can play premium content designed for the system, your eShop Creations games, or use it for other media. The cost should be under $100 so that families will buy it on an impulse. It should not come with anything but the box, HDMI, and power supply. Nintendo can keep making games for this device - but shy away from $20-30 million dollar budgets that make AAA very unattractive.
This is a Nintendo I'd be super excited about.
This actually pleases me to hear this in some ways, and worries me in others. I'm glad their resolve on appealing to children is as strong as ever. It's a conundrum that needs to be cracked. However, marketing to children is not their sole problem I don't think.
As regards to the OP question. Yes, I do think they could be doing more. I know this because whenever my nephews (6 and 7) come around to my house, they try the Wii U, and the 3DS, and I deliberately put them on the best stuff, which incidentally ends up being stuff that's appropriate for them. So Pokemon on the 3DS, and NintendoLand (man, my nephew is perfectly happy just playing Mario Chase with me all afternoon), Super Mario 3D World etc on the Wii U. I never see them as content and immersed in a game as when they come over to my place. It works every time. (That, and Minecraft on the PS3. It's like catnip to them.. xD)
This made me realize that perhaps the problem isn't finding more ways to appeal to them directly, but rather, how to get those players onto the system in the first place? They love playing it when they're around, but when they leave, they seem to forget all about it until they come back. In todays market, a lot of parents buy the console they want, primarily. It's a hefty purchase, and it's only natural that they want something in it for themselves, even if it's meant to be for their kids. Then they let their kids play with it as well, both parties are happy. Aggressive marketing influences the kid to want that same product for the same reasons the parent wants it. There's a lot more *good* all encompassing I.Ps out now for the other consoles. Sony has stuff like Ratchet, Jak. Lego <franchise> is a multiplatform I.P, and skylanders. So there's the option and depth on other consoles now. That depth in variety used to be Nintendos key strength, and I feel it's what they're now missing, and it's why I'm partly worried hearing this translation.
If I was to give a rough answer, you *have* to have games that appeal to everyone on that system to start with. If that means beefing it up so that it can compete technically, and gaining more 3rd party support as a result, then so be it. Nothing is stopping a company from continuing to make games in their own unique style just because the system can run UE4 flawlessly. Nintendo is always going to do its own thing, it doesn't mean they have to restrict other companies from doing *their* own thing on your system. Look back at their past systems. They've always had the most success when the library and variety of games have been at its most diverse. It's just unfortunate now that in order for those 3rd parties to get involved with a system, they have to be able to make the very same game that they make on the other systems (as opposed to something original, or dare I even say it, exclusive). It's been this way for a long time now and it's nothing new.
So I guess then the answer for me is not just to target children. That would be a mistake, and it would be continuing down the same mistake they've aligned themselves to for a while now. They need to target everyone.gif
(Apologies in advance, I'm not really that good at making coherent long winded thoughts, so there's a good chance I didn't get my opinion across very well).
So whats they approach to target western core gamers???that's the main issue...
So whats they approach to target western core gamers???that's the main issue...
Core gamers are interested in consoles and Nintendo is probably a few years off from revealing their next one.
Core gamers are interested in games....core games, Nintendo is losing all third party support for these, and they don't have a single western studio besides Retro that does these type of games. Im quite surprised that no one asked this.....i mean they need new Retro and Rare type of studios....they think that having specific deals here and there will solve the issue.....
I'm just imagining this referring to the "Gamer Dudes" and laughing on the inside
Question: Do you agree with Iwata that Nintendo could do more for the children's market?
-If yes, share an idea of what they could do.
I do think so. Like others (such as Tiktaalik), I suggest the creation of a new portable system. Here's what I came up with:
Nintendo could release, as a third pillar, a dirt cheap portable system. Under 50$ if possible (it would still have to be sold for a small profit).
Hardware:
- Size: somewhere between the original GBA and GBA micro. In any case, small enough to fit in a pocket.
- Colorful and sturdy casing (many color schemes available).
- Touch screen. Relatively big and scratch resistant.
- D-pad, two face buttons ('red' and 'green') and 'menu' button (no analog stick nor shoulder buttons).
- Some motion sensing capabilities would be neat if that's not too costly.
- Cheap speakers and volume control.
- CPU, RAM, GPU etc: the best they could do for the price. Of course, this would be a weak machine only capable of 2D.
- SD card slot.
- ON / OFF button, battery, and all the other necessary little things I might have forgotten.
- No WiFi, no camera etc.
Software:
- All the games would be free and could be downloaded from Nintendo's website.
- The games would just have to be put on an SD card to be played on the system. Parents are already used to this, remember the R4!
- There would be lots of very simple minigames such as those found on NSMB DS or WarioWare. Some longer, more complex games might also be possible.
- Third parties and indie games would be welcome. Games could be submitted to Nintendo. Only those deemed good enough by Nintendo would be available on the official site.
- Nintendo games would of course feature Mario, Link, Pokemons etc.
- Operating system: not much to speak of. When you turn the system on, the list of games appears. *shrug*
Purpose:
- This system would be cheap enough that lots of kids would get one even if they already have a smartphone or tablet.
- Its low price and its lack of network connection and camera would make it a harmless toy that parents would feel totally safe to let in the hands of their children.
- Its simplicity would make it accessible to anyone, young or old, just like the NES and Game Boy were.
- By playing with this toy, kids would familiarize themselves with Nintendo characters, buttons and d-pad, and Nintendo-quality gameplay. Many of them might later want to graduate to the "true" gaming systems such as the 3DS and Wii U's successors.
Marketing:
- Nintendo could pretend this system is manufactured by WarioWare, Inc. (the fictional company founded and managed by Wario). YEAR OF WARIO!