Except for Nintendo when they laid out their whole reasoning for going mobile.No one is talking about converting customers.
One could argue SMR isn't really about selling the game rather than selling value.
Basically, what he said.To clarify something, i don't think you fully understand Nintendo's mobile strategy. Mobile, as of now at least, is first and foremost a marketing platform.
They are using it as a way to introduce new audiences to their IPs. Then, they leverage that increase awareness to up-sell consumers into their "owned" ecosystems, which as of now, is more valuable to their current company structure (I.e their size of in-house talent, mostly assets from studios they own. Assets = people and IP.)
This has pay dividends so far... Pokémon is their most successful platform launch in IP history, and Mario has 20million "opt-in" registrations. That's 20 million people they can now re-target to convert to their future titles. And at $10 for a mobile purchase, they minimize risk of devaluation of the software within their own ecosystem... it's less of an up-sell for consumers now aware.
So, nailing it.
Mass revenue off mobile isn't their stated objective yet, maybe down the line but that's an entirely different strategy and they are aware of that. But for now, they can keep their company structure and size and leverage new awareness with younger demos (and parents), that mobile will bring, instead of Having to restructure their studios to support real, full time mobile development (much smaller teams, with a focus on post launch (so fewer new launches) and life-cycle monetization which is mostly data driven and not design driven, think major layoffs and more data scientists).